
AddScene = Scene
	PresetName = First Signs
	Description = This looks like a nice, gold-rich area.  Set up a mining camp.
	LocationOnPlanet = Vector
		X = 5
		Y = -60
	MetagamePlayable = 0
	Terrain = SLTerrain
		PresetName = Doainar Terrain
		BitmapFile = ContentFile
			Path = Missions.rte/Scenes/Terrains/DoainarTerrain.bmp
		WrapX = 0
		WrapY = 0
		ScrollRatio = Vector
			X = -1.0
			Y = -1.0
		BackgroundTexture = ContentFile
			Path = Base.rte/Scenes/Textures/DirtDark.bmp
		AddTerrainFrosting = TerrainFrosting
			TargetMaterial = Material
				CopyOf = Topsoil
			FrostingMaterial = Material
				CopyOf = Grass
			MinThickness = 5
			MaxThickness = 7
			InAirOnly = 1
		AddTerrainDebris = TerrainDebris
			CopyOf = Gold Dense
		AddTerrainDebris = TerrainDebris
			CopyOf = Plants
		AddTerrainDebris = TerrainDebris
			CopyOf = Boulders
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Fossils
	PlaceSceneObject = ACrab
		CopyOf = Base.rte/Crab
		Position = Vector
			X = 807.5
			Y = 292
		HFlipped = 0
		Team = -1
	PlaceSceneObject = ACrab
		CopyOf = Base.rte/Crab
		Position = Vector
			X = 697
			Y = 282
		HFlipped = 0
		Team = -1
	PlaceSceneObject = ACrab
		CopyOf = Base.rte/Crab
		Position = Vector
			X = 580
			Y = 284
		HFlipped = 0
		Team = -1
	PlaceSceneObject = ACrab
		CopyOf = Base.rte/Crab
		Position = Vector
			X = 474
			Y = 294
		HFlipped = 0
		Team = -1
	PlaceSceneObject = ACrab
		CopyOf = Base.rte/Crab
		Position = Vector
			X = 529
			Y = 286
		HFlipped = 0
		Team = -1
	PlaceSceneObject = ACrab
		CopyOf = Base.rte/Crab
		Position = Vector
			X = 643
			Y = 281
		HFlipped = 1
		Team = -1
	PlaceSceneObject = ACrab
		CopyOf = Base.rte/Crab
		Position = Vector
			X = 756
			Y = 293
		HFlipped = 1
		Team = -1
	PlaceSceneObject = TerrainObject
		CopyOf = Missions.rte/Zombie Cave Right Rock Pile
		Position = Vector
			X = 1284
			Y = 144
	PlaceSceneObject = TerrainObject
		CopyOf = Missions.rte/Zombie Cave Rock
		Position = Vector
			X = -6
			Y = 272
	PlaceSceneObject = TerrainObject
		CopyOf = Missions.rte/Doainar Cave Piece 1
		Position = Vector
			X = 1164
			Y = 288
	PlaceSceneObject = TerrainObject
		CopyOf = Missions.rte/Zombie Cave Under Rock 2
		Position = Vector
			X = 432
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1020
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1140
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1260
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Bottom Long Outer
		Position = Vector
			X = 1008
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Bottom Long Outer
		Position = Vector
			X = 1020
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Bottom Long Outer
		Position = Vector
			X = 1140
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Bottom Long Outer
		Position = Vector
			X = 1260
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1260
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1140
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1020
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Long Inner
		Position = Vector
			X = 1380
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Long Inner
		Position = Vector
			X = 1380
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Long Outer
		Position = Vector
			X = 1392
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Long Outer
		Position = Vector
			X = 1392
			Y = 588
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Up-Right Corner
		Position = Vector
			X = 1392
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Down-Right Corner
		Position = Vector
			X = 1392
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Left Long Outer
		Position = Vector
			X = 1368
			Y = 480
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Top Long Outer
		Position = Vector
			X = 1260
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Top Long Outer
		Position = Vector
			X = 1212
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Top Long Outer
		Position = Vector
			X = 1068
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Top Long Outer
		Position = Vector
			X = 1008
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Bottom Long Outer
		Position = Vector
			X = 1272
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1380
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1380
			Y = 516
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut L2 Right Border
		Position = Vector
			X = 1368
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft Entry
		Position = Vector
			X = 1404
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1404
			Y = 588
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Left Long Inner
		Position = Vector
			X = 1392
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Long Outer
		Position = Vector
			X = 1512
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Long Outer
		Position = Vector
			X = 1512
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Long Inner
		Position = Vector
			X = 1500
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1392
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Bottom Long Outer
		Position = Vector
			X = 1392
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Down-Right Corner
		Position = Vector
			X = 1512
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1404
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Flat Concrete Bit
		Position = Vector
			X = 1392
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Right Inner Bit
		Position = Vector
			X = 1500
			Y = 612
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1500
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Brain Tech
		Position = Vector
			X = 1212
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1212
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1260
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1236
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Brain Tech
		Position = Vector
			X = 1284
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1236
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tunnel B
		Position = Vector
			X = 1380
			Y = 612
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small H Concrete Block
		Position = Vector
			X = 1356
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Up-Right Corner
		Position = Vector
			X = 1512
			Y = 468
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Up-Left Corner
		Position = Vector
			X = 1368
			Y = 468
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Flat Concrete Bit
		Position = Vector
			X = 1380
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1392
			Y = 468
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1488
			Y = 468
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Metal Platform
		Position = Vector
			X = 1404
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft Entry
		Position = Vector
			X = 1404
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Metal Platform
		Position = Vector
			X = 1452
			Y = 528
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1500
			Y = 528
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1392
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 1332
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Entry Floor
		Position = Vector
			X = 1308
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 1284
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Entry Floor
		Position = Vector
			X = 1260
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 1236
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Floor Roof
		Position = Vector
			X = 1224
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Bottom Long Outer
		Position = Vector
			X = 1224
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1260
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1308
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Tiny Block
		Position = Vector
			X = 1356
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1380
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1404
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1380
			Y = 516
	PlaceSceneObject = TerrainObject
		CopyOf = Missions.rte/Zombie Cave Right Rock Pile
		Position = Vector
			X = 288
			Y = 354.5
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1368
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Door A
		Position = Vector
			X = 1377.78
			Y = 576.477
		Team = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Brain Tech
		Position = Vector
			X = 1020
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Brain Tech
		Position = Vector
			X = 1092
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1056
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1092
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Shaft
		Position = Vector
			X = 1020
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Lit Screen
		Position = Vector
			X = 1068
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Missions.rte/Doainar Terminal
		Position = Vector
			X = 1104
			Y = 659.625
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Wall
		Position = Vector
			X = 1212
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Door A
		Position = Vector
			X = 1188
			Y = 612
		Team = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Up-Left Corner
		Position = Vector
			X = 984
			Y = 540
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Down-Left Corner
		Position = Vector
			X = 984
			Y = 684
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Left Long Outer
		Position = Vector
			X = 984
			Y = 564
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Left Long Inner
		Position = Vector
			X = 1008
			Y = 564
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1008
			Y = 564
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1008
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1356
			Y = 564
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Entry Roof
		Position = Vector
			X = 1260
			Y = 564
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1260
			Y = 564
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tiny Concrete Block
		Position = Vector
			X = 1296
			Y = 564
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Entry Roof
		Position = Vector
			X = 1260
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tut Entry 1
		Position = Vector
			X = 1260
			Y = 600
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Near Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Sky Layer
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 45.5
				Y = 229.5
			Width = 335
			Height = 83
		Name = LZ Team 1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1260.5
				Y = 9.5
			Width = 126
			Height = 84
		Name = LZ Team 2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1022.5
				Y = 243.5
			Width = 400
			Height = 93
		AddBox = Box
			Corner = Vector
				X = 938.564
				Y = 285.112
			Width = 83
			Height = 51
		AddBox = Box
			Corner = Vector
				X = 1063.56
				Y = 337.612
			Width = 458
			Height = 131
		Name = Cave Inside A
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 984.7
				Y = 492.764
			Width = 430
			Height = 214
		AddBox = Box
			Corner = Vector
				X = 1415.2
				Y = 492.264
			Width = 119
			Height = 179
		AddBox = Box
			Corner = Vector
				X = 923.7
				Y = 600.764
			Width = 61
			Height = 95
		AddBox = Box
			Corner = Vector
				X = 1369.2
				Y = 468.764
			Width = 165
			Height = 23
		Name = Cave Inside B
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1065.16
				Y = 622
			Width = 76
			Height = 50
		Name = Console
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1389
				Y = 484
			Width = 129
			Height = 35
		Name = Pitfall
	GlobalAcceleration = Vector
		X = 0
		Y = 20

