/// Dummy Pistol //////////////////////

AddEffect = MOPixel
	PresetName = Bullet Dummy Pistol
	Mass = 0.02
	GlobalAccScalar = 0
	LifeTime = 750
	Sharpness = 85
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 255
			B = 255
		TrailLength = 60
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 600
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1


AddAmmo = Round
	PresetName = Round Dummy Pistol
	ParticleCount = 2
	Particle = MOPixel
		CopyOf = Bullet Dummy Pistol
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 100
	ShellVelocity = 13
	Separation = -18

AddAmmo = Magazine
	PresetName = Magazine Dummy Pistol
	Mass = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/PistolMagazineA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -1
		Y = -2
	JointOffset = Vector
		X = 0
		Y = -2
	ParentOffset = Vector
		X = -2
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	DrawAfterParent = 0
	RoundCount = 8
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Dummy Pistol
	TracerRound = None

AddDevice = HDFirearm
	PresetName = Rail Pistol
	Description = A compact sidearm for a good price and decent performance!
	AddToGroup = Weapons
	AddToGroup = Secondary Weapons
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/PistolA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -5
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 20
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 100
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 80
	Magazine = Magazine
		CopyOf = Magazine Dummy Pistol
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Dummy.rte/Effects/Sounds/Rail Fire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 100
	ReloadTime = 1600
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 4
	SharpShakeRange = 2
	NoSupportFactor = 1.8
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 7
		Y = -1
	EjectionOffset = Vector
		X = -3
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 3
