16:44:12:0 Version: 1.0.858.0
16:44:12:0 ../conf/conf.xml: 16 ms (745 elems, 1277 attrs, 0 spaces, 0 chars)
16:44:12:0 ../conf/settings.xml: 0 ms (6 elems, 10 attrs, 0 spaces, 0 chars)
16:44:12:0 Creating resource group General
16:44:12:0 Creating resource group Internal
16:44:12:0 Creating resource group Autodetect
16:44:12:0 SceneManagerFactory for type 'DefaultSceneManager' registered.
16:44:12:0 Registering ResourceManager for type Material
16:44:12:0 Registering ResourceManager for type Mesh
16:44:12:0 Registering ResourceManager for type Skeleton
16:44:12:0 MovableObjectFactory for type 'ParticleSystem' registered.
16:44:12:0 OverlayElementFactory for type Panel registered.
16:44:12:0 OverlayElementFactory for type BorderPanel registered.
16:44:12:0 OverlayElementFactory for type TextArea registered.
16:44:12:0 Registering ResourceManager for type Font
16:44:12:0 ArchiveFactory for archive type FileSystem registered.
16:44:12:0 ArchiveFactory for archive type Zip registered.
16:44:12:0 FreeImage version: 3.10.0
16:44:12:0 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:44:12:0 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
16:44:12:0 DDS codec registering
16:44:12:0 Registering ResourceManager for type HighLevelGpuProgram
16:44:12:0 Registering ResourceManager for type Compositor
16:44:12:0 MovableObjectFactory for type 'Entity' registered.
16:44:12:0 MovableObjectFactory for type 'Light' registered.
16:44:12:0 MovableObjectFactory for type 'BillboardSet' registered.
16:44:12:0 MovableObjectFactory for type 'ManualObject' registered.
16:44:12:0 MovableObjectFactory for type 'BillboardChain' registered.
16:44:12:0 MovableObjectFactory for type 'RibbonTrail' registered.
16:44:12:0 *-*-* OGRE Initialising
16:44:12:0 *-*-* Version 1.4.7 (Eihort)
16:44:12:0 Loading library RenderSystem_Direct3D9
16:44:12:0 Installing plugin: D3D9 RenderSystem
16:44:12:0 D3D9 : Direct3D9 Rendering Subsystem created.
16:44:12:0 D3D9: Driver Detection Starts
16:44:12:0 D3D9: Driver Detection Ends
16:44:12:0 Plugin successfully installed
16:44:12:0 Loading library RenderSystem_GL
16:44:12:0 Installing plugin: GL RenderSystem
16:44:12:0 OpenGL Rendering Subsystem created.
16:44:12:0 Plugin successfully installed
16:44:12:0 Loading library Plugin_ParticleFX
16:44:12:0 Installing plugin: ParticleFX
16:44:12:0 Particle Emitter Type 'Point' registered
16:44:12:0 Particle Emitter Type 'Box' registered
16:44:12:0 Particle Emitter Type 'Ellipsoid' registered
16:44:12:0 Particle Emitter Type 'Cylinder' registered
16:44:12:0 Particle Emitter Type 'Ring' registered
16:44:12:0 Particle Emitter Type 'HollowEllipsoid' registered
16:44:12:0 Particle Affector Type 'LinearForce' registered
16:44:12:0 Particle Affector Type 'ColourFader' registered
16:44:12:0 Particle Affector Type 'ColourFader2' registered
16:44:12:0 Particle Affector Type 'ColourImage' registered
16:44:12:0 Particle Affector Type 'ColourInterpolator' registered
16:44:12:0 Particle Affector Type 'Scaler' registered
16:44:12:0 Particle Affector Type 'Rotator' registered
16:44:12:0 Particle Affector Type 'DirectionRandomiser' registered
16:44:12:0 Particle Affector Type 'DeflectorPlane' registered
16:44:12:0 Plugin successfully installed
16:44:12:0 Loading library Plugin_OctreeSceneManager
16:44:12:0 Installing plugin: Octree & Terrain Scene Manager
16:44:12:0 Plugin successfully installed
16:44:12:0 Loading library Plugin_CgProgramManager
16:44:12:0 Installing plugin: Cg Program Manager
16:44:12:0 Plugin successfully installed
16:44:12:0 Added resource location '../data' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../logs' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/gui' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/materials' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/models' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/textures' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/programs' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/caelum' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/CanopyGlide' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/CanopyGlide/textures' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/CanopyGlide/models' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/CanopyGlide/materials' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/ForceFieldAccuracy' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/ForceFieldAccuracy/materials' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/ForceFieldAccuracy/textures' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/ForceFieldAccuracy/models' of type 'FileSystem' to resource group 'General'
16:44:12:0 Added resource location '../data/ForceFieldAccuracy/programs' of type 'FileSystem' to resource group 'General'
16:44:12:0 Creating resource group Init
16:44:12:0 Added resource location '../data/init' of type 'FileSystem' to resource group 'Init'
16:44:12:0 D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:44:12:0 D3D9 : RenderSystem Option: Anti aliasing = None
16:44:12:0 D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:44:12:0 D3D9 : RenderSystem Option: Full Screen = No
16:44:12:0 D3D9 : RenderSystem Option: Rendering Device = Intel(R) HD Graphics
16:44:12:0 D3D9 : RenderSystem Option: VSync = No
16:44:12:0 D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
16:44:12:0 CPU Identifier & Features
16:44:12:0 -------------------------
16:44:12:0  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
16:44:12:0  *      SSE: yes
16:44:12:0  *     SSE2: yes
16:44:12:0  *     SSE3: yes
16:44:12:0  *      MMX: yes
16:44:12:0  *   MMXEXT: yes
16:44:12:0  *    3DNOW: no
16:44:12:0  * 3DNOWEXT: no
16:44:12:0  *     CMOV: yes
16:44:12:0  *      TSC: yes
16:44:12:0  *      FPU: yes
16:44:12:0  *      PRO: yes
16:44:12:0  *       HT: no
16:44:12:0 -------------------------
16:44:12:0 D3D9 : Subsystem Initialising
16:44:12:0 D3D9RenderSystem::createRenderWindow "Force Field Accuracy ", 800x600 windowed  miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false 
16:44:12:0 D3D9 : Created D3D9 Rendering Window 'Force Field Accuracy ' : 800x600, 32bpp
16:44:12:0 D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:44:12:0 Registering ResourceManager for type Texture
16:44:12:0 Registering ResourceManager for type GpuProgram
16:44:12:0 Multiple render targets with independent bit depths supported
16:44:12:0 D3D9: Vertex texture format supported - PF_L8
16:44:12:0 D3D9: Vertex texture format supported - PF_L16
16:44:12:0 D3D9: Vertex texture format supported - PF_A8
16:44:12:0 D3D9: Vertex texture format supported - PF_A4L4
16:44:12:0 D3D9: Vertex texture format supported - PF_BYTE_LA
16:44:12:0 D3D9: Vertex texture format supported - PF_R5G6B5
16:44:12:0 D3D9: Vertex texture format supported - PF_B5G6R5
16:44:12:0 D3D9: Vertex texture format supported - PF_A4R4G4B4
16:44:12:0 D3D9: Vertex texture format supported - PF_A1R5G5B5
16:44:12:0 D3D9: Vertex texture format supported - PF_A8R8G8B8
16:44:12:0 D3D9: Vertex texture format supported - PF_B8G8R8A8
16:44:12:0 D3D9: Vertex texture format supported - PF_A2R10G10B10
16:44:12:0 D3D9: Vertex texture format supported - PF_A2B10G10R10
16:44:12:0 D3D9: Vertex texture format supported - PF_DXT1
16:44:12:0 D3D9: Vertex texture format supported - PF_DXT2
16:44:12:0 D3D9: Vertex texture format supported - PF_DXT3
16:44:12:0 D3D9: Vertex texture format supported - PF_DXT4
16:44:12:0 D3D9: Vertex texture format supported - PF_DXT5
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:44:12:0 D3D9: Vertex texture format supported - PF_X8R8G8B8
16:44:12:0 D3D9: Vertex texture format supported - PF_R8G8B8A8
16:44:12:0 D3D9: Vertex texture format supported - PF_DEPTH
16:44:12:0 D3D9: Vertex texture format supported - PF_SHORT_RGBA
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT16_R
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT32_R
16:44:12:0 D3D9: Vertex texture format supported - PF_SHORT_GR
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:44:12:0 D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:44:12:0 D3D9: Vertex texture format supported - PF_SHORT_RGB
16:44:12:0 RenderSystem capabilities
16:44:12:0 -------------------------
16:44:12:0  * Hardware generation of mipmaps: yes
16:44:12:0  * Texture blending: yes
16:44:12:0  * Anisotropic texture filtering: yes
16:44:12:0  * Dot product texture operation: yes
16:44:12:0  * Cube mapping: yes
16:44:12:0  * Hardware stencil buffer: yes
16:44:12:0    - Stencil depth: 8
16:44:12:0    - Two sided stencil support: yes
16:44:12:0    - Wrap stencil values: yes
16:44:12:0  * Hardware vertex / index buffers: yes
16:44:12:0  * Vertex programs: yes
16:44:12:0    - Max vertex program version: vs_3_0
16:44:12:0  * Fragment programs: yes
16:44:12:0    - Max fragment program version: ps_3_0
16:44:12:0  * Texture Compression: yes
16:44:12:0    - DXT: yes
16:44:12:0    - VTC: no
16:44:12:0  * Scissor Rectangle: yes
16:44:12:0  * Hardware Occlusion Query: yes
16:44:12:0  * User clip planes: yes
16:44:12:0  * VET_UBYTE4 vertex element type: yes
16:44:12:0  * Infinite far plane projection: yes
16:44:12:0  * Hardware render-to-texture: yes
16:44:12:0  * Floating point textures: yes
16:44:12:0  * Non-power-of-two textures: yes
16:44:12:0  * Volume textures: yes
16:44:12:0  * Multiple Render Targets: 4
16:44:12:0  * Point Sprites: yes
16:44:12:0  * Extended point parameters: yes
16:44:12:0  * Max Point Size: 256
16:44:12:0  * Vertex texture fetch: yes
16:44:12:0    - Max vertex textures: 4
16:44:12:0    - Vertex textures shared: no
16:44:12:0 ***************************************
16:44:12:0 *** D3D9 : Subsystem Initialised OK ***
16:44:12:0 ***************************************
16:44:12:0 ResourceBackgroundQueue - threading disabled
16:44:12:0 Particle Renderer Type 'billboard' registered
16:44:12:0 SceneManagerFactory for type 'OctreeSceneManager' registered.
16:44:12:0 SceneManagerFactory for type 'TerrainSceneManager' registered.
16:44:12:0 Creating viewport on target 'Force Field Accuracy ', rendering from camera 'DefaultCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
16:44:12:0 Initialising resource group Init
16:44:12:0 Parsing scripts for resource group Init
16:44:12:0 Parsing script LoadingPanel.material
16:44:12:0 Parsing script tahoma.fontdef
16:44:12:0 Parsing script LoadingPanel.overlay
16:44:12:0 Texture: sli_logo.png: Loading 1 faces(PF_R8G8B8,150x260x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,150x260x1.
16:44:12:0 Texture: ProgressBarFrame.png: Loading 1 faces(PF_A8R8G8B8,402x80x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,402x80x1.
16:44:12:0 Font tahomausing texture size 512x512
16:44:12:0 Info: Freetype returned null for character 160 in font tahoma
16:44:12:0 Texture: tahomaTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
16:44:12:0 Finished parsing scripts for resource group Init
16:44:12:0 Parsing scripts for resource group Autodetect
16:44:12:0 Finished parsing scripts for resource group Autodetect
16:44:12:0 Parsing scripts for resource group General
16:44:12:0 Parsing script HardwareSkinning.program
16:44:13:0 Parsing script Skinning.program
16:44:13:0 Parsing script Terrain.program
16:44:13:0 Parsing script Terrain2.program
16:44:13:0 Parsing script all.material
16:44:13:0 Parsing script common.material
16:44:13:0 Parsing script console.material
16:44:13:0 Parsing script equipment.material
16:44:13:0 Parsing script jumper.material
16:44:13:0 Parsing script ff.material
16:44:13:0 Parsing script console.overlay
16:44:13:0 Texture: Black.png: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
16:44:13:0 Texture: NeptuneFace.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:44:13:0 Parsing script FlashScreens.overlay
16:44:13:0 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource WarningSign.png in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
16:44:13:0 Error loading texture WarningSign.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource WarningSign.png in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
16:44:13:0 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Partners.png in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
16:44:13:0 Error loading texture Partners.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Partners.png in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
16:44:13:0 Parsing script fps.overlay
16:44:13:0 Parsing script LevelLoadingProgressBar.overlay
16:44:13:0 Finished parsing scripts for resource group General
16:44:13:0 Parsing scripts for resource group Internal
16:44:13:0 Finished parsing scripts for resource group Internal
16:44:13:0 Loading resource group 'General' - Resources: 0 World Geometry: 1
16:44:13:0 Finished loading resource group General
16:44:13:0 Sound device:0 Generic Software(DEFAULT)
16:44:13:0 Opened Device: Generic Software
16:44:13:0 Sound manager resources are initialized
16:44:14:0 ../data/sounds/MainMenu.mp3 is loaded
16:44:14:0 Event Manager is created
16:44:14:0 ../data/sounds/over.wav is loaded
16:44:14:0 ../data/sounds/click.wav is loaded
16:44:14:0 Texture: Simulator.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:44:14:0 Texture: HelpScreen.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:44:14:0 Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:44:14:0 Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:44:14:0 Console is created
16:44:15:0 New input mode: Global
16:44:15:0 Engine is starting...
16:44:15:0 ../conf/equipment.xml: 0 ms (161 elems, 394 attrs, 0 spaces, 0 chars)
16:44:15:0 ../profiles/default/default.profile: 0 ms (411 elems, 703 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Around_not_straight.ForceFields: 16 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Circular.ForceFields: 0 ms (38 elems, 93 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Eye_to_eye.ForceFields: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Flipping_circle.ForceFields: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Forward_and_backwards.ForceFields: 0 ms (21 elems, 51 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Hold_and_go.ForceFields: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/LastEdit.ForceFields: 0 ms (38 elems, 93 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/One_way.ForceFields: 15 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Rotor_entry.ForceFields: 0 ms (30 elems, 76 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Slide_lift.ForceFields: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Stairs.ForceFields: 0 ms (49 elems, 87 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Test_of_patience.ForceFields: 0 ms (21 elems, 51 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/The_other_way.ForceFields: 16 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Three_lifts.ForceFields: 0 ms (35 elems, 69 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/To_swoop_or_not_to_swoop.ForceFields: 0 ms (42 elems, 78 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/dzs/Unpredictable_universe.ForceFields: 0 ms (21 elems, 51 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/Brakes.Tutorial: 16 ms (29 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/Downdraft.Tutorial: 15 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/DowndraftLargerCanopy.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/FrontRisers.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/GameGoal.Tutorial: 0 ms (22 elems, 51 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/HighAltitude.Tutorial: 16 ms (21 elems, 51 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/IntoWind.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/ReadyToFly.Tutorial: 0 ms (39 elems, 93 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/Updraft.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/WithWind.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/ForceFieldAccuracy/templates/ForceFieldFunctions.template: 0 ms (43 elems, 44 attrs, 0 spaces, 0 chars)
16:44:15:0 DemoMessage shown
16:44:15:0 ../data/Tutorials/Brakes.Tutorial: 0 ms (29 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/Downdraft.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/DowndraftLargerCanopy.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/FrontRisers.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/GameGoal.Tutorial: 0 ms (22 elems, 51 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/HighAltitude.Tutorial: 0 ms (21 elems, 51 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/IntoWind.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/ReadyToFly.Tutorial: 0 ms (39 elems, 93 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/Updraft.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ../data/Tutorials/WithWind.Tutorial: 0 ms (28 elems, 60 attrs, 0 spaces, 0 chars)
16:44:15:0 ConsoleBackDrop shown
16:44:15:0 Engine is started
16:44:15:0 SplashScreen/SLILogo shown
16:44:17:1470 Displaying wndMainMenu
16:44:17:1470 Entering Menu mode
16:44:17:1470 New input mode: Menu
16:44:19:3413 Displaying wndForceField
16:44:20:5229 Displaying wndMainMenu
16:44:22:6435 Displaying wndForceField
16:44:22:7258 Displaying wndInGameMenu
16:44:22:7258 Restored input mode: Global
16:44:22:7258 New input mode: Global
16:44:22:7258 Using Mod: HUDMessage
16:44:22:7258 CenterMessage shown
16:44:22:7258 ../data/physics/physics.xml: 0 ms (314 elems, 1031 attrs, 0 spaces, 0 chars)
16:44:22:7258 ../conf/materials.conf: 0 ms (21 elems, 68 attrs, 0 spaces, 0 chars)
16:44:22:7258 Using Mod: Physics
16:44:22:7258 ../data/sounds/GrassStep.wav is loaded
16:44:23:7258 ../data/sounds/open.wav is loaded
16:44:23:7258 Using Mod: Drop zone loader
16:44:23:7258 Resource loader: DZGfx
16:44:23:7258 Camera free.
16:44:23:7258 Texture: CloudySky.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
16:44:23:7258 Resource loader: Physics
16:44:23:7258 Resource loader: Engine
16:44:23:7258 Mesh: Loading PortalTarget.mesh.
16:44:23:7258 Texture: Teleport.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:44:23:7258 ../data/sounds/wind.mp3 is loaded
16:44:23:7258 Texture: ribbonband.png: Loading 1 faces(PF_R8G8B8,128x1x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x1x1.
16:44:23:7258 Texture: Flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:44:23:7258 Mesh: Loading Boundary.mesh.
16:44:23:7258 ../conf/ffcontacts.conf: 0 ms (8 elems, 11 attrs, 0 spaces, 0 chars)
16:44:23:7258 Mesh: Loading Jumper.mesh.
16:44:23:7258 Skeleton: Loading Jumper-sk.skeleton
16:44:24:7258 Texture: SkyDiverN.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
16:44:24:7258 Texture: SkydiverD.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
16:44:24:7258 Texture: SkydiverS.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
16:44:24:7258 ../data/physics/Navigator220.svg: 0 ms (305 elems, 915 attrs, 0 spaces, 0 chars)
16:44:24:7258 Using canopy phy model: ThreeCellsShell
16:44:24:7258 Mesh: Loading Head.mesh.
16:44:24:7258 Mesh: Loading cube.mesh.
16:44:24:7258 Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:44:24:7258 Mesh: Loading Container.mesh.
16:44:24:7258 Skeleton: Loading Container-sk.skeleton
16:44:24:7258 Mesh: Loading canopy.mesh.
16:44:24:7258 Skeleton: Loading Canopy-sk.skeleton
16:44:24:7258 Texture: canopy.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:44:24:7258 CCanopy 0BD96AB0 is created
16:44:24:7258 Mesh: Loading PilotChute.mesh.
16:44:24:7258 Skeleton: Loading PilotChute-sk.skeleton
16:44:24:7258 Texture: PilotChute.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:44:24:7258 CPilotChute 0C675998 is created
16:44:24:7258 Mesh: Loading DBag.mesh.
16:44:24:7258 Skeleton: Loading DBag-sk.skeleton
16:44:24:7258 CDBag 0BD96B10 is created
16:44:24:7258 Mesh: Loading Slider.mesh.
16:44:24:7258 Skeleton: Loading Slider-sk.skeleton
16:44:24:7258 Texture: Slider.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
16:44:24:7258 WARNING: the mesh 'Slider.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
16:44:24:7258 ../data/ForceFieldAccuracy/sounds/Cheer.wav is loaded
16:44:24:7258 Mesh: Loading BridleLine.mesh.
16:44:24:7258 Mesh: Loading Riser.mesh.
16:44:24:7258 Mesh: Loading Toggle.mesh.
16:44:24:7258 Mesh: Loading SuspensionLine.mesh.
16:44:24:7258 CCanopyRideState
16:44:24:7258 New input mode: CanopyRide
16:44:24:7258 Camera script 1.
16:44:24:7258 Drop zone is loaded
16:44:24:7258 Using Mod: EventDistribution
16:44:24:7258 Using Mod: EventCopy
16:44:24:7258 Using Mod: TrajectoryViewerMod
16:44:24:7258 Using Mod: Overlays
16:44:24:7258 AltimeterOverlay shown
16:44:24:7258 InputType shown
16:44:24:7258 InputPositionIndicator shown
16:44:24:7258 SpeedIndicator shown
16:44:24:7392 Camera script 1.
16:44:25:7518 CountDown/Ready shown
16:44:25:7518 CountDown/Set shown
16:44:25:7518 CountDown/Go shown
16:44:29:8189 Done using Mod: Overlays
16:44:29:8189 Done using Mod: TrajectoryViewerMod
16:44:29:8189 Done using Mod: EventCopy
16:44:29:8189 Done using Mod: EventDistribution
16:44:29:8189 Jump 20 is added to profile default
16:44:29:8189 Restored input mode: Global
16:44:29:8189 Jumper 'Jumper_604' is destroyed
16:44:29:8189 CCanopy 0BD96AB0 is destroyed
16:44:29:8189 CDBag0BD96B10 is destroyed
16:44:29:8189 CPilotChute 0C675998 is destroyed
16:44:29:8189 Resource unloaded: Engine
16:44:29:8189 Resource unloaded: Physics
16:44:29:8189 Camera is destroyed
16:44:29:8189 Resource unloaded: DZGfx
16:44:29:8189 Done using Mod: Drop zone loader
16:44:29:8189 Done using Mod: Physics
16:44:29:8189 Done using Mod: HUDMessage
16:44:29:8189 Restored input mode: Global
16:44:29:8189 Game mode state is destroyed
16:44:29:8189 Engine is destroyed
16:44:29:8189 Sound manager resources are destroyed
16:44:29:8189 Console is destroyed
16:44:29:8189 GfxMgr is destroyed
16:44:29:8189 Event Manager is destroyed
16:44:29:8189 Application is destroyed... destroying Root
16:44:29:8189 *-*-* OGRE Shutdown
16:44:29:8189 Unregistering ResourceManager for type Compositor
16:44:29:8189 Unregistering ResourceManager for type Font
16:44:29:8189 Unregistering ResourceManager for type Skeleton
16:44:29:8189 Unregistering ResourceManager for type Mesh
16:44:29:8189 Unregistering ResourceManager for type HighLevelGpuProgram
16:44:29:8189 Uninstalling plugin: Cg Program Manager
16:44:29:8189 Plugin successfully uninstalled
16:44:29:8189 Unloading library Plugin_CgProgramManager
16:44:29:8189 Uninstalling plugin: Octree & Terrain Scene Manager
16:44:29:8189 Plugin successfully uninstalled
16:44:29:8189 Unloading library Plugin_OctreeSceneManager
16:44:29:8189 Uninstalling plugin: ParticleFX
16:44:29:8189 Plugin successfully uninstalled
16:44:29:8189 Unloading library Plugin_ParticleFX
16:44:29:8189 Uninstalling plugin: GL RenderSystem
16:44:29:8189 *** Stopping Win32GL Subsystem ***
16:44:29:8189 Plugin successfully uninstalled
16:44:29:8189 Unloading library RenderSystem_GL
16:44:29:8189 Uninstalling plugin: D3D9 RenderSystem
16:44:29:8189 Render Target 'Force Field Accuracy ' Average FPS: 196.059 Best FPS: 999.001 Worst FPS: 107.784
16:44:29:8189 D3D9 : Shutting down cleanly.
16:44:29:8189 Unregistering ResourceManager for type Texture
16:44:29:8189 Unregistering ResourceManager for type GpuProgram
16:44:29:8189 D3D9 : Direct3D9 Rendering Subsystem destroyed.
16:44:29:8189 Plugin successfully uninstalled
16:44:29:8189 Unloading library RenderSystem_Direct3D9
16:44:29:8189 Unregistering ResourceManager for type Material
16:44:29:8189 LogMgr is destroyed
