C R E D I T S :

Game Design - Engine and Physics Programming - Art Direction - Project Coordination
D A N I E L   " D A T A "   T A B A R

Art Direction and Production - Game Design - Tools Programming
A R N E   N I K L A S   J A N S S O N

GUI Library Programming
J A S O N   B O E T T C H E R

Art and Content Production
S I M O N   " S N A K E "   S T A F S N E S   A N D E R S E N
C H R I S   " C A P N B U B S "   M A N S E L L
E L L I O T   " T H E L A S T B A N A N A "   C O L P
A N T O N   " N U M G U N "   T E M B A
K E N   " C A V E C R I C K E T 4 8 "   V U   D O
A R N E  " L I Z A R D H E I M "  L I E  B E R G H E I M

Original AI Implementation
D A N I E L   " D A T A "   T A B A R

Lua AI Implementation
S T E F A N   " A B D U L   A L H A Z R E D "   W I N B E R G

Intro and Main Menu Music Composition and Production
R O B E R T   S T J Ä R N S T R Ö M   &   J O N A S   R Ö R L I N G,   H U B N E S T E R   I N D U S T R I E S

Campaign Menu, Launch Trailer, and In-game Music Composition and Production
D A N N Y   B A R A N O W S K Y ,   D B   S O U N D W O R K S

In-game Song "Last Man" Composition and Production
M I C H A E L   W A T T S,   E N C O R E   M U S I C

Platform Porting
C H R I S   K R U G E R (OSX)
F R A N K   E A R L (Linux)

Licensing System Design and Programming
M A T I A S   N A H U E L   C A R B A L L O

1.0 Launch Trailer Direction and Production
A N T O N   P I K A L O V

Special Thanks
LEE THOMASON, 'JAMES' GENGE, RAIGAN BURNS, NICK WAANDERS, JAMIE CHENG, NATHANIEL SABANSKI

Technology Platform
ALLEGRO, FMOD, LUA, LUABIND, LIBCURL, OGG VORBIS, MICROPATHER, MSVC8 CRTs
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2007.
Portions Copyright © 2001, Xiphophorus


Cortex Command is TM and © 2012 Data Realms, LLC
