<?xml version="1.0" encoding="utf-8"?>

<D3>
    <general>
        <GameMode value="challenge"/>
        <GeneralConfigFlags value="gcfDrawTimeLeftBar gcfDrawLevelIndicator gcfElapseRealTime gcfCheckForNewBlackHolesInRealtime gcfGrowBlackHolesInRealtime gcfBeatLevelIfNoBlackHolesPresent"/>
        <MainMoveType value="mtSlide"/>
        <fWarningBellStartTimePercent value="0.1"/>
        <nWinningLevelRequirement value="11"/>
        <nWinningScoreRequirementAfterGame value="60000"/>
        <sChallengeModeID value="D3"/>
        <sLoseMessageID value="2002"/>
        <sNameOfChallenge value="Battle Royale"/>
        <sWinMessageID value="2001"/>
    </general>

    <defaults>
        <PieceRatio type="prColor1" value="100"/>
        <PieceRatio type="prColor2" value="100"/>
        <PieceRatio type="prColor3" value="100"/>
        <fChanceForBlackHolesToGrowModPerBlackHole value="0.01"/>
        <fTimeBeforeBlackHolesMature value="5"/>
        <fTimeBoostPerPiece value="0"/>
        <fTimeLostPerSecond value="1"/>
        <nPiecesInLevel value="99999999"/>
    </defaults>

    <level_1>
        <HintsToShow value="hintSlidingTilesInTimedMode"/>
        <LongChainImmediateBoost idx="1" value="30"/>
        <LongChainImmediateBoost idx="2" value="45"/>
        <LongChainImmediateBoost idx="3" value="60"/>
        <LongChainImmediateBoost idx="4" value="75"/>
        <LongChainImmediateBoost idx="5" value="90"/>
        <LongChainImmediateBoost idx="6" value="105"/>
        <LongChainImmediateBoost idx="7" value="120"/>
        <LongChainImmediateBoost idx="8" value="135"/>
        <LongChainImmediateBoost idx="9" value="150"/>
        <fChanceForBlackHolesToGrow value="0.1"/>
        <fInitialTimeLeft value="90"/>
        <fMaxTimeLeft value="90"/>
        <fScoreModifier value="1"/>
        <nBackgroundID value="22"/>
        <nExtraPointsForCompletingLevel value="10000"/>
        <nSongID value="2"/>
        <sLevelLayout value="*******,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"/>
    </level_1>
    <level_2>
        <LongChainImmediateBoost idx="1" value="60"/>
        <LongChainImmediateBoost idx="2" value="90"/>
        <LongChainImmediateBoost idx="3" value="120"/>
        <LongChainImmediateBoost idx="4" value="150"/>
        <LongChainImmediateBoost idx="5" value="180"/>
        <LongChainImmediateBoost idx="6" value="210"/>
        <LongChainImmediateBoost idx="7" value="240"/>
        <LongChainImmediateBoost idx="8" value="270"/>
        <LongChainImmediateBoost idx="9" value="300"/>
        <fChanceForBlackHolesToGrow value="0.15"/>
        <fInitialTimeLeft value="100"/>
        <fMaxTimeLeft value="100"/>
        <fScoreModifier value="1.1"/>
        <nBackgroundID value="23"/>
        <nExtraPointsForCompletingLevel value="20000"/>
        <nSongID value="2"/>
        <sLevelLayout value="*******,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,*******"/>
    </level_2>
    <level_3>
        <LongChainImmediateBoost idx="1" value="90"/>
        <LongChainImmediateBoost idx="2" value="135"/>
        <LongChainImmediateBoost idx="3" value="180"/>
        <LongChainImmediateBoost idx="4" value="225"/>
        <LongChainImmediateBoost idx="5" value="270"/>
        <LongChainImmediateBoost idx="6" value="315"/>
        <LongChainImmediateBoost idx="7" value="360"/>
        <LongChainImmediateBoost idx="8" value="405"/>
        <LongChainImmediateBoost idx="9" value="450"/>
        <PieceRatio type="prWild" value="3"/>
        <fChanceForBlackHolesToGrow value="0.2"/>
        <fInitialTimeLeft value="109"/>
        <fMaxTimeLeft value="109"/>
        <fScoreModifier value="1.2"/>
        <nBackgroundID value="24"/>
        <nExtraPointsForCompletingLevel value="30000"/>
        <nSongID value="2"/>
        <sLevelLayout value="**************,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,*******"/>
    </level_3>
    <level_4>
        <LongChainImmediateBoost idx="1" value="120"/>
        <LongChainImmediateBoost idx="2" value="180"/>
        <LongChainImmediateBoost idx="3" value="240"/>
        <LongChainImmediateBoost idx="4" value="300"/>
        <LongChainImmediateBoost idx="5" value="360"/>
        <LongChainImmediateBoost idx="6" value="420"/>
        <LongChainImmediateBoost idx="7" value="480"/>
        <LongChainImmediateBoost idx="8" value="540"/>
        <LongChainImmediateBoost idx="9" value="600"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prWild" value="6"/>
        <fChanceForBlackHolesToGrow value="0.25"/>
        <fInitialTimeLeft value="118"/>
        <fMaxTimeLeft value="118"/>
        <fScoreModifier value="1.3"/>
        <nBackgroundID value="25"/>
        <nExtraPointsForCompletingLevel value="40000"/>
        <nSongID value="3"/>
        <sLevelLayout value="**************,,,,,,,,,,,,,,,,,,,,,,,,,,,,**************"/>
    </level_4>
    <level_5>
        <LongChainImmediateBoost idx="1" value="150"/>
        <LongChainImmediateBoost idx="2" value="225"/>
        <LongChainImmediateBoost idx="3" value="300"/>
        <LongChainImmediateBoost idx="4" value="375"/>
        <LongChainImmediateBoost idx="5" value="450"/>
        <LongChainImmediateBoost idx="6" value="525"/>
        <LongChainImmediateBoost idx="7" value="600"/>
        <LongChainImmediateBoost idx="8" value="675"/>
        <LongChainImmediateBoost idx="9" value="750"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prWild" value="9"/>
        <fChanceForBlackHolesToGrow value="0.3"/>
        <fInitialTimeLeft value="127"/>
        <fMaxTimeLeft value="127"/>
        <fScoreModifier value="1.4"/>
        <nBackgroundID value="26"/>
        <nExtraPointsForCompletingLevel value="50000"/>
        <nSongID value="3"/>
        <sLevelLayout value="***************,,,,,,,,,,,,,,,,,,,,,,,,,,***************"/>
    </level_5>
    <level_6>
        <LongChainImmediateBoost idx="1" value="180"/>
        <LongChainImmediateBoost idx="2" value="270"/>
        <LongChainImmediateBoost idx="3" value="360"/>
        <LongChainImmediateBoost idx="4" value="450"/>
        <LongChainImmediateBoost idx="5" value="540"/>
        <LongChainImmediateBoost idx="6" value="630"/>
        <LongChainImmediateBoost idx="7" value="720"/>
        <LongChainImmediateBoost idx="8" value="810"/>
        <LongChainImmediateBoost idx="9" value="900"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prWild" value="12"/>
        <fChanceForBlackHolesToGrow value="0.35"/>
        <fInitialTimeLeft value="135"/>
        <fMaxTimeLeft value="135"/>
        <fScoreModifier value="1.5"/>
        <nBackgroundID value="27"/>
        <nExtraPointsForCompletingLevel value="60000"/>
        <nSongID value="3"/>
        <sLevelLayout value="****************,,,,,,,,,,,,,,,,,,,,,,,,****************"/>
    </level_6>
    <level_7>
        <LongChainImmediateBoost idx="1" value="210"/>
        <LongChainImmediateBoost idx="2" value="315"/>
        <LongChainImmediateBoost idx="3" value="420"/>
        <LongChainImmediateBoost idx="4" value="525"/>
        <LongChainImmediateBoost idx="5" value="630"/>
        <LongChainImmediateBoost idx="6" value="735"/>
        <LongChainImmediateBoost idx="7" value="840"/>
        <LongChainImmediateBoost idx="8" value="945"/>
        <LongChainImmediateBoost idx="9" value="1050"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prWild" value="15"/>
        <fChanceForBlackHolesToGrow value="0.4"/>
        <fInitialTimeLeft value="145"/>
        <fMaxTimeLeft value="145"/>
        <fScoreModifier value="1.6"/>
        <nBackgroundID value="28"/>
        <nExtraPointsForCompletingLevel value="70000"/>
        <nSongID value="1"/>
        <sLevelLayout value="*****************,,,,,,,,,,,,,,,,,,,,,,*****************"/>
    </level_7>
    <level_8>
        <LongChainImmediateBoost idx="1" value="240"/>
        <LongChainImmediateBoost idx="2" value="360"/>
        <LongChainImmediateBoost idx="3" value="480"/>
        <LongChainImmediateBoost idx="4" value="600"/>
        <LongChainImmediateBoost idx="5" value="720"/>
        <LongChainImmediateBoost idx="6" value="840"/>
        <LongChainImmediateBoost idx="7" value="960"/>
        <LongChainImmediateBoost idx="8" value="1080"/>
        <LongChainImmediateBoost idx="9" value="1200"/>
        <PieceRatio type="prBlackHole" value="5"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prWild" value="18"/>
        <fChanceForBlackHolesToGrow value="0.45"/>
        <fInitialTimeLeft value="153"/>
        <fMaxTimeLeft value="153"/>
        <fScoreModifier value="1.7"/>
        <nBackgroundID value="29"/>
        <nExtraPointsForCompletingLevel value="80000"/>
        <nSongID value="1"/>
        <sLevelLayout value="******************,,,,,,,,,,,,,,,,,,,,******************"/>
    </level_8>
    <level_9>
        <LongChainImmediateBoost idx="1" value="270"/>
        <LongChainImmediateBoost idx="2" value="405"/>
        <LongChainImmediateBoost idx="3" value="540"/>
        <LongChainImmediateBoost idx="4" value="675"/>
        <LongChainImmediateBoost idx="5" value="810"/>
        <LongChainImmediateBoost idx="6" value="945"/>
        <LongChainImmediateBoost idx="7" value="1080"/>
        <LongChainImmediateBoost idx="8" value="1215"/>
        <LongChainImmediateBoost idx="9" value="1350"/>
        <PieceRatio type="prBlackHole" value="10"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prWild" value="21"/>
        <fChanceForBlackHolesToGrow value="0.5"/>
        <fInitialTimeLeft value="160"/>
        <fMaxTimeLeft value="160"/>
        <fScoreModifier value="1.8"/>
        <nBackgroundID value="30"/>
        <nExtraPointsForCompletingLevel value="90000"/>
        <nSongID value="1"/>
        <sLevelLayout value="*******************,,,,,,,,,,,,,,,,,,*******************"/>
    </level_9>
    <level_10>
        <LongChainImmediateBoost idx="1" value="300"/>
        <LongChainImmediateBoost idx="2" value="450"/>
        <LongChainImmediateBoost idx="3" value="600"/>
        <LongChainImmediateBoost idx="4" value="750"/>
        <LongChainImmediateBoost idx="5" value="900"/>
        <LongChainImmediateBoost idx="6" value="1050"/>
        <LongChainImmediateBoost idx="7" value="1200"/>
        <LongChainImmediateBoost idx="8" value="1350"/>
        <LongChainImmediateBoost idx="9" value="1500"/>
        <PieceRatio type="prBlackHole" value="15"/>
        <PieceRatio type="prColor4" value="100"/>
        <PieceRatio type="prColor5" value="100"/>
        <PieceRatio type="prWild" value="24"/>
        <fChanceForBlackHolesToGrow value="0.8"/>
        <fInitialTimeLeft value="160"/>
        <fMaxTimeLeft value="160"/>
        <fScoreModifier value="1.9"/>
        <nBackgroundID value="33"/>
        <nExtraPointsForCompletingLevel value="100000"/>
        <nSongID value="2"/>
        <sLevelLayout value="*******************,,,,,,,,,,,,,,,,,,*******************"/>
    </level_10>
</D3>
