Effect = 
{
	FXType = "Smoke",
	Data = 
	{
		life = 2,
		
		--number of seconds
		spawn_rate = 0.1,
		jitter = 20,
		
		spawn_number = 1,
		offset = { 1, 2 },

		--per particle
		Particles = 
		{
			animation = "DATA:Animations/Cart/Effects/bubble.anim",
			life = 2,
			fade = "linear",
			
			particle_placement = FXParticle.MIDGROUND
		}
	}
}