material LoadingBarLogo
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				texture sli_logo.png
			}
		}
	}
}
material LoadingBar/Frame
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				texture ProgressBarFrame.png
			}
		}
	}
}
material BlackBackground
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit
			{
				colour_op_ex source1 src_manual src_current 0 0 0
			}
		}
	}
}
material ProgressBar
{
	technique
	{
		pass
		{
			lighting off
			depth_check off
			texture_unit
			{
				colour_op_ex source1 src_manual src_current 0.3 0.3 1
			}
		}
	}
}
