{
  "itemList" : [
      {
      "class" : "Grenade",
      "itemId" : "grenadeEnemy01",
      "itemType" : "Grenade",
      "ownership" : "Enemy",
      "name" : "Enemy Grenade Weak",
      "shortName" : "Gren",
      "iconId" : "grenade",
      "consumable" : true,
      "projectileType" : "plasmaGrenade001",
      "baseDamage" : 10,
      "maxThrowingDistance" : 10,
      "centreDamageFactor" : 1,
      "firstRowDamageFactor" : 0.6,
      "secondRowDamageFactor" : 0.3      
    },
   {
      "class" : "Grenade",
      "itemId" : "grenadeEnemy02",
      "itemType" : "Grenade",
      "ownership" : "Enemy",
      "name" : "Enemy Grenade Strong",
      "shortName" : "Gren",
      "iconId" : "grenade",
      "consumable" : true,
      "projectileType" : "plasmaGrenade001",
      "baseDamage" : 18,
      "maxThrowingDistance" : 10,
      "centreDamageFactor" : 1,
      "firstRowDamageFactor" : 0.6,
      "secondRowDamageFactor" : 0.3
    },
    {
      "class" : "Grenade",
      "itemId" : "grenade01",
      "itemType" : "Grenade",
      "ownership" : "Player",
      "name" : "Plasma Grenade MK-I",
      "shortName" : "Gren MK-I",
      "description" : "The G.S.A. plasma grenade was specifically developed for effective use on spaceships. Small explosion radius but highly concetrated heat damage.",
      "iconId" : "grenade",
      "consumable" : true,
      "projectileType" : "plasmaGrenade001",
      "baseDamage" : 15,
      "maxThrowingDistance" : 10,
      "centreDamageFactor" : 1,
      "firstRowDamageFactor" : 0.6,
      "secondRowDamageFactor" : 0.3,
      "buyValue" : 250,
      "sellValue" : 30
    },
     {
      "class" : "Grenade",
      "itemId" : "grenade02",
      "itemType" : "Grenade",
      "ownership" : "Player",
      "name" : "Plasma Grenade MK-II",
      "shortName" : "Gren MK-II",
      "description" : "The G.S.A. plasma grenade was specifically developed for effective use on spaceships. Small explosion radius but highly concetrated heat damage.",
      "iconId" : "grenade",
      "consumable" : true,
      "projectileType" : "plasmaGrenade001",
      "baseDamage" : 25,
      "maxThrowingDistance" : 10,
      "centreDamageFactor" : 1,
      "firstRowDamageFactor" : 0.6,
      "secondRowDamageFactor" : 0.3,
      "buyValue" : 360,
      "sellValue" : 30
    },
    {
      "class" : "UsableItem",
      "itemId" : "medkit01",
      "itemType" : "Item",
      "itemSoundId" : "Medkit",
      "name" : "Medkit Small",
      "shortName" : "Meds",
      "description" : "Small medkit for treating minor wounds. Restores 5 HP. ",
      "iconId" : "medkit",
      "consumable" : true,
      "buyValue" : 100,
      "sellValue" : 10,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "CurrentHealth",
              "amount" : 5
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "medkit02",
      "itemSoundId" : "Medkit",
      "itemType" : "Item",
      "name" : "Medkit Medium",
      "shortName" : "Meds",
      "description" : "Standard G.S.A. medkit including nanobots for treating average wounds. Restores 10 HP.",
      "iconId" : "medkit",
      "consumable" : true,
      "buyValue" : 130,
      "sellValue" : 15,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "CurrentHealth",
              "amount" : 10
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "medkit03",
      "itemSoundId" : "Medkit",
      "itemType" : "Item",
      "name" : "Medkit Large",
      "shortName" : "Meds",
      "description" : "Large G.S.A. medkit, equipped with highly efficient nanbots that can treat even the most severe wounds reliably. Restores 20 HP.",
      "iconId" : "medkit",
      "consumable" : true,
      "buyValue" : 200,
      "sellValue" : 20,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "CurrentHealth",
              "amount" : 20
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "shieldBoost01",
      "itemSoundId" : "ShieldRecharge",
      "itemType" : "Item",
      "name" : "Shield Cell Small",
      "shortName" : "Shield",
      "description" : "A small energy cell for immediately recharging suit shields. Restores 5 shield points.",
      "iconId" : "shieldRecharge",
      "consumable" : true,
      "buyValue" : 49,
      "sellValue" : 8,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "CurrentShield",
              "amount" : 5
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "shieldBoost02",
      "itemSoundId" : "ShieldRecharge",
      "itemType" : "Item",
      "name" : "Shield Cell Medium",
      "shortName" : "Shield",
      "description" : "A medium energy cell for immediately recharging suit shields. Restores 10 shield points.",
      "iconId" : "shieldRecharge",
      "consumable" : true,
      "buyValue" : 60,
      "sellValue" : 10,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "CurrentShield",
              "amount" : 10
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "shieldBoost03",
      "itemSoundId" : "ShieldRecharge",
      "itemType" : "Item",
      "name" : "Shield Cell Large",
      "shortName" : "Shield",
      "description" : "A large energy cell for immediately recharging suit shields. Restores 20 shield points.",
      "iconId" : "shieldRecharge",
      "consumable" : true,
      "buyValue" : 72,
      "sellValue" : 12,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "CurrentShield",
              "amount" : 20
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackHealth01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Health Stimpack MK-I",
      "shortName" : "Stim",
      "description" : "Increases health by 1 point for 3 turns. Produced and consumed mainly by B-Class citizens, this stimpack variant uses cheaper ingredients and is not as effective as other more saught after versions.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 60,
      "sellValue" : 5,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "Health",
              "amount" : 1,
              "duration" : 3
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "Health",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackHealth02",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Health Stimpack MK-II",
      "shortName" : "Stim", 
      "description" : "Increases health by 1 point for 6 turns. Produced for elite A-Class citizens, this stimpack variant uses the best ingredients and is highly effective in deliverying it's stimulating effects.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 120,
      "sellValue" : 10,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "Health",
              "amount" : 1,
              "duration" : 6
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "Health",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackAgility01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Agility Stimpack MK-I",
      "shortName" : "Stim",
      "description" : "Increases agility by 1 point for 3 turns. Produced and consumed mainly by B-Class citizens, this stimpack variant uses cheaper ingredients and is not as effective as other more saught after versions.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 60,
      "sellValue" : 5,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "Agility",
              "amount" : 1,
              "duration" : 3
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "Agility",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackAgility02",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Agility Stimpack MK-II",
      "shortName" : "Stim",
      "description" : "Increases agility by 1 point for 6 turns. Produced for elite A-Class citizens, this stimpack variant uses the best ingredients and is highly effective in deliverying it's stimulating effects.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 120,
      "sellValue" : 10,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "Agility",
              "amount" : 1,
              "duration" : 6
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "Agility",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackAiming01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Aiming Stimpack MK-I",
      "shortName" : "Stim",
      "description" : "Increases aiming by 1 point for 3 turns. Produced and consumed mainly by B-Class citizens, this stimpack variant uses cheaper ingredients and is not as effective as other more saught after versions.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 60,
      "sellValue" : 5,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "Aiming",
              "amount" : 1,
              "duration" : 3
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "Aiming",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackAiming02",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Aiming Stimpack MK-II",
      "shortName" : "Stim",
      "description" : "Increases aiming by 1 point for 6 turns. Produced for elite A-Class citizens, this stimpack variant uses the best ingredients and is highly effective in deliverying it's stimulating effects.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 120,
      "sellValue" : 10,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "Aiming",
              "amount" : 1,
              "duration" : 6
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "Aiming",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackFocus01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Focus Stimpack MK-I",
      "shortName" : "Stim",
      "description" : "Provides an additional action point for this turn. Produced and consumed mainly by B-Class citizens, this stimpack variant uses cheaper ingredients and is not as effective as other more saught after versions.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 60,
      "sellValue" : 5,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "ActionPoints",
              "amount" : 1,
              "duration" : 1
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "ActionPoints",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "stimpackFocus02",
      "itemSoundId" : "Stimpack",
      "itemType" : "Item",
      "name" : "Focus Stimpack MK-II",
      "shortName" : "Stim",
      "description" : "Provides an additional action point for the next 2 turns. Produced for elite A-Class citizens, this stimpack variant uses the best ingredients and is highly effective in deliverying it's stimulating effects.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 120,
      "sellValue" : 10,
      "attributes" : [
        {
          "class" : "StimPackAttribute",
          "initialBuffs" : [
            {
              "attribute" : "ActionPoints",
              "amount" : 1,
              "duration" : 2
            }
          ],
          "onExpireBuffs" : [
            {
              "attribute" : "ActionPoints",
              "amount" : 0,
              "duration" : 0
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "aimingStim01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Stimpack",
      "name" : "Aiming Stimpack",
      "shortName" : "Stim",
      "description" : "Standard G.S.A. Aiming Stimpack. This stim permanently increases aiming by 1.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 600,
      "sellValue" : 60,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "Aiming",
              "amount" : 1
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "agilityStim01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Stimpack",
      "name" : "Agility Stimpack",
      "shortName" : "Stim",
      "description" : "Standard G.S.A. Aiming Stimpack. This stim permanently increases agility by 1.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 600,
      "sellValue" : 60,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "Agility",
              "amount" : 1
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "healthStim01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Stimpack",
      "name" : "Health Stimpack",
      "shortName" : "Stim",
      "description" : "Standard G.S.A. Aiming Stimpack. This stim permanently increases health by 2.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 600,
      "sellValue" : 60,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "Health",
              "amount" : 1
            }
          ]
        }
      ]
    },
    {
      "class" : "UsableItem",
      "itemId" : "superStim01",
      "itemSoundId" : "Stimpack",
      "itemType" : "Stimpack",
      "name" : "Super Stimpack",
      "shortName" : "Stim",
      "description" : "Experimental G.S.A. Super Stimpack. This stim permanently increases all attributes by 1.",
      "iconId" : "stimpack",
      "consumable" : true,
      "buyValue" : 600,
      "sellValue" : 60,
      "attributes" : [
        {
          "class" : "StatChangeAttribute",
          "attributeChanges" : [
            {
              "attribute" : "Health",
              "amount" : 1
            },
           {
              "attribute" : "Agility",
              "amount" : 1
            },
           {
              "attribute" : "Aiming",
              "amount" : 1
            }            
          ]
        }
      ]
    },
  ]
}