//
// Skin template file
//

// Mouse pointer
[Mouse_Pointer]
Filename = pointer.bmp
ColorKeyIndex = 255

// Text mouse pointer
[Mouse_Text]
Filename = text.bmp
ColorKeyIndex = 255

// Horizontal resize
[Mouse_HSize]
Filename = hsize.bmp
ColorKeyIndex = 255

// CollectionBox Background Panel
[CollectionBox_Panel]
Filename = graygui.bmp
TopLeft = 0,24, 2,2
Top = 3,24, 1,2
TopRight = 7,24, 2,2
Left = 0,27, 2,1
BottomLeft = 0,31, 2,2
Bottom = 3,30, 1,3
BottomRight = 7,31, 2,2
Right = 6,27, 3,1
Filler = 12,24, 8,8

// Standard button control
// Up State
//[Button_Up]
//Filename = button.bmp
//Font = fatfont.bmp
//FontColor = 0
//FontKerning = 0
//FontShadow = 0
//TopLeft = 0,0, 2,2
//Top = 3,0, 3,1
//TopRight = 7,0, 2,2
//Left = 0,3, 1,3
//BottomLeft = 0,7, 2,2
//Bottom = 3,8, 3,1
//BottomRight = 7,7, 2,2
//Right = 8,3, 1,3
//Filler = 10,0, 8,8


// Standard button control
// Over State
// Same font is used from [Button_Up]
//[Button_Over]
//Filename = button.bmp
//TopLeft = 0,11, 2,2
//Top = 3,11, 3,1
//TopRight = 7,11, 2,2
//Left = 0,14, 1,3
//BottomLeft = 0,18, 2,2
//Bottom = 3,19, 3,1
//BottomRight = 7,18, 2,2
//Right = 8,14, 1,3
//Filler = 10,11, 8,8

// Standard button control
// Down State
// Same font is used from [Button_Up]
//[Button_Down]
//Filename = button.bmp
//TopLeft = 0,22, 2,2
//Top = 3,22, 3,1
//TopRight = 7,22, 2,2
//Left = 0,25, 1,3
//BottomLeft = 0,29, 2,2
//Bottom = 3,30, 3,1
//BottomRight = 7,29, 2,2
//Right = 8,25, 1,3
//Filler = 10,22, 8,8

// Standard button control
// Up State
[Button_Up]
Filename = greengui.bmp
Font = fatfont.bmp
FontColor = 0
FontKerning = 0
FontShadow = 0
TopLeft = 0,36, 2,2
Top = 3,36, 3,2
TopRight = 7,36, 3,2
Left = 0,39, 2,3
BottomLeft = 0,43, 2,3
Bottom = 3,43, 3,3
BottomRight = 7,43, 3,3
Right = 7,39, 3,3
Filler = 0,48, 8,8

// Standard button control
// Over State
// Same font is used from [Button_Up]
[Button_Over]
Filename = greengui.bmp
TopLeft = 12,36, 2,2
Top = 15,36, 3,2
TopRight = 19,36, 3,2
Left = 12,39, 2,3
BottomLeft = 12,43, 2,3
Bottom = 15,43, 3,3
BottomRight = 19,43, 3,3
Right = 19,39, 3,3
Filler = 12,48, 8,8

// Standard button control
// Down State
// Same font is used from [Button_Up]
[Button_Down]
Filename = greengui.bmp
TopLeft = 24,36, 2,2
Top = 27,36, 3,2
TopRight = 31,36, 3,2
Left = 24,39, 2,3
BottomLeft = 24,43, 2,3
Bottom = 27,43, 3,3
BottomRight = 31,43, 3,3
Right = 31,39, 3,3
Filler = 24,48, 8,8

// List box control
[Listbox]
Filename = browngui.bmp
Font = smallfont.bmp
FontColor = 0
FontKerning = 0
FontSelectColor = 15
SelectedColorIndex = 247
TopLeft = 36,48, 2,2
Top = 39,48, 3,2
TopRight = 43, 48, 2,2
Left = 36,51, 2,3
BottomLeft = 36,55, 2,2
Bottom = 39,55, 3,2
BottomRight = 43,55, 2,2
Right = 43,51, 2,3
Filler = 24,48, 8,8

// List box control
//[Listbox]
//Filename = greengui.bmp
//Font = smallfont.bmp
//FontColor = 0
//FontKerning = 0
//FontSelectColor = 15
//SelectedColorIndex = 117
//TopLeft = 112,11, 2,2
//Top = 115,11, 3,2
//TopRight = 119,11, 2,2
//Left = 112,14, 2,3
//BottomLeft = 112,18, 2,2
//Bottom = 115,18, 3,2
//BottomRight = 119,18, 2,2
//Right = 119,14, 2,3
//Filler = 64,12, 8,8

// Scrollbar Control
// Button-UpState
[ScrollButton_Up]
Filename = browngui.bmp
TopLeft = 112,68, 2,2
Top = 114,68, 3,2
TopRight = 117,68, 2,2
Left = 112,70, 2,3
BottomLeft = 112,73, 2,2
Bottom = 114,73, 3,2
BottomRight = 117,73, 2,2
Right = 117,70, 2,3
Filler = 114,70, 3,3

// Scrollbar Control
// Button-DownState
[ScrollButton_Down]
Filename = browngui.bmp
TopLeft = 120,68, 2,2
Top = 122,68, 3,2
TopRight = 125,68, 2,2
Left = 120,70, 2,3
BottomLeft = 120,73, 2,2
Bottom = 122,73, 3,2
BottomRight = 125,73, 2,2
Right = 125,70, 2,3
Filler = 122,70, 3,3

// Scrollbar Control
// Knob-UpState
[ScrollKnob_Up]
Filename = browngui.bmp
TopLeft = 112,78, 3,3
Top = 114,78, 3,3
TopRight = 116,78, 3,3
Left = 112,81, 2,3
BottomLeft = 112,84, 3,3
Bottom = 114,84, 3,3
BottomRight = 116,84, 3,3
Right = 117,81, 2,3
Filler = 114,81, 3,3

// Scrollbar Control
// Knob-DownState
[ScrollKnob_Down]
Filename = browngui.bmp
TopLeft = 120,78, 3,3
Top = 122,78, 3,3
TopRight = 124,78, 3,3
Left = 120,81, 2,3
BottomLeft = 120,84, 3,3
Bottom = 122,84, 3,3
BottomRight = 124,84, 3,3
Right = 125,81, 2,3
Filler = 122,81, 3,3

// Scrollbar Control
// TopArrow
[ScrollTopArrow]
Filename = browngui.bmp
ColorKeyIndex = 0
Rect = 114,64, 3,3

// Scrollbar Control
// BottomArrow
[ScrollBottomArrow]
Filename = browngui.bmp
ColorKeyIndex = 0
Rect = 122,64, 3,3

// Scrollbar Control
// LeftArrow
[ScrollLeftArrow]
Filename = browngui.bmp
ColorKeyIndex = 0
Rect = 85,40, 3,3

// Scrollbar Control
// RightArrow
[ScrollRightArrow]
Filename = browngui.bmp
ColorKeyIndex = 0
Rect = 85,32, 3,3

// Scrollbar Control
// Background
[ScrollBackground]
Filename = browngui.bmp
Filler = 112,87, 7,7

// Checkbox Control
[Checkbox]
Filename = checkbox.bmp
ColorKeyIndex = 13
Font = font.bmp
FontColor = 0
Base = 0,0, 8,8
MouseOver = 9,0, 8,8
Check = 0,9, 8,8
GreyCheck = 9,9, 8,8

// RadioButton Control
[RadioButton]
Filename = browngui.bmp
ColorKeyIndex = 0
Font = fatfont.bmp
FontColor = 0
FontKerning = 0
Base = 0,60, 7,7
MouseOver = 8,60, 7,7
Check = 0,67, 7,7
GreyCheck = 8,67, 7,7

// Tab Control
[Tab]
Filename = tab.bmp
ColorKeyIndex = 0
Font = fatfont.bmp
FontColor = 0
FontKerning = 0
Base = 0,0, 57,17
MouseOver = 0,19, 57,17
Selected = 0,38, 57,17
Disabled = 0,19, 57,17

// ProgressBar Control
// Base
[ProgressBar_Base]
Filename = progress.bmp
TopLeft = 0,0, 2,2
Top = 3,0, 3,1
TopRight = 7,0, 2,2
Left = 0,3, 1,3
BottomLeft = 0,7, 2,2
Bottom = 3,8, 3,1
BottomRight = 7,7, 2,2
Right = 8,3, 1,3
Filler = 10,0, 8,8

// ProgressBar Control
// Indicators
[ProgressBar_Indicator]
Filename = progress.bmp
Top = 20,0, 10,1
Centre = 20,2, 10,4
Bottom = 20, 7, 10,1
Spacing = 3

// Slider Control
// Horizontal section
[Slider_Horz]
Filename = greengui.bmp
ColorKeyIndex = 13
Start = 0,76, 2,9
Middle = 3,76, 4,9
End = 8,76, 2,9
TopLeftSlider = 16,76, 9,3
BottomRightSlider = 12,76, 3,9
TickColorIndex = 0

// Slider Control
// Vertical section
[Slider_Vert]
Filename = slider.bmp
ColorKeyIndex = 13
Start = 0,3, 2,2
Middle = 0,6, 2,3
End = 0,10, 2,2
TopLeftSlider = 23,9, 14,8
BottomRightSlider = 23,0, 14,8
TickColorIndex = 0

// Text Box
[TextBox]
Font = fatfont.bmp
CursorColorIndex = 117
SelectedColorIndex = 117
FontColor = 0
FontKerning = 0
FontSelectColor = 0
Filename = greengui.bmp
TopLeft = 112,11, 2,2
Top = 115,11, 3,2
TopRight = 119,11, 2,2
Left = 112,14, 2,3
BottomLeft = 112,18, 2,2
Bottom = 115,18, 3,2
BottomRight = 119,18, 2,2
Right = 119,14, 2,3
Filler = 64,12, 8,8


// Label Control
[Label]
Font = fatfont.bmp
FontColor = 0
FontKerning = 0

// Combo box
// Arrow
[ComboBox_Arrow]
Filename = greengui.bmp
ColorKeyIndex = 255
Rect = 76,70, 7,5

// Combo box
// Button_Up State
[ComboBox_ButtonUp]
Filename = greengui.bmp
TopLeft = 112,11, 2,2
Top = 115,11, 3,2
TopRight = 119,11, 2,2
Left = 112,14, 2,3
BottomLeft = 112,18, 2,2
Bottom = 115,18, 3,2
BottomRight = 119,18, 2,2
Right = 119,14, 2,3
Filler = 64,12, 8,8


// Combo box
// Button_Down State
[ComboBox_ButtonDown]
Filename = greengui.bmp
TopLeft = 112,20, 2,2
Top = 115,20, 3,2
TopRight = 119,20, 2,2
Left = 112,23, 2,3
BottomLeft = 112,27, 2,2
Bottom = 115,27, 3,2
BottomRight = 119,27, 2,2
Right = 119,23, 2,3
Filler = 64,12, 8,8


// Property Page
[PropertyPage]
Font = font.bmp
FontColor = 0
LineColor = 21
Filename = proppage.bmp
TopLeft = 112,11, 2,2
Top = 115,11, 3,2
TopRight = 119,11, 2,2
Left = 112,14, 2,3
BottomLeft = 112,18, 2,2
Bottom = 115,18, 3,2
BottomRight = 119,18, 2,2
Right = 119,14, 2,3
Filler = 64,12, 8,8