Effect = 
{
	FXType = "Spark",
	Data = 
	{
		-- 0 is infinity
		life = 2,
		
		--number of seconds
		spawn_rate = 200,
		
		spawn_number = 1,
		
		speed = 0.0,
		
		offset = { -15, 26 },
		
		--per particle
		Particles = 
		{
			animation = "DATA:Animations/World/small_dust.anim",
			life = 2,
			fade = "linear",

			--default to background particle
			particle_placement = FXParticle.FOREGROUND
		}
	}
}
