{
  "playerDamageFactor" : 1,
  "enemyDamageFactor" : 1,
  "halfDefenseModifier" : 15,
  "fullDefenseModifier" : 30,
  "agilityDefenseAmount" : 5,
  "defendActionModifier" : 0,
  "steadyShotCooldown" : 5,
  "headShotCooldown" : 3,
  "selfHealCooldown" : 10,
  "shieldRemoveCooldown" : 4,
  "berserkCooldown" : 10,
  "paralyseCooldown" : 4,
  "revealEnemiesCooldown" : 3,
  "teleportCooldown" : 4,
  "paralyseSkillDuration" : 3,
  "passiveSkillMedkitBonus" : 0.33,
  "passiveSkillMediumRangeBonus" : 10,
  "passiveSkillShieldBonus" : 0.33,
  "passiveSkillMartialBonus" : 0.33,
  "passiveSkillCritChanceBonus" : 0.33,
  "passiveSkillHealthRegenBonus" : 0.025,
  "buyValueFactor" : 1.0,
  "sellValueFactor" : 1.0,
  "aimingRange" : 25,
  "aimingPerPoint" : 5,
  "critBaseBonus" : 0.1,
  "critBonusPerAimingPoint" : 0.1,
  "aimingModifierBaseBonus" : 20,
  "aimingModifierPerAimingPoint" : 3,
  "stimpackLimit" : 5,
  "aimingRepeatBonus" : 5,
  "aimingRepeatModifierBonus" : 10
}