/////////////
//Dummy Brain

AddEffect = Actor
	PresetName = Dummy Controller
	Description = Dummy command unit.  It's defenseless by itself, so guard it well.
	AddToGroup = Brains
	PinStrength = 600
	Mass = 52.75
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Actors/Controller/ControllerA.bmp
	FrameCount = 5
	SpriteAnimMode = 2
	SpriteAnimDuration = 1000
	SpriteOffset = Vector
		X = -7
		Y = -8
	HFlipped = 0
	Rotation = Matrix
		AngleDegrees = 180
	EntryWound = AEmitter
		CopyOf = Leaking Brain Pod
	ExitWound = AEmitter	
		CopyOf = Leaking Brain Pod
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 6
	DeepCheck = 1
//	PainSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Actors/Brains/
	DeathSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav
		Priority = 2
//	GibSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Actors/Brains/BrainPop.wav
//		Priority = 2
	Status = 0
	Health = 100
	Team = 0
	AimAngle = 0
	AimDistance = 0
	Perceptiveness = 0.7
	CharHeight = 50
	GibImpulseLimit = 30
	GibWoundLimit = 10
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 12
		Spread = 2.25
		MaxVelocity = 5
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 12
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid
		Count = 200
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid Dark
		Count = 125
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 50
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -1.5
			Y = 4.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -1.5
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small A
		Offset = Vector
			X = 0.5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small B
		Offset = Vector
			X = -4.5
			Y = 0.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small B
		Offset = Vector
			X = -4
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small F
		Offset = Vector
			X = -3.5
			Y = 2.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small G
		Offset = Vector
			X = 2.5
			Y = 2.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small A
		Offset = Vector
			X = 0.5
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Rusty Small A
		Offset = Vector
			X = -1.5
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 2.5
			Y = -4.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Offset = Vector
			X = -2.5
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -5.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -2.5
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = -2.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -1.5
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -2.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -1.5
			Y = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 1.5
			Y = -2