<?xml version="1.0" encoding="utf-8"?>
<root lose_time="3000" m_class_type="7" m_next_level="content/level/level_050.xml" m_prev_level="content/level/level_048.xml" m_last_level="0" track="content/music/play_list_hidden.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/049/bg.jpg" m_ambient_sound="112" m_perc_start="0.737007" m_perc_end="0.757508" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="1.0" player_npc_fx_g="1.0" player_npc_fx_b="1.0" player_npc_fx_a="0.5">
  <chain_match brick_map="content/texture/game_field/level_bg/049/bm.png" width="11" height="28" center_sx="-582" center_sy="-432" stone_map="content/texture/game_field/level_bg/049/bs.png" chained_map="content/texture/game_field/level_bg/049/bc.png" spec_item_map="content/texture/game_field/level_bg/049/bni.png" preset_map="content/texture/game_field/level_bg/049/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="0" gui_establish_sy="-768" fall_dir="0" core_whirlwind_switch_charge="200" brick_soul_image="content/texture/game_field/soul_orange.png">
    <npc qty="1">
      <npc_0 id="0" x="5" y="22" action_mode="1">
        <action_stage qty="2" i0="0" i1="1" />
      </npc_0>
    </npc>
    <brick_weight apple="10" barrel="10" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="0" fish="0" glove="0" gold="10" horseshoe="0" hummer="0" jug="0" meal_bag="0" pearl="10" pumpkin="0" purse="0" sack="0" shield="10" star="0" stoneblock="0" wheel="10" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/049/water.jpg" cells_w="8" cells_h="6" cells_x0="350" cells_y0="590" cells_x1="670" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/dummy.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="3">
      <dial_0 id="49000" tut_num="1" text="ID_DIA_LVL_49_0" npc_id="-1" next_dialog_id="49001" def_x="512" def_y="384" get_pos_from_field_npc_id="0" invert_time_pause="0" w="400" h="300" autoexpand_height="1" />
      <dial_1 id="49001" tut_num="1" text="ID_DIA_LVL_49_1" npc_id="-1" next_dialog_id="49002" def_x="512" def_y="384" get_pos_from_field_npc_id="1" invert_time_pause="0" w="400" h="300" autoexpand_height="1" />
      <dial_2 id="49002" tut_num="1" text="ID_DIA_LVL_49_2" npc_id="-1" next_dialog_id="-1" def_x="512" def_y="384" get_pos_from_field_npc_id="0" invert_time_pause="0" w="400" h="300" autoexpand_height="1" />
      <activates qty="1">
        <acti_0 dial_id="49000" type="2" param_0="1" param_1="539" param_2="641" param_3="0" param_4="0" />
      </activates>
    </dialogs>
  </chain_match>
  <zuma gui_npc_x="532" gui_npc_y="723" exit_point_image="content/texture/game_field/spec_objects/spec_object_2.png" exit_point_x="926" exit_point_y="462" spline="content/spline/level_049/spline_0.xml" bricks_qty="30" teleport_brick_x="415" teleport_brick_y="710" brick_speed="0.3" brick_perc_speed="3.0" teleport_speed="21.0" gui_npc_exit_spline="content/spline/level_049/spline_1.xml" brick_speed_multiplier="10.0" brick_speed_multiplier_decreasing_speed="0.02" pusher_victory_speed="1.15" last_victory_dialog_id="49002" />
  <butterfly mask_img="content/texture/game_field/level_bg/049/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <enviro_overlay qty="0">
    <ov_0 image_0="content/texture/game_field/level_bg/035/house_0.png" x="178" y="207" />
  </enviro_overlay>
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
</root>