
AddScene = Scene
	PresetName = Rhias Forest
	Description = A forest clearing with a handful of caves. You can find plenty of gold here, but you'll have to dig in deep. Kardan Rhias, a scientist working for the International Space Commission, was the first human to make contact with aliens. Despite being reprimanded and subsequently fired for doing so, Rhias personally met with a S'vaari ambassador and formed diplomatic ties with the alien race on behalf of Earth. Years later, after intergalactic trade led to a flourishing economy, Rhias was posthumously forgiven, and is now seen by most humans as a heroic figure.
	LocationOnPlanet = Vector
		X = 40
		Y = -40
	MetagamePlayable = 1
	Revealed = 0
	OwnedByTeam = -1
	RoundIncome = 1000
	P1BuildBudget = 0
	P2BuildBudget = 0
	P3BuildBudget = 0
	P4BuildBudget = 0
	AutoDesigned = 1
	TotalInvestment = 0
	Terrain = SLTerrain
		CopyOf = Base.rte/Forest 1 Terrain
		BitmapFile = ContentFile
			FilePath = Base.rte/Scenes/Terrains/Forest_1.bmp
		DrawTransparent = 1
		Offset = Vector
			X = 1123
			Y = 270
		WrapX = 1
		WrapY = 0
		ScrollRatio = Vector
			X = 1
			Y = -1
		ScaleFactor = Vector
			X = 1
			Y = 1
		BackgroundTexture = ContentFile
			FilePath = Base.rte/Scenes/Textures/DirtDark.bmp
		AddTerrainFrosting = TerrainFrosting
			TargetMaterial = Material
				CopyOf = Base.rte/Topsoil
			FrostingMaterial = Material
				CopyOf = Base.rte/Grass
			MinThickness = 4
			MaxThickness = 10
			InAirOnly = 1
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Gold
			DebrisFile = ContentFile
				FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp
			DebrisPieceCount = 26
			DebrisMaterial = Material
				CopyOf = Base.rte/Gold
			TargetMaterial = Material
				CopyOf = Base.rte/Earth
			OnlyOnSurface = 0
			OnlyBuried = 1
			MinDepth = 50
			MaxDepth = 550
			DensityPerMeter = 3
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Plants
			DebrisFile = ContentFile
				FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp
			DebrisPieceCount = 23
			DebrisMaterial = Material
				CopyOf = Base.rte/Grass
			TargetMaterial = Material
				CopyOf = Base.rte/Grass
			OnlyOnSurface = 1
			OnlyBuried = 0
			MinDepth = 3
			MaxDepth = 8
			DensityPerMeter = 3
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Boulders
			DebrisFile = ContentFile
				FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
			DebrisPieceCount = 103
			DebrisMaterial = Material
				CopyOf = Base.rte/Stone
			TargetMaterial = Material
				CopyOf = Base.rte/Earth
			OnlyOnSurface = 0
			OnlyBuried = 0
			MinDepth = 0
			MaxDepth = 600
			DensityPerMeter = 1
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Fossils
			DebrisFile = ContentFile
				FilePath = Base.rte/Scenes/Objects/Fossils/Fossil.bmp
			DebrisPieceCount = 29
			DebrisMaterial = Material
				CopyOf = Base.rte/Bone
			TargetMaterial = Material
				CopyOf = Base.rte/Earth
			OnlyOnSurface = 0
			OnlyBuried = 1
			MinDepth = 50
			MaxDepth = 700
			DensityPerMeter = 0.1
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Infantry Brain
		Position = Vector
			X = 1332
			Y = 696
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Infantry Heavy
		Position = Vector
			X = 1281
			Y = 696.8
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1104
			Y = 768
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Door A
		Position = Vector
			X = 1092
			Y = 708
		Team = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1152
			Y = 756
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1176
			Y = 744
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1200
			Y = 732
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1224
			Y = 732
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1248
			Y = 732
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1272
			Y = 732
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1296
			Y = 720
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1320
			Y = 720
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1344
			Y = 720
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 1416
			Y = 696
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Turret
		Position = Vector
			X = 1380
			Y = 624
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1356
			Y = 648
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 1512
			Y = 720
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel B
		Position = Vector
			X = 1584
			Y = 744
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction D
		Position = Vector
			X = 1656
			Y = 744
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 1752
			Y = 744
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/End D
		Position = Vector
			X = 1848
			Y = 744
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Installation Brain
		Position = Vector
			X = 1848
			Y = 732
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Door A
		Position = Vector
			X = 1788
			Y = 708
		PlacedByPlayer = 0
		Team = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Turret
		Position = Vector
			X = 1704
			Y = 744
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1860
			Y = 672
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 1896
			Y = 744
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/L-Junction C
		Position = Vector
			X = 1656
			Y = 840
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Stairs A
		Position = Vector
			X = 1560
			Y = 864
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1032
			Y = 768
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1200
			Y = 768
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 1464
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction D
		Position = Vector
			X = 1368
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Hub A
		Position = Vector
			X = 1368
			Y = 984
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/End B
		Position = Vector
			X = 1272
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Infantry Heavy
		Position = Vector
			X = 1284
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Metal Barrier
		Position = Vector
			X = 1308
			Y = 864
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 1272
			Y = 984
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Infantry Engineer
		Position = Vector
			X = 1248
			Y = 984
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 1464
			Y = 1008
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 1560
			Y = 1056
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Infantry Engineer
		Position = Vector
			X = 1584
			Y = 1080
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Shaft A
		Position = Vector
			X = 1368
			Y = 1080
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
			X = 1368
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel B
		Position = Vector
			X = 1440
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel B
		Position = Vector
			X = 1296
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction D
		Position = Vector
			X = 1224
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/End D
		Position = Vector
			X = 1512
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/End B
		Position = Vector
			X = 1128
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Doors B
		Position = Vector
			X = 1224
			Y = 1248
		PlacedByPlayer = 0
		Team = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Hub B
		Position = Vector
			X = 1224
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Block B
		Position = Vector
			X = 1200
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Block B
		Position = Vector
			X = 1224
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Empty 4X
		Position = Vector
			X = 1296
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1296
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1320
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1344
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1344
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1344
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1344
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1320
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1296
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Mecha
		Position = Vector
			X = 1152
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Infantry Heavy
		Position = Vector
			X = 1500
			Y = 1176
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Empty 4X
		Position = Vector
			X = 1104
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1128
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1104
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1080
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1080
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1080
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1080
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1104
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 1128
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Turret
		Position = Vector
			X = 1128
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Installation Brain
		Position = Vector
			X = 1316
			Y = 1351
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 1368
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 1056
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1344
			Y = 1296
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1104
			Y = 1296
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Fill 4X
		Position = Vector
			X = 1128
			Y = 1248
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Fill 4X
		Position = Vector
			X = 1272
			Y = 1248
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1128
			Y = 1224
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1152
			Y = 1224
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1272
			Y = 1224
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1296
			Y = 1224
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction D
		Position = Vector
			X = 3156
			Y = 576
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Left Concrete Corner
		Position = Vector
			X = 3084
			Y = 528
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Right Concrete Corner
		Position = Vector
			X = 3204
			Y = 528
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/L-Junction A
		Position = Vector
			X = 3156
			Y = 672
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 3252
			Y = 696
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 3348
			Y = 744
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/L-Junction D
		Position = Vector
			X = 3444
			Y = 768
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Shaft A
		Position = Vector
			X = 3444
			Y = 864
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Shaft B
		Position = Vector
			X = 3444
			Y = 936
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Shaft B
		Position = Vector
			X = 3444
			Y = 960
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 3408
			Y = 1044
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 3432
			Y = 1044
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 3456
			Y = 1044
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 960
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 936
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 912
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 864
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 840
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 816
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 792
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 768
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 3456
			Y = 744
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1440
			Y = 624
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Left Concrete Corner
		Position = Vector
			X = 1416
			Y = 624
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Left Concrete Corner
		Position = Vector
			X = 1392
			Y = 600
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1416
			Y = 600
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1392
			Y = 576
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1392
			Y = 552
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Left Concrete Corner
		Position = Vector
			X = 1368
			Y = 552
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1368
			Y = 528
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1344
			Y = 528
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1320
			Y = 528
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1296
			Y = 528
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1272
			Y = 528
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Right Concrete Corner
		Position = Vector
			X = 1260
			Y = 552
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1236
			Y = 552
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1236
			Y = 576
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Right Concrete Corner
		Position = Vector
			X = 1236
			Y = 600
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1212
			Y = 600
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1188
			Y = 600
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Right Concrete Corner
		Position = Vector
			X = 1188
			Y = 624
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1164
			Y = 624
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1140
			Y = 624
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1116
			Y = 624
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1212
			Y = 576
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Stairs A
		Position = Vector
			X = 1056
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 960
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
			X = 864
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
			X = 768
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/End B
		Position = Vector
			X = 696
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/L-Junction D
		Position = Vector
			X = 864
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/L-Junction B
		Position = Vector
			X = 768
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Infantry Heavy
		Position = Vector
			X = 720
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Installation Brain
		Position = Vector
			X = 864
			Y = 1308
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Fill 4X
		Position = Vector
			X = 840
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 780
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Right Ladder
		Position = Vector
			X = 780
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 768
			Y = 1248
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 864
			Y = 1248
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 960
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 672
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 696
			Y = 1296
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 912
			Y = 1296
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 624
			Y = 1416
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Turret
		Position = Vector
			X = 1320
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
			X = 1176
			Y = 984
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/L-Junction D
		Position = Vector
			X = 1176
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 1080
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 984
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Doors A
		Position = Vector
			X = 888
			Y = 888
		PlacedByPlayer = 0
		Team = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Tunnel B
		Position = Vector
			X = 816
			Y = 888
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Left Concrete Corner
		Position = Vector
			X = 804
			Y = 936
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Down-Left Concrete Corner
		Position = Vector
			X = 828
			Y = 960
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 828
			Y = 936
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 852
			Y = 960
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/End B
		Position = Vector
			X = 360
			Y = 936
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Default
		Position = Vector
			X = 372
			Y = 936
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 600
			Y = 1392
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 672
			Y = 1296
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Vertical Wall
		Position = Vector
			X = 936
			Y = 1296
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 624
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 720
			Y = 1224
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 816
			Y = 1224
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 912
			Y = 1224
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 984
			Y = 1320
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1008
			Y = 1296
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1080
			Y = 1272
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 3084
			Y = 600
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 3204
			Y = 600
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 840
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 840
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 864
			Y = 1368
		PlacedByPlayer = 0
	PlaceAIPlanObject = TerrainObject
		CopyOf = Base.rte/Metal Block
		Position = Vector
			X = 864
			Y = 1344
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Default
		Position = Vector
			X = 1392
			Y = 696
		PlacedByPlayer = 0
	PlaceAIPlanObject = Deployment
		CopyOf = Base.rte/Default
		Position = Vector
			X = 1740
			Y = 744
		PlacedByPlayer = 0
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Forest Front
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Mountains Middle
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Mountains Back
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Sky Layer
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 0
				Y = 20
			Width = 1002
			Height = 60
		Name = LZ Team 1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1002
				Y = 20
			Width = 1002
			Height = 60
		Name = LZ Team 2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2004
				Y = 20
			Width = 1002
			Height = 60
		Name = LZ Team 3
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 3006
				Y = 20
			Width = 1002
			Height = 60
		Name = LZ Team 4
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 0
				Y = 10
			Width = 4008
			Height = 60
		Name = LZ All
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 441
				Y = 324
			Width = 1108
			Height = 90
		Name = LZ Defender
	GlobalAcceleration = Vector
		X = 0
		Y = 20

