Effect = 
{
	FXType = "Parent",
	PlaysWhilePaused = true,
	Data = 
	{
		-- 0 is infinity
		life = 0,

		Children =
		{
			"World/screen_shake",
			"Trophy/trophy_shine",
			"Trophy/Sparkles",
			"Trophy/OuterExplosion",
			"Trophy/InnerExplosion",
		},
	}
}