<?xml version="1.0" encoding="utf-8"?>
<root lose_time="3000" m_class_type="6" m_next_level="content/level/level_041.xml" m_prev_level="content/level/level_039.xml" m_last_level="0" track="content/music/play_list_winter_3.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/040/bg.jpg" m_ambient_sound="178" m_perc_start="0.605501" m_perc_end="0.617001" m_activate_comics_group_after_victory="42" skip_gui_establishing="1" hud_inventory_selected_item="20" player_npc_fx_r="0.4" player_npc_fx_g="0.4" player_npc_fx_b="1.0" player_npc_fx_a="1.0" player_npc_fx_double="1">
  <chain_match brick_map="content/texture/game_field/level_bg/040/bm.png" width="11" height="28" center_sx="-582" center_sy="-432" stone_map="content/texture/game_field/level_bg/040/bs.png" chained_map="content/texture/game_field/level_bg/040/bc.png" spec_item_map="content/texture/game_field/level_bg/040/bni.png" preset_map="content/texture/game_field/level_bg/040/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="0" gui_establish_sy="-768" fall_dir="0" core_whirlwind_switch_charge="200" brick_soul_image="content/texture/game_field/soul_blue.png">
    <npc qty="1">
      <npc_0 id="0" x="5" y="22" action_mode="1">
        <action_stage qty="0" i0="0" i1="1" />
      </npc_0>
    </npc>
    <brick_weight apple="5" barrel="5" bread="18" cheese="0" chest="0" cloth="5" coin="0" comb="0" crystal="20" cup="0" fish="0" glove="20" gold="0" horseshoe="0" hummer="5" jug="0" meal_bag="0" pearl="0" pumpkin="0" purse="0" sack="0" shield="0" star="0" stoneblock="0" wheel=" " />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/040/water.jpg" cells_w="8" cells_h="6" cells_x0="350" cells_y0="590" cells_x1="670" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/dummy.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="1">
      <dial_0 id="40000" tut_num="1" text="ID_DIA_LVL_40_0" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="1">
        <acti_0 dial_id="40000" type="0" param_0="0" param_1="0" param_2="0" param_3="0" param_4="0" />
      </activates>
    </dialogs>
  </chain_match>
  <tornado gui_npc_x="614" gui_npc_y="656" exit_point_image="content/texture/game_field/spec_objects/spec_object_2.png" exit_point_x="190" exit_point_y="110" tornado_image="content/texture/game_field/light_01.png" tornado_catch_radius="22" tornado_catch_ps="content/particle/firefly_catch.col" tornado_scores="1024" tornado_ps="content/particle/firefly.ps" gui_npc_exit_spline="content/spline/level_040/spline_exit.xml" tornado_over_brightness="0.6" tornado_under_image="content/texture/game_field/light_00.png">
    <spline qty="3">
      <spline_0 filename="content/spline/level_040/spline_0.xml" move_mode="2" move_speed="1000" move_speed_start_perc="0.1" gen_qty="7" rand_gen_skip="1" />
      <spline_1 filename="content/spline/level_040/spline_1.xml" move_mode="2" move_speed="1000" move_speed_start_perc="1.0" gen_qty="10" rand_gen_skip="0" />
      <spline_2 filename="content/spline/level_040/spline_2.xml" move_mode="2" move_speed="1500" move_speed_start_perc="0.1" gen_qty="10" rand_gen_skip="1" />
    </spline>
  </tornado>
  <enviro_lightmap qty="3">
    <lm_0 image_0="content/texture/game_field/lightmaps/lightmap_red.png" image_1="content/texture/game_field/lightmaps/lightmap_red.png" x="762" y="72" swap_range="4096.0" overlay="0" tod_independent="1" />
    <lm_1 image_0="content/texture/game_field/lightmaps/lightmap_white.png" image_1="content/texture/game_field/lightmaps/lightmap_white.png" x="776" y="700" swap_range="0.0" overlay="0" tod_independent="1" />
    <lm_2 image_0="content/texture/game_field/lightmaps/lightmap_white.png" image_1="content/texture/game_field/lightmaps/lightmap_white.png" x="258" y="68" swap_range="0.0" overlay="0" tod_independent="1" />
  </enviro_lightmap>
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
</root>