Effect = 
{
	FXType = "PuzzleMapClearHub",
	PlaysWhilePaused = true,
	Data = 
	{
		PuzzleMapClearHub =
		{
			offset = { -15, 0 },
			modulate = { 255, 255, 255, 255 },
		},
		
		Particles = 
		{
			animation = "DATA:Animations/GUI/puzzle_map/clear_puzzle.anim",
			life = 0,
			fade = "linear",
		
			--default to background particle
			particle_placement = FXParticle.GUIGROUND
		}
	}
}