<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="5" m_next_level="content/level/level_038.xml" m_prev_level="content/level/level_036.xml" m_last_level="0" track="content/music/play_list_hidden.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/037/bg.jpg" m_ambient_sound="194" m_perc_start="0.571499" m_perc_end="0.583" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.4" player_npc_fx_g="0.4" player_npc_fx_b="1.0" player_npc_fx_a="1.0" player_npc_fx_double="1">
  <chain_match brick_map="content/texture/game_field/level_bg/037/bm.png" width="11" height="28" center_sx="-582" center_sy="-433" stone_map="content/texture/game_field/level_bg/037/bs.png" chained_map="content/texture/game_field/level_bg/037/bc.png" spec_item_map="content/texture/game_field/level_bg/037/bni.png" preset_map="content/texture/game_field/level_bg/037/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="1024" gui_establish_sy="0" fall_dir="0" core_whirlwind_switch_charge="1200" brick_soul_image="content/texture/game_field/soul_blue.png">
    <npc qty="1">
      <npc_0 id="0" x="5" y="22" action_mode="1">
        <action_stage qty="2" i0="0" i1="1" />
      </npc_0>
    </npc>
    <brick_weight apple="5" barrel="5" bread="18" cheese="0" chest="0" cloth="5" coin="0" comb="0" crystal="20" cup="0" fish="0" glove="20" gold="0" horseshoe="0" hummer="5" jug="0" meal_bag="0" pearl="0" pumpkin="0" purse="0" sack="0" shield="0" star="0" stoneblock="0" wheel=" " />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/037/water.jpg" cells_w="8" cells_h="6" cells_x0="519" cells_y0="17" cells_x1="784" cells_y1="255" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/037/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="1">
      <dial_0 id="37000" tut_num="2" text="ID_DIA_LVL_37_0" npc_id="1" next_dialog_id="-1" def_x="717" def_y="431" get_pos_from_field_npc_id="0" invert_time_pause="0" w="450" h="250" autoexpand_height="1" />
      <activates qty="2">
        <acti_0 dial_id="37000" type="0" param_0="0" param_1="0" param_2="0" />
        <acti_1 dial_id="-1" type="2" param_0="0" param_1="842" param_2="166" inventory_id="21" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/037/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <jam gui_npc_cell_x="1" gui_npc_cell_y="20" log_config_filename="content/level/level_037_logs.xml" exit_point_image="content/texture/game_field/spec_objects/spec_object_ladder_ground.png" exit_point_cell_x="8" exit_point_cell_y="6" exit_point_sound_id="183" npc_reverse_walk_cv="1" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
  <enviro_particles qty="2">
    <par_0 filename="content/particle/camp_fire.ps" x="954" y="616" />
    <par_1 filename="content/particle/oven_smoke.ps" x="750" y="30" />
  </enviro_particles>
  <enviro_sound qty="1">
    <snd_0 ref_sound="169" loop="1" x="0" y="0" switch_range="4096.0" fadein="1" />
  </enviro_sound>
</root>