<?xml version="1.0" encoding="utf-8"?>
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  <b1 name="HAMMER" type="10" param_0="0" param_1="0" param_2="0" image_0="content/texture/game_field/bonus/bonusplace_hammer.png" image_1="content/texture/game_field/bonus/bonus_complete_hammer.png" image_2="content/texture/dummy.png" image_3="destroyed" image_4="content/texture/game_field/bonus/bonus_target_hammer.png" ps="content/particle/fire_bigboom.col" dont_gen="0" realize_by_mouse="0" gen_region_size="4" bonus_angle_mode="4" full_charge_scores="1100" auto_activate="0" activation_sound="215" charge_by_brick_type="-1" ps_cursor="not set" />
  <b2 name="REFILL" type="11" param_0="0" param_1="0" param_2="0" image_0="content/texture/game_field/bonus/bonusplace_refill.png" image_1="content/texture/game_field/bonus/bonus_complete_refill.png" image_2="content/texture/dummy.png" image_3="destroyed" image_4="content/texture/dummy.png" ps="" dont_gen="0" realize_by_mouse="0" gen_region_size="4" bonus_angle_mode="4" full_charge_scores="700" auto_activate="0" activation_sound="107" charge_by_brick_type="-1" ps_cursor="not set" />
  <b3 name="METEOR_SHOWER" type="12" param_0="8" param_1="300" param_2="100" image_0="content/texture/game_field/bonus/bonusplace_mshower.png" image_1="content/texture/game_field/bonus/bonus_complete_mshower.png" image_2="content/texture/dummy.png" image_3="destroyed" image_4="content/texture/dummy.png" ps="" dont_gen="0" realize_by_mouse="0" gen_region_size="4" bonus_angle_mode="4" full_charge_scores="1100" auto_activate="0" activation_sound="123" charge_by_brick_type="-1" ps_cursor="not set" />
  <b4 name="TELEPORT" type="13" param_0="8" param_1="300" param_2="100" image_0="content/texture/game_field/bonus/bonusplace_teleport.png" image_1="content/texture/game_field/bonus/bonus_complete_teleport.png" image_2="content/texture/dummy.png" image_3="destroyed" image_4="content/texture/dummy.png" ps="content/particle/chain_match_teleport.col" dont_gen="0" realize_by_mouse="0" gen_region_size="4" bonus_angle_mode="4" full_charge_scores="1200" auto_activate="0" activation_sound="124" charge_by_brick_type="-1" ps_cursor="not set" />
  <b5 name="GREED" type="14" param_0="8" param_1="300" param_2="100" image_0="content/texture/game_field/bonus/bonusplace_greed.png" image_1="content/texture/game_field/bonus/bonus_complete_greed.png" image_2="content/texture/game_field/bonus/bonus_target_greed_big.png" image_3="content/texture/game_field/bonus/bonus_full_charge_greed.png" image_4="content/texture/game_field/bonus/bonus_target_greed.png" ps="" dont_gen="0" realize_by_mouse="0" gen_region_size="4" bonus_angle_mode="4" full_charge_scores="1700" auto_activate="0" activation_sound="217" charge_by_brick_type="-1" ps_cursor="not set"></b5>
  <b6 name="DESTROY_NEAREST" type="15" param_0="25" param_1="0" param_2="0" image_0="content/texture/game_field/bonus/bonusplace_dnearest.png" image_1="content/texture/game_field/bonus/bonus_complete_dnearest.png" image_2="content/texture/dummy.png" image_3="destroyed" image_4="content/texture/dummy.png" ps="content/particle/destroy_nearest.col" dont_gen="0" realize_by_mouse="0" gen_region_size="4" bonus_angle_mode="4" full_charge_scores="500" auto_activate="0" activation_sound="-1" charge_by_brick_type="-1" ps_cursor="content/particle/bcursor_dnearest.col" select_target_sound="206" select_target_sound_2="207" />
  <true_order b0="1" b1="2" b2="6" b3="4" b4="3" b5="5" b6="0" />
</root>