AddEffect = MOPixel
	PresetName = Bullet AK-47
	Mass = 0.32
	AirResistance = 0.02
	AirThreshold = 70
	LifeTime = 820
	Sharpness = 15
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 38


AddEffect = MOPixel
	CopyOf = Bullet AK-47
	PresetName = Tracer AK-47
	Mass = 0.32
	Sharpness = 15
	Color = Color
		R = 250
		G = 246
		B = 145
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 250
			G = 246
			B = 145
		TrailLength = 44


AddAmmo = Round
	PresetName = Round AK-47
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet AK-47
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 100
	ShellVelocity = 12
	Separation = 0


AddAmmo = Round
	PresetName = Tracer AK-47
	ParticleCount = 2
	Particle = MOPixel
		CopyOf = Tracer AK-47
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 100
	ShellVelocity = 12
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine AK-47
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Sprites/MagazineAK47.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 1
		Y = 3
	DrawAfterParent = 0
	RoundCount = 30
	RTTRatio = 6
	RegularRound = Round
		CopyOf = Round AK-47
	TracerRound = Round
		CopyOf = Tracer AK-47

AddDevice = HDFirearm
	PresetName = AK-47
	Description = An old classic, simple design and cheap parts makes this gun a widespread design.
	AddToGroup = Weapons
	AddToGroup = Primary Weapons
	AddToGroup = Light Weapons
	Mass = 9
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Sprites/AK47.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -13
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 45
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 100
	JointStiffness = 0.5
	JointOffset = Vector
		X = -5
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 4
	SharpStanceOffset = Vector
		X = 6
		Y = 1
	SupportOffset = Vector
		X = 7
		Y = 3
	SharpLength = 160
	Magazine = Magazine
		CopyOf = Magazine AK-47
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47000.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47001.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47002.wav

		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47003.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47004.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47005.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 590
	ReloadTime = 1920
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 7
	SharpShakeRange = 4
	NoSupportFactor = 2
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 17
		Y = 0
	EjectionOffset = Vector
		X = -2
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 14
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 9