var watchShrapnelDMG = { extend: explosionShrapnelHuge, components: [
	{
		c: RigidBodyComponent,
		d: {
			isBullet: true,
			density: 12,
			elasticity: 1,
		}
	},
	{
		c: DamageComponent,
		d: {
			amount: 2,
			type: DamageType.lethal,
		}
	},
	{
		c: DistanceDestroyerComponent,
		d: {
			distance: 1,
		}
	},
	{
		c: TimerDestroyerComponent,
		d: {
			lifetime: 1,
		}
	},
	{
		c: HealthComponent,
		d: {
			currentHealth: 2,
			maxHealth: 2,
			dontCopyVelocitiesToBody: true,
		}
	},
]};