MetaMan
	GameState = 3
	GameName = NegTest
	AddPlayer = MetaPlayer
		Name = Player 1
		Team = 0
		Human = 1
		GameOverRound = -1
		InGamePlayer = 0
		Aggressiveness = 0.5
		NativeTechModule = Imperatus.rte
		NativeCostMultiplier = 0.5
		ForeignCostMultiplier = 4
		BrainPool = 0
		Funds = 1485
		OffensiveBudget = 885
		OffensiveTarget = Burraki Desert
	AddPlayer = MetaPlayer
		Name = Player 2
		Team = 1
		Human = 1
		GameOverRound = -1
		InGamePlayer = 1
		Aggressiveness = 0.5
		NativeTechModule = Imperatus.rte
		NativeCostMultiplier = 0.5
		ForeignCostMultiplier = 4
		BrainPool = 1
		Funds = 1605
		OffensiveBudget = 1605
		OffensiveTarget = Burraki Desert
	AddPlayer = MetaPlayer
		Name = Player 3
		Team = 2
		Human = 0
		GameOverRound = -1
		InGamePlayer = 2
		Aggressiveness = 0.5
		NativeTechModule = Coalition.rte
		NativeCostMultiplier = 0.5
		ForeignCostMultiplier = 4
		BrainPool = 0
		Funds = 868.5
		OffensiveBudget = 868.5
		OffensiveTarget = Burraki Desert
	TeamCount = 3
	Team1Icon = Icon
		CopyOf = Base.rte/Team 1 Default
	Team2Icon = Icon
		CopyOf = Base.rte/Team 2 Default
	Team3Icon = Icon
		CopyOf = Base.rte/Team 3 Default
	CurrentRound = 1
	AddScene = Scene
		PresetName = Vesod Plains
		Description = Grassy hills with some patches of sand along the terrain. The name, Vesod, is a S'vaari word for "hills," used specifically in religious contexts. After Earth's near destruction at the hands of a spiritual leader in the days before space travel, many people were left embittered with religion as a whole. As a result, S'vaari spirituality, which worships only the beauty of nature, was adopted by many people in the years following first contact.
		LocationOnPlanet = Vector
			X = 172
			Y = -93
		MetagamePlayable = 1
		Revealed = 1
		OwnedByTeam = -1
		RoundIncome = 1000
		P1BuildBudget = 0
		P2BuildBudget = 0
		P3BuildBudget = 0
		P4BuildBudget = 0
		P1BuildBudgetRatio = 0
		P2BuildBudgetRatio = 0
		P3BuildBudgetRatio = 0
		P4BuildBudgetRatio = 0
		AutoDesigned = 1
		TotalInvestment = 0
		Terrain = SLTerrain
			PresetName = Grass Plains 2 Terrain
			BitmapFile = ContentFile
				FilePath = Base.rte/Scenes/Terrains/GrassPlains_2.bmp
			DrawTransparent = 1
			Offset = Vector
				X = -124
				Y = 544
			WrapX = 1
			WrapY = 0
			ScrollRatio = Vector
				X = 1
				Y = -1
			ScaleFactor = Vector
				X = 1
				Y = 1
			BackgroundTexture = ContentFile
				FilePath = Base.rte/Scenes/Textures/DirtDark.bmp
			AddTerrainFrosting = TerrainFrosting
				TargetMaterial = Material
					CopyOf = Base.rte/Topsoil
				FrostingMaterial = Material
					CopyOf = Base.rte/Grass
				MinThickness = 4
				MaxThickness = 8
				InAirOnly = 1
			AddTerrainFrosting = TerrainFrosting
				TargetMaterial = Material
					CopyOf = Base.rte/Topsoil
				FrostingMaterial = Material
					CopyOf = Base.rte/Grass
				MinThickness = 4
				MaxThickness = 8
				InAirOnly = 1
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Gold
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp
				DebrisPieceCount = 26
				DebrisMaterial = Material
					CopyOf = Base.rte/Gold
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 1
				MinDepth = 25
				MaxDepth = 550
				DensityPerMeter = 3.5
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Plants
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp
				DebrisPieceCount = 23
				DebrisMaterial = Material
					CopyOf = Base.rte/Grass
				TargetMaterial = Material
					CopyOf = Base.rte/Grass
				OnlyOnSurface = 1
				OnlyBuried = 0
				MinDepth = 6
				MaxDepth = 7
				DensityPerMeter = 1.5
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Boulders
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
				DebrisPieceCount = 103
				DebrisMaterial = Material
					CopyOf = Base.rte/Stone
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 1
				MinDepth = 10
				MaxDepth = 650
				DensityPerMeter = 4
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Fossils
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Fossils/Fossil.bmp
				DebrisPieceCount = 29
				DebrisMaterial = Material
					CopyOf = Base.rte/Bone
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 1
				MinDepth = 50
				MaxDepth = 700
				DensityPerMeter = 0.1
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 372
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 324
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 420
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 396
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Default
			Position = Vector
				X = 348
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft B
			Position = Vector
				X = 516
				Y = 588
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction C
			Position = Vector
				X = 516
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 420
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors C
			Position = Vector
				X = 324
				Y = 708
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 420
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 564
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 564
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Barrier
			Position = Vector
				X = 600
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 588
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction B
			Position = Vector
				X = 228
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 276
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 276
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 180
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 132
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 408
				Y = 516
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 408
				Y = 468
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Platform
			Position = Vector
				X = 444
				Y = 504
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 432
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 408
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 444
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 456
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 444
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 432
				Y = 456
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 468
				Y = 504
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 468
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 456
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 468
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 456
				Y = 456
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 432
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 432
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 420
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 420
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 408
				Y = 444
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 408
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 384
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Barrier
			Position = Vector
				X = 456
				Y = 408
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 408
				Y = 408
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 456
				Y = 480
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 432
				Y = 408
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 456
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 156
				Y = 588
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 132
				Y = 588
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 156
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 612
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 612
				Y = 588
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 660
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 660
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 636
				Y = 588
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 612
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 684
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 564
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 660
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 468
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 564
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 612
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 660
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 684
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 660
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 444
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 228
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 132
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 324
				Y = 804
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 420
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 420
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 168
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 144
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 192
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Default
			Position = Vector
				X = 216
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 516
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 612
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction D
			Position = Vector
				X = 708
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 660
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 708
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 708
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 732
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 756
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 756
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 756
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 780
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 756
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 828
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 804
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 804
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 444
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small V Concrete Block
			Position = Vector
				X = 432
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 456
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 456
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 552
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 744
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 84
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 756
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 468
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction A
			Position = Vector
				X = 612
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction C
			Position = Vector
				X = 708
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 708
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 612
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 804
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 852
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 948
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 948
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 792
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 900
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 936
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 936
				Y = 1080
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 852
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 852
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 948
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 948
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 948
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 996
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1020
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 996
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 972
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 948
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 108
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 108
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 84
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 36
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4788
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 12
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 60
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 60
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 36
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 12
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4788
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 636
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 636
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 516
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 372
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 276
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 324
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 276
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 180
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 84
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4788
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 528
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 876
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Barrier
			Position = Vector
				X = 828
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Right Inner Bit
			Position = Vector
				X = 708
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Right Inner Bit
			Position = Vector
				X = 708
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Right Inner Bit
			Position = Vector
				X = 708
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Right Inner Bit
			Position = Vector
				X = 708
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Right Inner Bit
			Position = Vector
				X = 708
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Right Inner Bit
			Position = Vector
				X = 708
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Right Inner Bit
			Position = Vector
				X = 708
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Entry Roof
			Position = Vector
				X = 708
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Entry Floor
			Position = Vector
				X = 564
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Left Inner Bit
			Position = Vector
				X = 588
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Left Inner Bit
			Position = Vector
				X = 588
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Left Inner Bit
			Position = Vector
				X = 588
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Left Inner Bit
			Position = Vector
				X = 588
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Entry Roof
			Position = Vector
				X = 564
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 612
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 612
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 612
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 612
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Platform
			Position = Vector
				X = 612
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Platform
			Position = Vector
				X = 684
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Platform
			Position = Vector
				X = 612
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 756
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 660
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 420
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 564
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 468
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 420
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 372
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 444
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 456
				Y = 1104
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 432
				Y = 1128
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 372
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 372
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 396
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 324
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors C
			Position = Vector
				X = 228
				Y = 1092
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 156
				Y = 1056
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 108
				Y = 1092
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 324
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 276
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 180
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 60
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 156
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 4788
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 12
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4788
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4764
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4740
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4716
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4716
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4716
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4716
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4740
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4764
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 4788
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 12
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 4788
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 60
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 576
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 12
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4764
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4716
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4620
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4620
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4620
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4716
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4716
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 12
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 12
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 60
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 156
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 252
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 348
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 348
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 36
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 12
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4788
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4692
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4644
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4740
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4764
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4764
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4740
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4716
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4716
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4692
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4668
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4668
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4644
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4620
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4620
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4620
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4644
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4668
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4692
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4716
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4740
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4764
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 12
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 4740
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 4740
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 12
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 4788
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 4764
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 4788
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Platform
			Position = Vector
				X = 4752
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Platform
			Position = Vector
				X = 0
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 4788
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Platform
			Position = Vector
				X = 4752
				Y = 1272
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Platform
			Position = Vector
				X = 0
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction A
			Position = Vector
				X = 4788
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Platform
			Position = Vector
				X = 4752
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 84
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 84
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4644
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4644
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4692
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 36
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 60
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 84
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 108
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 132
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4740
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 36
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 180
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 204
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 180
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 156
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 132
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 132
				Y = 1476
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 132
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 228
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 276
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 372
				Y = 1452
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 420
				Y = 1416
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors C
			Position = Vector
				X = 492
				Y = 1452
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 588
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 540
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 684
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 780
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 876
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 972
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 1068
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Barrier
			Position = Vector
				X = 1008
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 972
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 972
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 1068
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 900
				Y = 1320
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 852
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 1008
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 1056
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 1056
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 132
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Default
			Position = Vector
				X = 720
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 756
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 636
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 612
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 636
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 636
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 612
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 636
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 660
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 588
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 540
				Y = 1272
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 516
				Y = 1272
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 468
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 372
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 384
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 636
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 792
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 324
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 276
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 300
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 276
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 252
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 252
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 252
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 228
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 216
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 192
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 132
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 156
				Y = 1488
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 504
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 480
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 420
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 444
				Y = 1344
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 864
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 888
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 828
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 804
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 804
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 564
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 684
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 564
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 612
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 660
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 708
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 756
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 804
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 852
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 900
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 948
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 1044
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 1044
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1044
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1092
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1044
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1044
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1068
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1092
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1116
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 1140
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1140
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 1116
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 1116
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 1116
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 1020
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4572
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4524
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4524
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4524
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4548
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4596
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4644
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4692
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 4788
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 4740
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4596
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4548
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4620
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4620
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4572
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4596
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4548
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4524
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4524
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4524
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4524
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4572
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4620
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4668
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4716
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4764
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4764
				Y = 1620
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4740
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4716
				Y = 1572
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4692
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4668
				Y = 1524
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4644
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4620
				Y = 1476
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4596
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4572
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4548
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 4524
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 84
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 180
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 276
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 372
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 468
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 564
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 660
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 756
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 16X
			Position = Vector
				X = 852
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 948
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 972
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 996
				Y = 1524
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 996
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 948
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 948
				Y = 1572
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 180
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 228
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 276
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 324
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 372
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 420
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 468
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 516
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 564
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 612
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 660
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 708
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 756
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 804
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 852
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 900
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 948
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 996
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1044
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1092
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1140
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1140
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1164
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1188
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1188
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1212
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1236
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1236
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1236
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1236
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1212
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1212
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1212
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1212
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1212
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1212
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1140
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1140
				Y = 1620
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1164
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1188
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1164
				Y = 1620
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1212
				Y = 1572
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1236
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 348
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 372
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 396
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 420
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 444
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 468
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 492
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 492
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 444
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 516
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 708
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 756
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 588
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 612
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 636
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 660
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 492
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 492
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 708
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 732
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 756
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 780
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 804
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 828
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 852
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 876
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 876
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 924
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 924
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 924
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 948
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 972
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 996
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1020
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 1272
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = HDFirearm
			CopyOf = Base.rte/Heavy Digger
			Position = Vector
				X = 1260
				Y = 948
			PlacedByPlayer = 0
			HFlipped = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 1368
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft B
			Position = Vector
				X = 1368
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 1272
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 1368
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 1296
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1416
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 1308
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1404
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1392
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1380
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1368
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1356
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1344
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1332
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1272
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1416
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 1440
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Engineer
			Position = Vector
				X = 1428
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 1320
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 1416
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Right Corner
			Position = Vector
				X = 1536
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Left Corner
			Position = Vector
				X = 1248
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 1320
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 1320
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Right Corner
			Position = Vector
				X = 1308
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1320
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1320
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1320
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1320
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1320
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1320
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Left Corner
			Position = Vector
				X = 1404
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1404
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1404
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1404
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1404
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1404
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1404
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1464
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1536
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1512
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1512
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1464
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1488
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1512
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1536
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 1224
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1248
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1248
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1464
				Y = 960
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1464
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1464
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1416
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1368
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1320
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 1272
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1248
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 1248
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 1224
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1224
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 1224
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1332
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 1392
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 432
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 432
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 156
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 156
				Y = 1248
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 168
				Y = 1248
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Tiny Block
			Position = Vector
				X = 180
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Barrier
			Position = Vector
				X = 1536
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 1284
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 1332
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Barrier
			Position = Vector
				X = 1392
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Default
			Position = Vector
				X = 1498
				Y = 791
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Default
			Position = Vector
				X = 1368
				Y = 708
			PlacedByPlayer = 0
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Mountains Middle
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Mountains Back
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Clouds Layer
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Sky Layer
		AllUnseenPixelSizeTeam1 = Vector
			X = 25
			Y = 25
		AllUnseenPixelSizeTeam2 = Vector
			X = 25
			Y = 25
		AllUnseenPixelSizeTeam3 = Vector
			X = 25
			Y = 25
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 1
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 1200
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 2
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 2400
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 3
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 3600
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 4
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 10
				Width = 4800
				Height = 60
			Name = LZ All
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 4581.5
					Y = 426.5
				Width = 1137
				Height = 78
			Name = LZ Defender
		GlobalAcceleration = Vector
			X = 0
			Y = 20
	AddScene = Scene
		PresetName = Burraki Desert
		Description = Dry and empty on the surface, but contains great valuable resources underground. This area is known for alternating between periods of intense and calm weather. For the last six months, hurricane-force sandstorms have prevented any form of colonization, but the gales have begun to die down. The current state of calm is expected to last between one and two Earth years, making this an ideal time to search for gold which may have been exposed somewhat by the harsh winds.
		LocationOnPlanet = Vector
			X = -215
			Y = -10
		MetagamePlayable = 1
		Revealed = 1
		OwnedByTeam = 2
		RoundIncome = 1000
		P3ResidentBrain = AHuman
			CopyOf = Base.rte/Brain Robot
			Position = Vector
				X = 2663.47
				Y = 618.981
			HFlipped = 1
			Team = 2
		P1BuildBudget = 0
		P2BuildBudget = 0
		P3BuildBudget = 0
		P4BuildBudget = 0
		P1BuildBudgetRatio = 0
		P2BuildBudgetRatio = 0
		P3BuildBudgetRatio = 0
		P4BuildBudgetRatio = 0
		AutoDesigned = 1
		TotalInvestment = 0
		Terrain = SLTerrain
			PresetName = Desert 1 Terrain
			BitmapFile = ContentFile
				FilePath = Metagames.rte/NegTest - Burraki Desert Mat.bmp
			DrawTransparent = 1
			Offset = Vector
				X = 2076
				Y = 235
			WrapX = 1
			WrapY = 0
			ScrollRatio = Vector
				X = 1
				Y = -1
			ScaleFactor = Vector
				X = 1
				Y = 1
			BGColorLayer = SceneLayer
				BitmapFile = ContentFile
					FilePath = Metagames.rte/NegTest - Burraki Desert BG.bmp
				DrawTransparent = 1
				Offset = Vector
					X = 2076
					Y = 235
				WrapX = 1
				WrapY = 0
				ScrollRatio = Vector
					X = 1
					Y = 1
				ScaleFactor = Vector
					X = 1
					Y = 1
			FGColorLayer = SceneLayer
				BitmapFile = ContentFile
					FilePath = Metagames.rte/NegTest - Burraki Desert FG.bmp
				DrawTransparent = 1
				Offset = Vector
					X = 2076
					Y = 235
				WrapX = 1
				WrapY = 0
				ScrollRatio = Vector
					X = 1
					Y = 1
				ScaleFactor = Vector
					X = 1
					Y = 1
		PlaceSceneObject = AHuman
			CopyOf = Coalition.rte/Soldier Light
			Position = Vector
				X = 2310.02
				Y = 512.496
			HFlipped = 0
			Team = 2
			AddInventory = TDExplosive
				CopyOf = Coalition.rte/Grenade
			AddInventory = HDFirearm
				CopyOf = Coalition.rte/Auto Pistol
		PlaceSceneObject = ACRocket
			CopyOf = Base.rte/Rocket MK1
			Position = Vector
				X = 2515.11
				Y = 534.068
			HFlipped = 0
			Team = 2
			AddInventory = AHuman
				CopyOf = Coalition.rte/Soldier Light
		PlaceSceneObject = HDFirearm
			CopyOf = Imperatus.rte/Chunker SP-44
			Position = Vector
				X = 986.689
				Y = 596.783
			HFlipped = 1
		PlaceSceneObject = HDFirearm
			CopyOf = Coalition.rte/Auto Pistol
			Position = Vector
				X = 2489.89
				Y = 547.019
			HFlipped = 0
		PlaceSceneObject = HDFirearm
			CopyOf = Base.rte/Medium Digger
			Position = Vector
				X = 921.543
				Y = 579.112
			HFlipped = 0
		PlaceSceneObject = HDFirearm
			CopyOf = Imperatus.rte/Chunker SP-44
			Position = Vector
				X = 894.706
				Y = 576.962
			HFlipped = 1
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors B
			Position = Vector
				X = 2268
				Y = 552
			Team = 2
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 2268
				Y = 648
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 2268
				Y = 648
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 2340
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 2412
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 2172
				Y = 648
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Mecha
			Position = Vector
				X = 2172
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 2508
				Y = 648
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Mecha
			Position = Vector
				X = 2505
				Y = 647
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 2316
				Y = 552
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 2316
				Y = 504
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 2172
				Y = 552
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 2172
				Y = 504
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 2412
				Y = 744
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 2412
				Y = 744
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 2316
				Y = 768
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 2220
				Y = 816
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction B
			Position = Vector
				X = 2124
				Y = 840
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction A
			Position = Vector
				X = 2124
				Y = 936
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 2220
				Y = 960
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 2316
				Y = 1008
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 2316
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 2412
				Y = 1032
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors C
			Position = Vector
				X = 2508
				Y = 1032
			PlacedByPlayer = 0
			Team = 2
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 2604
				Y = 1032
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction D
			Position = Vector
				X = 2604
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 2508
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Installation Brain
			Position = Vector
				X = 2508
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Engineer
			Position = Vector
				X = 2380
				Y = 1035.5
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 2148
				Y = 504
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 2364
				Y = 504
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 2148
				Y = 480
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 2364
				Y = 480
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 2196
				Y = 492
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 2340
				Y = 492
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 2076
				Y = 912
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 2076
				Y = 936
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 2028
				Y = 936
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 2076
				Y = 912
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 2040
				Y = 936
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 2508
				Y = 744
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 2604
				Y = 744
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 2700
				Y = 744
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction C
			Position = Vector
				X = 2796
				Y = 744
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction A
			Position = Vector
				X = 2796
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 2796
				Y = 576
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 2844
				Y = 576
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 2748
				Y = 576
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 2844
				Y = 552
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 2837
				Y = 576
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 2868
				Y = 744
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 2856
				Y = 744
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 2892
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 2988
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3084
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3180
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3276
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3372
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 3468
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 3564
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 3468
				Y = 552
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 3468
				Y = 480
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 3540
				Y = 480
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 3396
				Y = 480
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Barrier
			Position = Vector
				X = 3372
				Y = 456
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 3540
				Y = 456
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Light
			Position = Vector
				X = 3408
				Y = 480
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Light
			Position = Vector
				X = 3528
				Y = 480
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 3552
				Y = 648
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 2700
				Y = 1032
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 2796
				Y = 1056
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 2892
				Y = 1080
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Engineer
			Position = Vector
				X = 2844
				Y = 1080
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 3348
				Y = 432
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3564
				Y = 432
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 2868
				Y = 528
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 2724
				Y = 528
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction C
			Position = Vector
				X = 2988
				Y = 1080
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 2988
				Y = 984
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 3060
				Y = 984
			Team = 2
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 2892
				Y = 984
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 3156
				Y = 984
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 3252
				Y = 984
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction D
			Position = Vector
				X = 3156
				Y = 888
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 3060
				Y = 888
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 3060
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 2892
				Y = 984
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 3252
				Y = 984
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 3324
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 3420
				Y = 1056
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 3516
				Y = 1080
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3612
				Y = 1080
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3708
				Y = 1080
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 3804
				Y = 1080
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 3792
				Y = 1080
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 3708
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 3708
				Y = 912
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 3708
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 3804
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 3792
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 3612
				Y = 816
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Installation Brain
			Position = Vector
				X = 3624
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small V Concrete Block
			Position = Vector
				X = 3648
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small V Concrete Block
			Position = Vector
				X = 3588
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 912
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 960
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3720
				Y = 1032
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3612
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3708
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3804
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3852
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3540
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3852
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3852
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3540
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3540
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3876
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3876
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3876
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3516
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3516
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3516
				Y = 792
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3756
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3660
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3564
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3564
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3660
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3756
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3852
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3852
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 3036
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3852
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 3876
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3876
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3852
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3480
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3480
				Y = 576
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3480
				Y = 552
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3480
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3480
				Y = 504
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3168
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3168
				Y = 912
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3000
				Y = 1056
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3000
				Y = 1032
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 3000
				Y = 1008
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2616
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2616
				Y = 960
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2136
				Y = 888
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2136
				Y = 864
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2424
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2424
				Y = 672
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2280
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2280
				Y = 576
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2280
				Y = 504
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2808
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2808
				Y = 672
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 2808
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 2316
				Y = 456
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 2340
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 2316
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 2364
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 2172
				Y = 456
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 2196
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 2172
				Y = 432
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 2148
				Y = 432
			PlacedByPlayer = 0
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Desert Front
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Desert Middle
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Desert Back
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Clouds Layer
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Sky Layer
		UnseenLayerTeam1 = SceneLayer
			BitmapFile = ContentFile
				FilePath = Metagames.rte/NegTest - Burraki Desert UST0.bmp
			DrawTransparent = 1
			Offset = Vector
				X = 2302
				Y = 169
			WrapX = 1
			WrapY = 0
			ScrollRatio = Vector
				X = 1
				Y = 1
			ScaleFactor = Vector
				X = 25.05
				Y = 25.2203
		UnseenLayerTeam2 = SceneLayer
			BitmapFile = ContentFile
				FilePath = Metagames.rte/NegTest - Burraki Desert UST1.bmp
			DrawTransparent = 1
			Offset = Vector
				X = 2076
				Y = 235
			WrapX = 1
			WrapY = 0
			ScrollRatio = Vector
				X = 1
				Y = 1
			ScaleFactor = Vector
				X = 25.05
				Y = 25.2203
		UnseenLayerTeam3 = SceneLayer
			BitmapFile = ContentFile
				FilePath = Metagames.rte/NegTest - Burraki Desert UST2.bmp
			DrawTransparent = 1
			Offset = Vector
				X = 0
				Y = 0
			WrapX = 1
			WrapY = 0
			ScrollRatio = Vector
				X = 1
				Y = 1
			ScaleFactor = Vector
				X = 25.05
				Y = 25.2203
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 20
				Width = 1002
				Height = 60
			Name = LZ Team 1
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 1002
					Y = 20
				Width = 1002
				Height = 60
			Name = LZ Team 2
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 2004
					Y = 20
				Width = 1002
				Height = 60
			Name = LZ Team 3
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 3006
					Y = 20
				Width = 1002
				Height = 60
			Name = LZ Team 4
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 10
				Width = 4008
				Height = 60
			Name = LZ All
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 2227.5
					Y = 370.5
				Width = 500
				Height = 100
			Name = LZ Defender
		GlobalAcceleration = Vector
			X = 0
			Y = 20
	AddScene = Scene
		PresetName = Mt. Imdunt
		Description = Large mountain with a steep cliff. Its treacherous terrain caused the death of its first discoverer, a scout of unknown origin, whose corpse can still be found partially preserved by the cold climate. The exact reason for his fall is unknown, but the mountain was dubbed "Imdunt," a S'vaari word with an approximate translation of "death by carelessness."
		LocationOnPlanet = Vector
			X = 120
			Y = 82
		MetagamePlayable = 1
		Revealed = 1
		OwnedByTeam = -1
		RoundIncome = 1000
		P1BuildBudget = 0
		P2BuildBudget = 0
		P3BuildBudget = 0
		P4BuildBudget = 0
		P1BuildBudgetRatio = 0
		P2BuildBudgetRatio = 0
		P3BuildBudgetRatio = 0
		P4BuildBudgetRatio = 0
		AutoDesigned = 1
		TotalInvestment = 0
		Terrain = SLTerrain
			PresetName = Mountains 2 Terrain
			BitmapFile = ContentFile
				FilePath = Base.rte/Scenes/Terrains/Mountains_2.bmp
			DrawTransparent = 1
			Offset = Vector
				X = 3618
				Y = 914
			WrapX = 1
			WrapY = 0
			ScrollRatio = Vector
				X = 1
				Y = -1
			ScaleFactor = Vector
				X = 1
				Y = 1
			BackgroundTexture = ContentFile
				FilePath = Base.rte/Scenes/Textures/DirtDark.bmp
			AddTerrainFrosting = TerrainFrosting
				TargetMaterial = Material
					CopyOf = Base.rte/Topsoil
				FrostingMaterial = Material
					CopyOf = Base.rte/Grass
				MinThickness = 3
				MaxThickness = 7
				InAirOnly = 1
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Gold
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp
				DebrisPieceCount = 26
				DebrisMaterial = Material
					CopyOf = Base.rte/Gold
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 1
				MinDepth = 20
				MaxDepth = 450
				DensityPerMeter = 4.5
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Plants
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp
				DebrisPieceCount = 23
				DebrisMaterial = Material
					CopyOf = Base.rte/Grass
				TargetMaterial = Material
					CopyOf = Base.rte/Grass
				OnlyOnSurface = 1
				OnlyBuried = 0
				MinDepth = 4
				MaxDepth = 8
				DensityPerMeter = 1
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Boulders
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
				DebrisPieceCount = 103
				DebrisMaterial = Material
					CopyOf = Base.rte/Stone
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 0
				MinDepth = 10
				MaxDepth = 600
				DensityPerMeter = 5
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Fossils
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Fossils/Fossil.bmp
				DebrisPieceCount = 29
				DebrisMaterial = Material
					CopyOf = Base.rte/Bone
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 1
				MinDepth = 50
				MaxDepth = 700
				DensityPerMeter = 0.1
		PlaceSceneObject = TerrainObject
			CopyOf = Base.rte/Mt. Imdunt Rocks
			Position = Vector
				X = 1668
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 960
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 1056
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 1152
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Wall
			Position = Vector
				X = 768
				Y = 468
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 756
				Y = 360
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Barrier
			Position = Vector
				X = 708
				Y = 336
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small Metal Barrier
			Position = Vector
				X = 720
				Y = 480
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 720
				Y = 408
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 768
				Y = 408
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 744
				Y = 360
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 948
				Y = 516
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 1152
				Y = 516
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 864
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction B
			Position = Vector
				X = 768
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 768
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 864
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 672
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 960
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction C
			Position = Vector
				X = 1056
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 1056
				Y = 588
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Installation Brain
			Position = Vector
				X = 1056
				Y = 624
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 1056
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 684
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 708
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 864
				Y = 660
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 960
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 960
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 864
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 1056
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 1152
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 1248
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction B
			Position = Vector
				X = 1152
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 1248
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 1248
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 1248
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Barrier
			Position = Vector
				X = 1188
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 768
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction B
			Position = Vector
				X = 672
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 672
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 672
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 648
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 672
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 792
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 552
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 456
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 888
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 1008
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 1152
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1008
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 984
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 984
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1008
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1128
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1152
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1200
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1200
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1152
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block A
			Position = Vector
				X = 1128
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 492
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 468
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Light
			Position = Vector
				X = 744
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 912
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 828
				Y = 564
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 1080
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 1008
				Y = 972
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Installation Brain
			Position = Vector
				X = 1152
				Y = 936
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 1104
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 1176
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 1176
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1104
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 552
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Engineer
			Position = Vector
				X = 552
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 456
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 384
				Y = 1032
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 360
				Y = 1032
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction B
			Position = Vector
				X = 312
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 312
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Tower
			Position = Vector
				X = 324
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 312
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction A
			Position = Vector
				X = 312
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 408
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 408
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 504
				Y = 1356
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 16X
			Position = Vector
				X = 552
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 16X
			Position = Vector
				X = 648
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 16X
			Position = Vector
				X = 744
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 16X
			Position = Vector
				X = 840
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 16X
			Position = Vector
				X = 840
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 936
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 936
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 936
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 936
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 16X
			Position = Vector
				X = 744
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 16X
			Position = Vector
				X = 648
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 624
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 624
				Y = 1476
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 4X
			Position = Vector
				X = 600
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Empty 1X
			Position = Vector
				X = 576
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 540
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 516
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 540
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 564
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 588
				Y = 1476
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 612
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small V Concrete Block
			Position = Vector
				X = 636
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 636
				Y = 1488
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 564
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 588
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 612
				Y = 1476
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 612
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 588
				Y = 1440
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 564
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 552
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 552
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 552
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 528
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 528
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 528
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 576
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 600
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 696
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 792
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 888
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 984
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Right Corner
			Position = Vector
				X = 1032
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 1032
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 1032
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Down-Right Corner
			Position = Vector
				X = 1032
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 888
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 792
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 696
				Y = 1500
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 456
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 456
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 504
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 480
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 456
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 432
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 408
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 504
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 504
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 504
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 456
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 408
				Y = 1140
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 408
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 360
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 360
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 360
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 408
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 408
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 360
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 552
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 564
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 576
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 588
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 600
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 612
				Y = 1440
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 624
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 636
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 648
				Y = 1476
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 960
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 960
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 984
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 1008
				Y = 1476
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1008
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1008
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 984
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 984
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1008
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 936
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 984
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Concrete Barrier
			Position = Vector
				X = 936
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 984
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 912
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 888
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 912
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 936
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 960
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 984
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1008
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Shaft A
			Position = Vector
				X = 984
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction C
			Position = Vector
				X = 984
				Y = 1644
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 888
				Y = 1644
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 792
				Y = 1644
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors A
			Position = Vector
				X = 696
				Y = 1644
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 576
				Y = 1644
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 504
				Y = 1644
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 576
				Y = 1572
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 540
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 588
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Installation Brain
			Position = Vector
				X = 576
				Y = 1608
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 576
				Y = 1692
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 528
				Y = 1668
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 552
				Y = 1668
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 576
				Y = 1668
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 600
				Y = 1668
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 576
				Y = 1644
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 600
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 576
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 552
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 528
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 504
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 624
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 648
				Y = 1572
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 648
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1548
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1572
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1596
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1620
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1644
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1668
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1692
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 480
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 504
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 528
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 552
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 576
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 600
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 624
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 648
				Y = 1716
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 648
				Y = 1692
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 324
				Y = 1164
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 324
				Y = 1188
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 324
				Y = 1212
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 324
				Y = 1236
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 324
				Y = 1260
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ladder
			Position = Vector
				X = 324
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 1248
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction D
			Position = Vector
				X = 1344
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors D
			Position = Vector
				X = 1344
				Y = 756
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors D
			Position = Vector
				X = 1344
				Y = 852
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors D
			Position = Vector
				X = 1344
				Y = 948
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ballistic Wall
			Position = Vector
				X = 1392
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ballistic Wall
			Position = Vector
				X = 1392
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ballistic Wall
			Position = Vector
				X = 1392
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ballistic Wall
			Position = Vector
				X = 1392
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ballistic Wall
			Position = Vector
				X = 1392
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Ballistic Wall
			Position = Vector
				X = 1392
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction A
			Position = Vector
				X = 1344
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 1416
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 1416
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 1404
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 1212
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 3528
				Y = 1608
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction B
			Position = Vector
				X = 3624
				Y = 1608
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 3720
				Y = 1584
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 3816
				Y = 1536
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 3912
				Y = 1488
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 3984
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction C
			Position = Vector
				X = 4056
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors D
			Position = Vector
				X = 4056
				Y = 1368
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4104
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4128
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4152
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4176
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4200
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 4224
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 4200
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 4176
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 4152
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 4128
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 4104
				Y = 1452
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4104
				Y = 1428
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4128
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4152
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4176
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 4200
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4176
				Y = 1332
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4152
				Y = 1356
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4128
				Y = 1380
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 4104
				Y = 1404
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4224
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4248
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4272
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4296
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4320
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4344
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4368
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4392
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4416
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4440
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 4464
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Platform
			Position = Vector
				X = 3720
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Platform
			Position = Vector
				X = 3744
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Platform
			Position = Vector
				X = 3792
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Platform
			Position = Vector
				X = 3840
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Platform
			Position = Vector
				X = 3888
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Platform
			Position = Vector
				X = 3936
				Y = 1308
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction C
			Position = Vector
				X = 3624
				Y = 1512
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 3528
				Y = 1512
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 3528
				Y = 1512
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 3624
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3720
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 3816
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3528
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 3816
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Turret
			Position = Vector
				X = 3528
				Y = 1608
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3984
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3960
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3912
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3888
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3864
				Y = 1392
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3864
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3864
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3888
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3912
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3960
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3984
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3888
				Y = 1416
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3864
				Y = 1440
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3840
				Y = 1440
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 3840
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3792
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3768
				Y = 1488
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3672
				Y = 1536
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3696
				Y = 1512
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 3660
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3672
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3720
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3768
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3672
				Y = 1512
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3432
				Y = 1488
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3432
				Y = 1536
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3384
				Y = 1536
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3408
				Y = 1512
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3456
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3456
				Y = 1440
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3432
				Y = 1464
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3408
				Y = 1488
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3384
				Y = 1512
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 3360
				Y = 1536
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3456
				Y = 1344
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3456
				Y = 1368
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3480
				Y = 1344
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3504
				Y = 1344
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3528
				Y = 1344
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3552
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3600
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3648
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3696
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3744
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3792
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3840
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3888
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Fill 4X
			Position = Vector
				X = 3936
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3984
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3984
				Y = 1344
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3528
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3504
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3480
				Y = 1320
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 1152
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Wall
			Position = Vector
				X = 3612
				Y = 1284
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small Metal Barrier
			Position = Vector
				X = 3564
				Y = 1296
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 3624
				Y = 1296
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 3600
				Y = 1284
			PlacedByPlayer = 0
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Mountains Front
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Mountains Middle
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Mountains Back
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Clouds Layer
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Sky Layer
		AllUnseenPixelSizeTeam1 = Vector
			X = 25
			Y = 25
		AllUnseenPixelSizeTeam2 = Vector
			X = 25
			Y = 25
		AllUnseenPixelSizeTeam3 = Vector
			X = 25
			Y = 25
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 1
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 1200
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 2
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 2400
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 3
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 3600
					Y = 20
				Width = 1200
				Height = 60
			Name = LZ Team 4
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 20
				Width = 4800
				Height = 60
			Name = LZ All
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 996
					Y = 20
				Width = 120
				Height = 60
			AddBox = Box
				Corner = Vector
					X = 3744
					Y = 20
				Width = 191
				Height = 60
			Name = LZ Defender
		GlobalAcceleration = Vector
			X = 0
			Y = 20
	AddScene = Scene
		PresetName = Zekarra Lowlands
		Description = With shallow hills and a largely horizontal surface, this area provides easy access to shallow gold veins, but provides little natural cover. The area is named in honor of Dorno Zekarra, a philanthropist and space trader instrumental in the creation and ongoing funding of Tradestar Midas.
		LocationOnPlanet = Vector
			X = -171
			Y = -71
		MetagamePlayable = 1
		Revealed = 0
		OwnedByTeam = -1
		RoundIncome = 1000
		P1BuildBudget = 0
		P2BuildBudget = 0
		P3BuildBudget = 0
		P4BuildBudget = 0
		P1BuildBudgetRatio = 0
		P2BuildBudgetRatio = 0
		P3BuildBudgetRatio = 0
		P4BuildBudgetRatio = 0
		AutoDesigned = 1
		TotalInvestment = 0
		Terrain = SLTerrain
			PresetName = Horiz Terrain
			BitmapFile = ContentFile
				FilePath = Base.rte/Scenes/Terrains/HorizLand.bmp
			DrawTransparent = 1
			Offset = Vector
				X = 51
				Y = 509
			WrapX = 1
			WrapY = 0
			ScrollRatio = Vector
				X = 1
				Y = -1
			ScaleFactor = Vector
				X = 1
				Y = 1
			BackgroundTexture = ContentFile
				FilePath = Base.rte/Scenes/Textures/DirtDark.bmp
			AddTerrainFrosting = TerrainFrosting
				TargetMaterial = Material
					CopyOf = Base.rte/Topsoil
				FrostingMaterial = Material
					CopyOf = Base.rte/Grass
				MinThickness = 5
				MaxThickness = 7
				InAirOnly = 1
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Gold
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp
				DebrisPieceCount = 26
				DebrisMaterial = Material
					CopyOf = Base.rte/Gold
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 1
				MinDepth = 45
				MaxDepth = 400
				DensityPerMeter = 3
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Plants
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp
				DebrisPieceCount = 23
				DebrisMaterial = Material
					CopyOf = Base.rte/Grass
				TargetMaterial = Material
					CopyOf = Base.rte/Grass
				OnlyOnSurface = 1
				OnlyBuried = 0
				MinDepth = 5
				MaxDepth = 6
				DensityPerMeter = 1.5
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Boulders
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
				DebrisPieceCount = 103
				DebrisMaterial = Material
					CopyOf = Base.rte/Stone
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 0
				MinDepth = 15
				MaxDepth = 350
				DensityPerMeter = 1.5
			AddTerrainDebris = TerrainDebris
				CopyOf = Base.rte/Fossils
				DebrisFile = ContentFile
					FilePath = Base.rte/Scenes/Objects/Fossils/Fossil.bmp
				DebrisPieceCount = 29
				DebrisMaterial = Material
					CopyOf = Base.rte/Bone
				TargetMaterial = Material
					CopyOf = Base.rte/Earth
				OnlyOnSurface = 0
				OnlyBuried = 1
				MinDepth = 50
				MaxDepth = 700
				DensityPerMeter = 0.1
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3936
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 48
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs B
			Position = Vector
				X = 144
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 240
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End D
			Position = Vector
				X = 336
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 324
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 3924
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 36
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 3888
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Barrier
			Position = Vector
				X = 48
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 3864
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/T-Junction D
			Position = Vector
				X = 240
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction C
			Position = Vector
				X = 240
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 144
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 24
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 24
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 24
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 3888
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 3924
				Y = 876
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Installation Brain
			Position = Vector
				X = 24
				Y = 840
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 3900
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Barrier
			Position = Vector
				X = 276
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 324
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors C
			Position = Vector
				X = 144
				Y = 900
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Controller Bunker
			Position = Vector
				X = 3804
				Y = 708
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 3888
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3696
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3696
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3696
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 3720
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 3876
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 3876
				Y = 768
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 3720
				Y = 768
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 3720
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 3756
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Grenadier
			Position = Vector
				X = 3864
				Y = 612
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 3696
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors B
			Position = Vector
				X = 24
				Y = 996
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 48
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 3960
				Y = 924
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/L-Junction A
			Position = Vector
				X = 24
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Stairs A
			Position = Vector
				X = 120
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 240
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 216
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 240
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 240
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 216
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 312
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 312
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 312
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 312
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 192
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 240
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 48
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3960
				Y = 852
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3936
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 3912
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 72
				Y = 804
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 96
				Y = 828
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 3912
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3936
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 3936
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 72
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 72
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 96
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 96
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 144
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 312
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 312
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 144
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 360
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 456
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Door A
			Position = Vector
				X = 504
				Y = 1008
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 576
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 696
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Doors C
			Position = Vector
				X = 816
				Y = 1044
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 672
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 696
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 696
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Mecha
			Position = Vector
				X = 696
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 720
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 696
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 672
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Block B
			Position = Vector
				X = 648
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Brain
			Position = Vector
				X = 696
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 264
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 720
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 648
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 192
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 264
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small Metal Barrier
			Position = Vector
				X = 300
				Y = 1056
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Grenadier
			Position = Vector
				X = 336
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 192
				Y = 900
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/End B
			Position = Vector
				X = 732
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 696
				Y = 672
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Wall
			Position = Vector
				X = 756
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 696
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Controller Bunker
			Position = Vector
				X = 864
				Y = 732
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Left Corner
			Position = Vector
				X = 684
				Y = 672
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Left Corner
			Position = Vector
				X = 684
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Flat Concrete Bit
			Position = Vector
				X = 708
				Y = 672
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 660
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Metal Block
			Position = Vector
				X = 660
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 636
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 660
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 636
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 660
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 612
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 756
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 948
				Y = 756
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 948
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 948
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 948
				Y = 780
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Barrier
			Position = Vector
				X = 936
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small Metal Barrier
			Position = Vector
				X = 960
				Y = 744
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 732
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 756
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 708
				Y = 540
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 708
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 720
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 768
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 756
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 756
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 720
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small H Concrete Block
			Position = Vector
				X = 732
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Barrier
			Position = Vector
				X = 768
				Y = 504
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Barrier
			Position = Vector
				X = 708
				Y = 504
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 744
				Y = 504
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 912
				Y = 636
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 948
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry CQB
			Position = Vector
				X = 420
				Y = 660
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 864
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 864
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 864
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 960
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 960
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 960
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 1056
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 1056
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 1056
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 1152
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft
			Position = Vector
				X = 1152
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Shaft Entry
			Position = Vector
				X = 1152
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 864
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 888
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 864
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 888
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 864
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 864
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 840
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 840
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Floor Roof
			Position = Vector
				X = 888
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Floor Roof
			Position = Vector
				X = 1008
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Floor Roof
			Position = Vector
				X = 1104
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Floor Roof
			Position = Vector
				X = 888
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Floor Roof
			Position = Vector
				X = 1008
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Floor Roof
			Position = Vector
				X = 1104
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 864
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 864
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 1200
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 1224
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 1200
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 1224
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1224
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1224
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1224
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1248
				Y = 972
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1224
				Y = 1116
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1248
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 996
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Bottom Long Outer
			Position = Vector
				X = 996
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Down-Right Corner
			Position = Vector
				X = 1116
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Right Corner
			Position = Vector
				X = 1116
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Up-Left Corner
			Position = Vector
				X = 972
				Y = 1020
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Down-Left Corner
			Position = Vector
				X = 972
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Mecha
			Position = Vector
				X = 1056
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Mecha
			Position = Vector
				X = 1056
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 1272
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 1344
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 1440
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Hub B
			Position = Vector
				X = 1560
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 1560
				Y = 1092
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Vertical Wall
			Position = Vector
				X = 1608
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Heavy
			Position = Vector
				X = 1464
				Y = 1044
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1512
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1584
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1560
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 1536
				Y = 948
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 1584
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 1512
				Y = 996
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 1512
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 1584
				Y = 1068
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Installation Brain
			Position = Vector
				X = 1560
				Y = 984
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Controller Bunker
			Position = Vector
				X = 3072
				Y = 672
			PlacedByPlayer = 0
			Team = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel A
			Position = Vector
				X = 3072
				Y = 552
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 3000
				Y = 552
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tunnel B
			Position = Vector
				X = 3144
				Y = 552
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Metal Barrier
			Position = Vector
				X = 2976
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Metal Barrier
			Position = Vector
				X = 3144
				Y = 528
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Infantry Sniper
			Position = Vector
				X = 3072
				Y = 552
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3156
				Y = 624
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3156
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 2964
				Y = 624
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 2964
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Left Concrete Corner
			Position = Vector
				X = 2964
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Down-Right Concrete Corner
			Position = Vector
				X = 3156
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Right Concrete Corner
			Position = Vector
				X = 3156
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Up-Left Concrete Corner
			Position = Vector
				X = 2964
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 3144
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 3144
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 2988
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tiny Concrete Block
			Position = Vector
				X = 2988
				Y = 600
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small Metal Barrier
			Position = Vector
				X = 2964
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Small Metal Barrier
			Position = Vector
				X = 3168
				Y = 684
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 2940
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 2928
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 3180
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 3192
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Horizontal Wall
			Position = Vector
				X = 3072
				Y = 696
			PlacedByPlayer = 0
		PlaceAIPlanObject = Deployment
			CopyOf = Base.rte/Mecha
			Position = Vector
				X = 3072
				Y = 672
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Left Small Metal Stairs
			Position = Vector
				X = 3672
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 3552
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 3432
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Top Long Outer
			Position = Vector
				X = 3312
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 3288
				Y = 708
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3288
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 3276
				Y = 720
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Right Small Metal Stairs
			Position = Vector
				X = 3264
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Concrete Block
			Position = Vector
				X = 3672
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Bottom Long Outer
			Position = Vector
				X = 3312
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Bottom Long Outer
			Position = Vector
				X = 3432
				Y = 732
			PlacedByPlayer = 0
		PlaceAIPlanObject = TerrainObject
			CopyOf = Base.rte/Tut Bottom Long Outer
			Position = Vector
				X = 3552
				Y = 732
			PlacedByPlayer = 0
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Near Layer
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Desert Back
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Clouds Layer
		AddBackgroundLayer = SceneLayer
			CopyOf = Base.rte/Sky Layer
		AllUnseenPixelSizeTeam1 = Vector
			X = 25
			Y = 25
		AllUnseenPixelSizeTeam2 = Vector
			X = 25
			Y = 25
		AllUnseenPixelSizeTeam3 = Vector
			X = 25
			Y = 25
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 20
				Width = 996
				Height = 60
			Name = LZ Team 1
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 996
					Y = 20
				Width = 996
				Height = 60
			Name = LZ Team 2
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 1992
					Y = 20
				Width = 996
				Height = 60
			Name = LZ Team 3
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 2988
					Y = 20
				Width = 996
				Height = 60
			Name = LZ Team 4
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 0
					Y = 20
				Width = 3984
				Height = 60
			Name = LZ All
		AddArea = Area
			AddBox = Box
				Corner = Vector
					X = 3324
					Y = 20
				Width = 337
				Height = 60
			Name = LZ Defender
		GlobalAcceleration = Vector
			X = 0
			Y = 20
	RevealedScenes = 3.6
	RevealRate = 0.3
	RevealExtra = 0
	CurrentOffensive = 0
	MetaGUI = MetagameGUI
		P1BoxPos = Vector
			X = 20
			Y = 30
		P2BoxPos = Vector
			X = 20
			Y = 490
		P3BoxPos = Vector
			X = 840
			Y = 490
		P4BoxPos = Vector
			X = 840
			Y = 30
		PhaseBoxPos = Vector
			X = 425
			Y = 480