AddEffect = MOPixel
	PresetName = Bullet Coalition Drone Gatling Gun
	Mass = 0.062
	LifeTime = 780
	AirResistance = 0.02
	Sharpness = 20
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 180
		G = 178
		B = 158
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 40

AddEffect = MOPixel
	CopyOf = Bullet Coalition Drone Gatling Gun
	PresetName = Tracer Coalition Drone Gatling Gun
	Mass = 0.068
	LifeTime = 1200
	AirResistance = 0.02
	Sharpness = 30
	Color = Color
		R = 245
		G = 206
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 50

AddAmmo = Round
	PresetName = Round Coalition Drone Gatling Gun
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Coalition Drone Gatling Gun
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 120
	ShellVelocity = 9
	Separation = 0

AddAmmo = Round
	PresetName = Tracer Coalition Drone Gatling Gun
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Tracer Coalition Drone Gatling Gun
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 121
	ShellVelocity = 8
	Separation = 0

AddAmmo = Magazine
	PresetName = Magazine Coalition Drone Gatling Gun Mobile
	Mass = 8
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/Magazine.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 4
		Y = 1
	ParentOffset = Vector
		X = -6
		Y = -2
	DrawAfterParent = 1
	RoundCount = 100
	RTTRatio = 6
	RegularRound = Round
		CopyOf = Round Coalition Drone Gatling Gun
	TracerRound = Round
		CopyOf = Tracer Coalition Drone Gatling Gun
	Discardable = 0

AddAmmo = Magazine
	PresetName = Magazine Coalition Drone Gatling Gun Stationary
	Mass = 8
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/Magazine.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 4
		Y = 1
	ParentOffset = Vector
		X = -6
		Y = -2
	DrawAfterParent = 1
	RoundCount = 200
	RTTRatio = 6
	RegularRound = Round
		CopyOf = Round Coalition Drone Gatling Gun
	TracerRound = Round
		CopyOf = Tracer Coalition Drone Gatling Gun
	Discardable = 0

AddDevice = HDFirearm
	PresetName = Coalition Drone Gatling Gun Mobile
	AddToGroup = Weapons
	Mass = 32
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/GatlingGun.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -13
		Y = -4
	SpriteAnimMode = 4
	SpriteAnimDuration = 500
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 210
	Buyable = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 0.1
	JointOffset = Vector
		X = -5
		Y = 0
	DrawAfterParent = 1
	StanceOffset = Vector
		X = 3
		Y = 8
	SharpStanceOffset = Vector
		X = 2
		Y = 6
	SupportOffset = Vector
		X = 2
		Y = 2
	SharpLength = 100
	Magazine = Magazine
		CopyOf = Magazine Coalition Drone Gatling Gun Mobile
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Sounds/Taka.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 1300

	// Spin up & Spin down variables
	ActivationDelay = 1500
	DeactivationDelay = 2500

	// Spinning Sound
	ActiveSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav     // Maybe you can control the pitch relative to the firing speed?
		LoopSetting = -1
	ReloadTime = 3800
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 5
	SharpShakeRange = 5
	NoSupportFactor = 1
	ParticleSpreadRange = 1.9
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 12
		Y = -1
	EjectionOffset = Vector
		X = 2
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 8
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 18
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 16
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Count = 1
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Count = 1
		Offset = Vector
			X = -3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib G
		Count = 1
		Offset = Vector
			X = 5
			Y = 0
	GibWoundLimit = 12


AddDevice = HDFirearm
	CopyOf = Coalition Drone Gatling Gun Mobile
	PresetName = Coalition Drone Gatling Gun Stationary
	Magazine = Magazine
		CopyOf = Magazine Coalition Drone Gatling Gun Stationary
	ReloadTime = 3000

AddEffect = Attachable
	PresetName = Coalition Gatling Drone Armor Front
	Mass = 12
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/ArmorFront.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 1450
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small A
		Offset = Vector
			X = 0
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 0
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -4
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -3
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 1
			Y = 0
	GibImpulseLimit = 2500
	GibWoundLimit = 6

AddEffect = Attachable
	PresetName = Coalition Gatling Drone Armor Back
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/ArmorBack.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -6
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 1450
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small A
		Offset = Vector
			X = 0
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 0
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -4
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -3
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 1
			Y = 0
	GibImpulseLimit = 2500
	GibWoundLimit = 4

AddEffect = Attachable
	PresetName = Coalition Gatling Drone Armor Top
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/ArmorTop.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -2
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 3050
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small A
		Offset = Vector
			X = 0
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 0
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -4
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -3
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 1
			Y = 0
	GibImpulseLimit = 3000
	GibWoundLimit = 8

AddEffect = Attachable
	PresetName = Coalition Gatling Drone Turret Cover
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/TurretCover.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 1450
	JointStiffness = 0.1
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 1

	AddAttachable = Attachable
		CopyOf = Coalition Gatling Drone Armor Top
		ParentOffset = Vector
			X = 0
			Y = -7
	AddAttachable = Attachable
		CopyOf = Coalition Gatling Drone Armor Front
		ParentOffset = Vector
			X = 4
			Y = 2
	AddAttachable = Attachable
		CopyOf = Coalition Gatling Drone Armor Back
		ParentOffset = Vector
			X = -4
			Y = 2

	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = 1
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -1.5
			Y = -2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0.5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -2.5
	GibImpulseLimit = 1500
	GibWoundLimit = 6

AddActor = Turret
	PresetName = Coalition Gatling Drone Turret Mobile
	Mass = 15
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/Turret.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 1000
	JointStiffness = 0.9
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = 0
		Y = 5
	DrawAfterParent = 1
	AddAttachable = Attachable
		CopyOf = Coalition Gatling Drone Turret Cover
		ParentOffset = Vector
			X = 0
			Y = -3

	MountedMO = HDFirearm
		CopyOf = Coalition Drone Gatling Gun Mobile
		ParentOffset = Vector
			X = 0
			Y = 0

	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = 1
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -1.5
			Y = -2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0.5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -2.5
	GibImpulseLimit = 2000
	GibWoundLimit = 12


AddActor = Turret
	CopyOf = Coalition Gatling Drone Turret Mobile
	PresetName = Coalition Gatling Drone Turret Stationary
	MountedMO = HDFirearm
		CopyOf = Coalition Drone Gatling Gun Stationary
		ParentOffset = Vector
			X = 0
			Y = 0

AddActor = Leg
	PresetName = Coalition Gatling Drone Leg FG
	Mass = 10
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Drone/LegFGMediumA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 165
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -2
		Y = 6
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 8
		Y = -10
	ContractedOffset = Vector
		X = 4
		Y = 0
	IdleOffset = Vector
		X = 4
		Y = 4
	MoveSpeed = 0.4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = -3
			Y = 0
	GibImpulseLimit = 2200
	GibWoundLimit = 5
	GibSound = Sound
		CopyOf = Bone Crack

AddActor = Leg
	PresetName = Coalition Gatling Drone Leg BG
	Mass = 10
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Drone/LegBGMediumA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 165
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -2
		Y = 6
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 8
		Y = -10
	ContractedOffset = Vector
		X = 4
		Y = 0
	IdleOffset = Vector
		X = 4
		Y = 4
	MoveSpeed = 0.4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = -3
			Y = 0
	GibImpulseLimit = 2200
	GibWoundLimit = 5
	GibSound = Sound
		CopyOf = Bone Crack

AddActor = ACrab
	PresetName = Gatling Drone
	Description = Heavily armored drone equipped with a Gatling Gun.  This tank can mow down waves of enemy soldiers and can take a beating.
	AddToGroup = Actors
	AddToGroup = Mecha
	Mass = 45
	GoldValue = 300
	HitsMOs = 1
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Actors/AI/CrabAI.lua
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/MountMobile.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Bone Crack
	PainSound = Sound
		CopyOf = Bone Crack
	DeathSound = Sound
		CopyOf = Bone Crack
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 5500
	AimAngle = 0
	AimRange = 0.6
	AimDistance = 30
	Perceptiveness = 0.75
	CharHeight = 100
	Turret = Turret
		CopyOf = Coalition Gatling Drone Turret Mobile
		ParentOffset = Vector
			X = 0
			Y = -6
	LFGLeg = Leg
		CopyOf = Coalition Gatling Drone Leg FG
		ParentOffset = Vector
			X = -5
			Y = 1
	LBGLeg = Leg
		CopyOf = Coalition Gatling Drone Leg BG
		ParentOffset = Vector
			X = -5
			Y = 1
	RFGLeg = Leg
		CopyOf = Coalition Gatling Drone Leg FG
		ParentOffset = Vector
			X = 5
			Y = 1
	RBGLeg = Leg
		CopyOf = Coalition Gatling Drone Leg BG
		ParentOffset = Vector
			X = 5
			Y = 1
	LFootGroup = AtomGroup
		CopyOf = CrabFootGroup
	RFootGroup = AtomGroup
		CopyOf = CrabFootGroup
	StrideSound = Sound
		CopyOf = Robot Stride
	LStandLimbPath = LimbPath
		PresetName = Coalition Gatling Drone Stand Path Left
		StartOffset = Vector
			X = -6
			Y = 6
		StartSegCount = 0
		SlowTravelSpeed = 0.4
		NormalTravelSpeed = 0.8
		FastTravelSpeed = 1.8
		PushForce = 2200
	LWalkLimbPath = LimbPath
		PresetName = Coalition Gatling Drone Walk Path Left
		StartOffset = Vector
			X = -13
			Y = -12
		StartSegCount = 4
		AddSegment = Vector
			X = 10
			Y = 0
		AddSegment = Vector
			X = 5
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 2
		AddSegment = Vector
			X = -13
			Y = 0
		SlowTravelSpeed = 2.5
		NormalTravelSpeed = 3.5
		FastTravelSpeed = 5.5
		PushForce = 6000
	LDislodgeLimbPath = LimbPath
		PresetName = Coalition Gatling Drone Dislodge Path Left
		StartOffset = Vector
			X = -1
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 2.5
		NormalTravelSpeed = 3.5
		FastTravelSpeed = 4.5
		PushForce = 12000
	RStandLimbPath = LimbPath
		CopyOf = Coalition Gatling Drone Stand Path Left
		PresetName = Coalition Gatling Drone Stand Path Right
		StartOffset = Vector
			X = 6
			Y = 6
	RWalkLimbPath = LimbPath
		CopyOf = Coalition Gatling Drone Walk Path Left
		PresetName = Coalition Gatling Drone Walk Path Right
		StartOffset = Vector
			X = -2
			Y = -12
	RDislodgeLimbPath = LimbPath
		CopyOf = Coalition Gatling Drone Dislodge Path Left
		PresetName = Coalition Gatling Drone Dislodge Path Right
		StartOffset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 0
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small A
		Offset = Vector
			X = -1
			Y = -3
	GibImpulseLimit = 15000
	GibWoundLimit = 8

AddActor = Leg
	PresetName = Coalition Gatling Turret Null Leg
	Mass = 0.0001
	Sharpness = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Null Emitter
	ExitWound = AEmitter
		CopyOf = Null Emitter
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 8000
	JointStiffness = 0.5
//	BreakWound = AEmitter
//		CopyOf = Null Emitter
	JointOffset = Vector
		X = -2
		Y = 6
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 8
		Y = -10
	ContractedOffset = Vector
		X = 4
		Y = 0
	IdleOffset = Vector
		X = 4
		Y = 4
	MoveSpeed = 0.4
	GibImpulseLimit = 99999	//2200
	GibWoundLimit = 3

AddActor = ACrab
	PresetName = Gatling Turret
	Description = Heavily armored turret equipped with a Gatling Gun. Like the Gatling Drone, but without legs and with more ammo.
	AddToGroup = Actors
	AddToGroup = Turrets
	Mass = 45
	GoldValue = 250
	HitsMOs = 1
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Actors/AI/TurretAI.lua
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Gatling Drone/MountStatic.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -14
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Bone Crack
	PainSound = Sound
		CopyOf = Bone Crack
	DeathSound = Sound
		CopyOf = Bone Crack
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 5500
	AimAngle = 0
	AimRange = 0.6
	AimDistance = 30
	Perceptiveness = 0.75
	CharHeight = 100
	Turret = Turret
		CopyOf = Coalition Gatling Drone Turret Stationary
		ParentOffset = Vector
			X = 0
			Y = -6
	LFGLeg = Leg
		CopyOf = Coalition Gatling Turret Null Leg
		ParentOffset = Vector
			X = -5
			Y = 1
	LBGLeg = Leg
		CopyOf = Coalition Gatling Turret Null Leg
		ParentOffset = Vector
			X = -5
			Y = 1
	RFGLeg = Leg
		CopyOf = Coalition Gatling Turret Null Leg
		ParentOffset = Vector
			X = 5
			Y = 1
	RBGLeg = Leg
		CopyOf = Coalition Gatling Turret Null Leg
		ParentOffset = Vector
			X = 5
			Y = 1
	LFootGroup = AtomGroup
		CopyOf = CrabFootGroup
	RFootGroup = AtomGroup
		CopyOf = CrabFootGroup
//	StrideSound = Sound
//		CopyOf = Robot Stride
	LStandLimbPath = LimbPath
		PresetName = Coalition Gatling Turret Stand Path Left
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 1800
	LWalkLimbPath = LimbPath
		PresetName = Coalition Gatling Turret Walk Path Left
		StartOffset = Vector
			X = 0
			Y = 0
		SlowTravelSpeed = 0
		NormalTravelSpeed = 0
		FastTravelSpeed = 0
		PushForce = 5000
	LDislodgeLimbPath = LimbPath
		PresetName = Coalition Gatling Turret Dislodge Path Left
		StartOffset = Vector
			X = -1
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 10000
	RStandLimbPath = LimbPath
		CopyOf = Coalition Gatling Turret Stand Path Left
		PresetName = Coalition Gatling Turret Stand Path Right
		StartOffset = Vector
			X = 6
			Y = 6
	RWalkLimbPath = LimbPath
		CopyOf = Coalition Gatling Turret Walk Path Left
		PresetName = Coalition Gatling Turret Walk Path Right
		StartOffset = Vector
			X = -2
			Y = -12
	RDislodgeLimbPath = LimbPath
		CopyOf = Coalition Gatling Turret Dislodge Path Left
		PresetName = Coalition Gatling Turret Dislodge Path Right
		StartOffset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 0
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small A
		Offset = Vector
			X = -1
			Y = -3
	GibImpulseLimit = 15000
	GibWoundLimit = 18
