AddEffect = AEmitter
	PresetName = Remote Explosive Sound Activate
	Mass = 0
	PinStrength = 4000
	LifeTime = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/RemoteExplosiveActivate.wav
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0

AddAmmo = Round
	PresetName = Round Detonator
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Null Bullet
	Shell = None
	FireVelocity = 1

AddAmmo = Magazine
	PresetName = Magazine Detonator
	Mass = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	Strength = 200
	Stiffness = 1
	JointOffset = Vector
		X = 0
		Y = -1
	DrawAfterParent = 0
	RoundCount = -1
	RegularRound = Round
		CopyOf = Round Detonator

AddDevice = HDFirearm
	PresetName = Detonator
	AddToGroup = Tools
	AddToGroup = Bombs
	Description = Detonates all Remote Explosives that have been placed by your team.
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Devices/Explosives/RemoteExplosiveDetonator.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Explosives/Detonator.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldCost = 25
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	Strength = 80
	Stiffness = 0.3
	JointOffset = Vector
		X = -2
		Y = -3
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 5
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = -5
	SupportOffset = Vector
		X = 4
		Y = 3
	SharpLength = 0
	Magazine = Magazine
		CopyOf = Magazine Detonator
		ParentOffset = Vector
			X = -2
			Y = 1
	Flash = None
//	FireSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Devices/RemoteExplosiveDetonate.wav
	RateOfFire = 200
	ReloadTime = 0
	FullAuto = 0
	FireIgnoresThis = 0
	ShakeRange = 0
	SharpShakeRange = 0
	NoSupportFactor = 0
	ParticleSpreadRange = 0
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 0
		Y = 0
	EjectionOffset = Vector
		X = 0
		Y = 0
	GibWoundLimit = 2

AddMOSRotating = MOSRotating
	PresetName = Particle Active Remote Explosive
	Sharpness = 0
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 0
	ScriptPath = Base.rte/Devices/Explosives/RemoteExplosiveSet.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Explosives/RemoteExplosive.bmp
	FrameCount = 10
	SpriteOffset = Vector
		X = -3
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 6
	DeepCheck = 0
	GibSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Sounds/Explode2.wav
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 15
		Spread = 3.1
		MinVelocity = 50
		MaxVelocity = 60
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 15
		Spread = 3.1
		MinVelocity = 50
		MaxVelocity = 60
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
			PresetName = Remote Explosive Door Buster
			LifeTime = 10
		Count = 75
		Spread = 3.1
		MinVelocity = 60
		MaxVelocity = 70
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
			InstanceName = Remote Explosive Air Blast
			AirResistance = 0.2
		Count = 120
		MinVelocity = 250
		MaxVelocity = 320
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 15
		Spread = 3.1
		MaxVelocity = 20
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 10
		Spread = 3.1
		MaxVelocity = 15
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1

AddDevice = TDExplosive
	PresetName = Remote Explosive
	AddToGroup = Bombs
	Description = Manually placed C4 explosives that are automatically set to operate on your team's frequency. Detonate using the Detonator tool.
	Mass = 3
	HitsMOs = 1
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Devices/Explosives/RemoteExplosiveDeploy.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Explosives/RemoteExplosive.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 50
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 2
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 80
	JointStiffness = 0.5
	DrawAfterParent = 1
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	MinThrowVel = 0
	MaxThrowVel = 10
	TriggerDelay = 10000000
	ActivatesWhenReleased = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 10000
	GibWoundLimit = 3