0 init main : starting program...
1 init main : date : 2012/8/3 9:43:48.
2 init main : game version : alpha 9.
3 init main : loading setup...
4 init main : setup : VIDEO_MANAGED_DIRECTX, SOUND_MANAGED_DIRECTX
5 init main : creating main form...
6 init main : Form::InitializeComponent...
7 init main : new ComponentResourceManager...
8 init main : creating GameCanvas...
9 init main : DXGameCanvas implementation...
10 init gfx : DXGameCanvas::InitializeComponent
11 init gfx : DXGameCanvas::SetStyle
12 init gfx : DXGameCanvas() done.
13 init main : SuspendLayout...
14 init main : setup GameCanvas...
15 init main : setup RogueForm
16 init main : ResumeLayout
17 init main : InitializeComponent() done.
18 init main : Form::SetClientSizeCore...
19 init main : Form::SetStyle...
20 init main : create font 1...
21 init main : create font 2...
22 init main : create RogueGame...
23 init main : RogueGame()
24 init main : creating MusicManager
25 init main : creating MessageManager
26 init main : creating Rules
27 init main : creating Generator
28 init main : creating options, keys, hints.
29 init main : creating dbs
30 init main : RogueGame() done.
31 init main : bind form...
32 init main : creating main form done.
33 init gfx : creating device...
34 init gfx : device info :
35 init gfx : - device desc           : NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1)
36 init gfx : - max texture size      : 8192x8192
37 init gfx : - vertex shader version : 3.0
38 init gfx : - pixel shader version  : 3.0
39 init gfx : device reset..
40 init gfx : creating sprite...
41 init gfx : creating text sprite...
42 init gfx : creating blank texture...
43 init gfx : creating render texture...
44 init gfx : creating render surface...
45 init gfx : creating minimap texture...
46 init gfx : init done.
47 init gfx : loading images...
48 init gfx : loading images done
49 init main : checking for manual...
50 init main : copying manual...
51 init main : copying manual... done!
52 init main : checking for manual... done!
53 init gfx : creating sprite...
54 init gfx : creating text sprite...
55 init gfx : creating blank texture...
56 clean gfx : disposing render texture...
57 init gfx : creating render texture...
58 init gfx : creating render surface...
59 init gfx : creating minimap texture...
60 init gfx : init done.
61 run main : loading options...
62 run main : failed to load options (no custom options?).
63 run main : load exception : System.IO.FileNotFoundException: 未能找到文件“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Config\options.dat”。
文件名:“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Config\options.dat”
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   在 djack.RogueSurvivor.Engine.GameOptions.CreateStream(String saveFileName, Boolean save)
   在 djack.RogueSurvivor.Engine.GameOptions.Load(String filepath).
64 run main : returning default values.
65 run main : loading options... done!
66 run main : loading hints...
67 run main : failed to load hints (first run?).
68 run main : load exception : System.IO.FileNotFoundException: 未能找到文件“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Config\hints.dat”。
文件名:“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Config\hints.dat”
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   在 djack.RogueSurvivor.Engine.GameHintsStatus.CreateStream(String saveFileName, Boolean save)
   在 djack.RogueSurvivor.Engine.GameHintsStatus.Load(String filepath).
69 run main : resetting.
70 run main : loading options... done!
71 run main : loading keybindings...
72 run main : failed to load keybindings (first run?), using defaults.
73 run main : load exception : System.IO.FileNotFoundException: 未能找到文件“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Config\keys.dat”。
文件名:“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Config\keys.dat”
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   在 djack.RogueSurvivor.Engine.Keybindings.CreateStream(String saveName, Boolean save)
   在 djack.RogueSurvivor.Engine.Keybindings.Load(String filepath).
74 run main : loading keybindings... done!
75 init sound : loading music army file Resources\Music\RS - Army.mp3
76 init sound : loading music big bear theme song file Resources\Music\RS - Big Bear Theme Song.mp3
77 init sound : loading music biker file Resources\Music\RS - Biker.mp3
78 init sound : loading music char underground facility file Resources\Music\RS - CUF.mp3
79 init sound : loading music duckman theme song file Resources\Music\RS - Duckman Theme Song.mp3
80 init sound : loading music famu fataru theme song file Resources\Music\RS - Famu Fataru Theme Song.mp3
81 init sound : loading music fight file Resources\Music\RS - Fight.mp3
82 init sound : loading music gangsta file Resources\Music\RS - Gangsta.mp3
83 init sound : loading music hans von hanz theme song file Resources\Music\RS - Hans von Hanz Theme Song.mp3
84 init sound : loading music heythere file Resources\Music\RS - Hey There.mp3
85 init sound : loading music hospital file Resources\Music\RS - Hospital.mp3
86 init sound : loading music insane file Resources\Music\RS - Insane.mp3
87 init sound : loading music interlude file Resources\Music\RS - Interlude - Loop.mp3
88 init sound : loading music intro file Resources\Music\RS - Intro.mp3
89 init sound : loading music limbo file Resources\Music\RS - Limbo.mp3
90 init sound : loading music playerdeath file Resources\Music\RS - Post Mortem.mp3
91 init sound : loading music reincarnate file Resources\Music\RS - Reincarnate.mp3
92 init sound : loading music roguedjack theme song file Resources\Music\RS - Roguedjack Theme Song.mp3
93 init sound : loading music santaman theme song file Resources\Music\RS - Santaman Theme Song.mp3
94 init sound : loading music sewers file Resources\Music\RS - Sewers.mp3
95 init sound : loading music sleep file Resources\Music\RS - Sleep - Loop.mp3
96 init sound : loading music subway file Resources\Music\RS - Subway.mp3
97 init sound : loading music survivors file Resources\Music\RS - Survivors.mp3
98 init sound : loading music undead eat file Resources\Sfx\sfx - undead eat.mp3
99 init sound : loading music undead rise file Resources\Sfx\sfx - undead rise.mp3
100 init sound : loading music nightmare file Resources\Sfx\sfx - nightmare.mp3
101 run main : Loading text file G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Docs\RS Manual.txt...
102 run main : done!
103 run main : loading hiscore table...
104 run main : failed to load hiscore table (no hiscores?).
105 run main : load exception : System.IO.FileNotFoundException: 未能找到文件“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Saves\hiscores.dat”。
文件名:“G:\fxxz\game\动作射击\Rogue Survivor alpha 9\Config\Saves\hiscores.dat”
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   在 djack.RogueSurvivor.Engine.HiScoreTable.CreateStream(String saveFileName, Boolean save)
   在 djack.RogueSurvivor.Engine.HiScoreTable.Load(String filepath).
106 run sound : stopping all musics.
107 run sound : playing music intro.
108 init gfx : creating sprite...
109 init gfx : creating text sprite...
110 init gfx : creating blank texture...
111 clean gfx : disposing render texture...
112 init gfx : creating render texture...
113 init gfx : creating render surface...
114 init gfx : creating minimap texture...
115 init gfx : init done.
116 init gfx : creating sprite...
117 init gfx : creating text sprite...
118 init gfx : creating blank texture...
119 clean gfx : disposing render texture...
120 init gfx : creating render texture...
121 init gfx : creating render surface...
122 init gfx : creating minimap texture...
123 init gfx : init done.
