<?xml version="1.0" encoding="utf-10" ?> 
<!--Note that the player names are for id purposes.  Actual names will be localized...-->
<players>	
	<player name="SpongeBob">
		<spd>7</spd>
		<acc>6</acc>
		<tpt>5</tpt>
		<dnk>7</dnk>
		<hnd>9</hnd>
		<stl>8</stl>
		<str>5</str>
		<dfs>6</dfs>
		<special>
			<offense_noball>ExcitedSpongeBob</offense_noball>
			<idle>SpongeBobIdle</idle>
		</special>
		<gender>M</gender>
	</player>
	<player name="Patrick">
		<spd>5</spd>
		<acc>7</acc>
		<tpt>8</tpt>
		<dnk>6</dnk>
		<hnd>6</hnd>
		<stl>5</stl>
		<str>8</str>
		<dfs>6</dfs>
		<special>
			<run>BounceWalk</run>
			<idle>PatrickIdle</idle>
		</special>
		<gender>M</gender>
	</player>
	<player name="SandyCheeks">
		<spd>8</spd>
		<acc>6</acc>
		<tpt>6</tpt>
		<dnk>7</dnk>
		<hnd>5</hnd>
		<stl>6</stl>
		<str>5</str>
		<dfs>5</dfs>
		<gender>F</gender>
	</player>
	<player name="Squidward">
		<spd>6</spd>
		<acc>7</acc>
		<tpt>8</tpt>
		<dnk>5</dnk>
		<hnd>5</hnd>
		<stl>5</stl>
		<str>5</str>
		<dfs>5</dfs>
		<special>
			<dunk>SquidDunk</dunk>
			<idle>SweatySquidward</idle>
		</special>
		<gender>M</gender>
	</player>
	<player name="Timmy">
		<spd>9</spd>
		<acc>7</acc>
		<tpt>7</tpt>
		<dnk>0</dnk>
		<hnd>6</hnd>
		<stl>7</stl>
		<str>5</str>
		<dfs>6</dfs>
		<special>
			<dunk>resticted</dunk>
		</special>
		<gender>M</gender>
	</player>
	<player name="AJ">
		<spd>8</spd>
		<acc>6</acc>
		<tpt>6</tpt>
		<dnk>7</dnk>
		<hnd>5</hnd>
		<stl>6</stl>
		<str>4</str>
		<dfs>6</dfs>
		<gender>M</gender>
	</player>
	<player name="Wanda">
		<spd>6</spd>
		<acc>5</acc>
		<tpt>5</tpt>
		<dnk>0</dnk>
		<hnd>6</hnd>
		<stl>6</stl>
		<str>6</str>
		<dfs>8</dfs>
		<special>
			<run>Fly</run>
			<dunk>MagicalDunk</dunk>
		</special>
		<gender>F</gender>
	</player>
	<player name="Cosmo">
		<spd>5</spd>
		<acc>7</acc>
		<tpt>5</tpt>
		<dnk>0</dnk>
		<hnd>8</hnd>
		<stl>6</stl>
		<str>5</str>
		<dfs>7</dfs>
		<special>
			<run>Fly</run>
			<dunk>MagicalDunk</dunk>
		</special>
		<gender>M</gender>
	</player>
	<player name="JimmyNeutron">
		<spd>6</spd>
		<acc>8</acc>
		<tpt>8</tpt>
		<dnk>7</dnk>
		<hnd>4</hnd>
		<stl>8</stl>
		<str>4</str>
		<dfs>5</dfs>
		<special>
			<dunk>resticted</dunk>
		</special>
		<gender>M</gender>
	</player>
	<player name="Goddard">
		<spd>6</spd>
		<acc>6</acc>
		<tpt>6</tpt>
		<dnk>0</dnk>
		<hnd>6</hnd>
		<stl>6</stl>
		<str>6</str>
		<dfs>6</dfs>
		<special>
			<dunk>resticted</dunk>
		</special>
		<gender>M</gender>
	</player>
	<player name="CindyVortex">
		<spd>7</spd>
		<acc>7</acc>
		<tpt>6</tpt>
		<dnk>7</dnk>
		<hnd>6</hnd>
		<stl>5</stl>
		<str>5</str>
		<dfs>5</dfs>
		<special>
			<dunk>resticted</dunk>
		</special>
		<gender>F</gender>
	</player>
	<player name="Sheen">
		<spd>6</spd>
		<acc>5</acc>
		<tpt>5</tpt>
		<dnk>7</dnk>
		<hnd>6</hnd>
		<stl>6</stl>
		<str>7</str>
		<dfs>6</dfs>
		<gender>M</gender>
		<special>
			<dunk>resticted</dunk>
		</special>
	</player>
	<player name="Danny">
		<spd>6</spd>
		<acc>8</acc>
		<tpt>7</tpt>
		<dnk>7</dnk>
		<hnd>5</hnd>
		<stl>5</stl>
		<str>5</str>
		<dfs>6</dfs>
		<gender>M</gender>
	</player>
	<player name="ReggieRocket">
		<spd>7</spd>
		<acc>5</acc>
		<tpt>5</tpt>
		<dnk>7</dnk>
		<hnd>5</hnd>
		<stl>7</stl>
		<str>7</str>
		<dfs>5</dfs>
		<gender>F</gender>
	</player>
	<player name="TommyPickles">
		<spd>8</spd>
		<acc>5</acc>
		<tpt>5</tpt>
		<dnk>7</dnk>
		<hnd>5</hnd>
		<stl>7</stl>
		<str>6</str>
		<dfs>5</dfs>
		<gender>M</gender>
	</player>
	<player name="Jenny">
		<spd>6</spd>
		<acc>7</acc>
		<tpt>8</tpt>
		<dnk>7</dnk>
		<hnd>4</hnd>
		<stl>8</stl>
		<str>4</str>
		<dfs>5</dfs>
		<gender>F</gender>
	</player>
	<player name="Tak">
		<spd>8</spd>
		<acc>6</acc>
		<tpt>6</tpt>
		<dnk>7</dnk>
		<hnd>5</hnd>
		<stl>7</stl>
		<str>6</str>
		<dfs>9</dfs>
		<special>
			<dunk>resticted</dunk>
		</special>
		<gender>M</gender>
	</player>
	<energy>
		<max_energy>8</max_energy> <!-- max max energy = 20 (or change the number in FeScrTeamStrategy.h) -->
		<loss_per_minute>1</loss_per_minute>
		<recover_per_minute>3</recover_per_minute>
		<recover_per_break>3</recover_per_break>
	</energy>
</players>
