Effect = 
{
	FXType = "ThwackBackground",
	Data = 
	{
		-- 0 is infinity
		life = 1*3,
		
		--number of seconds
		spawn_rate = 20,
		
		spawn_number = 1,
		
		offset = { 0, 0 },

		--required to fake flying into background
		gravity = -2.28/1,
		shrinking_coeff = -0.028/0.2,
		start_velocity = 60,
		
		--per particle
		Particles = 
		{
			animation = "DATA:Animations/Eets/eets_happy_fall.anim",
			life = 15,
			fade = "linear",

			--default to background particle
			particle_placement = FXParticle.FOREGROUND
		}
	}
}