Effect = 
{
	FXType = "PuzzleMapNewHub",
	PlaysWhilePaused = true,
	Data = 
	{
		PuzzleMapClearHub =
		{
			offset = { -40, -40 },
			modulate = { 255, 255, 255, 255 },
		},
		
		PuzzleMapNewHub =
		{
			speed = 0.01,
			min_scale = 1.0,
			max_scale = 1.2,
		},
		
		Particles = 
		{
			animation = "DATA:Animations/GUI/puzzle_map/new_puzzle.anim",
			life = 0,
			fade = "linear",
		
			--default to background particle
			particle_placement = FXParticle.GUIGROUND
		}
	}
}