
AddScene = Scene
	PresetName = Zombie Cave
	Description = Someone has rigged clone tubes to churn out half-baked bodies! Retrieve the control chip deep inside the cave and launch it into orbit to win.
	LocationOnPlanet = Vector
		X = 70
		Y = 67
	MetagamePlayable = 0
	Terrain = SLTerrain
		PresetName = Zombie Cave Terrain
		BitmapFile = ContentFile
			Path = Missions.rte/Scenes/Terrains/ZombieCave.bmp
		WrapX = 0
		WrapY = 0
		ScrollRatio = Vector
			X = -1.0
			Y = -1.0
		BackgroundTexture = ContentFile
			Path = Base.rte/Scenes/Textures/DirtDark.bmp
		AddTerrainFrosting = TerrainFrosting
			TargetMaterial = Material
				CopyOf = Topsoil
			FrostingMaterial = Material
				CopyOf = Grass
			MinThickness = 5
			MaxThickness = 7
			InAirOnly = 1
		AddTerrainDebris = TerrainDebris
			CopyOf = Gold
		AddTerrainDebris = TerrainDebris
			CopyOf = Plants
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave
		Position = Vector
			X = 0
			Y = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave Right Rock Pile
		Position = Vector
			X = 3010
			Y = 407
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave Crater
		Position = Vector
			X = 1845
			Y = 432
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave Rock
		Position = Vector
			X = 2218
			Y = 375
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave Rock Tower 1
		Position = Vector
			X = 2494
			Y = 356
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave Rock Tower 2
		Position = Vector
			X = 2731
			Y = 344
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave Under Rock 1
		Position = Vector
			X = 2541
			Y = 541
	PlaceSceneObject = TerrainObject
		CopyOf = Zombie Cave Under Rock 2
		Position = Vector
			X = 2936.5
			Y = 501
	PlaceSceneObject = AHuman
		CopyOf = Culled Clone
		Position = Vector
			X = 1452
			Y = 300
		HFlipped = 0
		Team = 1
	PlaceSceneObject = AHuman
		CopyOf = Fat Culled Clone
		Position = Vector
			X = 1572
			Y = 348
		HFlipped = 0
		Team = 1
	PlaceSceneObject = AHuman
		CopyOf = Fat Culled Clone
		Position = Vector
			X = 1733
			Y = 352
		HFlipped = 1
		Team = 1
	PlaceSceneObject = AHuman
		CopyOf = Culled Clone
		Position = Vector
			X = 1854
			Y = 360
		HFlipped = 0
		Team = 1
	PlaceSceneObject = AHuman
		CopyOf = Thin Culled Clone
		Position = Vector
			X = 1980
			Y = 336
		HFlipped = 0
		Team = 1
	PlaceSceneObject = TDExplosive
		CopyOf = Blue Bomb
		Position = Vector
			X = 2016
			Y = 324
		HFlipped = 0
	PlaceSceneObject = TDExplosive
		CopyOf = Blue Bomb
		Position = Vector
			X = 1860
			Y = 408
		HFlipped = 0
	PlaceSceneObject = TDExplosive
		CopyOf = Blue Bomb
		Position = Vector
			X = 1758
			Y = 412
		HFlipped = 0
	PlaceSceneObject = TDExplosive
		CopyOf = Blue Bomb
		Position = Vector
			X = 1596
			Y = 360
		HFlipped = 0
	PlaceSceneObject = TDExplosive
		CopyOf = Blue Bomb
		Position = Vector
			X = 1476
			Y = 300
		HFlipped = 0
	PlaceSceneObject = TDExplosive
		CopyOf = Blue Bomb
		Position = Vector
			X = 453
			Y = 396.5
		HFlipped = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete Block
		Position = Vector
			X = 192
			Y = 504
	PlaceSceneObject = AHuman
		CopyOf = Thin Culled Clone
		Position = Vector
			X = 1188
			Y = 420
		HFlipped = 0
		Team = 1
	PlaceSceneObject = TDExplosive
		CopyOf = Blue Bomb
		Position = Vector
			X = 1156
			Y = 434.5
		HFlipped = 0
	AddBackgroundLayer = SceneLayer
		CopyOf = Near Raukar
	AddBackgroundLayer = SceneLayer
		CopyOf = Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Sky Layer
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 290
				Y = 334.5
			Width = 208
			Height = 122
		Name = Bomb Pickup
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1644
				Y = 300
			Width = 409
			Height = 175
		Name = LZ Team 2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1654.06
				Y = 287.573
			Width = 1480
			Height = 218
		Name = LZ Team 1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 17
				Y = 11
			Width = 1494
			Height = 567
		Name = Cave
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 69
				Y = 436
			Width = 185
			Height = 112
		Name = Artifact Pickup
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 13
				Y = 18
			Width = 1096
			Height = 563
		Name = Inner Cave
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 998
				Y = 318.5
			Width = 243
			Height = 170
		Name = Bomb Pickup 2
	GlobalAcceleration = Vector
		X = 0
		Y = 20

