[Game]
BrandingLinkLogo=DATA\IMAGES\BUttons\Blank\branding_logo,720,620,data/portal.url
MapTextRect=13,132,176,613,28

NotepadLines = 60,40,22
NotepadPosition=15,212,176,562


AboutTextSpeed=35


HintArrow1 = 190,25,-20,20,1,10,99999
HintArrow2 = 180,300,-30,30,1,3,8

HintNotepad = 0,193,ff5d4924,1.5,3,8
HintAdd = FFff0000,5,10,99999


MusicList = data/music/1.ogg,data/music/2.ogg,data/music/3.ogg
HintNoRandomRecord=0
PublisherButton=Data/Images/Buttons/portal,20,650,1
AutoCreatePak=0
PlaceAllSpheres=0
AmbientMul=5.5

Notepad = FF170037,FF442c15



Picture = 190,0,1024,768
MouseDebug = 0
ComingRect=315,705,700,745,ffffffff

HintTime = 30
HintColor=f8ff41
AboutRect1 = 585,67,878,259
AboutRect1b = 735,67,1020,259
AboutRect2 = 430,310,1020,667
CaseTextRect = 190,220,860,580

TimePanelPos = 46,470,129,510
ScorePanelPos = 2,10,183,111
ProgressTextPos = 40,275,500,665
StoryRect = 415,105,875,555
IntroRect = 385,95,950,570
CompleteTextPos = 100,250,350,580
PuzzleTextPos = 100,250,350,580
FlashRect = 142,192,720,480

ScreenFade = 0.4
LogoList = Data/Images/dev4, Data/Images/dev0,Data/Images/dev1,Data/Images/dev2,Data/Images/dev3
CreditsRect = 144,170,900,480

[About]
Desc00 = 2,ffffffff,0,0,AboutText2


[Credits]
Desc00 = 2,ffffffff,0,0,CreditsText

[MiniGame03]
Rect = 0,0,1024,768
Range = 10
DescRect = 5,250,185,560

[MiniGame11]
Rect = 0,0,1024,768
Fingers = 7
DustTotal = 30
DescRect = 5,270,185,560

[MiniGame12]
Rect = 0,0,1024,768
Hints = 5
NoteRect = 5,310,185,560,C0000000
DescRect = 5,280,185,560

[MiniGame13]
Rect = 0,0,1024,768
DescRect = 5,280,185,560
Items_1 = murder,camera,scene,report,handgun,fingerprints,terry
Link_1_0 = murder,handgun,ar_1a
Link_1_1 = murder,scene,ar_1
Link_1_2 = scene,camera,ar2_a
Link_1_3 = scene,report,ar_2
Link_1_4 = report,fingerprints,ar_4
Link_1_5 = report,terry,ar_4
Link_1_6 = terry,fingerprints,ar_4
Link_1_7 = handgun,fingerprints,ar_3

Items_2 = start,fingerprints,e_mail,photo,new,diana,terry
Link_2_0 = start,photo,ar_8 
Link_2_1 = start,fingerprints,ar_9
Link_2_2 = fingerprints,new,ar_1
Link_2_3 = start,e_mail,ar_7
Link_2_4 = e_mail,new,ar_2
Link_2_5 = photo,diana,ar_4
Link_2_6 = photo,terry,ar_5
Link_2_7 = diana,terry,ar_6
Link_2_8 = e_mail,terry,ar_3

Items_3 = terry,property,police,susan,photo,apart,diana
Link_3_0 = terry,photo,ar_8
Link_3_1 = terry,police,ar_7
Link_3_2 = terry,susan,ar_6
Link_3_3 = terry,property,ar_5
Link_3_4 = police,susan,ar_1
Link_3_5 = susan,diana,ar_2
Link_3_6 = property,apart,ar_0
Link_3_7 = photo,diana,ar_3
Link_3_8 = diana,apart,ar_4


[MiniGame15]
DescRect = 5,280,185,560
Rect = 0,0,1024,768
WorkRect = 345,79,945,680
WorkLen = 60
NoTotemLen = 2.5
StartTotems = 10

[sounds]
mg_win = winCheme_v05,winCheme_v06
mg_lose = looseCheme_v03
mg11_dusting = rolz_mug
mg11_find = click
mg12_find = misc/misc_paper1
mg12_miss = ButtonEnter_v11
mg13_pick =misc/misc_paper4
mg13_place = misc/misc_jar5
mg15_ai_step = new
mg15_step = policesiren2,policesiren2_2
puzzleError = fake
loadingStep = usp, glock
buttonEnter =ButtonEnter_v11
buttonPress = buttonPress_v06
trashRemove = trashRemove_v05
mouseMiss = mouseMiss_v05
wrongClick = wrongClick_v01,wrongClick_v02
pause = pause_v02
orbFound = orbFound_v02
hintUsed = hintUsed_v02
caseChange = caseChange_v01,caseChange_v02,caseChange_v03,caseChange_v04
winCheme = winCheme_v05,winCheme_v06
looseCheme = looseCheme_v03
scrollMove = scrollMove_v03
clockTick = clockTick_shot
puzzleComplete = orbFound_v03
puzzleEmpower = orbFound_v02
puzzleError = puzzleput_v03
puzzlePick = puzzletake_v01,puzzletake_v02
puzzlePlace = puzzleput_v04

#Subway

subway = subway/subway
subway_arrival = subway/subway_arrival
subway_departure = subway/subway_departure
crowd_city = ambience/crowd_city
step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4
book2 = interier/book2
book3 = interier/book3
cloth3 = interier/cloth3
cloth5 = interier/cloth5
misc_bag3 = misc/misc_bag3
misc_bag4 = misc/misc_bag4


#Roof

birds_ambience = ambience/birds_ambience
crowd_city = ambience/crowd_city
step_street1 = steps/step_street1
step_street1a = steps/step_street1a
step_street2 = steps/step_street2
step_street3 = steps/step_street3
step_street4 = steps/step_street4
traffic_indoor = ambience/traffic_indoor
misc_thing2 = misc/misc_thing2
misc_thing3 = misc/misc_thing3
misc_thing4 = misc/misc_thing4
misc_thing5 = misc/misc_thing5
misc_wood1 = misc/misc_wood1
misc_wood2 = misc/misc_wood2
helicopter_rl = ambience/helicopter_rl
helicopter_lr = ambience/helicopter_lr
bicycle1 = ambience/bicycle1
bicycle2 = ambience/bicycle2
garbage1 = misc/garbage1
garbage2 = misc/garbage2
garbage3 = misc/garbage3
garbage4 = misc/garbage4
garbage5 = misc/garbage5
garbage6 = misc/garbage6
garbage7 = misc/garbage7
garbage8 = misc/garbage8
roof_door1 = interier/roof_door1
roof_door2 = interier/roof_door2
pigeon_coo1 = ambience/pigeon_coo1
pigeon_coo2 = ambience/pigeon_coo2
pigeon_coo3 = ambience/pigeon_coo3
pigeon_wing1 = ambience/pigeon_wing1
pigeon_wing2 = ambience/pigeon_wing2
pigeon_wing3 = ambience/pigeon_wing3


#Police_desk

office_ambience = ambience/office_ambience
step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4
phone1 = interier/phone1
phone2 = interier/phone2
chair1 = interier/chair1
chair2 = interier/chair2
chair3 = interier/chair3
writing1 = interier/writing1
writing2 = interier/writing2
misc_paper1 = misc/misc_paper1
misc_paper2 = misc/misc_paper2
misc_paper3 = misc/misc_paper3


#Backstreet

crowd_city = ambience/crowd_city
traffic2 = ambience/traffic2
birds_ambience = ambience/birds_ambience
step_street1 = steps/step_street1
step_street1a = steps/step_street1a
step_street2 = steps/step_street2
step_street3 = steps/step_street3
step_street4 = steps/step_street4
misc_thing2 = misc/misc_thing2
misc_thing3 = misc/misc_thing3
misc_thing4 = misc/misc_thing4
misc_thing5 = misc/misc_thing5
misc_wood1 = misc/misc_wood1
misc_wood2 = misc/misc_wood2
garbage1 = misc/garbage1
garbage2 = misc/garbage2
garbage3 = misc/garbage3
garbage4 = misc/garbage4
garbage5 = misc/garbage5
garbage6 = misc/garbage6
garbage7 = misc/garbage7
garbage8 = misc/garbage8
garbage9 = misc/garbage9
pigeon_coo1 = ambience/pigeon_coo1
pigeon_coo2 = ambience/pigeon_coo2
pigeon_coo3 = ambience/pigeon_coo3
pigeon_wing1 = ambience/pigeon_wing1
pigeon_wing2 = ambience/pigeon_wing2
pigeon_wing3 = ambience/pigeon_wing3
metal_hit1 = misc/metal_hit1
metal_hit2 = misc/metal_hit2
metal_hit3 = misc/metal_hit3


#Construction_Site

construction_ambience = ambience/construction_ambience
construction_ambience2 = ambience/construction_ambience2
construction_site3 = ambience/construction_site3
construction_site4 = ambience/construction_site4
construction_site5 = ambience/construction_site5
construction_vehicle1 = ambience/construction_vehicle1
construction_vehicle2 = ambience/construction_vehicle2
garbage1 = misc/garbage1
garbage2 = misc/garbage2
garbage3 = misc/garbage3
garbage4 = misc/garbage4
garbage5 = misc/garbage5
garbage6 = misc/garbage6
garbage7 = misc/garbage7
garbage8 = misc/garbage8
garbage9 = misc/garbage9
metal_hit1 = misc/metal_hit1
metal_hit2 = misc/metal_hit2
metal_hit3 = misc/metal_hit3
step_street1 = steps/step_street1
step_street1a = steps/step_street1a
step_street2 = steps/step_street2
step_street3 = steps/step_street3
step_street4 = steps/step_street4
traffic_indoor = ambience/traffic_indoor
misc_thing2 = misc/misc_thing2
misc_thing3 = misc/misc_thing3
misc_thing4 = misc/misc_thing4
misc_thing5 = misc/misc_thing5


#Evidence_Room

office_ambience = ambience/office_ambience
step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4
drawer5 = interier/drawer5
drawer6 = interier/drawer6
phone1 = interier/phone1
phone2 = interier/phone2
locker1 = interier/locker1
locker2 = interier/locker2
writing1 = interier/writing1
writing2 = interier/writing2
step_rl = ambience/step_rl
step_lr = ambience/step_lr
keyboard1 = interier/keyboard1
keyboard2 = interier/keyboard2
keyboard3 = interier/keyboard3
misc_box1 = ambience/misc_box1
misc_box2 = ambience/misc_box2
misc_box3 = ambience/misc_box3


#Abandoned_Building

glass1 = interier/glass1
glass2 = interier/glass2
glass3 = interier/glass3
glass4 = interier/glass4
abandoned_wind3 = ambience/abandoned_wind3
traffic_indoor = ambience/traffic_indoor
step_street1 = steps/step_street1
step_street1a = steps/step_street1a
step_street2 = steps/step_street2
step_street3 = steps/step_street3
step_street4 = steps/step_street4
misc_thing2 = misc/misc_thing2
misc_thing3 = misc/misc_thing3
misc_thing4 = misc/misc_thing4
misc_thing5 = misc/misc_thing5
misc_wood3 = misc/misc_wood2
garbage1 = misc/garbage1
garbage2 = misc/garbage2
garbage3 = misc/garbage3
garbage4 = misc/garbage4
garbage5 = misc/garbage5
garbage6 = misc/garbage6
garbage7 = misc/garbage7
garbage8 = misc/garbage8
garbage9 = misc/garbage9
pigeon_coo1 = ambience/pigeon_coo1
pigeon_coo2 = ambience/pigeon_coo2
pigeon_coo3 = ambience/pigeon_coo3
pigeon_wing1 = ambience/pigeon_wing1
pigeon_wing2 = ambience/pigeon_wing2
pigeon_wing3 = ambience/pigeon_wing3
metal_hit1 = misc/metal_hit1
metal_hit2 = misc/metal_hit2
metal_hit4 = misc/metal_hit3


#Park

traffic = ambience/traffic
bird_ambience = ambience/bird_ambience
children = ambience/children
dog1 = ambience/dog1
dog2 = ambience/dog2
dog3 = ambience/dog3
dog4 = ambience/dog4
dog5 = ambience/dog5
car_fast_rl = ambience/car_fast_rl
car_fast_lr = ambience/car_fast_lr
car_med_rl = ambience/car_med_rl
car_med_lr = ambience/car_med_lr
bicycle1 = ambience/bicycle1
bicycle2 = ambience/bicycle2
misc_thing2 = misc/misc_thing2
misc_thing3 = misc/misc_thing3
misc_thing4 = misc/misc_thing4
misc_thing5 = misc/misc_thing5

#Laundry

basket1 = interier/basket1
basket2 = interier/basket2
laundry_open = interier/laundry_open
laundry_close = interier/laundry_close
laundry_run1 = interier/laundry_run1
laundry_run2 = interier/laundry_run2
office_ambience = ambience/office_ambience
step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4


#East_River

water_steps = ambience/water_steps
eastriver_ambience = ambience/eastriver_ambience
seagull1 = ambience/seagull1
seagull2 = ambience/seagull2
seagull3 = ambience/seagull3
steam1 = ambience/steam1
steam2 = ambience/steam2
steam3 = ambience/steam3
steam4 = ambience/steam4
step_street1 = steps/step_street1
step_street1a = steps/step_street1a
step_street2 = steps/step_street2
step_street3 = steps/step_street3
step_street4 = steps/step_street4
bell1 = ambience/bell1
bell2 = ambience/bell2
misc_thing2 = misc/misc_thing2
misc_thing1 = misc/misc_thing1
water_1 = ambience/water_1
water_2 = ambience/water_2
water_3 = ambience/water_3
water_4 = ambience/water_4


#Brooklin

crowd_city = ambience/crowd_city
traffic2 = ambience/traffic2
birds_ambience = ambience/birds_ambience
step_street1 = steps/step_street1
step_street1a = steps/step_street1a
step_street2 = steps/step_street2
step_street3 = steps/step_street3
step_street4 = steps/step_street4
misc_thing3 = misc/misc_thing3
misc_thing4 = misc/misc_thing4
misc_thing5 = misc/misc_thing5
misc_wood1 = misc/misc_wood1
misc_wood2 = misc/misc_wood2
pigeon_coo1 = ambience/pigeon_coo1
pigeon_coo2 = ambience/pigeon_coo2
pigeon_coo3 = ambience/pigeon_coo3
pigeon_wing1 = ambience/pigeon_wing1
pigeon_wing2 = ambience/pigeon_wing2
pigeon_wing3 = ambience/pigeon_wing3
scooter1 = ambience/scooter1
scooter2 = ambience/scooter2
car_fast_rl = ambience/car_fast_rl
car_fast_lr = ambience/car_fast_lr
car_med_rl = ambience/car_med_rl
car_med_lr = ambience/car_med_lr
car_slow_rl = ambience/car_slow_rl
car_slow_lr = ambience/car_slow_lr

# Firing_Range

weapon1 = interier/weapon1
weapon2 = interier/weapon2
weapon3 = interier/weapon3
weapon4 = interier/weapon4
weapon5 = interier/weapon5
weapon6 = interier/weapon6
weapon7 = interier/weapon7
office_ambience = ambience/office_ambience
step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4
misc_thing2 = misc/misc_thing2
misc_thing3 = misc/misc_thing3
misc_thing4 = misc/misc_thing4
misc_thing5 = misc/misc_thing5
misc_wood1 = misc/misc_wood1
misc_wood2 = misc/misc_wood2

# Courtroom

court_door1 = interier/court_door1
court_door2 = interier/court_door2
traffic_indoor = ambience/traffic_indoor
step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4

# Hospital

telemetry1 = interier/telemetry1
telemetry2 = interier/telemetry2
telemetry3 = interier/telemetry3
telemetry4 = interier/telemetry4
telemetry5 = interier/telemetry5
step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4
traffic_indoor = ambience/traffic_indoor
clock = clocks/clock

#Terry

step_parquet1 = steps/step_parquet1
step_parquet1a = steps/step_parquet1a
step_parquet2 = steps/step_parquet2
step_parquet3 = steps/step_parquet3
step_parquet4 = steps/step_parquet4
traffic_indoor = ambience/traffic_indoor
clock2 = clocks/clock2
phone3 = interier/phone3
phone4 = interier/phone4
phone6 = interier/phone6


#ENVIRONMETAL_FROM_BT_PLEASE_DO_NOT_ERASE!!!

squeak_wood1 = interier/squeak_wood1
squeak_wood2 = interier/squeak_wood2
step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
door_open1 = interier/door_open1
door_close1 = interier/door_close1
cloth1 = interier/cloth1
cloth2 = interier/cloth2

#voice
voiceTutor1 = voice/Tutor1
voiceTutor2 = voice/Tutor2
voiceTutor3 = voice/Tutor3
voiceTutor4 = voice/Tutor4
voiceLose = voice/Lose
Minigame01VoiceStart = voice/level 1/begin
Minigame02VoiceStart = voice/level 2/begin
Minigame03VoiceStart = voice/level 3/begin
Minigame04VoiceStart = voice/level 4/begin
Minigame05VoiceStart = voice/level 5/begin
Minigame06VoiceStart = voice/level 6/begin
Minigame07VoiceStart = voice/level 7/begin
Minigame08VoiceStart = voice/level 8/begin
Minigame09VoiceStart = voice/level 9/begin
Minigame10VoiceStart = voice/level 10/begin
Minigame11VoiceStart = voice/level 11/begin
Minigame12VoiceStart = voice/level 12/begin
Minigame13VoiceStart = voice/level 13/begin
Minigame14VoiceStart = voice/level 14/begin
Minigame15VoiceStart = voice/level 15/begin
Minigame01VoiceEnd = voice/level 1/complete
Minigame02VoiceEnd = voice/level 2/complete
Minigame03VoiceEnd = voice/level 3/complete
Minigame04VoiceEnd = voice/level 4/complete
Minigame05VoiceEnd = voice/level 5/complete
Minigame06VoiceEnd = voice/level 6/complete
Minigame07VoiceEnd = voice/level 7/complete
Minigame08VoiceEnd = voice/level 8/complete
Minigame09VoiceEnd = voice/level 9/complete
Minigame10VoiceEnd = voice/level 10/complete
Minigame11VoiceEnd = voice/level 11/complete
Minigame12VoiceEnd = voice/level 12/complete
Minigame13VoiceEnd = voice/level 13/complete
Minigame14VoiceEnd = voice/level 14/complete
Minigame15VoiceEnd = voice/level 15/complete
