<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_029.xml" m_prev_level="content/level/level_027.xml" m_last_level="0" track="content/music/play_list_swamp_1.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/028/bg.jpg" m_ambient_sound="108" m_perc_start="0.453496" m_perc_end="0.469496" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.7" player_npc_fx_g="1.0" player_npc_fx_b="0.45" player_npc_fx_a="0.65">
  <chain_match brick_map="content/texture/game_field/level_bg/028/bm.png" width="11" height="28" center_sx="-583" center_sy="-432" stone_map="content/texture/game_field/level_bg/028/bs.png" chained_map="content/texture/game_field/level_bg/028/bc.png" spec_item_map="content/texture/game_field/level_bg/028/bni.png" preset_map="content/texture/game_field/level_bg/028/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="0" gui_establish_sy="-768" fall_dir="4" core_whirlwind_switch_charge="2200" brick_soul_image="content/texture/game_field/soul_green_deep.png">
    <npc qty="2" npc_rotate_to_player_always="0">
      <npc_0 id="0" x="5" y="22" action_mode="1">
        <action_stage qty="2" i0="14" i1="23" />
        <path qty="4">
          <path_0 qty="12" x0="5" y0="22" x1="4" y1="21" x2="4" y2="20" x3="3" y3="19" x4="3" y4="17" x5="3" y5="16" x6="2" y6="15" x7="2" y7="13" x8="2" y8="11" x9="2" y9="10" x10="2" y10="8" x11="2" y11="6" />
          <path_1 qty="12" x0="2" y0="6" x1="2" y1="8" x2="2" y2="10" x3="2" y3="11" x4="3" y4="12" x5="3" y5="11" x6="4" y6="12" x7="4" y7="11" x8="4" y8="9" x9="4" y9="7" x10="4" y10="5" x11="4" y11="3" />
          <path_2 qty="6" x0="4" y0="3" x1="4" y1="5" x2="4" y2="6" x3="3" y3="7" x4="3" y4="6" x5="2" y5="5" />
          <path_3 qty="14" x0="2" y0="5" x1="3" y1="6" x2="3" y2="7" x3="4" y3="8" x4="4" y4="9" x5="5" y5="10" x6="5" y6="11" x7="6" y7="12" x8="6" y8="13" x9="7" y9="14" x10="7" y10="15" x11="8" y11="16" x12="8" y12="17" x13="9" y13="18" />
        </path>
      </npc_0>
      <npc_1 id="6" x="2" y="4" action_mode="1">
        <action_stage qty="0" />
        <path qty="0" />
      </npc_1>
    </npc>
    <brick_weight apple="0" barrel="0" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="20" fish="5" glove="0" gold="10" horseshoe="20" hummer="0" jug="0" meal_bag="0" pearl="0" pumpkin="0" purse="20" sack="0" shield="0" star="20" stoneblock="0" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/026/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/026/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="6">
      <dial_0 id="28000" tut_num="4" text="ID_DIA_LVL_28_0" npc_id="-1" next_dialog_id="28001" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="28001" tut_num="4" text="ID_DIA_LVL_28_1" npc_id="-1" next_dialog_id="28002" def_x="337" def_y="314" get_pos_from_field_npc_id="6" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="28002" tut_num="4" text="ID_DIA_LVL_28_2" npc_id="-1" next_dialog_id="28003" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_3 id="28003" tut_num="4" text="ID_DIA_LVL_28_3" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="6" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_4 id="28004" tut_num="4" text="ID_DIA_LVL_28_4" npc_id="-1" next_dialog_id="28005" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_5 id="28005" tut_num="4" text="ID_DIA_LVL_28_5" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="6" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="3">
        <acti_0 dial_id="28000" type="4" param_0="0" param_1="2" param_2="6" param_3="0" param_4="1" />
        <acti_1 dial_id="28004" type="4" param_0="0" param_1="2" param_2="5" param_3="2" param_4="3" inventory_id="-1" />
        <acti_2 dial_id="-1" type="4" param_0="0" param_1="4" param_2="3" param_3="1" param_4="2" inventory_id="22" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/028/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
</root>