material PortalTarget
{
	technique
	{
		pass
		{
			cull_hardware none
			texture_unit
			{
				texture Teleport.png
				tex_address_mode mirror
				scroll_anim 0.0 0.1
			}
		}
	}
}
material ForceFieldAccuracy/LightRibbonTrail
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off
			texture_unit
			{
				texture ribbonband.png 1d
				tex_address_mode clamp
				filtering none
			}
		}
	}
}
material ForceFieldAccuracy/LightRibbonTrailHead
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off
			texture_unit
			{
				texture Flare.png
			}
		}
	}
}
material ForceFieldAccuracy/Editor/ForceFieldMarker
{
	technique
	{
		pass
		{
			ambient 1.0 0.0 1.0
			diffuse 1.0 0.0 1.0
		}
	}
}
material ForceFieldAccuracy/Editor/CursorMarker
{
	technique
	{
		pass
		{
			ambient 1.0 0.0 0.0
			diffuse 1.0 0.0 0.0
		}
	}
}
material ForceFieldAccuracy/Editor/StartingPosition
{
	technique
	{
		pass
		{
			ambient 0.0 1.0 0.0
			diffuse 0.0 1.0 0.0
		}
	}
}
material ForceFieldAccuracy/Editor/RadiusHandleBar/1
{
	technique
	{
		pass
		{
			ambient 1.0 0.2 0.2
			diffuse 1.0 0.2 0.2
		}
	}
}
material ForceFieldAccuracy/Editor/RadiusHandleBar/2
{
	technique
	{
		pass
		{
			ambient 0.0 1.0 0.0
			diffuse 0.0 1.0 0.0
		}
	}
}
material ForceFieldAccuracy/Editor/RadiusHandleBar/3
{
	technique
	{
		pass
		{
			ambient 0.0 0.0 1.0
			diffuse 0.0 0.0 1.0
		}
	}
}
material ForceFieldAccuracy/Editor/RadiusHandleBar/Size
{
	technique
	{
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
		}
	}
}
material ForceFieldAccuracy/Editor/FFArea
{
	technique
	{
		pass
		{
			depth_check on
			depth_write off
			ambient 0.5 0.5 0.5 0.3
			diffuse 0.5 0.5 0.5 0.3
			specular 0.5 0.5 0.5 0.3 12.500000
			scene_blend alpha_blend
		}
	}
}
material ForceFieldAccuracy/Editor/FFAreaSelected
{
	technique
	{
		pass
		{
			depth_check on
			depth_write off
			ambient 0.5 0.5 0.5 0.5
			diffuse 0.5 0.5 0.5 0.5
			specular 0.5 0.5 0.5 0.5 12.500000
			scene_blend alpha_blend
		}
	}
}
material ForceFieldAccuracy/Editor/Boundary
{
	technique
	{
		pass
		{
			ambient 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0
		}
	}
}
material Boundary
{
	technique
	{
		pass
		{
			ambient 0.7 0.7 0.7
			cull_hardware none
			scene_blend alpha_blend
			texture_unit
			{
				colour_op_ex add src_texture src_current
				texture Teleport.png
				tex_address_mode mirror
				scroll_anim 0.01 0.01
			}
		}
	}
}
material ForceFieldAccuracy/SpaceSkyBox
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			texture_unit
			{
				cubic_texture stevecube.jpg separateUV
				tex_address_mode clamp
			}
		}
	}
}
material ForceFieldAccuracy/SkyBox/CloudySky
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			texture_unit
			{
				texture CloudySky.jpg
			}
		}
	}
}
material ForceFieldAccuracy/SkyBox/Space4
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			texture_unit
			{
				texture space4.jpg
			}
		}
	}
}
material ForceFieldAccuracy/ParallelPlane
{
	receive_shadows on
	technique
	{
		pass
		{
			texture_unit
			{
				texture CloudySkyVersailles.jpg
				scale 1 1
			}
		}
	}
}
