Direct3D:
    Version:  Direct3D 9.0c [ati2dvag.dll 6.14.10.7119]
    Renderer: ATI Radeon HD 5500 Series 
    Vendor:   ATI
    VRAM:     1024 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-01F421E8 (this message is harmless)
Non platform assembly: data-01FA8E70 (this message is harmless)
Non platform assembly: data-01FB86D8 (this message is harmless)
Non platform assembly: data-09280048 (this message is harmless)
Platform assembly: D:\fxxz\game\baopods3d\dm3d_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\fxxz\game\baopods3d\dm3d_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\fxxz\game\baopods3d\dm3d_Data\Managed\System.dll (this message is harmless)
OK
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerProgressDemolition:Init()
PlayerProgress:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

