vertex_program Terrain_VS cg
{
	source Terrain.cg
	entry_point vs_main
	profiles vs_2_0 arbvp1
	default_params
	{
		param_named_auto matWorldViewProjection worldviewproj_matrix
	}
}
fragment_program Terrain_PS cg
{
	source Terrain.cg
	entry_point ps_main
	profiles ps_2_0 arbfp1
}