<?xml version="1.0" encoding="utf-8"?>

<E2>
    <general>
        <GameMode value="challenge"/>
        <GeneralConfigFlags value="gcfDrawTimeLeftBar gcfElapseRealTime"/>
        <LongChainImmediateBoost idx="1" value="30"/>
        <LongChainImmediateBoost idx="2" value="60"/>
        <LongChainImmediateBoost idx="3" value="90"/>
        <LongChainImmediateBoost idx="4" value="120"/>
        <LongChainImmediateBoost idx="5" value="150"/>
        <LongChainImmediateBoost idx="6" value="180"/>
        <LongChainImmediateBoost idx="7" value="210"/>
        <LongChainImmediateBoost idx="8" value="240"/>
        <LongChainImmediateBoost idx="9" value="300"/>
        <LongChainLength idx="1" value="6"/>
        <LongChainLength idx="2" value="8"/>
        <LongChainLength idx="3" value="10"/>
        <LongChainLength idx="4" value="12"/>
        <LongChainLength idx="5" value="14"/>
        <LongChainLength idx="6" value="16"/>
        <LongChainLength idx="7" value="18"/>
        <LongChainLength idx="8" value="20"/>
        <LongChainLength idx="9" value="22"/>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prWild" value="100"/>
        <fBonusBaseTimeBoost value="0"/>
        <fBonusMultiplier value="0"/>
        <fBonusTimeBoostIncrement value="5"/>
        <fInitialTimeLeft value="120"/>
        <fMaxTimeLeft value="120"/>
        <fScoreModifier value="1.2"/>
        <fTimeBoostPerPiece value="0"/>
        <fWarningBellStartTimePercent value="0.05"/>
        <nBackgroundID value="1"/>
        <nBonusBaseImmediateBoost value="50"/>
        <nBonusImmediateBoostIncrement value="50"/>
        <nLargestBonus value="99"/>
        <nPieceBoostPerBonus value="0"/>
        <nPiecesInLevel value="99999999"/>
        <nSongID value="2"/>
        <nStartingBonus value="4"/>
        <nWinningScoreRequirementAfterGame value="3000"/>
        <sChallengeModeID value="E2"/>
        <sLevelLayout value="!:::::!:::::::!:::::!:::::::!:::::!:::::::!:::::!:::::::"/>
        <sLoseMessageID value="2002"/>
        <sNameOfChallenge value="Wild Bonanza"/>
        <sWinMessageID value="2001"/>
    </general>

</E2>
