#This file is for changing input parameters manually
#If you intend to change these values, it would be a good idea to keep a backup somewhere
#
#Optimization hints:
#1)Lower the grid_res variable (Huge gain in performance)
#2)Lower the iterations variable (Noticable gain in performance)
#3)Lower the diffusion variable to 0.0 (Small gain in performance)
#4)Lower max_particles variable to 0 (Small gain in performance)
#
#Note: Lowering these settings will result in a loss of quality


#FLUID SOLVER PARAMETERS:

#Start the game in fullscreen?
fullscreen = 1

#Fullscreen resolution
full_res = 1024x768:32

#Grid resolution
grid_res = 105

#Window resolution
win_width = 800
win_height = 600

#Quality of the fluid's advection and diffusion
iterations = 20

#Speed of the simulation (in msec)
timestep = 0.1

#Diffusion rate
diffusion = 0.0001

#Density dissipation rate
dissipation = 0.0

#Viscosity
viscosity = 0.0000

#Turbulance (when vorticity confinement is enabled)
turbulance = 3.0

#Downward acceleration (when gravity is enabled)
gravity_force = 0.01

#Upward acceleration (when buoyancy is enabled)
buoyancy_force = 0.001

#Amount of force to apply when LMB is pressed
velocity_force = 10.0

#Amount of density to inject when RMB is pressed
density_source = 1500.0

#Jet force multiplier
jet_force = 1.0

#Maximum number of jets at a given time
max_jets = 20

#Maximum number of particles at a given time
max_particles = 8000

#Rate of emission for jets
emitter_rate = 0.1

#Size of blocks (when wall mode is enabled)
block_size = 3


#PONG GAME PARAMETERS

#The maximum number of lives
max_lives = 10

#The width of the paddles
paddle_width = 3

#The height of the paddles
paddle_height = 15

#The force of the paddles' jets
paddle_force = 70.0

#The force of the paddles' suction
paddle_suck = 40.0

#The force of the paddles' blaster
paddle_blast = 145.0

#The top speed that the pong ball will reach
ball_top_speed = 2.3

#The initial acceleration of the ball through the fluid (high values make the ball more unpredictable)
ball_accel = 1.0