Levels
======

These are the default levels:
Easy Flight.png
Lost Civilization.png
Vally of Death.png
The Revenge.png

If you want to create your own levels please rename or delete
one of the default levels (there is currently only space for
4 missions in the mission selection screen). Now just save
your png file here!

There is obviously no Level Editor for Rocket Commander yet.
But you can use some paint program to create a png bitmap file
(or any other loseless compression format) for a level.
The dimensions are directly used for the sectors, each sector is
exactly 1 pixel of this bitmap. The width of the bitmap is not used,
because all levels use a width of 40 pixels. The height determinates
the level length (1024 is about 3-5 minutes play time).
The bitmap is saved in 64x1024 to support loading as a texture on
older graphic cards (40x1000 might work on newer cards, but causes
troubles on older hardware).

Just check out Level1.psd (included in SDK) for an overview what a level consists of:
- Path through the asteroid field, all gray tones (0-255). Black means
	there are nearly no asteroids at all. White means the highest asteroid
	density (very hard to navigate through).
- Item colors: Green=Health, Yellow=Fuel, Blue=Speed, Purple=Extra Life, Red=Bomb
- Sun colors shown on the right side, only the yPos=50 is used.
	Alterating sun colors to make the field more colerful and interessting.