///////////////////////////////////////////////////////////////////////
// Sounds

AddSound = Sound
	PresetName = Unseen Reveal Blip
	AddSample = ContentFile
		FilePath = Base.rte/Sounds/Plopp1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Sounds/Plopp2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Sounds/Plopp3.wav

AddSound = Sound
	PresetName = Flesh Penetration Hit
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Slish.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Squish.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/SquishSplat.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Flesh3.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/SquishSplat.wav

AddSound = Sound
	PresetName = Bone Crack
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Chomp.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackA.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackB.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackC.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackD.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackE.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackF.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackG.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackH.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackI.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackJ.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackK.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackL.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneSnapA.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneSnapB.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneSnapC.wav

AddSound = Sound
	PresetName = Bone Hit
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneHitA.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneHitB.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneHitC.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneHitD.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneSnapD.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Dank.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Flesh3.wav

AddSound = Sound
	PresetName = Flesh Body Blunt Hit
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Foomph.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Duns.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/SmallThud.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Flumph.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/SquishSplat.wav

AddSound = Sound
	PresetName = Human Pain
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ThudOuch.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BoneCrackA.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Chomp.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death3.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death4.wav

AddSound = Sound
	PresetName = Human Death
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death3.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Death4.wav
		
AddSound = Sound
	PresetName = Metal Penetration Hit
	AddSample = ContentFile
		FilePath = Base.rte/Actors/MetalHole1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/MetalRicochet1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/MetalRicochet2.wav

AddSound = Sound
	PresetName = Metal Body Blunt Hit
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ClankCrash.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Crash1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/MetalBlunt1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/MetalBlunt2.wav	

AddSound = Sound
	PresetName = Metal Body Blunt Hit Large
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BigCrash1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BigCrash2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/BigCrash3.wav

AddSound = Sound
	PresetName = Robot Pain
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ServoWhine1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ServoWhine2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Servo1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/Servo2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RobotVoice1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RobotVoice2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RobotVoice4.wav

AddSound = Sound
	PresetName = Robot Death
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RobotVoice3.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RobotVoice5.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RobotVoice6.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RobotVoice7.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ElectricFizz.wav

AddSound = Sound
	PresetName = Robot Stride
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RoboStep00.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/RoboStep01.wav
//	AddSample = ContentFile
//		FilePath = Base.rte/Actors/ServoStep02.wav
//	AddSample = ContentFile
//		FilePath = Base.rte/Actors/ServoStep03.wav
//	AddSample = ContentFile
//		FilePath = Base.rte/Actors/ServoStep04.wav
//	AddSample = ContentFile
//		FilePath = Base.rte/Actors/ServoStep05.wav

AddSound = Sound
	PresetName = Device Switch
	AddSample = ContentFile
		FilePath = Base.rte/Devices/DeviceSwitch1.wav
	AddSample = ContentFile
		FilePath = Base.rte/Devices/DeviceSwitch2.wav
	AddSample = ContentFile
		FilePath = Base.rte/Devices/DeviceSwitch3.wav
		
AddSound = Sound
	PresetName = Ship Explosion
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ShipExplosionA.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ShipExplosionB.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/ShipExplosionC.wav
	Priority = 100
		
AddSound = Sound
	PresetName = Crash Woosh
	AddSample = ContentFile
		FilePath = Base.rte/Actors/CrashWooshA.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/CrashWooshB.wav
	AddSample = ContentFile
		FilePath = Base.rte/Actors/CrashWooshC.wav
	Priority = 100