AddAmmo = Magazine
	PresetName = Magazine Pistol
	Mass = 1 // kg
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Pistols/MagPistol.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 0
	RoundCount = 11
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round SMG
	TracerRound = None
/*
AddAmmo = Magazine
	CopyOf = Magazine Pistol
	PresetName = Magazine Spear Gun
	RegularRound = Round
		CopyOf = Test Rod Round
*/
AddDevice = HDFirearm
	PresetName = Pistol
	AddToGroup = Weapons
	AddToGroup = Secondary Weapons
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Pistols/Pistol.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -7
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 5
	Buyable = 1
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 125
	Magazine = Magazine
		CopyOf = Magazine Pistol
		ParentOffset = Vector
			X = -2
			Y = 1
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Pistols/PistolBang.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 200
	ReloadTime = 1500
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 13
	SharpShakeRange = 3
	NoSupportFactor = 1.5
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 5
		Y = -1
	EjectionOffset = Vector
		X = -3
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2
/*
AddDevice = HDFirearm
	CopyOf = Pistol
	PresetName = Spear Gun Test
	AddToGroup = Weapons
	Magazine = Magazine
		CopyOf = Magazine Spear Gun
		ParentOffset = Vector
			X = -2
			Y = 1
*/