mutant storm updates

added texture compression, this should improve the render speed!
turn it on in options -> display -> texture quality set to compressed
( only works if supported by your gfx card and drivers )

bug fixes ( lines between spiders and bullets and lines between turrets )


ability to play custom levels

submit online high scores in game,
you need to register first at
http://www.pompom.org.uk/sendscore.htm

moved .lua files into the .exe
this has been done to make future conversions easier

mouse driven front end ( improved for mission/custom levels )

if the frame rate drops or the game becomes jerky
quit the game and then edit /scripts/config.cfg and change the following line
render_alternaterenderpath 1.000000
then restart the game
please note, this is now the default, if you want to use the old render routine set
render_alternaterenderpath 2.000000

online high scores -> http://www.pompom.org.uk/sendscore.htm

language selection

multiply bonus only drops by one ( or clears bar, not both )

extra score multiplies for finishing level 89 on a higher belt

choose big cross hair intensity

(osx) fix for mouse having limited movement

(osx & linux) can type in name for high score

(osx) sdl joystick code recognizes more axes

(osx & linux) default start in lower resolution

(osx) no need to install sdl

(osx) switches out to show help

cursor keys, not key mappings, in the front end

(win32) finds all available resolutions

added big cross hair for mouse input
( options -> display -> )

all bullets now 'disappear' when player dies
which also fixes level complete / player death mix up

cursor keys always work in the front end

skip through pompom logo by pressing return or fire
