
-- leave me
	local actor = ACTOR_preload()
-- leave me

	-- default for this beastie
	actor[cp_actor_name]		= "weblob_tiny2"
	actor[cp_model_dir]			= "beasties"
	actor[cp_model_name]		= "weblob-1"

	actor[cp_hit_delay]			= 0.3
	actor[cp_move_type]			= cmt_track + cmt_repelled + cmt_apply_no_dirn

	actor[cp_in_beastie_count]		= 0
	actor[cp_in_screen_zoom_box]	= 1

	actor[cp_i_collide_with_beasties]	= cat_fence + cat_fizz + cat_player + cat_block + cat_blocker
	actor[cp_these_collide_with_me]		= cat_player + cat_bullet + cat_crystal

	actor[cp_target_delay_min]	= 0.1
	actor[cp_target_delay_max]	= 0.4

	actor[cp_hit_power]			= 5.0

	actor[cp_actor_type]			= cat_webblob
--	actor[cp_i_am_repelled_by]		= cat_webblob
	actor[cp_repel_dist]			= 25.0

--	actor[cp_move_target]			= "weblob_tiny2"
	actor[cp_move_target]			= "start_position"
	actor[cp_difficulty_adjust_speed] = 40.0


	-- movement
	actor[cp_move_speed_min]		= 0.1
	actor[cp_move_speed_max]		= 0.1
	actor[cp_move_acceleration]		= 0.1
	actor[cp_move_deceleration]		= 0.1
	actor[cp_move_inertia_accn]		= 0.9
	actor[cp_move_inertia_decn]		= 0.9

--	actor[cp_target_stop_dist]		= 28.0
	actor[cp_target_stop_dist]		= 1.0

--	actor[cp_turn_lock_angle_inner]		= 85.0
--	actor[cp_turn_lock_angle_outer]		= 95.0
	local ang = 60.0
	actor[cp_turn_speed_still]			= ang
	actor[cp_turn_acceleration_still]	= ang
	actor[cp_turn_inertia_still]		= 0.0
	actor[cp_turn_speed_moving]			= ang
	actor[cp_turn_acceleration_moving]	= ang
	actor[cp_turn_inertia_moving]		= 0.0

	actor[cp_fence_bounce_percent]		= 100.0
-- force(multiply) from bullet exp = 0.6 ( bullet exp force 0.06 / my weight 0.1 )
-- force(multiply) from crystal exp = 7.0 ( crystal exp force 0.7 / my weight 0.1 )
-- now limited by value below
	actor[cp_max_explosion_multiply]	= 0.6
	actor[cp_weight]			= 0.15

	actor[cp_launch_scale_min]		= 80.0
	actor[cp_launch_scale_max]		= 120.0

	actor[cp_launch_hue_shift] = color

-- leave me
	c_preload_model( actor )
-- leave me

	c_set_random_anim( "pulse2", 100.0, 100.0, 0.0, 0.0 )
	c_add_particle_to_anim( "pulse2", "mainbone", "webblob-part1" )	
	-- default for this beastie

	-- new state
	-- new state

dofile_lua( "weblob_fizz" )
