<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_046.xml" m_prev_level="content/level/level_044.xml" m_last_level="0" track="content/music/play_list_winter_3.xml" current_time_of_day="1" bground_img="content/texture/game_field/level_bg/045/bg.jpg" m_ambient_sound="180" m_perc_start="0.662503" m_perc_end="0.676504" m_activate_comics_group_after_victory="45" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.4" player_npc_fx_g="0.4" player_npc_fx_b="1.0" player_npc_fx_a="1.0" player_npc_fx_double="1">
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    <npc qty="2" npc_rotate_to_player_always="0">
      <npc_0 id="0" x="5" y="25" action_mode="1">
        <action_stage qty="0" i0="0" />
        <path qty="2">
          <path_0 qty="10" x0="5" y0="25" x1="5" y1="24" x2="4" y2="23" x3="4" y3="22" x4="4" y4="20" x5="3" y5="19" x6="3" y6="18" x7="3" y7="16" x8="2" y8="15" x9="2" y9="14" />
          <path_1 qty="12" x0="2" y0="14" x1="2" y1="13" x2="3" y2="12" x3="3" y3="11" x4="4" y4="10" x5="4" y5="11" x6="5" y6="10" x7="5" y7="9" x8="6" y8="8" x9="6" y9="7" x10="7" y10="6" x11="7" y11="5" />
        </path>
      </npc_0>
      <npc_1 id="14" x="1" y="14" action_mode="-1">
        <action_stage qty="0" />
        <path qty="0" />
      </npc_1>
    </npc>
    <brick_weight apple="0" barrel="0" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="0" fish="0" glove="0" gold="10" horseshoe="0" hummer="15" jug="20" meal_bag="0" pearl="20" pumpkin="0" purse="20" sack="0" shield="0" star="0" stoneblock="20" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/045/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/045/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="3">
      <dial_0 id="45000" tut_num="2" text="ID_DIA_LVL_45_0" npc_id="-1" next_dialog_id="45001" def_x="337" def_y="314" get_pos_from_field_npc_id="14" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="45001" tut_num="4" text="ID_DIA_LVL_45_1" npc_id="-1" next_dialog_id="45002" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="45002" tut_num="2" text="ID_DIA_LVL_45_2" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="14" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="1">
        <acti_0 dial_id="45000" type="4" param_0="0" param_1="2" param_2="14" param_3="0" param_4="1" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/045/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
</root>