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      <_dial_1 id="1" tut_num="0" text="ID_DIA_FAIRY_2" npc_id="0" next_dialog_id="2" def_x="313" def_y="218" get_pos_from_field_npc_id="-1" invert_time_pause="0" />
    </dialogs>
  </dialog>
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    <bricks qty="29" under_image="content/texture/game_field/brick_under.png" semi_fall_speed="8.0" fall_speed="34.0" fall_shift_factor="0.1" fall_shift="500.0" brick_match_delay="35.0" brick_match_delay_fx_amplitude="1.0" brick_match_delay_fx_freq="0.75" brick_explode_pscol="content/particle/brick_explosion.col" brick_score="15" brick_walk_speed="0.08" brick_part_dis_alpha="0.35" brick_part_dis_alpha_speed="0.01" bouncing_time="25.0" bouncing_periods="1" bouncing_max_amplitude="5.0" stone_image="content/texture/game_field/stone.png" chained_image="content/texture/game_field/chained.png" chained_crack_ps="content/particle/chain.col" exit_point_ps="content/particle/exit_point.col" exit_point_flash_speed="0.05" exit_point_flash_alpha="255.0" chained_bricks_can_walk="0">
      <brick_0 image="content/texture/game_field/dummy60x60.png" orientation_mode="0" ini_angle="0" sec2_angle="0.0" weight_pname="spec_object_brick" lightmap_image="content/texture/game_field/lightmaps/lightmap_white.png"></brick_0>
      <brick_1 image="content/texture/game_field/dummy60x60.png" orientation_mode="0" ini_angle="0" sec2_angle="0.0" weight_pname="npc_brick" lightmap_image="content/texture/game_field/lightmaps/lightmap_character.png"></brick_1>
      <brick_2 image="content/texture/game_field/tockens/apple.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="apple"></brick_2>
      <brick_3 image="content/texture/game_field/tockens/barrel.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="barrel"></brick_3>
      <brick_4 image="content/texture/game_field/tockens/bread.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="bread"></brick_4>
      <brick_5 image="content/texture/game_field/tockens/cheese.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="cheese"></brick_5>
      <brick_6 image="content/texture/game_field/tockens/chest.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="chest"></brick_6>
      <brick_7 image="content/texture/game_field/tockens/cloth.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="cloth"></brick_7>
      <brick_8 image="content/texture/game_field/tockens/coin.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="coin" lightmap_image="content/texture/game_field/lightmaps/lightmap_yellow.png"></brick_8>
      <brick_9 image="content/texture/game_field/tockens/comb.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="comb" />
      <brick_10 image="content/texture/game_field/tockens/crystal.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="crystal" lightmap_image="content/texture/game_field/lightmaps/lightmap_white.png" />
      <brick_11 image="content/texture/game_field/tockens/cup.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="cup" />
      <brick_12 image="content/texture/game_field/tockens/fish.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="fish" />
      <brick_13 image="content/texture/game_field/tockens/glove.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="glove" />
      <brick_14 image="content/texture/game_field/tockens/gold.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="gold" lightmap_image="content/texture/game_field/lightmaps/lightmap_yellow.png" />
      <brick_15 image="content/texture/game_field/tockens/horseshoe.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="horseshoe" />
      <brick_16 image="content/texture/game_field/tockens/hummer.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="hummer" />
      <brick_17 image="content/texture/game_field/tockens/jug.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="jug" />
      <brick_18 image="content/texture/game_field/tockens/meal_bag.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="meal_bag" />
      <brick_19 image="content/texture/game_field/tockens/pearl.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="pearl" lightmap_image="content/texture/game_field/lightmaps/lightmap_red.png" />
      <brick_20 image="content/texture/game_field/tockens/pumpkin.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="pumpkin" />
      <brick_21 image="content/texture/game_field/tockens/purse.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="purse" />
      <brick_22 image="content/texture/game_field/tockens/sack.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="sack" />
      <brick_23 image="content/texture/game_field/tockens/shield.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="shield" />
      <brick_24 image="content/texture/game_field/tockens/star.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="star" lightmap_image="content/texture/game_field/lightmaps/lightmap_white.png" />
      <brick_25 image="content/texture/game_field/tockens/stoneblock.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="stoneblock" />
      <brick_26 image="content/texture/game_field/tockens/wheel.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="wheel" />
      <brick_27 image="content/texture/game_field/tockens/element_animation.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="elemenatal" lightmap_image="content/texture/game_field/lightmaps/lightmap_white.png" />
      <brick_28 image="content/texture/game_field/tockens/coco.png" orientation_mode="5" ini_angle="0" sec2_angle="30.0" weight_pname="coco" />
    </bricks>
    <spec_objects qty="26" spec_fx_particle="content/particle/spec_obj.col" spec_fx_activate_delay="700">
      <spec_obj_0 name="KEY" type="0" image="content/texture/game_field/spec_objects/spec_object_0.png" image_act="content/texture/game_field/spec_objects/spec_object_0.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0"></spec_obj_0>
      <spec_obj_1 name="CHEST" type="0" image="content/texture/game_field/spec_objects/spec_object_1.png" image_act="content/texture/game_field/spec_objects/spec_object_1_act.png" act_type="1" act_sound="106" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_2 name="EXIT_POINT" type="1" image="content/texture/game_field/spec_objects/spec_object_2.png" image_act="content/texture/game_field/spec_objects/spec_object_2.png" act_type="0" act_sound="-1" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_3 name="SAW" type="0" image="content/texture/game_field/spec_objects/spec_object_3.png" image_act="content/texture/game_field/spec_objects/spec_object_3.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_4 name="LOG" type="0" image="content/texture/game_field/spec_objects/spec_object_4.png" image_act="content/texture/game_field/spec_objects/spec_object_4.png" act_type="0" act_sound="-1" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_5 name="FISHING_TACKLE" type="0" image="content/texture/game_field/spec_objects/spec_object_5.png" image_act="content/texture/game_field/spec_objects/spec_object_5.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_6 name="LOG2" type="0" image="content/texture/game_field/spec_objects/spec_object_6.png" image_act="content/texture/game_field/spec_objects/spec_object_6_act.png" act_type="2" act_sound="110" act_ps="content/particle/chips.col" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_7 name="BROCKABLE_BRIDGE" type="0" image="content/texture/game_field/spec_objects/spec_object_bridge.png" image_act="content/texture/game_field/spec_objects/spec_object_bridge_act.png" act_type="2" act_sound="138" act_ps="content/particle/bridge_destroyment.col" disable_effect="1" image_sx="-70" image_sy="-75" overlay="0" earthquake="1" />
      <spec_obj_8 name="SPYGLASS" type="0" image="content/texture/game_field/spec_objects/spec_object_spyglass.png" image_act="content/texture/game_field/spec_objects/spec_object_spyglass.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_9 name="FIREWOOD" type="0" image="content/texture/game_field/spec_objects/spec_object_firewood.png" image_act="content/texture/game_field/spec_objects/spec_object_firewood.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_10 name="HAY_SNEAF FOR PICKUP" type="0" image="content/texture/game_field/spec_objects/spec_object_hay_sneaf.png" image_act="content/texture/game_field/spec_objects/spec_object_hay_sneaf.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_11 name="HAY_SNEAF FOR DROP" type="0" image="content/texture/dummy.png" image_act="content/texture/game_field/spec_objects/spec_object_hay_sneaf.png" act_type="1" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_12 name="REPAIRABLE_WINDMILL" type="0" image="content/texture/game_field/spec_objects/spec_object_windmill.png" image_act="content/texture/game_field/spec_objects/spec_object_windmill_act.png" act_type="2" act_sound="149" act_ps="content/particle/fl_object_construction.col" disable_effect="1" image_sx="-150" image_sy="20" overlay="0" earthquake="0" />
      <spec_obj_13 name="GRAIN BAG" type="0" image="content/texture/game_field/spec_objects/spec_object_grain.png" image_act="content/texture/game_field/spec_objects/spec_object_grain.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_14 name="AXE" type="0" image="content/texture/game_field/spec_objects/spec_object_axe.png" image_act="content/texture/game_field/spec_objects/spec_object_axe.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_15 name="PICK" type="0" image="content/texture/game_field/spec_objects/spec_object_pick.png" image_act="content/texture/game_field/spec_objects/spec_object_pick.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_16 name="OPERATIONAL_WINDMILL" type="0" image="content/texture/game_field/spec_objects/spec_object_windmill_operational.png" image_act="content/texture/game_field/spec_objects/spec_object_windmill_operational_act.png" act_type="2" act_sound="149" act_ps="" disable_effect="1" image_sx="-28" image_sy="-120" overlay="0" earthquake="0" />
      <spec_obj_17 name="REPAIR KIT" type="0" image="content/texture/game_field/spec_objects/spec_object_repair_kit.png" image_act="content/texture/game_field/spec_objects/spec_object_repair_kit.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_18 name="EMPTY BOTTLE" type="0" image="content/texture/game_field/spec_objects/spec_object_empty_bottle.png" image_act="content/texture/game_field/spec_objects/spec_object_empty_bottle.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_19 name="TROLL CATCH" type="0" image="content/texture/dummy.png" image_act="content/texture/dummy.png" act_type="0" act_sound="143" act_ps="content/particle/bush_disappear.col" disable_effect="1" image_sx="0" image_sy="-64" overlay="0" earthquake="0" />
      <spec_obj_20 name="POLE" type="0" image="content/texture/game_field/spec_objects/spec_object_pole.png" image_act="content/texture/game_field/spec_objects/spec_object_pole.png" act_type="0" act_sound="105" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_21 name="OOZE" type="0" image="content/texture/game_field/spec_objects/spec_object_ooze.png" image_act="content/texture/dummy.png" act_type="0" act_sound="144" act_ps="content/particle/ooze_disappear.col" disable_effect="0" image_sx="-45" image_sy="-30" overlay="1" earthquake="0" />
      <spec_obj_22 name="TROLL BUSH" type="0" image="content/texture/game_field/spec_objects/spec_object_bush.png" image_act="content/texture/game_field/spec_objects/spec_object_bush_act.png" act_type="2" act_sound="145" act_ps="content/particle/troll_house_repair.col" disable_effect="1" image_sx="140" image_sy="-64" overlay="0" earthquake="0" />
      <spec_obj_23 name="GNOME BUSH" type="0" image="content/texture/game_field/spec_objects/spec_object_gnome_bush.png" image_act="content/texture/dummy.png" act_type="2" act_sound="146" act_ps="content/particle/gnome_bush.col" disable_effect="1" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_24 name="LADDER" type="0" image="content/texture/dummy.png" image_act="content/texture/game_field/spec_objects/spec_object_ladder_act.png" act_type="1" act_sound="184" act_ps="" disable_effect="1" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
      <spec_obj_25 name="EXIT_POINT" type="1" image="content/texture/game_field/spec_objects/spec_object_ep_2.png" image_act="content/texture/game_field/spec_objects/spec_object_ep_2.png" act_type="0" act_sound="-1" act_ps="" disable_effect="0" image_sx="0" image_sy="0" overlay="0" earthquake="0" />
    </spec_objects>
    <npc_objects qty="17" npc_walk_speed="0.02" npc_angle_speed="2.0" npc_idle_rand_delay="600" npc_rotate_to_player_distance="150.0" npc_0_switch_lm_size="2.0" npc_charming_speed="0.01">
      <npc_0 name="CINDY" image="content/texture/game_field/characters/person.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/person_idle1.png" image_idle_1="content/texture/game_field/characters/person_idle2.png" image_walk="content/texture/game_field/characters/person_walk.png" image_cast="content/texture/game_field/characters/person_cast.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_small.png" valid_spec_id_qty="2" valid_spec_id_0="0" valid_spec_id_1="1" rotate_to_player="0" add_angle="0.0" radnom_angle="0.0" sound_idle_0="-1" sound_idle_1="-1" image_charmed="content/texture/dummy.png" dont_anim_rotation="0"></npc_0>
      <npc_1 name="MERCHANT" image="content/texture/game_field/characters/Merchant.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/Merchant_idle.png" image_idle_1="content/texture/game_field/characters/Merchant_idle_2.png" image_walk="content/texture/game_field/characters/Merchant.png" image_cast="content/texture/game_field/characters/Merchant.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="181" sound_idle_1="-1" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_2 name="PEASANT FEMALE" image="content/texture/game_field/characters/peasant.png" image_idle_qty="1" image_idle_0="content/texture/game_field/characters/peasant_idle.png" image_walk="content/texture/game_field/characters/peasant.png" image_cast="content/texture/game_field/characters/peasant.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="-90.0" radnom_angle="30.0" sound_idle_0="208" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_3 name="FAIRY" image="content/texture/game_field/characters/Pixy.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/Pixy_cast.png" image_idle_1="content/texture/game_field/characters/Pixy_idle.png" image_walk="content/texture/game_field/characters/Pixy.png" image_cast="content/texture/game_field/characters/Pixy.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_small.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="0.0" sound_idle_0="210" sound_idle_1="210" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_4 name="TROLL" image="content/texture/game_field/characters/troll.png" image_idle_qty="1" image_idle_0="content/texture/game_field/characters/troll_idle.png" image_walk="content/texture/game_field/characters/troll.png" image_cast="content/texture/game_field/characters/troll.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="90.0" radnom_angle="50.0" sound_idle_0="172" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_5 name="KING" image="content/texture/dummy.png" image_idle_qty="3" image_idle_0="content/texture/dummy.png" image_idle_1="content/texture/dummy.png" image_idle_2="content/texture/dummy.png" image_walk="content/texture/dummy.png" image_cast="content/texture/dummy.png" image_shadow="content/texture/dummy.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="180.0" radnom_angle="0.0" sound_idle_0="-1" sound_idle_1="-1" sound_idle_2="-1" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_6 name="DWARF" image="content/texture/game_field/characters/dwarf.png" image_idle_qty="1" image_idle_0="content/texture/game_field/characters/dwarf_idle.png" image_walk="content/texture/game_field/characters/dwarf.png" image_cast="content/texture/game_field/characters/dwarf.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="199" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_7 name="COW" image="content/texture/game_field/characters/Cow.png" image_idle_qty="3" image_idle_0="content/texture/game_field/characters/Cow_eat_01.png" image_idle_1="content/texture/game_field/characters/Cow_eat_02.png" image_idle_2="content/texture/game_field/characters/Cow_idle_01.png" image_walk="content/texture/game_field/characters/Cow.png" image_cast="content/texture/game_field/characters/Cow.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_cow.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="0" add_angle="0.0" radnom_angle="0.0" sound_idle_0="-1" sound_idle_1="139" sound_idle_2="140" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_8 name="PEASANT FEMALE COPY" image="content/texture/game_field/characters/peasant.png" image_idle_qty="1" image_idle_0="content/texture/game_field/characters/peasant_idle.png" image_walk="content/texture/game_field/characters/peasant.png" image_cast="content/texture/game_field/characters/peasant.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="-90.0" radnom_angle="30.0" sound_idle_0="208" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_9 name="PEASANT MALE" image="content/texture/game_field/characters/peasant_male.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/peasant_male_idle_0.png" image_idle_1="content/texture/game_field/characters/peasant_male_idle_1.png" image_walk="content/texture/game_field/characters/peasant_male.png" image_cast="content/texture/game_field/characters/peasant_male.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="209" sound_idle_1="190" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_10 name="KNIGHT" image="content/texture/game_field/characters/knight.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/knight_idle_1.png" image_idle_1="content/texture/game_field/characters/knight_idle_0.png" image_walk="content/texture/game_field/characters/knight.png" image_cast="content/texture/game_field/characters/knight.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="171" sound_idle_1="170" charmed_scale="0.0" image_charmed="content/texture/game_field/characters/knight_charmed.png" charmed_delay="45" dont_anim_rotation="0" />
      <npc_11 name="GOBLIN" image="content/texture/game_field/characters/goblin.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/goblin_idle_0.png" image_idle_1="content/texture/game_field/characters/goblin_idle_1.png" image_walk="content/texture/game_field/characters/goblin.png" image_cast="content/texture/game_field/characters/goblin.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_small.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="211" sound_idle_1="-1" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_12 name="SORCERER" image="content/texture/game_field/characters/sorcerer.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/sorcerer_idle_0.png" image_idle_1="content/texture/game_field/characters/sorcerer_idle_1.png" image_walk="content/texture/game_field/characters/sorcerer.png" image_cast="content/texture/game_field/characters/sorcerer.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_mid.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="190" sound_idle_1="191" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_13 name="PRINCESS" image="content/texture/game_field/characters/princess.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/princess_idle_0.png" image_idle_1="content/texture/game_field/characters/princess_idle_1.png" image_walk="content/texture/game_field/characters/princess.png" image_cast="content/texture/game_field/characters/princess.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_mid.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="197" sound_idle_1="198" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
      <npc_14 name="DRAGON" image="content/texture/game_field/characters/dragon.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/dragon_idle_0.png" image_idle_1="content/texture/game_field/characters/dragon_idle_1.png" image_walk="content/texture/game_field/characters/dragon.png" image_cast="content/texture/game_field/characters/dragon.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_dragon.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="190" sound_idle_1="189" charmed_scale="0.0" image_charmed="content/texture/game_field/characters/dragon_charmed.png" charmed_delay="65" dont_anim_rotation="0" />
      <npc_15 name="GENIE" image="content/texture/game_field/characters/genie_idle_0.png" image_idle_qty="1" image_idle_0="content/texture/game_field/characters/genie_idle_1.png" image_walk="content/texture/game_field/characters/genie_walk.png" image_walk_start="content/texture/game_field/characters/genie_walk_start.png" image_cast="content/texture/game_field/characters/genie.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_small.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="187" image_charmed="content/texture/dummy.png" dont_anim_rotation="1" />
      <npc_16 name="MERCHANT COPY" image="content/texture/game_field/characters/Merchant.png" image_idle_qty="2" image_idle_0="content/texture/game_field/characters/Merchant_idle.png" image_idle_1="content/texture/game_field/characters/Merchant_idle_2.png" image_walk="content/texture/game_field/characters/Merchant.png" image_cast="content/texture/game_field/characters/Merchant.png" image_shadow="content/texture/game_field/characters/shadows/Shadow_big.png" valid_spec_id_qty="0" valid_spec_id_0="0" rotate_to_player="1" add_angle="0.0" radnom_angle="30.0" sound_idle_0="181" sound_idle_1="-1" image_charmed="content/texture/dummy.png" dont_anim_rotation="0" />
    </npc_objects>
    <refill_fx brick_time="35" wave_interval="3" stage_interval="-10" overbright="0.2" overbright_start_perc="0.9" overscale="1.1" outscale="0.6"></refill_fx>
    <whirlwind_fx spec_fx_whirlwind_flash_image="content/texture/ps/flash.png" spec_fx_whirlwind_full_angle="180.0" spec_fx_whirlwind_ps="content/particle/whirlwind.ps" spec_fx_whirlwind_flash_ps="content/particle/flash.ps" core_whirlwind_pscol="content/particle/core_whirlwind.col" core_whirlwind_pscol_x="976" core_whirlwind_pscol_y="47" core_whirlwind_radius="1" core_whirlwind_bd_delay="50" />
    <target_fx target_fx_ps="content/particle/arrow.col" target_fx_step="64.0" target_fx_delay="80.0" />
    <bonus_full_charge_fx ps="content/particle/bonus_full_charge_fx.col" />
    <meteor meteor_speed="6.0" meteor_dev_angle="225.0" meteor_tail="content/particle/meteor_tail.col" meteor_impact="content/particle/meteor_impact.col" />
    <greed greed_speed="0.25" greed_brick_speed="2.0" greed_brick_dissappear_distance="100.0" greed_scale_step="0.02" greed_scale_start="0.5" greed_accel="1.0" greed_angle_speed="0.25" />
  </chain_match>
  <hud hud_base_texture="content/texture/game_field/ingame_gui/base.png" hud_base_x="845" hud_base_y="0" hud_timer_glare="content/texture/game_field/ingame_gui/glare.png" hud_timer_glare_x="934" hud_timer_glare_y="2" hud_timer="content/texture/game_field/ingame_gui/timeline.png" hud_timer_x="918" hud_timer_y="-12" hud_timer_smooth="content/texture/game_field/ingame_gui/timeline_smooth.png" hud_decor_frame="content/texture/game_field/ingame_gui/decor_frame.png" hud_decor_frame_x="839" hud_decor_frame_y="0" hud_bonus_base_texture="content/texture/game_field/ingame_gui/holder_base.png" hud_bonus_base_x="939" hud_bonus_base_y="111" hud_bonus_x="958" hud_bonus_y="129" hud_bonus_kern_y="1" hud_bonus_select="content/texture/game_field/ingame_gui/bonus_select.png" hud_bonus_frame_texture="content/texture/game_field/ingame_gui/holder_frame.png" hud_bonus_frame_texture_x="948" hud_bonus_frame_texture_y="119" hud_bonus_charge_selector="content/texture/game_field/ingame_gui/select_border.png" hud_bonus_charge_selector_lightmap="content/texture/game_field/ingame_gui/select_border_lightmap.png" hud_bonus_charge_selector_sx="-18" hud_bonus_charge_selector_sy="-18" hud_bonus_charge_selector_angle_speed="5.0" hud_charge_shift_speed="3.0" hud_bonus_under_scale="1.1" hud_fullcharge_alpha="50" hud_fullcharge_speed="0.04" hud_score_bg_texture="content/texture/game_field/ingame_gui/score_bg.png" hud_score_bg_sx="-10" hud_out_shift_y="-772" hud_out_shift_time="50" hud_inventory_base="content/texture/game_field/ingame_gui/inventory_holder.png" hud_inventory_item_sx="65" hud_inventory_item_sy="79" hud_inventory_item_show_delay="100" hud_inventory_ps_on="content/particle/hud_inventory_on.ps" hud_inventory_ps_off="content/particle/hud_inventory_off.ps" hud_inventory_dy_0="573" hud_inventory_dy_1="126" hud_inventory_dy_2="194" hud_inventory_dy_3="642" hud_inventory_firefly_image="content/texture/game_field/firefly.png" hud_inventory_gen_radius="12.0" hud_inventory_firefly_speed="0.03" hud_inventory_firefly_flare_image="content/texture/game_field/ingame_gui/inventory_flare.png" hud_inventory_flare_alpha_step="0.1" hud_frame_ob_length="50.0" hud_frame_ob_r="255" hud_frame_ob_g="200" hud_frame_ob_b="100" hud_frame_ob_a="255">
    <inventory_items qty="23" item_0="content/texture/dummy.png" item_1="content/texture/game_field/ingame_gui/inventory_items/spec_object_spyglass.png" item_2="content/texture/game_field/ingame_gui/inventory_items/spec_object_firewood.png" item_3="content/texture/game_field/ingame_gui/inventory_items/spec_object_hay_sneaf.png" item_4="content/texture/game_field/spec_objects/spec_object_repair_kit.png" item_5="content/texture/game_field/spec_objects/spec_object_grain.png" item_6="content/texture/game_field/ingame_gui/inventory_items/flour.png" item_7="content/texture/game_field/ingame_gui/inventory_items/doughnuts.png" item_8="content/texture/game_field/spec_objects/spec_object_3.png" item_9="content/texture/game_field/ingame_gui/inventory_items/saw_pick.png" item_10="content/texture/game_field/ingame_gui/inventory_items/saw_pick_axe.png" item_11="content/texture/game_field/ingame_gui/inventory_items/pick.png" item_12="content/texture/game_field/ingame_gui/inventory_items/spec_object_pole.png" item_13="content/texture/game_field/ingame_gui/inventory_items/1_bottle.png" item_14="content/texture/game_field/ingame_gui/inventory_items/1_bottle_zelye.png" item_15="content/texture/game_field/ingame_gui/inventory_items/2_bottles.png" item_16="content/texture/game_field/ingame_gui/inventory_items/lamps.png" item_17="content/texture/game_field/ingame_gui/inventory_items/love_mail.png" item_18="content/texture/game_field/ingame_gui/inventory_items/pot.png" item_19="content/texture/game_field/spec_objects/spec_object_0.png" item_20="content/texture/game_field/ingame_gui/inventory_items/bawl_bottle.png" item_21="content/texture/game_field/ingame_gui/inventory_items/ladder.png" item_22="content/texture/game_field/ingame_gui/inventory_items/axe.png" />
  </hud>
  <time_of_day qty="2" tod_speed="0.002">
    <t_0 name="Day" r="1.0" g="1.0" b="1.0" shadow_sx="5" shadow_sy="5" supress_fish="0" show_lightmaps="0" sky_mirror_texture="content/texture/game_field/ingame_gui/mirror_sky_day.jpg" lightmaps_alpha="0.0" />
    <t_1 name="Night" r="0.6" g="0.6" b="1.0" shadow_sx="-5" shadow_sy="5" supress_fish="1" show_lightmaps="1" sky_mirror_texture="content/texture/game_field/ingame_gui/mirror_sky_night.jpg" lightmaps_alpha="1.0" />
  </time_of_day>
  <butterfly min_scale="0.4" rot_speed="0.3" move_speed="0.3" anim_speed_fly="1.0" anim_speed_sit="0.1" gen_delay="300" next_point_diff="400" outer_border="100" flyout_time="300" img_qty="4" img_0="content/texture/game_field/level_bg/Butterfly_01.png" img_1="content/texture/game_field/level_bg/Butterfly_02.png" img_2="content/texture/game_field/level_bg/Butterfly_03.png" img_3="content/texture/game_field/level_bg/Butterfly_04.png" />
  <jam log_move_treshold="64" smooth_log_move_speed="3.0" hud_frame_texture_override="content/texture/game_field/ingame_gui/frame_center.png" scores_coeff_K="1000000" scores_coeff_m="2" scores_coeff_n="1" images_qty="8" log_image_0="content/texture/game_field/level_bg/wooden_logs/log_2_0.png" log_length_0="2" log_image_1="content/texture/game_field/level_bg/wooden_logs/log_2_1.png" log_length_1="2" log_image_2="content/texture/game_field/level_bg/wooden_logs/log_3_0.png" log_length_2="3" log_image_3="content/texture/game_field/level_bg/wooden_logs/log_3_1.png" log_length_3="3" log_image_4="content/texture/game_field/level_bg/wooden_logs/log_4_0.png" log_length_4="4" log_image_5="content/texture/game_field/level_bg/wooden_logs/log_4_1.png" log_length_5="4" log_image_6="content/texture/game_field/level_bg/wooden_logs/log_5_0.png" log_length_6="5" log_image_7="content/texture/game_field/level_bg/wooden_logs/log_5_1.png" log_length_7="5" log_erase_pscol="content/particle/chips.col"></jam>
  <zuma brick_step="55.0" brick_scale_amplitude="0.02" brick_scale_phase_shift="1.07" brick_scale_speed="0.05" teleport_ps="content/particle/teleport.col" teleport_scale_speed="0.075" brick_select_radius="40" brick_explosion_col="content/particle/brick_explosion.col" brick_arrive_col="content/particle/chain_match_teleport.col" brick_score="15" teleport_correct_treshold_0="7" teleport_correct_treshold_1="3" pusher_walk_image="content/texture/game_field/characters/goblin_walk.png" pusher_walk_begin_image="content/texture/game_field/characters/goblin_walk_begin.png" pusher_walk_2_image="content/texture/game_field/characters/goblin_walk_2.png" pusher_dust_ps="content/particle/pusher_dust.ps" brick_dust_ps="content/particle/zuma_dust.ps" brick_arrive_fx_image="content/texture/game_field/splash.png" laser_image="content/texture/game_field/lightning.jpg" />
  <pattern brick_exchange_speed="4.0" match_fx_alpha="255" match_fx_speed="0.05" match_fx_phase_max="6.28" brick_busy_alpha_speed="0.1" autohint_ps="content/particle/pattern_collect.col" collect_fx_time_mid="300" brick_scale_speed="0.05" autohint_sound_id_0="151" autohint_sound_id_1="152" autohint_sound_id_2="153" />
  <composition victory_ps="content/particle/pattern_collect.col" hint_perc_speed="0.01" hint_show_pause="300" />
  <hidden_object hint_ps="content/particle/ho_hint_sys_0.ps" />
  <turn_catch obstacle_image="content/texture/game_field/lamp.png" obstacle_alpha_speed="0.03" edge_phase_shift_max="1.57" edge_fx_alpha_speed="0.03" obstacle_under_r="255" obstacle_under_g="200" obstacle_under_b="200" obstacle_under_a="35" />
  <tooltip qty="8" m_tooltip_group="57" m_tooltip_delay="100">
    <t0 name="Bonus hammer tooltip" text="ID_TUTORIAL_17" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
    <t1 name="Bonus refill tooltip" text="ID_TUTORIAL_18" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
    <t2 name="Bonus dnearest tooltip" text="ID_TUTORIAL_19" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
    <t3 name="Bonus mbrick tooltip" text="ID_TUTORIAL_23" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
    <t4 name="Bonus meteor shower tooltip" text="ID_TUTORIAL_21" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
    <t5 name="Bonus greed tooltip" text="ID_TUTORIAL_22" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
    <t6 name="Bonus teleport tooltip" text="ID_TUTORIAL_20" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
    <t7 name="Ingame menu button tooltip" text="ID_BTN_MENU" w="596" h="96" sx="-592" sy="-48" tx="35" ty="35" tw="530" th="26" conn_sx="-23" conn_sy="-16" preautoexpand_height="1" center_y="1" />
  </tooltip>
</root>