Effect = 
{
	FXType = "NewTrophy",
	PlaysWhilePaused = true,
	Data = 
	{
		-- 0 is infinity
		life = 0,
		
		NewTrophy =
		{
			rotate = -0.1,										--amount to rotate per frame
			initial_scale = { 0.5, 0.5 },					--initial scaling of particles
			scaling_factor = 0.98,							--scaling factor for particles per frame
			modulate = { 255, 255, 255, 255 },			--particle modulate
			secondary_effect = [[]],						--effect to spawn on the first frame
			initial_radius = 80,								--starting radius
			radius_step = 0,									--radius step each frame
			step = 0,											--starting step number
			step_delta = 0.05,								--amound to change step each frame
			
		},
		
		Particles = 
		{
			animation = "DATA:Animations/GUI/trophy/star.anim",
			life = 0.8,
			fade = "quadratic",
		
			--default to background particle
			particle_placement = FXParticle.GUIGROUND
		},
	}
}
