Effect = 
{
	FXType = "WinShine",
	PlaysWhilePaused = true,
	Data = 
	{
		-- 0 is infinity
		life = 5.5,
		
		WinShine =
		{
			rotate = 0.5,										--amount to rotate per frame
			initial_scale = { 1, 1 },						--initial scaling of particles
			scaling_factor = 1.25,							--scaling factor for particles per frame
			modulate = { 255, 255, 255, 255 },	--particle modulate
			
		},
		
		Particles = 
		{
			animation = "DATA:Animations/world/puzzle_shard_shine.anim",
			life = 0.5,
			fade = "quadratic",
		
			--default to background particle
			particle_placement = FXParticle.FOREGROUND
		}
	}
}