Effect = 
{
	FXType = "Rain",
	Data = 
	{
		--number of seconds
		spawn_rate = 3.0,
		
		spawn_number = 3,
		
		speed = 2.0,
		
		jitter = 20.0,

		--per particle
		Particles = 
		{
			animation = "DATA:Animations/Star/Effects/sprinkle.anim",
			life = 2,
			fade = "linear",

			--default to background particle
			particle_placement = FXParticle.MIDGROUND
		}
	}
}