Effect = 
{
	FXType = "ScreenShake",
	PlaysWhilePaused = true,
	Data = 
	{
		-- 0 is infinity
		life = 1,
		
		ScreenShake =
		{
			{
				offset = {0,2},	--offset to move screen
				up =	{0,1},		--up vector, if not here then default to {0,1}
			},
			{offset = {-2, 2}},
			{offset = {-2,0}},
			{offset = {0,2}},
			{offset = {0,2}},
			{offset = {-2,2}},
			{offset = {-2,0}},
			{offset = {0,2}},
			{offset = {0,0}},
		}
	}
}