
-- leave me
	local actor = ACTOR_preload()
-- leave me

	actor[cp_actor_name]		= "turret-bigemerge"
	actor[cp_model_dir]			= "beasties"
	actor[cp_model_name]		= "turret-bigwarp"

	actor[cp_these_collide_with_me]		= cat_player

	actor[cp_in_beastie_count]		= 0
	actor[cp_in_screen_zoom_box]	= 1

--	actor[cp_hit_delay]				= 1.0
--	actor[cp_mutate_hit_delay]		= 1.0

	actor[cp_launch_scale_min]		= 155.0
	actor[cp_launch_scale_max]		= 155.0

	-- movement

	actor[cp_launch_hue_shift] = color

-- leave me
	c_preload_model( actor )
-- leave me

	-- new state
	c_set_trigger_mutate( "byebye", "my_time_alive", 6.0, 6.0, 1.0, 1.0, 1.0, 1.0 )
	-- new state
