<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_035.xml" m_prev_level="content/level/level_033.xml" m_last_level="0" track="content/music/play_list_winter_2.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/034/bg.jpg" m_ambient_sound="194" m_perc_start="0.537498" m_perc_end="0.548498" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.4" player_npc_fx_g="0.4" player_npc_fx_b="1.0" player_npc_fx_a="1.0" player_npc_fx_double="1">
  <chain_match brick_map="content/texture/game_field/level_bg/034/bm.png" width="11" height="28" center_sx="-641" center_sy="-449" stone_map="content/texture/game_field/level_bg/034/bs.png" chained_map="content/texture/game_field/level_bg/034/bc.png" spec_item_map="content/texture/game_field/level_bg/034/bni.png" preset_map="content/texture/game_field/level_bg/034/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="0" gui_establish_sy="-768" fall_dir="3" core_whirlwind_switch_charge="2600" brick_soul_image="content/texture/game_field/soul_blue.png">
    <npc qty="2" npc_rotate_to_player_always="0">
      <npc_0 id="0" x="8" y="23" action_mode="1">
        <action_stage qty="1" i0="18" />
        <path qty="4">
          <path_0 qty="6" x0="8" y0="23" x1="8" y1="21" x2="8" y2="19" x3="8" y3="17" x4="8" y4="15" x5="8" y5="13" />
          <path_1 qty="8" x0="8" y0="13" x1="8" y1="14" x2="7" y2="15" x3="7" y3="16" x4="6" y4="17" x5="6" y5="18" x6="5" y6="19" x7="5" y7="20" />
          <path_2 qty="8" x0="5" y0="20" x1="5" y1="19" x2="6" y2="18" x3="6" y3="17" x4="7" y4="16" x5="7" y5="15" x6="8" y6="14" x7="8" y7="13" />
          <path_3 qty="12" x0="8" y0="13" x1="8" y1="12" x2="7" y2="11" x3="7" y3="10" x4="6" y4="9" x5="6" y5="8" x6="5" y6="7" x7="5" y7="6" x8="4" y8="7" x9="4" y9="6" x10="3" y10="5" x11="3" y11="4" />
        </path>
      </npc_0>
      <npc_1 id="10" x="9" y="12" action_mode="-1">
        <action_stage qty="0" />
        <path qty="0" />
      </npc_1>
    </npc>
    <brick_weight apple="0" barrel="0" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="0" fish="0" glove="0" gold="5" horseshoe="0" hummer="10" jug="0" meal_bag="0" pearl="0" pumpkin="0" purse="20" sack="0" shield="20" star="20" stoneblock="20" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/034/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/033/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="8">
      <dial_0 id="34000" tut_num="1" text="ID_DIA_LVL_34_0" npc_id="-1" next_dialog_id="34001" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="34001" tut_num="1" text="ID_DIA_LVL_34_1" npc_id="-1" next_dialog_id="34002" def_x="337" def_y="314" get_pos_from_field_npc_id="10" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="34002" tut_num="1" text="ID_DIA_LVL_34_2" npc_id="-1" next_dialog_id="34003" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_3 id="34003" tut_num="1" text="ID_DIA_LVL_34_3" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="10" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_4 id="34004" tut_num="1" text="ID_DIA_LVL_34_4" npc_id="-1" next_dialog_id="34005" def_x="337" def_y="314" get_pos_from_field_npc_id="10" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_5 id="34005" tut_num="1" text="ID_DIA_LVL_34_5" npc_id="-1" next_dialog_id="34006" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_6 id="34006" tut_num="1" text="ID_DIA_LVL_34_6" npc_id="-1" next_dialog_id="34007" def_x="337" def_y="314" get_pos_from_field_npc_id="10" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_7 id="34007" tut_num="1" text="ID_DIA_LVL_34_7" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_8 id="34008" tut_num="1" text="ID_DIA_LVL_34_8" npc_id="-1" next_dialog_id="34009" def_x="337" def_y="314" get_pos_from_field_npc_id="10" invert_time_pause="0" w="500" h="300" autoexpand_height="1" hack_activate="12" />
      <dial_9 id="34009" tut_num="1" text="ID_DIA_LVL_34_9" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="4">
        <acti_0 dial_id="34000" type="4" param_0="0" param_1="8" param_2="13" param_3="0" param_4="1" />
        <acti_1 dial_id="-1" type="5" param_0="0" param_1="5" param_2="20" param_3="-1" param_4="-1" inventory_id="18" />
        <acti_2 dial_id="-1" type="4" param_0="0" param_1="8" param_2="13" param_3="2" param_4="3" inventory_id="-1" hack_activate="12" />
        <acti_3 dial_id="34004" type="4" param_0="0" param_1="8" param_2="13" param_3="2" param_4="3" inventory_id="-1" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/034/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
  <enviro_particles qty="1">
    <par_0 filename="content/particle/camp_fire.ps" x="336" y="688" />
  </enviro_particles>
  <enviro_sound qty="1">
    <snd_0 ref_sound="169" loop="1" x="0" y="0" switch_range="4096.0" fadein="1" />
  </enviro_sound>
</root>