<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_049.xml" m_prev_level="content/level/level_047.xml" m_last_level="0" track="content/music/play_list_desert_1.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/048/bg.jpg" m_ambient_sound="212" m_perc_start="0.716006" m_perc_end="0.737007" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="1.0" player_npc_fx_g="1.0" player_npc_fx_b="1.0" player_npc_fx_a="0.5">
  <chain_match brick_map="content/texture/game_field/level_bg/048/bm.png" width="11" height="28" center_sx="-563" center_sy="-485" stone_map="content/texture/game_field/level_bg/048/bs.png" chained_map="content/texture/game_field/level_bg/048/bc.png" spec_item_map="content/texture/game_field/level_bg/048/bni.png" preset_map="content/texture/game_field/level_bg/048/pr.png" water_rocking="1" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="1024" gui_establish_sy="0" fall_dir="3" core_whirlwind_switch_charge="2400" brick_soul_image="content/texture/game_field/soul_orange.png">
    <npc qty="1" npc_rotate_to_player_always="0">
      <npc_0 id="0" x="1" y="22" action_mode="1">
        <action_stage qty="0" i0="0" />
        <path qty="3">
          <path_0 qty="14" x0="1" y0="22" x1="1" y1="21" x2="2" y2="20" x3="2" y3="19" x4="2" y4="17" x5="2" y5="15" x6="3" y6="14" x7="3" y7="12" x8="3" y8="11" x9="3" y9="9" x10="4" y10="8" x11="4" y11="7" x12="5" y12="6" x13="5" y13="5" />
          <path_1 qty="14" x0="2" y0="17" x1="3" y1="18" x2="3" y2="19" x3="4" y3="20" x4="4" y4="19" x5="5" y5="20" x6="5" y6="19" x7="5" y7="17" x8="5" y8="15" x9="5" y9="13" x10="5" y10="11" x11="5" y11="9" x12="5" y12="7" x13="5" y13="5" />
          <path_2 qty="10" x0="5" y0="15" x1="6" y1="16" x2="6" y2="15" x3="7" y3="14" x4="7" y4="12" x5="7" y5="10" x6="6" y6="9" x7="6" y7="7" x8="6" y8="6" x9="5" y9="5" />
        </path>
      </npc_0>
    </npc>
    <brick_weight apple="0" barrel="0" bread="0" cheese="0" chest="10" cloth="15" coin="0" comb="0" crystal="20" cup="0" fish="0" glove="0" gold="5" horseshoe="0" hummer="0" jug="20" meal_bag="0" pearl="20" pumpkin="0" purse="20" sack="0" shield="0" star="0" stoneblock="5" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/048/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/048/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="3">
      <dial_0 id="48000" tut_num="2" text="ID_DIA_LVL_48_0" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="48001" tut_num="4" text="ID_DIA_LVL_48_1" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="48002" tut_num="4" text="ID_DIA_LVL_48_2" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="5">
        <acti_0 dial_id="48000" type="0" param_0="0" param_1="0" param_2="0" hack_activate="0" />
        <acti_1 dial_id="-1" type="5" param_0="0" param_1="2" param_2="17" hack_activate="3" />
        <acti_2 dial_id="-1" type="5" param_0="0" param_1="5" param_2="15" hack_activate="4" />
        <acti_3 dial_id="48001" type="4" param_0="0" param_1="2" param_2="17" param_3="0" param_4="1" />
        <acti_4 dial_id="48002" type="4" param_0="0" param_1="5" param_2="15" param_3="1" param_4="2" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/048/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
  <enviro_overlay qty="2">
    <ov_0 image_0="content/texture/dummy.png" image_1="content/texture/game_field/level_bg/048/whirlsand.png" x="252" y="330" swap_range="1.0" under_layer="1" />
    <ov_1 image_0="content/texture/dummy.png" image_1="content/texture/game_field/level_bg/048/whirlsand.png" x="585" y="266" swap_range="1.0" under_layer="1" />
  </enviro_overlay>
</root>