<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_034.xml" m_prev_level="content/level/level_032.xml" m_last_level="0" track="content/music/play_list_winter_1.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/033/bg.jpg" m_ambient_sound="111" m_perc_start="0.525497" m_perc_end="0.537498" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.4" player_npc_fx_g="0.4" player_npc_fx_b="1.0" player_npc_fx_a="1.0" player_npc_fx_double="1">
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    <npc qty="1" npc_rotate_to_player_always="0">
      <npc_0 id="0" x="6" y="24" action_mode="1">
        <action_stage qty="1" i0="18" />
        <path qty="3">
          <path_0 qty="13" x0="6" y0="24" x1="6" y1="23" x2="7" y2="22" x3="7" y3="20" x4="7" y4="19" x5="7" y5="17" x6="7" y6="15" x7="7" y7="13" x8="7" y8="11" x9="8" y9="10" x10="8" y10="9" x11="8" y11="7" x12="8" y12="5" />
          <path_1 qty="13" x0="7" y0="17" x1="7" y1="18" x2="6" y2="17" x3="6" y3="16" x4="5" y4="15" x5="5" y5="13" x6="6" y6="12" x7="6" y7="11" x8="7" y8="10" x9="7" y9="9" x10="8" y10="8" x11="8" y11="7" x12="8" y12="5" />
          <path_2 qty="20" x0="5" y0="13" x1="5" y1="15" x2="5" y2="16" x3="4" y3="17" x4="4" y4="16" x5="3" y5="15" x6="3" y6="14" x7="3" y7="12" x8="3" y8="10" x9="3" y9="9" x10="4" y10="8" x11="4" y11="7" x12="5" y12="8" x13="5" y13="7" x14="6" y14="8" x15="6" y15="7" x16="7" y16="8" x17="7" y17="7" x18="8" y18="6" x19="8" y19="5" />
        </path>
      </npc_0>
    </npc>
    <brick_weight apple="0" barrel="0" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="0" fish="0" glove="0" gold="0" horseshoe="0" hummer="10" jug="0" meal_bag="0" pearl="5" pumpkin="0" purse="20" sack="0" shield="20" star="20" stoneblock="20" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/033/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/033/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="2">
      <dial_0 id="33000" tut_num="3" text="ID_DIA_LVL_33_0" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="33001" tut_num="3" text="ID_DIA_LVL_33_1" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="4">
        <acti_0 dial_id="-1" type="5" param_0="0" param_1="7" param_2="17" param_3="-1" param_4="-1" hack_activate="14" />
        <acti_1 dial_id="33000" type="4" param_0="0" param_1="7" param_2="17" param_3="0" param_4="1" />
        <acti_2 dial_id="-1" type="5" param_0="0" param_1="5" param_2="13" param_3="-1" param_4="-1" hack_activate="15" />
        <acti_3 dial_id="33001" type="4" param_0="0" param_1="5" param_2="13" param_3="1" param_4="2" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/033/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
  <enviro_overlay qty="4">
    <ov_0 image_0="content/texture/game_field/level_bg/033/tropa_1.png" image_1="content/texture/game_field/level_bg/033/tropa_1.png" x="727" y="415" swap_range="100.0" under_layer="1" />
    <ov_1 image_0="content/texture/game_field/level_bg/033/tropa_2.png" image_1="content/texture/game_field/level_bg/033/tropa_2.png" x="574" y="322" swap_range="100.0" under_layer="1" />
    <ov_2 image_0="content/texture/dummy.png" image_1="content/texture/game_field/level_bg/033/frozen_lake_0.png" x="733" y="420" swap_range="1.0" under_layer="1" />
    <ov_3 image_0="content/texture/dummy.png" image_1="content/texture/game_field/level_bg/033/frozen_lake_1.png" x="565" y="317" swap_range="1.0" under_layer="1" />
  </enviro_overlay>
</root>