vertex_program Terrain2_VS hlsl
{
	source Terrain2.cg
	entry_point vs_main
		target vs_2_0
	default_params
	{
		param_named_auto matWorldViewProjection worldviewproj_matrix
	}
}
fragment_program Terrain2_PS hlsl
{
	source Terrain2.cg
	entry_point ps_main
		target ps_2_0
}