<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_021.xml" m_prev_level="content/level/level_019.xml" m_last_level="0" track="content/music/play_list_swamp_2.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/020/bg.jpg" m_ambient_sound="142" m_perc_start="0.320998" m_perc_end="0.337498" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.7" player_npc_fx_g="1.0" player_npc_fx_b="0.45" player_npc_fx_a="0.65">
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        <action_stage qty="0" i0="0" />
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        </path>
      </npc_0>
      <npc_1 id="12" x="8" y="7" action_mode="-1">
        <action_stage qty="0" />
        <path qty="0" />
      </npc_1>
    </npc>
    <brick_weight apple="15" barrel="0" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="20" fish="10" glove="0" gold="10" horseshoe="20" hummer="0" jug="0" meal_bag="0" pearl="5" pumpkin="0" purse="0" sack="0" shield="0" star="20" stoneblock="0" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/020/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/020/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="4">
      <dial_0 id="20000" tut_num="3" text="ID_DIA_LVL_20_0" npc_id="-1" next_dialog_id="20001" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="20001" tut_num="6" text="ID_DIA_LVL_20_1" npc_id="-1" next_dialog_id="20002" def_x="337" def_y="314" get_pos_from_field_npc_id="12" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="20002" tut_num="3" text="ID_DIA_LVL_20_2" npc_id="-1" next_dialog_id="20003" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_3 id="20003" tut_num="6" text="ID_DIA_LVL_20_3" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="12" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="1">
        <acti_0 dial_id="20000" type="4" param_0="0" param_1="8" param_2="9" param_3="0" param_4="1" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/020/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
  <enviro_lightmap qty="0">
    <lm_0 image_0="content/texture/game_field/lightmaps/lightmap_white_buzz.png" image_1="content/texture/game_field/lightmaps/lightmap_white_buzz.png" x="921" y="601" swap_range="0.0" overlay="0" />
  </enviro_lightmap>
</root>