<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_023.xml" m_prev_level="content/level/level_021.xml" m_last_level="0" track="content/music/play_list_swamp_1.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/022/bg.jpg" m_ambient_sound="142" m_perc_start="0.353498" m_perc_end="0.370497" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.7" player_npc_fx_g="1.0" player_npc_fx_b="0.45" player_npc_fx_a="0.65">
  <chain_match brick_map="content/texture/game_field/level_bg/022/bm.png" width="11" height="28" center_sx="-620" center_sy="-454" stone_map="content/texture/game_field/level_bg/022/bs.png" chained_map="content/texture/game_field/level_bg/022/bc.png" spec_item_map="content/texture/game_field/level_bg/022/bni.png" preset_map="content/texture/game_field/level_bg/022/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="0" gui_establish_sy="-768" fall_dir="4" core_whirlwind_switch_charge="2600" brick_soul_image="content/texture/game_field/soul_green_deep.png">
    <npc qty="2" npc_rotate_to_player_always="0">
      <npc_0 id="0" x="4" y="24" action_mode="1">
        <action_stage qty="0" i0="0" />
        <path qty="3">
          <path_0 qty="11" x0="4" y0="24" x1="4" y1="22" x2="4" y2="20" x3="3" y3="19" x4="3" y4="17" x5="3" y5="15" x6="3" y6="13" x7="3" y7="11" x8="3" y8="10" x9="3" y9="8" x10="2" y10="7" />
          <path_1 qty="12" x0="2" y0="7" x1="3" y1="8" x2="3" y2="9" x3="4" y3="10" x4="4" y4="11" x5="5" y5="12" x6="5" y6="13" x7="6" y7="14" x8="6" y8="15" x9="7" y9="16" x10="7" y10="17" x11="8" y11="18" />
          <path_2 qty="11" x0="8" y0="18" x1="8" y1="16" x2="7" y2="15" x3="7" y3="14" x4="7" y4="12" x5="6" y5="11" x6="6" y6="10" x7="5" y7="9" x8="5" y8="7" x9="5" y9="6" x10="5" y10="4" />
        </path>
      </npc_0>
      <npc_1 id="12" x="2" y="5" action_mode="-1">
        <action_stage qty="0" />
        <path qty="0" />
      </npc_1>
    </npc>
    <brick_weight apple="15" barrel="0" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="20" fish="15" glove="0" gold="10" horseshoe="20" hummer="0" jug="0" meal_bag="0" pearl="0" pumpkin="0" purse="0" sack="0" shield="0" star="20" stoneblock="0" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/022/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/022/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="4">
      <dial_0 id="22000" tut_num="4" text="ID_DIA_LVL_22_0" npc_id="-1" next_dialog_id="22001" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="22001" tut_num="4" text="ID_DIA_LVL_22_1" npc_id="-1" next_dialog_id="22002" def_x="337" def_y="314" get_pos_from_field_npc_id="12" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="22002" tut_num="4" text="ID_DIA_LVL_22_2" npc_id="-1" next_dialog_id="22003" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_3 id="22003" tut_num="4" text="ID_DIA_LVL_22_3" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="12" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="2">
        <acti_0 dial_id="22000" type="4" param_0="0" param_1="2" param_2="7" param_3="0" param_4="1" />
        <acti_1 dial_id="-1" type="4" param_0="0" param_1="8" param_2="18" param_3="2" param_4="3" inventory_id="14" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/022/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
  <enviro_overlay qty="1">
    <ov_0 image_0="content/texture/dummy.png" image_1="content/texture/game_field/level_bg/022/kitchen_1.png" x="846" y="621" swap_range="120.0" />
  </enviro_overlay>
  <enviro_sound qty="2">
    <snd_0 ref_sound="159" loop="0" x="900" y="650" switch_range="180.0" />
    <snd_1 ref_sound="160" loop="1" x="900" y="650" switch_range="180.0" />
  </enviro_sound>
</root>