AddEffect = MOPixel
	PresetName = Bullet M60
	Mass = 0.4
	AirResistance = 0.02
	AirThreshold = 100
	LifeTime = 800
	Sharpness = 13
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 184
		G = 153
		B = 118
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 184
			G = 153
			B = 118
		TrailLength = 38


AddEffect = MOPixel
	CopyOf = Bullet M60
	PresetName = Tracer M60
	Mass = 0.5
	Sharpness = 13
	Color = Color
		R = 250
		G = 246
		B = 145
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 250
			G = 246
			B = 145
		TrailLength = 46


AddAmmo = Round
	PresetName = Round M60
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet M60
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 110
	ShellVelocity = 12
	Separation = 0


AddAmmo = Round
	PresetName = Tracer M60
	ParticleCount = 2
	Particle = MOPixel
		CopyOf = Tracer M60
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 112
	ShellVelocity = 12
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine M60
	Mass = 4.50
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Sprites/MagazineM60A.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = -3
		Y = 1
	DrawAfterParent = 1
	RoundCount = 100
	RTTRatio = 6
	RegularRound = Round
		CopyOf = Round M60
	TracerRound = Round
		CopyOf = Tracer M60

AddDevice = HDFirearm
	PresetName = M60
	Description = Light machine gun.  It's portability combined with steady rate of fire and large ammo capacity makes it a deadly weapon.
	AddToGroup = Weapons
	AddToGroup = Primary Weapons
	AddToGroup = Heavy Weapons
	Mass = 21
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Sprites/M60A.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -17
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 120
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 100
	JointStiffness = 0.5
	JointOffset = Vector
		X = -9
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 7
	SharpStanceOffset = Vector
		X = 2
		Y = 0
	SupportOffset = Vector
		X = 0
		Y = 2
	SharpLength = 180
	Magazine = Magazine
		CopyOf = Magazine M60
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Ronin.rte/Effects/Sounds/M60Fire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 600
	ReloadTime = 2400
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 2
	NoSupportFactor = 2.2
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 18
		Y = 0
	EjectionOffset = Vector
		X = -3
		Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 6
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 15
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib F
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 10
