Effect = 
{
	FXType = "Explosion",
	Data = 
	{
		-- 0 is infinity
		life = 4,
		
		Explosion =
		{
			speed = 15,
			acceleration = 1.224,
			count = 20,
			modulate_delta = {3, 30, 0, 255},
			scale_speed = 0.95
		},
		
		Particles = 
		{
			animation = "DATA:Animations/Eets/Effects/star.anim",
			life = 4.0,
			fade = "quadratic",
			
			--default to background particle
			particle_placement = FXParticle.FOREGROUND
		}
	}
}