AddEffect = MOPixel
	PresetName = Mine Laser Particle
	Mass = 1
	PinStrength = 1000
	LifeTime = 200
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/RedTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 200
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1

AddEffect = MOPixel
	CopyOf = Mine Laser Particle
	InstanceName = Mine Laser Particle 1
	EffectStartStrength = 0.1

AddEffect = MOPixel
	CopyOf = Mine Laser Particle
	InstanceName = Mine Laser Particle 2
	EffectStartStrength = 0.2

AddEffect = MOPixel
	CopyOf = Mine Laser Particle
	InstanceName = Mine Laser Particle 3
	EffectStartStrength = 0.3

AddEffect = MOPixel
	CopyOf = Mine Laser Particle
	InstanceName = Mine Laser Particle 4
	EffectStartStrength = 0.4

AddEffect = MOPixel
	CopyOf = Mine Laser Particle
	InstanceName = Mine Laser Particle 5
	EffectStartStrength = 0.5

AddEffect = MOPixel
	CopyOf = Mine Laser Particle
	InstanceName = Mine Laser Particle 6
	EffectStartStrength = 0.6

AddEffect = MOPixel
	CopyOf = Mine Laser Particle
	InstanceName = Mine Laser Particle 7
	EffectStartStrength = 0.7

AddEffect = AEmitter
	PresetName = Mine Sound Detonate
	Mass = 0
	PinStrength = 4000
	LifeTime = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/MineDetonate.wav
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0

AddEffect = MOSRotating
	PresetName = Particle Mine
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 0
	Sharpness = -1
	ScriptPath = Base.rte/Devices/Explosives/MineSet.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Explosives/Mine.bmp
	FrameCount = 10
	SpriteOffset = Vector
		X = -4
		Y = -3
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 32
		Spread = 3.1
		MinVelocity = 50
		MaxVelocity = 60
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 28
		Spread = 3.1
		MinVelocity = 50
		MaxVelocity = 60
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 50
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 10
		Spread = 3.1
		MaxVelocity = 12
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1

AddDevice = TDExplosive
	PresetName = Anti Personnel Mine
	AddToGroup = Bombs
	Description = A plantable mine that detonates when enemy units interrupt its laser. Disarm with the Mine Disarmer. This mine must be placed by an actor before it detects enemies!
	Mass = 3
	RestThreshold = -500
	HitsMOs = 0
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Devices/Explosives/MineDeploy.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Explosives/Mine.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 20
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 40
	JointStiffness = 0.5
	DrawAfterParent = 1
//	DetonationSound = Sound
//		AddSample = ContentFile
//			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	MinThrowVel = 0
	MaxThrowVel = 10
	TriggerDelay = 10000000
	ActivatesWhenReleased = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 10000
	GibWoundLimit = 3