AddEffect = MOPixel
	PresetName = Disarmer Detection Particle
	Mass = 1
	PinStrength = 1000
	LifeTime = 500
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/GreenSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 500
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1

AddEffect = AEmitter
	PresetName = Disarmer Sound Blip
	Mass = 0
	PinStrength = 4000
	LifeTime = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/RemoteExplosiveDetonate.wav
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0

AddEffect = AEmitter
	PresetName = Disarmer Sound Disarm
	Mass = 0
	PinStrength = 4000
	LifeTime = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/RemoteExplosiveActivate.wav
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0

AddAmmo = Round
	PresetName = Round Disarmer
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Null Bullet
	Shell = None
	FireVelocity = 2
	ShellVelocity = 0
	Separation = 0

AddAmmo = Magazine
	PresetName = Magazine Disarmer
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -1
		Y = -1
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 0
	RoundCount = -1
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Disarmer
	TracerRound = None
	Discardable = 0

AddDevice = HDFirearm
	PresetName = Disarmer
	AddToGroup = Tools
	Description = Disarms all mines and remote explosives within a 5 meter range. Targets in range will blink green. Complete operation requires the user to hold down the trigger for 4 seconds.
	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Devices/Disarmer/Disarmer.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Disarmer/Disarmer.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -4
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 50
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 100
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = 1
		Y = 1
	SharpLength = 0
	Magazine = Magazine
		CopyOf = Magazine Disarmer
	Flash = None
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 100
	ReloadTime = 1000
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 0
	SharpShakeRange = 0
	NoSupportFactor = 0
	ParticleSpreadRange = 0
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 0
		Y = 0
	EjectionOffset = Vector
		X = -3
		Y = -3
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small D
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small N
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3