<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_001.xml" m_prev_level="_content/level/level_000.xml" m_last_level="0" track="content/music/play_list_1.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/000/bg.jpg" m_ambient_sound="108" m_perc_start="0" m_perc_end="0" autoplay="1" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.7" player_npc_fx_g="1.0" player_npc_fx_b="0.45" player_npc_fx_a="0.65">
  <chain_match brick_map="content/texture/game_field/level_bg/000/bm.png" width="11" height="28" center_sx="-583" center_sy="-432" stone_map="content/texture/game_field/level_bg/000/bs.png" chained_map="content/texture/game_field/level_bg/000/bc.png" spec_item_map="content/texture/game_field/level_bg/000/bni.png" preset_map="content/texture/game_field/level_bg/000/pr.png" water_rocking="0" water_rocking_speed="0.02" water_rocking_amplitude="2" gui_establish_sx="0" gui_establish_sy="0" fall_dir="3" core_whirlwind_switch_charge="200" brick_soul_image="content/texture/game_field/soul_green.png">
    <npc qty="2">
      <npc_0 id="0" x="5" y="22" action_mode="1">
        <action_stage qty="2" i0="0" i1="1" />
        <path qty="2">
          <path_0 qty="3" x0="5" y0="22" x1="5" y1="20" x2="5" y2="18" />
          <path_1 qty="9" x0="5" y0="18" x1="5" y1="16" x2="5" y2="14" x3="5" y3="12" x4="5" y4="10" x5="5" y5="8" x6="4" y6="7" x7="4" y7="5" x8="4" y8="3" />
        </path>
      </npc_0>
      <npc_1 id="3" x="5" y="17" action_mode="-1">
        <action_stage qty="0" i0="0" />
        <path qty="0" />
      </npc_1>
    </npc>
    <brick_weight apple="5" barrel="5" bread="18" cheese="20" chest="0" cloth="5" coin="0" comb="0" crystal="20" cup="0" fish="0" glove="20" gold="0" horseshoe="0" hummer="5" jug="0" meal_bag="0" pearl="0" pumpkin="10" purse="0" sack="0" shield="0" star="0" stoneblock="0" wheel=" " />
    <bonus_dont_gen_override b0="1" b1="1" b2="1" b3="1" b4="1" b5="1" b6="1" />
    <water water_img="content/texture/game_field/level_bg/000/water.jpg" cells_w="8" cells_h="6" cells_x0="350" cells_y0="590" cells_x1="670" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/000/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="5">
      <dial_0 id="100" tut_num="2" text="ID_DIA_LVL_0_0" npc_id="-1" next_dialog_id="101" def_x="512" def_y="384" get_pos_from_field_npc_id="3" invert_time_pause="0" w="350" h="300" autoexpand_height="1" />
      <dial_1 id="101" tut_num="1" text="ID_DIA_LVL_0_1" npc_id="-1" next_dialog_id="102" def_x="512" def_y="384" get_pos_from_field_npc_id="0" invert_time_pause="0" w="350" h="300" autoexpand_height="1" />
      <dial_2 id="102" tut_num="2" text="ID_DIA_LVL_0_2" npc_id="-1" next_dialog_id="104" def_x="512" def_y="384" get_pos_from_field_npc_id="3" invert_time_pause="0" w="350" h="300" autoexpand_height="1" />
      <dial_3 id="103" tut_num="3" text="ID_DIA_LVL_0_3" npc_id="-1" next_dialog_id="-1" def_x="512" def_y="384" get_pos_from_field_npc_id="0" invert_time_pause="0" w="350" h="300" autoexpand_height="1" />
      <dial_4 id="104" tut_num="3" text="" npc_id="-1" next_dialog_id="-1" def_x="512" def_y="384" get_pos_from_field_npc_id="0" invert_time_pause="0" w="350" h="300" autoexpand_height="1" hack_activate="17" autoskip="1" />
      <activates qty="2">
        <acti_0 dial_id="100" type="2" param_0="0" param_1="5" param_2="18" param_3="-1" param_4="-1" />
        <acti_1 dial_id="103" type="2" param_0="0" param_1="4" param_2="3" param_3="-1" param_4="-1" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/000/butterfly_mask.png" butterfly_qty="5" butterfly_on="0" />
  <enviro_overlay qty="1">
    <ov_0 image_0="content/texture/game_field/level_bg/000/gate.png" x="512" y="270" />
  </enviro_overlay>
</root>