<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_009.xml" m_prev_level="content/level/level_007.xml" m_last_level="0" track="content/music/play_list_1.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/008/bg.jpg" m_ambient_sound="108" m_perc_start="0.119" m_perc_end="0.136" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.7" player_npc_fx_g="1.0" player_npc_fx_b="0.45" player_npc_fx_a="0.65">
  <chain_match brick_map="content/texture/game_field/level_bg/008/bm.png" width="11" height="28" center_sx="-624" center_sy="-467" stone_map="content/texture/game_field/level_bg/008/bs.png" chained_map="content/texture/game_field/level_bg/008/bc.png" spec_item_map="content/texture/game_field/level_bg/008/bni.png" preset_map="content/texture/game_field/level_bg/008/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="1024" gui_establish_sy="0" fall_dir="3" core_whirlwind_switch_charge="1200" brick_soul_image="content/texture/game_field/soul_green.png">
    <npc qty="3">
      <npc_0 id="0" x="1" y="13" action_mode="1">
        <action_stage qty="2" i0="17" i1="12" />
        <path qty="6">
          <path_0 qty="4" x0="1" y0="13" x1="2" y1="12" x2="2" y2="10" x3="2" y3="8" />
          <path_1 qty="14" x0="2" y0="8" x1="2" y1="9" x2="3" y2="10" x3="3" y3="11" x4="4" y4="12" x5="4" y5="13" x6="5" y6="14" x7="5" y7="15" x8="6" y8="16" x9="6" y9="17" x10="7" y10="18" x11="7" y11="19" x12="8" y12="20" x13="8" y13="22" />
          <path_2 qty="7" x0="8" y0="22" x1="8" y1="20" x2="8" y2="18" x3="8" y3="16" x4="8" y4="14" x5="8" y5="13" x6="9" y6="12" />
          <path_3 qty="13" x0="9" y0="12" x1="8" y1="13" x2="8" y2="14" x3="7" y3="15" x4="7" y4="16" x5="6" y5="17" x6="6" y6="18" x7="5" y7="19" x8="5" y8="20" x9="4" y9="21" x10="4" y10="22" x11="3" y11="23" x12="3" y12="24" />
          <path_4 qty="10" x0="3" y0="24" x1="3" y1="22" x2="3" y2="20" x3="3" y3="18" x4="3" y4="16" x5="3" y5="14" x6="3" y6="12" x7="3" y7="10" x8="2" y8="9" x9="2" y9="8" />
          <path_5 qty="9" x0="2" y0="8" x1="2" y1="9" x2="3" y2="8" x3="3" y3="7" x4="4" y4="8" x5="4" y5="7" x6="5" y6="6" x7="5" y7="5" x8="6" y8="4" />
        </path>
      </npc_0>
      <npc_1 id="2" x="2" y="6" action_mode="-1">
        <action_stage qty="0" i0="0" />
        <path qty="0" />
      </npc_1>
      <npc_2 id="10" x="8" y="24" action_mode="-1">
        <action_stage qty="0" i0="0" />
        <path qty="0" />
      </npc_2>
    </npc>
    <brick_weight apple="0" barrel="0" bread="0" cheese="20" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="0" fish="0" glove="0" gold="0" horseshoe="20" hummer="0" jug="0" meal_bag="20" pearl="0" pumpkin="20" purse="0" sack="20" shield="0" star="0" stoneblock="0" wheel="0" />
    <bonus_dont_gen_override b0="1" b1="0" b2="0" b3="1" b4="1" b5="1" b6="0" />
    <water water_img="content/texture/game_field/level_bg/008/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/008/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="11">
      <dial_0 id="8000" tut_num="4" text="ID_DIA_LVL_8_0" npc_id="-1" next_dialog_id="8001" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="8001" tut_num="4" text="ID_DIA_LVL_8_1" npc_id="-1" next_dialog_id="8002" def_x="337" def_y="314" get_pos_from_field_npc_id="2" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="8002" tut_num="4" text="ID_DIA_LVL_8_2" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_3 id="8003" tut_num="1" text="ID_DIA_LVL_8_3" npc_id="-1" next_dialog_id="8004" def_x="337" def_y="314" get_pos_from_field_npc_id="10" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_4 id="8004" tut_num="1" text="ID_DIA_LVL_8_4" npc_id="-1" next_dialog_id="8005" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_5 id="8005" tut_num="1" text="ID_DIA_LVL_8_5" npc_id="-1" next_dialog_id="8006" def_x="337" def_y="314" get_pos_from_field_npc_id="10" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_6 id="8006" tut_num="1" text="ID_DIA_LVL_8_6" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_7 id="8007" tut_num="1" text="ID_DIA_LVL_8_7" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_8 id="8008" tut_num="2" text="ID_DIA_LVL_8_8" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_9 id="8009" tut_num="4" text="ID_DIA_LVL_8_9" npc_id="-1" next_dialog_id="8010" def_x="337" def_y="314" get_pos_from_field_npc_id="2" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_10 id="8010" tut_num="4" text="ID_DIA_LVL_8_10" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="5">
        <acti_0 dial_id="8000" type="4" param_0="0" param_1="2" param_2="8" param_3="0" param_4="1" />
        <acti_1 dial_id="8003" type="4" param_0="0" param_1="8" param_2="22" param_3="2" param_4="3" />
        <acti_2 dial_id="8007" type="3" param_0="0" param_1="17" param_2="0" param_3="0" param_4="0" inventory_id="4" />
        <acti_3 dial_id="8008" type="4" param_0="0" param_1="3" param_2="24" param_3="3" param_4="4" inventory_id="-1" />
        <acti_4 dial_id="8009" type="4" param_0="0" param_1="2" param_2="8" param_3="4" param_4="5" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/008/butterfly_mask.png" butterfly_qty="10" butterfly_on="1" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" t29="1" />
  <enviro_sound qty="1">
    <snd_0 ref_sound="150" loop="1" x="115" y="730" switch_range="160.0" />
  </enviro_sound>
</root>