AddEffect = MOPixel
	InstanceName = Pixel Creation Glow
	Mass = 0
	PinStrength = 100
	LifeTime = 2000
	RestThreshold = 500
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 0
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/BlueTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 2000
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1
		
AddAmmo = MOSRotating
	PresetName = Pixel Remover
	Buyable = 0
	Mass = 1
	LifeTime = 1
	RestThreshold = -1
	PinStrength = 999999
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Techion.rte/Devices/Tools/Remover.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0

AddMaterial = Material
	Index = 166
	PresetName = Nanogoo
	Bounce = 0.1
	Friction = 0.4
	Stickiness = 0.8
	StructuralIntegrity = 1
	DensityKGPerVolumeL = 3.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 999999
	UseOwnColor = 0
	Color = Color
		R = 165
		G = 165
		B = 165

AddAmmo = MOPixel
	PresetName = Nanogoo 1
	RestThreshold = 1
	LifeTime = 1000
	HitsMOs = 0
	Color = Color
		R = 164
		G = 169
		B = 170
	Atom = Atom
	    Material = Material
			CopyOf = Nanogoo
		TrailColor = Color
			R = 164
			G = 169
			B = 170
		TrailLength = 0

AddAmmo = MOPixel
	PresetName = Nanogoo 2
	RestThreshold = 1
	LifeTime = 1000
	HitsMOs = 0
	Color = Color
		R = 148
		G = 155
		B = 154
	Atom = Atom
	    Material = Material
			CopyOf = Nanogoo
		TrailColor = Color
			R = 148
			G = 155
			B = 154
		TrailLength = 0

AddAmmo = MOPixel
	PresetName = Nanogoo 3
	RestThreshold = 1
	LifeTime = 1000
	HitsMOs = 0
	Color = Color
		R = 149
		G = 156
		B = 180
	Atom = Atom
	    Material = Material
			CopyOf = Nanogoo
		TrailColor = Color
			R = 149
			G = 156
			B = 180
		TrailLength = 0

AddAmmo = MOPixel
	PresetName = Nanogoo 4
	RestThreshold = 1
	LifeTime = 1000
	HitsMOs = 0
	Color = Color
		R = 184
		G = 216
		B = 232
	Atom = Atom
	    Material = Material
			CopyOf = Nanogoo
		TrailColor = Color
			R = 184
			G = 216
			B = 232
		TrailLength = 0

AddAmmo = MOPixel
	PresetName = Nanogoo 5
	RestThreshold = 1
	LifeTime = 1000
	HitsMOs = 0
	Color = Color
		R = 104
		G = 104
		B = 120
	Atom = Atom
	    Material = Material
			CopyOf = Nanogoo
		TrailColor = Color
			R = 104
			G = 104
			B = 120
		TrailLength = 0

AddAmmo = MOPixel
	PresetName = Nanogoo 6
	RestThreshold = 1
	LifeTime = 1000
	HitsMOs = 0
	Color = Color
		R = 119
		G = 136
		B = 137
	Atom = Atom
	    Material = Material
			CopyOf = Nanogoo
		TrailColor = Color
			R = 119
			G = 136
			B = 137
		TrailLength = 0

AddParticle = MOPixel
	PresetName = Nanolyzer Particle
	Mass = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	LifeTime = 300
	GlobalAccScalar = 0
	AirResistance = 0.5
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 0
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/BlueTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 400
	EffectStartStrength = 1
	EffectStopStrength = 0
		
AddAmmo = Round
	PresetName = Round Nanolyzer
	ParticleCount = 5
	Particle = MOPixel
		CopyOf = Nanolyzer Particle
	Shell = None
	FireVelocity = 12
	ShellVelocity = 0
	Separation = 5
		
AddAmmo = Round
	PresetName = Tracer Nanolyzer
	ParticleCount = 50
	Particle = MOPixel
		CopyOf = Nanolyzer Particle
		PresetName = Nanolyzer Particle B
		Mass = 0.5
		Sharpness = 10
	Shell = None
	FireVelocity = 16
	ShellVelocity = 0
	Separation = 5

AddAmmo = Magazine
	PresetName = Magazine Nanolyzer
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -1
		Y = -1
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 0
	RoundCount = 1500
	RTTRatio = 50
	RegularRound = Round
		CopyOf = Round Nanolyzer
	TracerRound = Round
		CopyOf = Tracer Nanolyzer
	Discardable = 0

AddDevice = HDFirearm
	PresetName = Nanolyzer
	AddToGroup = Tools
	Description = This tool analyzes materials and destabilizes them into a grey goo, making it extremely easy to dig through. It performs at the same rate on any substance, but is slow and incapable of retrieving gold, making it ideal for breaking bunkers, but not for mining.
	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 1
	ScriptPath = Techion.rte/Devices/Tools/Nanolyzer.lua
	SpriteFile = ContentFile
		FilePath = Techion.rte/Devices/Sprites/Nanolyzer.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -8
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 100
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 100
	JointStiffness = 0.5
	RecoilTransmission = 0
	JointOffset = Vector
		X = -4
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -3
		Y = 3
	SharpLength = 0
	Magazine = Magazine
		CopyOf = Magazine Nanolyzer
	Flash = Attachable
		CopyOf = Techion.rte/Muzzle Flash Laser
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Diggers/DiggerSound.wav
		LoopSetting = -1
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Techion.rte/Effects/Sounds/LaserReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Techion.rte/Effects/Sounds/LaserReloadEnd.wav
	RateOfFire = 3000
	ReloadTime = 3000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 2
	SharpShakeRange = 1
	NoSupportFactor = 2
	ParticleSpreadRange = 30
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 5
		Y = 0
	EjectionOffset = Vector
		X = -3
		Y = -3
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small D
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small N
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3