AddAmmo = Round
	PresetName = Round Battle Rifle
	ParticleCount = 2
	Particle = MOPixel
		PresetName = Particle Battle Rifle
		Mass = 0.5
		RestThreshold = 500
		LifeTime = 1500
		Sharpness = 8
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 47
			G = 47
			B = 47
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 255
				B = 159
			TrailLength = 55
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 108
	ShellVelocity = 10
	Separation = 5

AddAmmo = Magazine
	PresetName = Magazine BattleRifle
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Rifles/BattleRifleMag.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -2
	ParentOffset = Vector
		X = -1
		Y = 1
	DrawAfterParent = 0
	RoundCount = 5
	RTTRatio = 3
	RegularRound = Round
		CopyOf = Round Battle Rifle
	TracerRound = None

AddDevice = HDFirearm
	PresetName = Battle Rifle
	Description = Standard rifle for longer range engagements than the SMG. Cheap way of arming your troops with a heightened amount of firepower.
	AddToGroup = Weapons
	AddToGroup = Primary Weapons
	AddToGroup = Light Weapons
	AddToGroup = Sniper Weapons
	Mass = 12
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Rifles/BattleRifle.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -14
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 50
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 100
	JointStiffness = 0.5
	JointOffset = Vector
		X = -5
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 5
	SharpStanceOffset = Vector
		X = 9
		Y = -1
	SupportOffset = Vector
		X = 2
		Y = 3
	SharpLength = 280
	Magazine = Magazine
		CopyOf = Magazine BattleRifle
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Sounds/RifleFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 240
	ReloadTime = 2300
	FullAuto = 0
	FireIgnoresThis = 1
	RecoilTransmission = 1.6
	ShakeRange = 8
	SharpShakeRange = 2.2
	NoSupportFactor = 2
	ParticleSpreadRange = 0
	ShellSpreadRange = 9
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 16
		Y = 1
	EjectionOffset = Vector
		X = -4
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 14
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3
