Effect = 
{
	FXType = "Spark",
	GUIEffect = true,
	Data = 
	{
		--number of seconds
		spawn_rate = 1,
		
		spawn_number = 1,
		
		speed = 0.0,
		
		sound = "GUI Radial Menu Popup",

		volume = 0.0,
		
		--per particle
		Particles = 
		{
			animation = "DATA:Animations/world/paused.anim",
			life = 1,
			
			fade = "none",

			--default to background particle
			particle_placement = FXParticle.FOREGROUND
		}
	}
}