Effect = 
{
	PlaysWhilePaused = true,
	FXType = "Spark",
	
	Data = 
	{
		--number of seconds
		spawn_rate = 0,
		
		spawn_number = 1,
		
		speed = 0.0,
		
		life = 0,
		
		--per particle
		Particles = 
		{
			animation = "DATA:Animations/GUI/x.anim",
			life = 0,
			
			fade = "none",

			--default to background particle
			particle_placement = FXParticle.GUIGROUND
		}
	}
}