Effect = 
{
	FXType = "Explosion",
	Data = 
	{
		-- 0 is infinity
		life = 4,
		
		Explosion =
		{
			speed = 8,
			acceleration = 1.224,
			count = 8,
			modulate_delta = {0,0, 0, 255},
			modulate_begin = {255,200, 200, 200},
			scale_speed = 0.95,
			scale = -0.1
		},
		
		Particles = 
		{
			animation = "DATA:Animations/World/explosion.anim",
			life = 4.0,
			fade = "quadratic",
			
			--default to background particle
			particle_placement = FXParticle.FOREGROUND
		},

		sound = "Boing"
	}
}