<?xml version="1.0"?>

<!-- 
-->

<ResourceManifest>
	
	<!-- info
		-->
	<Resources id="Init">

		<SetDefaults path="fonts" idprefix="FONT_" />
		
		<Font id="DEFAULT"		path="MaiandraGD16.txt"/>

		<SetDefaults path="images/ui" idprefix="TIKIRES_IMAGE_" />
		<Image id="CUSTOM_POINTER"		path="custom_pointer"/>
		<Image id="CUSTOM_HAND"			path="custom_hand"/>
		<Image id="CUSTOM_DRAGGING"		path="custom_dragging"/>
		<Image id="CUSTOM_TEXT"			path="custom_text"/>

	</Resources>

	<Resources id="TitleScreen">
		<SetDefaults path="images/ui" idprefix="TIKIRES_IMAGE_"/>			
		<Image id="LOADER_BAR"						path="loader_bar"/>
		<Image id="LOADER_LOADINGTXT"				path="loader_loading"/>	
	</Resources>


	<Resources id="Game">

		<SetDefaults path="sounds" idprefix="TIKIRES_SFX_"/>
		<Sound id="LEVEL_START"						path="LevelStart"/>
		<Sound id="LEVEL_COMPLETE"					path="LevelComplete"/>
		<Sound id="TIME_EXPIRED"					path="TimeExpired"/>
		<Sound id="TIME_LOW"						path="TimerLow"/>
		<Sound id="ROLLOVER"						path="Rollover"/>

		<SetDefaults path="images/" idprefix="TIKIRES_IMAGE_"/>
		<Image id="SLIDER_TRACK"					path="bo/BO_button_slider-bar" cols="2"/>
		<Image id="CHECKBOX"						path="bo/BO_button_check-box_00"/>
		<Image id="CHECKBOX_ON"						path="bo/BO_button_check-box_01"/>
		<Image id="BUTTON_RADIO_OFF"				path="bo/BO_button_radio_00"/>
		<Image id="BUTTON_RADIO_ON"					path="bo/BO_button_radio_01"/>
		
		<Image id="BUTTON_NO"						path="bo/BO_button_No_anim" cols="3" />
		<Image id="BUTTON_YES"						path="bo/BO_button_Yes_anim" cols="3" />
		<Image id="BUTTON_MAINMENU"					path="bo/BO_button_Main-Menu_anim" cols="3" />
		<Image id="BUTTON_RESUME"					path="bo/BO_button_Continue_anim" cols="3" />
		<Image id="BUTTON_OPTIONS"					path="bo/BO_button_Options_anim" cols="3" />
		<Image id="BUTTON_HELP"						path="bo/BO_button_Help_anim" cols="3" />

		<Image id="BUTTON_CANCEL"					path="bo/BO_button_Cancel_anim" cols="3" />
		<Image id="BUTTON_OKAY"						path="bo/BO_button_Okay_anim" cols="3" />
		<Image id="BUTTON_DONE"						path="bo/BO_button_Done_anim" cols="3" />
		<Image id="BUTTON_MENU"						path="bo/BO_button_Menu_anim" cols="3" />
		<Image id="BUTTON_CREDITS"					path="bo/BO_button_Credits_anim" cols="3" />

		<Image id="MENU_BUTTON_STRIP"				path="bo/BO_game_menu-button_anim" cols=3/>
	
		<SetDefaults path="images/bo" idprefix="BUG_IMAGE_"/>
		<Image id="LIVES"							path="BO_game_life-icon" />
		<Image id="LEVEL_PROGRESS_METER"			path="BO_game_progress-meter" />
		<Image id="TIME_METER"						path="BO_game_timer_meter" />
		<Image id="TIME_METER_ALERT_ANIM"			path="BO_game_time-warning_anim" cols=15/>
		<Image id="PANEL_HINT"						path="hintPanel" />
		<Image id="NUMBERS_LEVEL"					path="BO_ui_level-numbers_anim" cols="10"/>
		<Image id="NUMBERS_SCORE"					path="BO_ui_score-numbers_anim" cols="11"/>
		<Image id="PROGRESS_GROW_ANIM"				path="BO_game_Progress-grow_anim" cols="8"/>
		<Image id="PROGRESS_BAR_ANIM"				path="BO_game_Progress-bar_anim" cols="4"/>

		</Resources>
	
	<Resources id="Bug">
		<SetDefaults path="bugData/images" idprefix="BUG_IMAGE_"/>
		
		<!-- tile images -->
		<Image id="TILE_CURSOR"		path="tileCursor" cols="4"/>
		<Image id="TILE_1"			path="t0" cols="6"/>
		<Image id="TILE_2"			path="t1" cols="8"/>
		<Image id="TILE_3"			path="t2" cols="6"/>
		<Image id="TILE_4"			path="t3" cols="6"/>
		<Image id="TILE_5"			path="t4" cols="6"/>
		<Image id="TILE_6"			path="t5" cols="6"/>
		<Image id="TILE_7"			path="t6" cols="7"/>
		<Image id="TILE_8"			path="t7" cols="8"/>
		<Image id="TILE_9"			path="t8" cols="6"/>
		<Image id="TILE_1_ALL"		path="t0_all" cols="6"/>
		<Image id="TILE_2_ALL"		path="t1_all" cols="8"/>
		<Image id="TILE_3_ALL"		path="t2_all" cols="6"/>
		<Image id="TILE_OBSTACLE"	path="obstacle" />
		<Image id="OVERLAY_REMOVE_ALL"	path="BUG_t_clear_all" cols="12" />
		
		<!-- tile background images -->
		<Image id="TILE_BG_1"		path="tb0" cols="3"/>
		<Image id="TILE_BG_2"		path="tb1" cols="3"/>
		<Image id="TILE_BG_3"		path="tb2" cols="3"/>
		<Image id="TILE_BG_4"		path="tb3" cols="3"/>
		<Image id="TILE_BG_5"		path="tb4" cols="3"/>
		<Image id="TILE_BG_6"		path="tb5" cols="3"/>
		<Image id="TILE_BG_7"		path="tb6" cols="3"/>
		<Image id="TILE_BG_8"		path="tb7" cols="3"/>
		<Image id="TILE_BG_9"		path="tb8" cols="3"/>
		<Image id="TILE_BG_OBSTACLE"	path="obstacle" />
		
		<!-- tile background animations -->
		<Image id="TILE_BGA_1"		path="tba0" rows="4" cols="5" />
		<Image id="TILE_BGA_2"		path="tba1" rows="4" cols="5"/>
		<Image id="TILE_BGA_3"		path="tba2" rows="4" cols="5"/>
		<Image id="TILE_BGA_4"		path="tba3" rows="4" cols="5"/>
		<Image id="TILE_BGA_5"		path="tba4" rows="4" cols="5"/>
		<Image id="TILE_BGA_6"		path="tba5" rows="4" cols="5"/>
		<Image id="TILE_BGA_7"		path="tba6" rows="4" cols="5"/>
		<Image id="TILE_BGA_8"		path="tba7" rows="4" cols="5"/>
		<Image id="TILE_BGA_9"		path="tba8" rows="4" cols="5"/>
		<Image id="TILE_BGA_OBSTACLE"	path="obstacle" />
				
		<!-- hint images -->
		<Image id="TILE_HINT"		path="hint" cols="8"/>

		<!-- fonts -->
		<SetDefaults path="fonts" idprefix="BUG_FONT_" />
		<Font id="TEXT1"		path="CooperBlack14.txt"/>
		<Font id="SCORE"		path="MaiandraGD13.txt"/>
		<Font id="LEVEL"		path="CooperBlack18.txt"/>
		
		<!-- sounds -->
		<SetDefaults path="sounds" idprefix="BUG_SFX_"/>
		<Sound id="MATCH"			path="SfxMatch"/>
		<Sound id="BONUS"			path="SfxBonus"/>
		<Sound id="BONUS2"			path="SfxBonus2"/>
		<Sound id="INVALID"			path="SfxInvalid"/>
		<Sound id="LEVEL_CLEAR"		path="SfxLevelClear"/>
		<Sound id="OUT_OF_TIME"		path="SfxOutOfTime"/>
		<Sound id="EXTRA_LIFE"		path="ExtraLife"/>
		<Sound id="LEVEL_FAILED"	path="LevelFailed"/>
		<Sound id="NO_MORE_MOVES"   path="SfxNoMoreMoves"/>
		<Sound id="CASCADE"		    path="SfxCascade"/>

	</Resources>



</ResourceManifest>

