//Generated 22 Oct 2007 - 22:34:29

AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib A

	Mass = 749.89

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -23
		Y = -15
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib B

	Mass = 250.97

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -14
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib C

	Mass = 210.21

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib D

	Mass = 249.85

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib E

	Mass = 690.48

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -21
		Y = -15
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib F

	Mass = 247.99

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib G

	Mass = 345.03

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -19
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib H

	Mass = 210.21

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -15
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib I

	Mass = 532.82

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibI.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -18
		Y = -15
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib J

	Mass = 171.03

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibJ.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib K

	Mass = 830.33

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibK.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -24
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib L

	Mass = 490.78

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibL.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -14
		Y = -18
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Hull Gib Large A

	Mass = 7465.46

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullGibLargeA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -57
		Y = -27
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	GibImpulseLimit = 1000
	GibWoundLimit = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib H
		Offset = Vector
			X = -46
			Y = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib I
		Offset = Vector
			X = -32
			Y = 19
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib J
		Offset = Vector
			X = 25
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib K
		Offset = Vector
			X = 31
			Y = -15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib L
		Offset = Vector
			X = -10
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Medium E
		Offset = Vector
			X = -26
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Large C
		Offset = Vector
			X = 14
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Large D
		Offset = Vector
			X = -35
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small C
		Offset = Vector
			X = -32
			Y = 6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 3
			Y = -15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Medium C
		Offset = Vector
			X = -30
			Y = -16
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Medium E
		Offset = Vector
			X = -41
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -6
			Y = -17
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 6
			Y = -16
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 9
			Y = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 9
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -7
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -22
			Y = 6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -22
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -40
			Y = -18
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -26
			Y = 6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -36
			Y = -17
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -22
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Dark Micro A
		Offset = Vector
			X = -7
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Dark Micro A
		Offset = Vector
			X = -23
			Y = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -26
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -39
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -39
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -53
			Y = 13
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -13
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 22
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -6
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -23
			Y = -14
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = -34
			Y = -18
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = -44
			Y = -11


AddEffect = MOSRotating
	PresetName = Dummy Dropship Engine Gib A

	Mass = 113.26

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -10
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Engine Gib B

	Mass = 24.71

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Engine Gib C

	Mass = 37.44

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Engine Gib D

	Mass = 138.35

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Engine Gib E

	Mass = 52.75

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Engine Gib F

	Mass = 50.54

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Engine Gib G

	Mass = 54.91

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = AEmitter
	PresetName = Dummy Dropship Engine A
	Mass = 300
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -24
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0
	JointOffset = Vector
		X = 0
		Y = -14
	JointStrength = 800
	JointStiffness = 1.0
	DrawAfterParent = 0
	EntryWound = AEmitter
		CopyOf = Fire Leak
	ExitWound = AEmitter
		CopyOf = Fire Leak
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jet Air Blast
		Spread = 0.25
		MaxVelocity = 40
		MinVelocity = 30
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jet Air Blast Heavy
		Spread = 0.25
		BurstSize = 0
		MaxVelocity = 40
		MinVelocity = 30
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetLoop.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetEnd.wav
	EmissionEnabled = 0
	EmissionsIgnoreThis = 1
	EmissionOffset = Vector
		X = 0
		Y = 12
	ParticlesPerMinute = 2000
	MinThrottleRange = 1.0
	MaxThrottleRange = 0.5
	BurstSize = 10
	BurstScale = 1
	BurstTriggered = 0
	BurstSpacing = 500
	EmissionAngle = Matrix
		AngleDegrees = -90
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Jet Flame A
	FlashOnlyOnBurst = 0
	GibImpulseLimit = 1000
	GibWoundLimit = 10
	GibSound = Sound
		CopyOf = Crash Woosh
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 3
		Spread = 2.25
		MaxVelocity = 35
		MinVelocity = 20
		LifeVariation = 0.2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Engine Gib A
		Offset = Vector
			X = -1
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Engine Gib B
		Offset = Vector
			X = -0.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Engine Gib C
		Offset = Vector
			X = 0.5
			Y = 11
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 2.5
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -5.5
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 2.5
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = -4.5
			Y = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -5.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 4.5
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 5.5
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 2.5
			Y = 2


AddEffect = AEmitter
	PresetName = Dummy Dropship Engine B
	Mass = 300
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipEngineB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -24
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0
	JointOffset = Vector
		X = 0
		Y = -14
	JointStrength = 800
	JointStiffness = 1.0
	DrawAfterParent = 0
	EntryWound = AEmitter
		CopyOf = Fire Leak
	ExitWound = AEmitter
		CopyOf = Fire Leak
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jet Air Blast
		Spread = 0.25
		MaxVelocity = 40
		MinVelocity = 30
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jet Air Blast Heavy
		Spread = 0.25
		BurstSize = 0
		MaxVelocity = 40
		MinVelocity = 30
		ParticlesPerMinute = 100
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetLoop.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetEnd.wav
	EmissionEnabled = 0
	EmissionsIgnoreThis = 1
	EmissionOffset = Vector
		X = 0
		Y = 12
	ParticlesPerMinute = 2000
	MinThrottleRange = 1.0
	MaxThrottleRange = 0.5
	BurstSize = 10
	BurstScale = 1
	BurstTriggered = 0
	BurstSpacing = 500
	EmissionAngle = Matrix
		AngleDegrees = -90
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Jet Flame A
	FlashOnlyOnBurst = 0
	GibImpulseLimit = 1000
	GibWoundLimit = 10
	GibSound = Sound
		CopyOf = Crash Woosh
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 3
		Spread = 2.25
		MaxVelocity = 35
		MinVelocity = 20
		LifeVariation = 0.2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
			PresetName = Flame Ball Dropship
			LifeTime = 400
		Count = 15
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 20
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Engine Gib D
		Offset = Vector
			X = 0
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Engine Gib E
		Offset = Vector
			X = 0
			Y = 11
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small F
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small G
		Offset = Vector
			X = 2
			Y = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small B
		Offset = Vector
			X = -5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -4
			Y = -23
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 2
			Y = -23
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -4
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 2
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 4
			Y = -20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = -6
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 3
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -6
			Y = -21
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -9
			Y = -19
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 1
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 0
			Y = -1
	

AddEffect = AEmitter
	PresetName = Dummy Dropship Retro Thruster
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketTinyNozzle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -2
	EntryWound = AEmitter
		CopyOf = Gas Leak
	ExitWound = AEmitter
		CopyOf = Gas Leak
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Side Thruster Blast 1
		Spread = 0.2
		MaxVelocity = 24
		MinVelocity = 15
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Side Thruster Blast 2
		Spread = 0.2
		MaxVelocity = 24
		MinVelocity = 15
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/Thruster.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/ThrusterStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/ThrusterEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 5000
	BurstSize = 18
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	EmissionAngle = Matrix
		AngleDegrees = 90
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Door Gib A
	Mass = 254.65
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipDoorGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -15
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummy Dropship Door Gib B
	Mass = 271.81
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipDoorGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -15
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddActor = Attachable
	PresetName = Dummy Dropship Door A
	Mass = 260
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipDoorA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -17
		Y = -12
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 2
	DeepCheck = 1
	JointStrength = 600
	JointStiffness = 1
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = 14
		Y = -38
	DrawAfterParent = 0
	GibImpulseLimit = 500
	GibWoundLimit = 10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Door Gib A
		Offset = Vector
			X = -2
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 11
			Y = 7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 12
			Y = 6


AddActor = Attachable
	PresetName = Dummy Dropship Door B
	Mass = 260
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipDoorB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -15
		Y = -12
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 2
	DeepCheck = 1
	JointStrength = 600
	JointStiffness = 1
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -14
		Y = -38
	DrawAfterParent = 0
	GibImpulseLimit = 500
	GibWoundLimit = 10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Door Gib B
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -15
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = -14
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 10
			Y = -1

AddActor = ACDropShip
	PresetName = Drop Ship
	Description = Heavily armored aerial transport. Very reliable and stable.
	AddToGroup = Craft
	Mass = 1300
	MaxMass = 2720
	HitsMOs = 1
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Actors/AI/DropShipAI.lua
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -67
		Y = -26
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 110
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 20
		Depth = 4
	DeepCheck = 1
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	Status = 2
	Health = 100
	ImpulseDamageThreshold = 9000
	StableVelocityThreshold = Vector
		X = 220
		Y = 220
	CharHeight = 100
	LThruster = AEmitter
		CopyOf = Dummy Dropship Engine A
		ParentOffset = Vector
			X = -53
			Y = -12
		Mass = 100
	RThruster = AEmitter
		CopyOf = Dummy Dropship Engine B
		ParentOffset = Vector
			X = 53
			Y = -12
		Mass = 100
	ULThruster = AEmitter
		CopyOf = Dummy Dropship Retro Thruster
		ParentOffset = Vector
			X = -23
			Y = -22
	URThruster = AEmitter
		CopyOf = Dummy Dropship Retro Thruster
		ParentOffset = Vector
			X = 23
			Y = -22
	LHatchDoor = Attachable
		CopyOf = Dummy Dropship Door A
		ParentOffset = Vector
			X = 0
			Y = -12
	RHatchDoor = Attachable
		CopyOf = Dummy Dropship Door B
		ParentOffset = Vector
			X = 0
			Y = -12
	HatchDoorSwingRange = Matrix
		AngleDegrees = 28
	HatchDelay = 250
	HatchOpenSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Actors/Rockets/HatchOpen.wav
	AddExit = Exit
		Offset = Vector
			X = 0
			Y = 28
		Velocity = Vector
			X = 0
			Y = 4
		Radius = 22
		Range = 40
	CrashSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	CanLand = 0
	GibImpulseLimit = 18000
	GibWoundLimit = 26
	GibSound = Sound
		CopyOf = Ship Explosion
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
			PresetName = Ship Explosion
			LifeTime = 175
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 5
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 4
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 15
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib Large A
		Offset = Vector
			X = 11
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib D
		Offset = Vector
			X = 18
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Large D
		Offset = Vector
			X = -19.5
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Large E
		Offset = Vector
			X = 8.5
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Large G
		Offset = Vector
			X = 17.5
			Y = 9
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Large H
		Offset = Vector
			X = 24.5
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Large A
		Offset = Vector
			X = 11.5
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Medium G
		Offset = Vector
			X = 7.5
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Medium B
		Offset = Vector
			X = -6.5
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Medium A
		Offset = Vector
			X = 0.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib C
		Offset = Vector
			X = -3
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib B
		Offset = Vector
			X = -26
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Offset = Vector
			X = -27.5
			Y = -16
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big D
		Offset = Vector
			X = -32.5
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big E
		Offset = Vector
			X = 25.5
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big G
		Offset = Vector
			X = 11.5
			Y = 16
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big H
		Offset = Vector
			X = -20.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Rusty Small A
		Offset = Vector
			X = -41.5
			Y = 6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small A
		Offset = Vector
			X = 34.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib A
		Offset = Vector
			X = -44
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib G
		Offset = Vector
			X = 26
			Y = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib F
		Offset = Vector
			X = 14
			Y = 8.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummy Dropship Hull Gib E
		Offset = Vector
			X = -10
			Y = 9
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Medium A
		Offset = Vector
			X = -18
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small H
		Offset = Vector
			X = -15
			Y = -6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small G
		Offset = Vector
			X = 19
			Y = -8
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small F
		Offset = Vector
			X = 35
			Y = 9
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small E
		Offset = Vector
			X = 4
			Y = 23
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small C
		Offset = Vector
			X = -33
			Y = -18
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small B
		Offset = Vector
			X = -42
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small A
		Offset = Vector
			X = -25
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small D
		Offset = Vector
			X = -51
			Y = -25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small A
		Offset = Vector
			X = -55
			Y = -25
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -50
			Y = -26
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -42
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 9
			Y = -19
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 43
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 22
			Y = 9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -8
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 13
			Y = 17
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 30
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -16
			Y = -18
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -36
			Y = -11
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -33
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -54
			Y = -22
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -51
			Y = -22
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -43
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -15
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -8
			Y = -19
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 26
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Large F
		Offset = Vector
			X = 12
			Y = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Large E
		Offset = Vector
			X = -14
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -32
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -32
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -34
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -44
			Y = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 32
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Red Tiny A
		Offset = Vector
			X = 16
			Y = 14
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 34
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Dark Tiny A
		Offset = Vector
			X = 20
			Y = -3

//End of Ini!
