material Slider
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture Slider.png
			}
		}
	}
}
material Canopy
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture canopy.png
			}
		}
	}
}
material Container
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture Container.png
			}
		}
	}
}
material AltimasterIII.Face
{
	technique
	{
		pass
		{
			ambient 1 1 1
				diffuse 1 1 1
				depth_write off
				alpha_rejection greater_equal 128
				texture_unit
			{
				texture AltimasterIII.Face.png
			}
		}
	}
}
material AltimasterIII.Arrow
{
 technique
 {
	pass
	{
	ambient 1 1 1
	diffuse 1 1 1
	depth_write on
	alpha_rejection greater_equal 128
	texture_unit
	{
		texture AltimasterIII.Arrow.png
	}
	}
 }
}
material AltimasterIII.Hand
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.8000000 0.500000 1.000000
			diffuse 0.035562 0.800000 0.343820 1.000000
			specular 0.500000 0.800000 0.500000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material AltimasterIII.Chest
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.700000 0.5000000 0.500000 1.000000
			diffuse 0.735562 0.500000 0.343820 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material AltChestSup
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.5000000 0.800000 1.000000
			diffuse 0.035562 0.500000 0.843820 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material Toggle
{
	technique
	{
		pass
		{
			depth_check on
			ambient 0.80000 0.800000 0.000000 1.000000
			diffuse 0.80000 0.800000 0.000000 1.000000
			specular 0.000000 0.000000 0.000000 0.000000 12.500000
			emissive 0.000000 0.000000 0.000000 0.000000
		}
	}
}
material Riser
{
	technique
	{
		pass
		{
						depth_check on
			ambient 0.10000 0.100000 0.100000 1.000000
			diffuse 0.10000 0.100000 0.100000 1.000000
			specular 0.000000 0.000000 0.000000 0.000000 12.500000
			emissive 0.000000 0.000000 0.000000 0.000000
		}
	}
}
material SuspensionLine
{
	technique
	{
		pass
		{
						depth_check on
			ambient 0.80000 0.800000 0.800000 1.000000
			diffuse 0.80000 0.800000 0.800000 1.000000
			specular 0.000000 0.000000 0.000000 0.000000 12.500000
			emissive 0.000000 0.000000 0.000000 0.000000
		}
	}
}
material PilotChute
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture PilotChute.png
			}
		}
	}
}
material PilotChuteBridle
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture PilotChute.png
			}
		}
	}
}
material DBag
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture PilotChute.png
			}
		}
	}
}
material BridleLine
{
	technique
	{
		pass
		{
						depth_check on
			ambient 0.10000 0.100000 0.100000 1.000000
			diffuse 0.10000 0.100000 0.100000 1.000000
			specular 0.000000 0.000000 0.000000 0.000000 12.500000
			emissive 0.000000 0.000000 0.000000 0.000000
		}
	}
}
material AltimeterFace
{
	technique
	{
		pass
		{
		}
	}
}
material Altimeter
{
	technique
	{
		pass
		{
			depth_check on
			texture_unit
			{
							}
		}
	}
}
material DigitalAltimeterFace
{
	technique
	{
		pass
		{
			depth_check off
			lighting off
			texture_unit
			{
								texture NeptuneFace.png 0
			}
		}
	}
}
material Rope
{
	technique
	{
		pass
		{
			depth_check on
			ambient 0.80000 0.800000 0.800000 1.000000
			diffuse 0.80000 0.800000 0.800000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
