AddEffect = MOPixel
	PresetName = Ronin Chainsaw Saw Pixel
	Mass = 0.01
	LifeTime = 4
	Sharpness = 150
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 0

AddAmmo = Round
	PresetName = Round Ronin Chainsaw
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Ronin Chainsaw Saw Pixel
	Shell = MOSParticle
		CopyOf = Tiny Smoke Ball 1
		InstanceName = Ronin Chainsaw Tiny Smoke Ball 1
		LifeTime = 700
	FireVelocity = 55
	ShellVelocity = 20
	Separation = -1

AddAmmo = Magazine
	PresetName = Magazine Ronin Chainsaw
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	RoundCount = 300
	Discardable = 0
//	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Ronin Chainsaw
	TracerRound = None


AddDevice = HDFirearm
	PresetName = Chainsaw
	Description = Normally intended for cutting lumber, this tool has been repurposed to be used on light metal, flesh, and whatever else that needs to be violently dismantled.
	AddToGroup = Tools
	Mass = 8
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Sprites/Chainsaw.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 15
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 120
	JointStiffness = 0.2
	JointOffset = Vector
		X = -9
		Y = 0
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 10
	SharpStanceOffset = Vector
		X = 6
		Y = 11
	SupportOffset = Vector
		X = -5
		Y = -2
	SharpLength = 50
	Magazine = Magazine
		CopyOf = Magazine Ronin Chainsaw
//	Flash = Attachable
//		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Ronin.rte/Effects/Sounds/RPCFire.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 3000
	ReloadTime = 4000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 0
	SharpShakeRange = 0
	NoSupportFactor = 0
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = -1
		Y = 0
	EjectionOffset = Vector
		X = -6
		Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 7
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 7
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 17
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib N
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = -7
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib O
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = 7
			Y = 0
	GibWoundLimit = 10