Effect = 
{
	FXType = "Spark",
	PlaysWhilePaused = true,
	Data = 
	{
		-- 0 is infinity
		life = 0,
		
		--number of seconds
		spawn_rate = 0,
		
		spawn_number = 1,
		
		speed = 0.0,
		
		volume = 10.0,
		
		--per particle
		Particles = 
		{
			animation = "DATA:Animations/GUI/tutorial/tutorial_place_arrow.anim",
			life = 0,
			fade = "linear",
			scale = { 1.3, 1.3 },
			facing = { 20, 1 },

			--default to background particle
			particle_placement = FXParticle.GUIGROUND
		}
	}
}