<fescreen name="ViewCards" typeid="ViewCards">
	<basedir>data:FrontEnd\VIEWCARDS</basedir>
	<defs>
		<image name="background">
			<file>award_card_bg.png</file>
		</image>
		<image name="help_text">
			<file>../_COMMON/help_text.png</file>
		</image>		
		<image name="arrowLeft">
			<file>arrow_left.png</file>
		</image>
		<image name="arrowRight">
			<file>arrow_right.png</file>
		</image>
		<image name="Cleft Chin Cram">
			<file>../_COMMON/cards/cleft_hof.png</file>
		</image>
		<image name="Opposition Transformation">
			<file>../_COMMON/cards/oppo_hof.png</file>
		</image>
		<image name="Cosmo's Magic Balls">
			<file>../_COMMON/cards/multiple_hof.png</file>
		</image>
		<image name="Shrink Ray">
			<file>../_COMMON/cards/shrink_hof.png</file>
		</image>
		<image name="Speed Boost">
			<file>../_COMMON/Cards/speed_hof.png</file>
		</image>
		<image name="Super Speed Boost">
			<file>../_COMMON/Cards/super_hof.png</file>
		</image>
		<image name="Offensive Strike">
			<file>../_COMMON/Cards/offensive_hof.png</file>
		</image>
		<image name="Big Offensive Strike">
			<file>../_COMMON/Cards/big_hof.png</file>
		</image>
		<image name="Accuracy Boost">
			<file>../_COMMON/Cards/accuracy_hof.png</file>
		</image>
		<image name="Mega Accuracy Boost">
			<file>../_COMMON/Cards/mega_hof.png</file>
		</image>
		<image name="3 Point Boost">
			<file>../_COMMON/Cards/3point_hof.png</file>
		</image>
		<image name="Ultra 3 Point Boost">
			<file>../_COMMON/Cards/ultra_hof.png</file>
		</image>
		<image name="SlowDown">
			<file>../_COMMON/cards/slow_hof.png</file>
		</image>
		<image name="Strength Boost">
			<file>../_COMMON/Cards/strength_hof.png</file>
		</image>
		<image name="Hyper Strength Boost">
			<file>../_COMMON/Cards/hyper_hof.png</file>
		</image>
		<image name="Defense Boost">
			<file>../_COMMON/Cards/defense_hof.png</file>
		</image>
		<image name="Meta Defense Boost">
			<file>../_COMMON/Cards/meta_hof.png</file>
		</image>
		<image name="SpongeDunk">
			<file>../_COMMON/cards/sponge_hof.png</file>
		</image>
		<image name="Three Point Stretch">
			<file>../_COMMON/cards/3stretch_hof.png</file>
		</image>
		<image name="StarDunk">
			<file>../_COMMON/cards/star_hof.png</file>
		</image>
		<image name="Boomerang">
			<file>../_COMMON/cards/boomer_hof.png</file>
		</image>
		<image name="WishDunk1">
			<file>../_COMMON/cards/wish1_hof.png</file>
		</image>
		<image name="StickyHands">
			<file>../_COMMON/cards/sticky_hof.png</file>
		</image>
		<image name="WishDunk2">
			<file>../_COMMON/cards/wish2_hof.png</file>
		</image>
		<image name="Karate">
			<file>../_COMMON/cards/karate_hof.png</file>
		</image>
		<image name="AJ Super Accuracy">
			<file>../_COMMON/cards/super_acc_hof.png</file>
		</image>
		<image name="ClarinetSolo">
			<file>../_COMMON/cards/clarinet_hof.png</file>
		</image>
		<image name="Hoop Suction">
			<file>../_COMMON/cards/hoop_hof.png</file>
		</image>
		<image name="BellyBounce">
			<file>../_COMMON/cards/belly_hof.png</file>
		</image>
		<image name="Rocket Power">
			<file>../_COMMON/cards/rocket_hof.png</file>
		</image>
		<image name="Squirrel Speed">
			<file>../_COMMON/cards/squirrel_hof.png</file>
		</image>
		<image name="Super Jump">
			<file>../_COMMON/cards/jump_hof.png</file>
		</image>
		<image name="Ollie Dunk">
			<file>../_COMMON/cards/ollie_hof.png</file>
		</image>
		<image name="Jet Hair Dunk">
			<file>../_COMMON/cards/jet_hof.png</file>
		</image>
		<image name="Drill">
			<file>../_COMMON/cards/drill_hof.png</file>
		</image>
		<image name="Blind Shot">
			<file>../_COMMON/cards/look_hof.png</file>
		</image>
		<image name="Somersault Dunk">
			<file>../_COMMON/cards/somer_hof.png</file>
		</image>
		<image name="Ghost Moves">
			<file>../_COMMON/cards/ghost_hof.png</file>
		</image>
		<image name="Backboard Minions">
			<file>../_COMMON/cards/minion_hof.png</file>
		</image>
		<image name="Juju Magic">
			<file>../_COMMON/cards/juju_hof.png</file>
		</image>
		<image name="Frog Dunk">
			<file>../_COMMON/cards/frog_hof.png</file>
		</image>
		<image name="Warp Portal">
			<file>../_COMMON/cards/warp_hof.png</file>
		</image>
		<image name="Flurp Boost">
			<file>../_COMMON/cards/flurp_hof.png</file>
		</image>
		<image name="Flurp Burp">
			<file>../_COMMON/cards/burp_hof.png</file>
		</image>
		<image name="Play Dead">
			<file>../_COMMON/cards/play_hof.png</file>
		</image>
		<image name="Fan">
			<file>../_COMMON/cards/fan_hof.png</file>
		</image>
		<image name="Ultra Lord Dunk">
			<file>../_COMMON/cards/lord_hof.png</file>
		</image>
		<image name="Sheen Shreik Singing">
			<file>../_COMMON/cards/sheen_hof.png</file>
		</image>
		<font name="BackBtnFont">
			<font_name>Impact</font_name>
			<font_size>28</font_size>
		</font>
		<font name="NextBtnFont">
			<font_name>Impact</font_name>
			<font_size>55</font_size>
		</font>
		<font name="TitleFont">
			<font_name>Impact</font_name>
			<font_size>70</font_size>
		</font>
		<font name="TooltipFont">
			<font_name>Impact</font_name>
			<font_size>40</font_size>
		</font>
		<font name="DescriptionFont">
			<font_name>Impact</font_name>
			<font_size>32</font_size>
		</font>
	</defs>
	<layout>
		<sprite name="bg">
			<def_name>background</def_name>
			<pos>0, 0</pos>
			<layer>0</layer>
		</sprite>
		<sprite name="help_text">
			<def_name>help_text</def_name>
			<pos>10,525</pos>
			<layer>1</layer>
		</sprite>
		<button name="next">
			<def_name_norm>NextBtnSplat</def_name_norm>
			<pos>513, 372</pos>
			<layer>5</layer>
			<onrollover action="play">data:Audio\\SFX\\bubbles.wav</onrollover>
			<onclick action="play">data:Audio\\SFX\\Click.wav</onclick>
			<tooltip control="tooltiptxt">
				<text_id>VC_TIP_PRINT</text_id>
			</tooltip>
			<onclick action="vc_printclicked" />
			<distance>25</distance>
			<speed>2000</speed>
			<accel>4000</accel>
			<falloff>200</falloff>
		</button>
		<button name="back">
			<def_name_norm>BackBtnSplat</def_name_norm>
			<pos>642, 348</pos>
			<layer>5</layer>
			<onrollover action="play">data:Audio\\SFX\\bubbles.wav</onrollover>
			<onclick action="play">data:Audio\\SFX\\Click.wav</onclick>
			<tooltip control="tooltiptxt">
				<text_id>FE_TIP_BACK</text_id>
			</tooltip>
			<onclick action="navback" />
			<distance>15</distance>
			<speed>2000</speed>
			<accel>4000</accel>
			<falloff>200</falloff>
		</button>
		<text>
			<def_name>BackBtnFont</def_name>
			<pos>644, 401</pos>
			<size>100, 30</size>
			<colour>255, 255, 255</colour>
			<justify_horz>right</justify_horz>
			<default_text_id>FE_BACK</default_text_id>
			<layer>5</layer>
		</text>
		<text>
			<def_name>NextBtnFont</def_name>
			<pos>560, 460</pos>
			<size>150, 55</size>
			<colour>255, 255, 255</colour>
			<justify_horz>left</justify_horz>
			<default_text_id>FE_PRINT</default_text_id>
			<layer>5</layer>
		</text>
		<text name="title">
			<def_name>TitleFont</def_name>
			<pos>0, -18</pos>
			<size>800, 70</size>
			<colour>232, 124, 0</colour>
			<justify_horz>left</justify_horz>
			<layer>2</layer>
			<default_text_id>VC_TITLE</default_text_id>
		</text>
		<text name="tooltiptxt">
			<def_name>TooltipFont</def_name>
			<pos>20, 533</pos>
			<size>550, 65</size>
			<colour>0, 0, 0</colour>
			<justify_horz>left</justify_horz>
			<layer>6</layer>
		</text>	
		<sprite name="award">
			<pos>275,94</pos>
			<layer>1</layer>
		</sprite>
		<text name="awardtext">
			<def_name>NextBtnFont</def_name>
			<pos>200, 30</pos>
			<size>600, 65</size>
			<colour>232, 124, 0</colour>
			<justify_horz>right</justify_horz>
			<layer>4</layer>
		</text>
		<text name="awardtext2">
			<def_name>DescriptionFont</def_name>
			<pos>70, 170</pos>
			<size>220, 600</size>
			<colour>255, 255, 255</colour>
			<justify_horz>center</justify_horz>
			<layer>4</layer>
		</text>
		<button name="prevArrow">
			<def_name_norm>arrowLeftLg</def_name_norm>
			<pos>119,345</pos>
			<layer>3</layer>
			<onclick action="vc_prev" />
			<onrollover action="play">data:Audio\\SFX\\Arrow_Grows.wav</onrollover>
			<onclick action="play">data:Audio\\SFX\\0_Arrow_Click_Mouse_Backward.wav</onclick>
			<tooltip control="tooltiptxt">
				<text_id>VC_TIP_LEFT_ARROW</text_id>
			</tooltip>
		</button>
		<button name="nextArrow">
			<def_name_norm>arrowRightLg</def_name_norm>
			<pos>225,424</pos>
			<layer>3</layer>
			<onclick action="vc_next"/>
			<onrollover action="play">data:Audio\\SFX\\Arrow_Grows.wav</onrollover>
			<onclick action="play">data:Audio\\SFX\\Arrow_Click_Mouse.wav</onclick>
			<tooltip control="tooltiptxt">
				<text_id>VC_TIP_RIGHT_ARROW</text_id>
			</tooltip>
		</button>	
	</layout>
	<award>card</award>
	<introscript>
		<pause>100</pause>
		<playsound>data:Audio\\SFX\\Arrow_Coming_Into_Screen.wav</playsound>
		<pause>200</pause>
		<playsound>data:Audio\\SFX\\Splat_Normal.wav</playsound>
		<pause>200</pause>
		<playsound>data:Audio\\SFX\\Splat_Small_3.wav</playsound>
	</introscript>
</fescreen>