<object>
id: 0    type: 0  file: data\template.dat
id: 8    type: 0  file: data\vegeta.dat
id: 2    type: 0  file: data\piccolo.dat
id: 7    type: 0  file: data\ngoku.dat

id: 9    type: 0  file: data\gotenks.dat
id: 13   type: 0  file: data\trunks.dat
id: 14   type: 0  file: data\son.dat
id: 15   type: 0  file: data\krillin.dat
id: 16   type: 0  file: data\tenshin.dat
id: 29   type: 0  file: data\julian.dat
id: 30   type: 0  file: data\bandit.dat
id: 31   type: 0  file: data\super_c17.dat
id: 32   type: 0  file: data\mark.dat
id: 33   type: 0  file: data\jack.dat
id: 34   type: 0  file: data\sorcerer.dat
id: 35   type: 0  file: data\monk.dat
id: 36   type: 0  file: data\jan.dat
id: 37   type: 0  file: data\knight.dat
id: 38   type: 0  file: data\trunksssj.dat
id: 39   type: 0  file: data\justin.dat
id: 46   type: 0  file: data\vegetassj.dat
id: 47   type: 0  file: data\majinvegeta.dat
id: 48   type: 0  file: data\goku.dat
id: 49   type: 0  file: data\SSJ3Goku.dat
id: 50   type: 0  file: data\vegeta4.dat
id: 51   type: 0  file: data\gogeta.dat
id: 52   type: 0  file: data\dla.dat
id: 53   type: 0  file: data\gogetassj2.dat
id: 54   type: 0  file: data\gogetassj4.dat
id: 55   type: 0  file: data\gogetassj4fly.dat
id: 56   type: 0  file: data\songoku4.dat
id: 57   type: 0  file: data\songoku4fly.dat
id: 59   type: 0  file: data\vegeta4fly.dat
id: 60   type: 0  file: data\maijin_buu.dat
id: 421  type: 0  file: data\raditz.dat
id: 666  type: 0  file: data\Broly.dat
id: 837  type: 0  file: data\yamcha.dat
id: 872  type: 0  file: data\chaozu.dat

id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal

id: 201  type: 1  file: data\henry_arrow1.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\gohanSSJ_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\gohanSSJ_exp.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 232  type: 3  file: data\son_ball.dat
id: 257  type: 3  file: data\maijin_buu_runattack.dat
id: 258  type: 3  file: data\maijin_buu_dashattack.dat
id: 259  type: 3  file: data\maijin_buu_dashattack2.dat
id: 260  type: 3  file: data\maijin_buu_big_ball.dat
id: 261  type: 3  file: data\maijin_buu_kamehameha.dat
id: 262  type: 3  file: data\maijin_buu_final_ball.dat
id: 263  type: 3  file: data\maijin_buu_final_explosion.dat
id: 302  type: 3  file: data\kame.dat
id: 303  type: 3  file: data\gohanSSJ_mase.dat
id: 304  type: 3  file: data\spirit.dat
id: 306  type: 3  file: data\kame2.dat
id: 307  type: 3  file: data\trunkssj_kame.dat
id: 348  type: 3  file: data\gotenks_ghost.dat
id: 349  type: 3  file: data\gotenks_ball.dat
id: 369  type: 3  file: data\ngokuf_ball.dat
id: 396  type: 3  file: data\mv_ball.dat
id: 397  type: 3  file: data\mv_ball2.dat
id: 398  type: 3  file: data\mv_ball3.dat
id: 399  type: 3  file: data\gohan_powerup.dat
id: 401  type: 3  file: data\gohan_ball.dat
id: 405  type: 3  file: data\bandit_ball.dat
id: 420  type: 3  file: data\raditz_prow.dat
id: 422  type: 3  file: data\raditz_ball.dat
id: 505  type: 3  file: data\Rezoku.dat
id: 506  type: 3  file: data\V_FinalFlash.dat
id: 507  type: 3  file: data\V_BigBangAtack.dat
id: 508  type: 3  file: data\V_Gallit.dat
id: 509  type: 3  file: data\V_FinalShon.dat
id: 511  type: 3  file: data\S_Genki_dama.dat
id: 512  type: 3  file: data\S_Kame2.dat
id: 513  type: 3  file: data\S_Kame.dat
id: 514  type: 3  file: data\Kame2.dat
id: 601  type: 3  file: data\piccolo_demon_flash.dat
id: 711  type: 3  file: data\big_kameha.dat
id: 830  type: 3  file: data\gogeta_khh.dat
id: 831  type: 3  file: data\gogeta_fkame.dat
id: 833  type: 2  file: data\gogeta_showerball.dat
id: 834  type: 3  file: data\gogeta_bigbangkhh.dat
id: 835  type: 3  file: data\gogeta_soulpunisher.dat
id: 836  type: 3  file: data\littlepower.dat
id: 871  type: 3  file: data\chaozu_ball.dat
id: 907  type: 3  file: data\trunksssj_ball.dat
id: 917  type: 3  file: data\super_c17_ball.dat
id: 1000 type: 3  file: data\gohanSSJ_kame.dat
id: 1001 type: 3  file: data\gohanSSJ_chase.dat
id: 1212 type: 3  file: data\yamcha_ball.dat
id: 1055 type: 3  file: data\tenshin_triangle.dat
id: 1056 type: 3  file: data\tenshin_ball.dat
id: 2525 type: 3  file: data\destructodisc.dat
id: 3025 type: 3  file: data\expandingblast.dat
id: 3026 type: 3  file: data\expandingblast2.dat
id: 3027 type: 3  file: data\Expanding_explosion.dat
id: 3028 type: 3  file: data\krillinkishot.dat
id: 4521 type: 3  file: data\krillin_kamehameha.dat
id: 5010 type: 3  file: data\dla_skill.dat
id: 5011 type: 3  file: data\dla_rock.dat
id: 5012 type: 3  file: data\dla_col.dat
id: 5013 type: 3  file: data\dla_ball5.dat
id: 5014 type: 3  file: data\dla_ball.dat
id: 5015 type: 3  file: data\dla_ball3.dat
id: 6661 type: 3  file: data\Broly_Obus_effets.dat
id: 6662 type: 3  file: data\Broly_protection.dat
id: 6663 type: 3  file: data\Broly_vague_kikoho.dat
id: 6664 type: 3  file: data\Broly_Obus_explosif.dat
id: 6665 type: 3  file: data\Broly_Meteore_géant.dat

id: 103   type: 0  file: data\gohan.dat
id: 989  type: 3  file: data\efects.dat

id: 990  type: 3  file: data\thunder.dat
id: 991  type: 5  file: data\music.dat
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat

<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4    file: bg\sys\hkc\bg.dat	#stage1
id: 2    file: bg\sys\lf\bg.dat		#stage2
id: 3    file: bg\sys\sp\bg.dat		#stage3
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1     file: bg\sys\cuhk\bg.dat
id: 0     file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>

id: 100~199 drop weapon