material BlackUnderGround
{
	technique
	{
		pass
		{
			lighting off
			fog_override true none
			texture_unit
			{
				colour_op_ex source1 src_manual src_current 0 0 0
			}
		}
	}
}
material 1 - Default
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture rockwall.tga
			}
		}
	}
}
material Cube
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture rockwall.tga
			}
		}
	}
}
material SimpleSphere
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.640000 0.640000 0.640000 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material EmptySky
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			fog_override true
			texture_unit
			{
				cubic_texture EmptySky.png separateUV
				tex_address_mode clamp
			}
		}
	}
}
material RedMat
{
		technique
	{
		pass
		{
			lighting off
			ambient 1.0 0.0 0.0
			diffuse 1.0 0.0 0.0
		}
	}
}
material ZArrow
{
	technique
	{
		pass
		{
			depth_check on
			ambient 0.00000 0.000000 1.000000 1.000000
			diffuse 0.00000 0.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material XArrow
{
	technique
	{
		pass
		{
			depth_check on
			ambient 1.00000 0.000000 0.000000 1.000000
			diffuse 1.00000 0.000000 0.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material YArrow
{
	technique
	{
		pass
		{
			depth_check on
			ambient 0.00000 1.000000 0.000000 1.000000
			diffuse 0.00000 1.000000 0.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material VectorArrow
{
	technique
	{
		pass
		{
			depth_check on
			ambient 1.00000 0.000000 1.000000 1.000000
			diffuse 1.00000 0.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material Blue
{
	technique
	{
		pass
		{
			depth_check on
			ambient 0.00000 0.000000 1.000000 1.000000
			diffuse 0.00000 0.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material Red
{
	technique
	{
		pass
		{
			depth_check on
			ambient 1.00000 0.000000 0.000000 1.000000
			diffuse 1.00000 0.000000 0.000000 1.000000
			specular 1.000000 0.000000 0.000000 1.000000 12.500000
			emissive 1.000000 0.000000 0.000000 1.000000
		}
	}
}
material UnitArrowDefault
{
	technique
	{
		pass
		{
			depth_check on
			depth_write on 
			ambient 1.00000 1.000000 0.000000 1.000000
			diffuse 1.00000 1.000000 0.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
			scene_blend alpha_blend
		}
	}
}
material PhyObjVisualization
{
	technique
	{
		pass
		{
			depth_check on
			depth_write off
			ambient 1.00000 1.000000 0.000000 1.000000
			diffuse 1.00000 1.000000 0.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
			scene_blend alpha_blend
		}
	}
}
material CylinderDefault
{
	technique
	{
		pass
		{
			depth_check off
			ambient 0.00000 0.000000 1.000000 1.000000
			diffuse 0.00000 0.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
			scene_blend modulate
		}
	}
}
material Triangle
{
	technique
	{
		pass
		{
			depth_check on
			ambient 0.00000 0.000000 0.000000 1.000000
			diffuse 0.00000 0.000000 0.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material InCenterMaterial
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				colour_op_ex source1 src_manual src_current 0.0 0.0 1.0 0.5
			}
		}
	} 
}
material Fader
{
	technique
	{
		pass
		{
			scene_blend alpha_blend
			lighting off
			depth_check off
			depth_write off 
			texture_unit
			{
				texture Black.png 0
				alpha_op_ex modulate src_manual src_texture 0 0
			}
		}
	}
}
material Darken
{
	technique
	{
		pass
		{
			scene_blend modulate
			lighting off
			depth_check off
			depth_write off
			texture_unit
			{
				colour_op_ex modulate src_manual src_current 0.5 0.5 0.5 0.5
			}
		}
	}
}
material SplashScreen/Warning
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				texture WarningSign.png
			}
		}
	}
}
material SplashScreen/SNELogo
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				texture SNE_logo.png
			}
		}
	}
}
material SplashScreen/BigAirSportzLogo
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				texture bigairsportz_logo.jpg 
			}
		}
	}
}
material InputPositionIndicator/CenterDivider
{
	technique
	{
		pass
		{
			lighting off
			texture_unit
			{
				colour_op_ex source1 src_manual src_manual 1 1 1 1 1 1
			}
		}
	}
}
material InputPositionIndicator/Left
{
	technique
	{
		pass
		{
			lighting off
			texture_unit
			{
				colour_op_ex source1 src_manual src_manual 0 1 0 0 1 0
			}
		}
	}
}
material SplashScreen/Partners
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				texture Partners.png
			}
		}
	}
}
