Effect = 
{
	FXType = "UnlockPuzzlePiece",
	PlaysWhilePaused = true,
	Data = 
	{
		-- 0 is infinity
		life = 2,
		
		UnlockPuzzlePiece =
		{
			delay = 30,								--spawn particle with a frame delay of 1
			start_vector = { 300, -300 },	--offset when spawning particles
			start_scale = 10,
			rotate = -0.4,
			frame_travel = 30,
			secondary_effect = [[world/puzzle_piece_down_explosion]],
		},
		
		Particles =
		{
			animation = "DATA:Animations/world/puzzle_shard.anim",
			life = 0,
			fade = "quadratic",
		
			--default to background particle
			particle_placement = FXParticle.GUIGROUND
		}
	}
}