Effect = 
{
	FXType = "Parent",
	PlaysWhilePaused = true,
	Data = 
	{
		-- 0 is infinity
		life = 4,

		sound = "Increment Puzzle Piece",
		
		Children =
		{
			"World/screen_shake",
			"World/win_shine",
			"Trophy/OuterExplosion",
			"Trophy/InnerExplosion",
		}
	}
}