LoadFile("DATA:Levels/Utility/LevelUtil.lua")

text1 = "$01036"
text2 = "$01075"

IMAGE_X_POS1 = -80
IMAGE_Y_POS1 = -20

TutorialArrow1 = CreateImage( "TutorialArrow1", "GUI/help/item_introduction_arrow_right.anim", {IMAGE_X_POS1, IMAGE_Y_POS1 + 20}, {0, 1} )
TutorialArrow1.anim_ext.additional_scale = 0.6
TutorialArrow2 = CreateImage( "TutorialArrow2", "GUI/help/item_introduction_arrow_right.anim", {IMAGE_X_POS1, IMAGE_Y_POS1 + 60}, {0, 1} )
TutorialArrow2.anim_ext.additional_scale = 0.6
TutorialArrow3 = CreateImage( "TutorialArrow3", "GUI/help/item_introduction_arrow_right.anim", {IMAGE_X_POS1, IMAGE_Y_POS1 + 100}, {0, 1} )
TutorialArrow3.anim_ext.additional_scale = 0.6

tutorial_pieces = 
{	
	CreateImage( "ExplodingMarshmallow", [[Item Introduction/giant_marshmallow_exploding]], {IMAGE_X_POS1, IMAGE_Y_POS1 - 40} ),
	TutorialArrow1,
	TutorialArrow2,
	TutorialArrow3,
	CreateImage( "Equals", "GUI/help/item_introduction_equals.anim", {-20, IMAGE_Y_POS1  + 20} ),
	CreatePulseImage( "Boom", "GUI/help/boom.anim", {80, IMAGE_Y_POS1 + 10}, 1.0 ),
	CreateTutorialText( text1 ),
}

CreateTutorialModal( tutorial_pieces )

Tutorial = 
{
	{
		trigger = "",
		text = text2,
		pos = { 800, 650 },
		widget = "WarrenTheWise2",
		text_widget = "WarrenTheWise2Text",
		effect = "world/level_map/new_level",
		effect_pos = { 605, 690 },
		allow_more_input = true
	},
}

World_ShowSolutionTime( 3.0*60.0 )