Effect = 
{
	FXType = "Spark",
	PlaysWhilePaused = true,
	Data = 
	{
		--number of seconds
		spawn_rate = 0,
		
		spawn_number = 1,
		
		speed = 0.0,
		
		--offset = {0, -15},
		--per particle
		Particles = 
		{
			animation = "DATA:Animations/choco pump/choco_pump_idle.anim",
			life = 0,
			fade = "none",
			modulate = { 255, 255, 255, 120 },

			--default to background particle
			particle_placement = FXParticle.FOREGROUND
			
		}
	}
}