Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5284]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via fallback)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-09672698 (this message is harmless)
Non platform assembly: data-0BB40020 (this message is harmless)
Non platform assembly: data-096DA320 (this message is harmless)
Non platform assembly: data-096E31C0 (this message is harmless)
Non platform assembly: data-0BC00048 (this message is harmless)
Non platform assembly: data-0BED0020 (this message is harmless)
Non platform assembly: data-0BC1E8D8 (this message is harmless)
Non platform assembly: data-0BC2A750 (this message is harmless)
Platform assembly: D:\TDDownload\Word.Wonders.The.Tower.of.Babel_Gamersky\Word Wonders The Tower of Babel\WordWonders_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\TDDownload\Word.Wonders.The.Tower.of.Babel_Gamersky\Word Wonders The Tower of Babel\WordWonders_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\TDDownload\Word.Wonders.The.Tower.of.Babel_Gamersky\Word Wonders The Tower of Babel\WordWonders_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: D:\TDDownload\Word.Wonders.The.Tower.of.Babel_Gamersky\Word Wonders The Tower of Babel\WordWonders_Data\Managed\System.Xml.dll (this message is harmless)
loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:Init(String)
DatabaseDictionary:Init(String)
InitializationLogic:Initialize()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:Init(String)
DatabaseDictionary:Init(String)
InitializationLogic:Initialize()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

formula string not correct: 32  / 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
FormulaManager:ReadFormularConfig(TextAsset)
FormulaManager:LoadFormularList()
FormulaManager:.ctor()
FormulaManager:get_m_Instance()
InitializationLogic:Initialize()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

HardwareCursorMgr: Cursor D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Resources/Cursors/arrow.cur not found!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HardwareCursorMgr:InitCursors()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

HardwareCursorMgr: Cursor D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Resources/Cursors/hand_open.cur not found!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HardwareCursorMgr:InitCursors()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

HardwareCursorMgr: Cursor D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Resources/Cursors/hand_grabbing.cur not found!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HardwareCursorMgr:InitCursors()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

HardwareCursorMgr: Cursor D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Resources/Cursors/loading.ani not found!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HardwareCursorMgr:InitCursors()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

HardwareCursorMgr: Cursor D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Resources/Cursors/help.ani not found!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HardwareCursorMgr:InitCursors()
RootStart:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 458.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp Line: 1466)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp Line: 1466)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp Line: 1466)

add character y
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CharacterSelectionName:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

add character s
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CharacterSelectionName:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set character name to ys display text = ys_
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CharacterSelectionName:CreateCharacter()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 3707 unused Assets to reduce memory usage. Loaded Objects now: 23793.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23793.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Stategroup: LockedState does not exist!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
StateManager:ChangeState(String, String)
ChangeState:Act(GameObject)
ChangeState:UpdateAction()
Transition:UpdateTranstion()
StateManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Mono/MonoBehaviour.cpp Line: 1452)


Unloading 6558 unused Assets to reduce memory usage. Loaded Objects now: 23827.
Unloading 11 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
I is already avaible try to reinitalize it
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:ExchangePlayerPoolLetters(Boolean)
BattleStage:Reinitialize(LevelData)
BattleStage:LoadLevelConfig(LevelData, DifficultLevel)
BattleLogic:Initialize()
Battle:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

N is already avaible try to reinitalize it
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:ExchangePlayerPoolLetters(Boolean)
BattleStage:Reinitialize(LevelData)
BattleStage:LoadLevelConfig(LevelData, DifficultLevel)
BattleLogic:Initialize()
Battle:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

tried to get skill with id -1 that doent exist
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleStage:LoadAIPlayer(LevelData)
BattleStage:Reinitialize(LevelData)
BattleStage:LoadLevelConfig(LevelData, DifficultLevel)
BattleLogic:Initialize()
Battle:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT word FROM Words WHERE commonness >= 80 AND length >= 4 AND length <= 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetWordRange(Int32, Int32, Int32)
BattleStage:Reinitialize(LevelData)
BattleStage:LoadLevelConfig(LevelData, DifficultLevel)
BattleLogic:Initialize()
Battle:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetWordRange(Int32, Int32, Int32)
BattleStage:Reinitialize(LevelData)
BattleStage:LoadLevelConfig(LevelData, DifficultLevel)
BattleLogic:Initialize()
Battle:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetWordRange(Int32, Int32, Int32)
BattleStage:Reinitialize(LevelData)
BattleStage:LoadLevelConfig(LevelData, DifficultLevel)
BattleLogic:Initialize()
Battle:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Mono/MonoBehaviour.cpp Line: 1452)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='DA';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DA
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepPlayer()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DesiredWordPower is 5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 0 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 1 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT word FROM Words WHERE commonness >= 80 AND length >= 3 AND length <= 4 AND wordpower <= 5 AND word LIKE '%A%'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='TAU';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='DA';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

TAU
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='YU';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

YU
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepPlayer()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DesiredWordPower is 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 0 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 1 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT word FROM Words WHERE commonness >= 80 AND length >= 3 AND length <= 4 AND wordpower <= 6 AND word LIKE '%Y%'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='AYE';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='YU';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AYE
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='CP';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='AN';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='CAYE';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='PN';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set square letter to null at 0/1 with character P
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='AN';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='CAYE';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set square letter to null at 0/0 with character C
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='AN';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AN
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

I is already avaible try to reinitalize it
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:ExchangePlayerPoolLetters(Boolean)
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

I is already avaible try to reinitalize it
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:ExchangePlayerPoolLetters(Boolean)
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepPlayer()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DesiredWordPower is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 0 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 1 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT word FROM Words WHERE commonness >= 80 AND length >= 3 AND length <= 4 AND wordpower <= 4 AND word LIKE '%A%'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='TAE';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='AN';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

TAE
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='AE';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AE
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepPlayer()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DesiredWordPower is 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 0 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 1 with value 11 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT word FROM Words WHERE commonness >= 80 AND length >= 3 AND length <= 4 AND wordpower <= 6 AND word LIKE '%A%'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SAD';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='AE';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SAD
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SB';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SADP';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SB';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='PL';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SADP';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set square letter to null at 3/1 with character L
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set square letter to null at 3/0 with character P
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SB';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set square letter to null at 0/1 with character B
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SADL';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set square letter to null at 3/0 with character L
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SADI';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SADI
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepPlayer()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DesiredWordPower is 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT word FROM Words WHERE commonness >= 40 AND length >= 3 AND length <= 4 AND wordpower <= 100000 AND word LIKE '%SADI%'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:TryToExtendCurrentWord(BattleStage, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:TryToExtendCurrentWord(BattleStage, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:TryToExtendCurrentWord(BattleStage, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Word Propertys  before: 0    after : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:GetCurrentWordPropertys(String, Int32&, Int32&, BattleStage)
AICharacter:TryToExtendCurrentWord(BattleStage, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Word SADI could not be extended.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 0 with value 12 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 1 with value 12 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 2 with value 12 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

AddLine 3 with value 12 to dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CalculateWordLines(BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT word FROM Words WHERE commonness >= 80 AND length >= 3 AND length <= 4 AND wordpower <= 6 AND word LIKE '%D%'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:GetMatchingWords(Int32, Int32, Int32, Int32, String, Boolean)
AICharacter:ProccessLine(BattleStage, Int32, Int32, Int32)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CoinSmall
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AICharacter:CheckIfWordIsCorrectPlaced(Word, BattleStage)
AICharacter:DecideMove(BattleStage)
BattleStage:EnemyPlaceWord()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='SADI';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='DIS';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1 Words to calculate
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DIS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set small coin to None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Square:SetMagicCircle(SquareAttribute)
BattleStage:CheckWordEffect(WordCollection)
BaseStage:SetCurrentWord(Word)
Word:PlaceWord()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 1 for -1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Set Stat 0 for 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerGUIScript:SetStat(Int32, Int32)
LetterEffectAnimationScript:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Next Palyer Turn : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleLogic:NextPlayerTurn(Int32)
BattleStage:NextPlayerTurn()
Battle:CheckWordEffects()
Battle:CheckAnimationTurnStepOpponent()
Battle:CheckAnimationsOrInBattleDialogueArePlaying()
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='DISJ';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='JD';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='JI';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='IJ';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Release Secial Square: None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set drag letter for highlight state Active
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:SetDragLetter(Object)
Battle:SetDragLetter(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

set square letter to null at 3/1 with character J
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseGuiGrid:ReleaseDragLetter(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

found 0 jokers 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:CheckMultipleJokers(Word[])
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SELECT id FROM Words WHERE word='DIST';
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

loading dictionary from D:/TDDownload/Word.Wonders.The.Tower.of.Babel_Gamersky/Word Wonders The Tower of Babel/WordWonders_Data/Plugins/EnglishDictionary.dll
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Database connection to dictionary EnglishDictionary.dll is open
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SqlLiteDatabaseServiceImpl:OpenDbConnection()
SqlLiteDatabaseServiceImpl:ExecuteQuery(String)
DatabaseDictionary:CheckWord(String)
BaseStage:CheckWordArray(Word[])
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

error is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BaseStage:PlaceAllWordsOnGrid(Word[])
Battle:ConfirmPlacement()
Battle:RightButtonPressed(String)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
SendCallback:Act(GameObject)
StateAction:UpdateAction()
ActionEvent:UpdateActions()
EventManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

