AddActor = Attachable
	PresetName = Brainbot Head A
	Mass = 25
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/HeadBrainA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Brain Pod
	ExitWound = AEmitter	
		CopyOf = Leaking Brain Pod
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 3
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 4
		Depth = 6
	DeepCheck = 1
	JointStrength = 1200
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = 0.5
		Y = 7
	DrawAfterParent = 1
	GibSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/BrainPop.wav
		Priority = 2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid
		Count = 180
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid Dark
		Count = 120
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 40
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -1
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 2
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 1
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -5
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 4
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 2
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -11
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -5
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = -4
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = 3
			Y = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Gib A
		Offset = Vector
			X = 0.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -0.5
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -2.5
			Y = -4
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 150
	GibWoundLimit = 12



AddActor = Arm
	PresetName = Brainbot Arm FG
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/ArmFG.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -5
		Y = -5
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 240
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -3
		Y = -1
	DrawAfterParent = 1
	HeldDevice = None
	Hand = ContentFile
		FilePath = Base.rte/Actors/Brainbot/HandFG.bmp
	MaxLength = 13
	IdleOffset = Vector
		X = 7
		Y = 5
	MoveSpeed = 0.2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 15
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small F
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 45
	GibWoundLimit = 7

AddActor = Arm
	CopyOf = Brainbot Arm FG
	PresetName = Brainbot Arm BG
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/ArmBG.bmp
	Hand = ContentFile
		FilePath = Base.rte/Actors/Brainbot/HandBG.bmp

AddActor = Attachable
	PresetName = Brainbot Foot FG
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/FootFG.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -3
		Y = -3
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 180
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = 3
		Y = 0
	DrawAfterParent = 0

AddActor = Attachable
	CopyOf = Brainbot Foot FG
	PresetName = Brainbot Foot BG
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/FootBG.bmp

AddActor = Leg
	PresetName = Brainbot Leg FG
	Mass = 16
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/LegFG.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -7
		Y = -15
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 350
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -5
		Y = 2
	DrawAfterParent = 0
	Foot = Attachable
		CopyOf = Brainbot Foot FG
		ParentOffset = Vector
			X = -11
			Y = -7
	ExtendedOffset = Vector
		X = 17
		Y = 0
	ContractedOffset = Vector
		X = 8.5
		Y = 0
	IdleOffset = Vector
		X = 1
		Y = 3
	MoveSpeed = 0.6
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 15
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 75
	GibWoundLimit = 8

AddActor = Leg
	CopyOf = Brainbot Leg FG
	PresetName = Brainbot Leg BG
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/LegBG.bmp
	Foot = Attachable
		CopyOf = Brainbot Foot BG

AddActor = AHuman
	PresetName = Brain Robot
	Description = Brain case mounted on a mobile humanoid robot body. This body allows the Brain unit to move around freely while commanding units, but it can by no means survive on its own without good protection.
	AddToGroup = Actors
	AddToGroup = Brains
	GoldValue = 100
	Buyable = 1
	Mass = 34
	HitsMOs = 1
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Actors/AI/HumanAI.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brainbot/Torso.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -9
	HFlipped = 1
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 3
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	PainSound = Sound
		CopyOf = Robot Pain
	DeathSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav
		Priority = 2
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 2800
	Team = 0
	AimAngle = 0
	AimDistance = 30
	Perceptiveness = 1
	CharHeight = 100
	HolsterOffset = Vector
		X = -6
		Y = -4
	Head = Attachable
		CopyOf = Brainbot Head A
		ParentOffset = Vector
			X = 1
			Y = -5
	Jetpack = AEmitter
		CopyOf = Jetpack Robot
		ParentOffset = Vector
			X = -4
			Y = 6
		DrawAfterParent = 0
	JumpTime = 1.9 // Secs
	FGArm = Arm
		CopyOf = Brainbot Arm FG
		ParentOffset = Vector
			X = -3
			Y = -1
	BGArm = Arm
		CopyOf = Brainbot Arm BG
		ParentOffset = Vector
			X = 3
			Y = -2
	FGLeg = Leg
		CopyOf = Brainbot Leg FG
		ParentOffset = Vector
			X = 0
			Y = 6
	BGLeg = Leg
		CopyOf = Brainbot Leg BG
		ParentOffset = Vector
			X = 3
			Y = 6.5
	HandGroup = AtomGroup
		CopyOf = HandGroup
	FGFootGroup = AtomGroup
		CopyOf = Foot
	BGFootGroup = AtomGroup
		CopyOf = Foot
	StrideSound = Sound
		CopyOf = Robot Stride
	StandLimbPath = LimbPath
		PresetName = Brainbot Stand Path
		StartOffset = Vector
			X = 4
			Y = 16
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 4000
	StandLimbPathBG = LimbPath
		CopyOf = Brainbot Stand Path
		StartOffset = Vector
			X = 8
			Y = 16
	WalkLimbPath = LimbPath
		PresetName = Brainbot Walk Path
		StartOffset = Vector
			X = 13
			Y = -2
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = -6
			Y = 4
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 1
		AddSegment = Vector
			X = -3
			Y = 1
		AddSegment = Vector
			X = 0
			Y = -2
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 6000
	CrouchLimbPath = LimbPath
		PresetName = Brainbot Crouch Path
		StartOffset = Vector
			X = 12
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 5000
	CrawlLimbPath = LimbPath
		PresetName = Brainbot Crawl Path
		StartOffset = Vector
			X = -12
			Y = -8
		StartSegCount = 2
		AddSegment = Vector
			X = 12
			Y = 0
		AddSegment = Vector
			X = 8
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.8
		FastTravelSpeed = 4.5
		PushForce = 8000
	ArmCrawlLimbPath = LimbPath
		PresetName = Brainbot Arm Crawl Path
		StartOffset = Vector
			X = -4
			Y = -7
		StartSegCount = 2
		AddSegment = Vector
			X = 0
			Y = -4
		AddSegment = Vector
			X = 3
			Y = -3
		AddSegment = Vector
			X = 4
			Y = 0
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 6000
	ClimbLimbPath = LimbPath
		PresetName = Brainbot Climb Path
		StartOffset = Vector
			X = 0
			Y = -14
		StartSegCount = 13
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 1
			Y = 2
		AddSegment = Vector
			X = 1
			Y = 2
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 5
		AddSegment = Vector
			X = -4
			Y = 5
		AddSegment = Vector
			X = -6
			Y = 5
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 7000
	JumpLimbPath = LimbPath
		PresetName = Brainbot Jump Path
		StartOffset = Vector
			X = 0
			Y = 8
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = -10
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = -8
			Y = 14
		SlowTravelSpeed = 3
		NormalTravelSpeed = 6
		FastTravelSpeed = 7
		PushForce = 7000
	DislodgeLimbPath = LimbPath
		PresetName = Brainbot Dislodge Path
		StartOffset = Vector
			X = 2
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 10000
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 25
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 15
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small E
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big G
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 4300
	GibWoundLimit = 20

//	AddInventory = HDFirearm
//		CopyOf = Heavy Digger

