<?xml version="1.0" encoding="utf-8"?>
<root lose_time="30000" m_class_type="3" m_next_level="content/level/level_037.xml" m_prev_level="content/level/level_035.xml" m_last_level="0" track="content/music/play_list_winter_3.xml" current_time_of_day="0" bground_img="content/texture/game_field/level_bg/036/bg.jpg" m_ambient_sound="111" m_perc_start="0.560499" m_perc_end="0.571499" m_activate_comics_group_after_victory="-1" skip_gui_establishing="0" hud_inventory_selected_item="-1" player_npc_fx_r="0.4" player_npc_fx_g="0.4" player_npc_fx_b="1.0" player_npc_fx_a="1.0" player_npc_fx_double="1">
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    <npc qty="2" npc_rotate_to_player_always="0">
      <npc_0 id="0" x="2" y="10" action_mode="1">
        <action_stage qty="1" i0="18" />
        <path qty="3">
          <path_0 qty="7" x0="2" y0="10" x1="2" y1="11" x2="3" y2="12" x3="3" y3="13" x4="4" y4="14" x5="4" y5="15" x6="5" y6="14" />
          <path_1 qty="12" x0="5" y0="14" x1="5" y1="15" x2="6" y2="16" x3="6" y3="15" x4="7" y4="14" x5="7" y5="12" x6="7" y6="10" x7="6" y7="9" x8="6" y8="8" x9="5" y9="9" x10="5" y10="10" x11="5" y11="12" />
          <path_2 qty="10" x0="5" y0="12" x1="5" y1="14" x2="5" y2="15" x3="6" y3="16" x4="6" y4="17" x5="7" y5="18" x6="7" y6="19" x7="8" y7="18" x8="8" y8="19" x9="9" y9="18" />
        </path>
      </npc_0>
      <npc_1 id="13" x="6" y="12" action_mode="-1">
        <action_stage qty="0" />
        <path qty="0" />
      </npc_1>
    </npc>
    <brick_weight apple="0" barrel="0" bread="0" cheese="0" chest="0" cloth="0" coin="0" comb="0" crystal="0" cup="0" fish="0" glove="0" gold="5" horseshoe="0" hummer="10" jug="0" meal_bag="0" pearl="20" pumpkin="0" purse="20" sack="0" shield="0" star="20" stoneblock="20" wheel="0" />
    <bonus_dont_gen_override b0="0" b1="0" b2="0" b3="0" b4="0" b5="0" b6="0" />
    <water water_img="content/texture/game_field/level_bg/036/water.jpg" cells_w="5" cells_h="3" cells_x0="0" cells_y0="690" cells_x1="125" cells_y1="768" amplitude_x="8" amplitude_y="6" refraction_speed="0.02" bump_speed="0.05" water_bump_img="content/texture/game_field/level_bg/water_bump.png" water_fish_img="content/texture/game_field/level_bg/fish_01.png" fish_max_interval="500" water_fish_gen_mask_img="content/texture/game_field/level_bg/036/fish_mask.png" fish_sound_id="202" water_on="0" />
    <dialogs qty="8">
      <dial_0 id="36000" tut_num="1" text="ID_DIA_LVL_36_0" npc_id="-1" next_dialog_id="36001" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_1 id="36001" tut_num="4" text="ID_DIA_LVL_36_1" npc_id="-1" next_dialog_id="36002" def_x="337" def_y="314" get_pos_from_field_npc_id="13" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_2 id="36002" tut_num="1" text="ID_DIA_LVL_36_2" npc_id="-1" next_dialog_id="36003" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_3 id="36003" tut_num="4" text="ID_DIA_LVL_36_3" npc_id="-1" next_dialog_id="36004" def_x="337" def_y="314" get_pos_from_field_npc_id="13" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_4 id="36004" tut_num="1" text="ID_DIA_LVL_36_4" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_5 id="36005" tut_num="1" text="ID_DIA_LVL_36_5" npc_id="-1" next_dialog_id="36006" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_6 id="36006" tut_num="1" text="ID_DIA_LVL_36_6" npc_id="-1" next_dialog_id="36007" def_x="337" def_y="314" get_pos_from_field_npc_id="13" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <dial_7 id="36007" tut_num="1" text="ID_DIA_LVL_36_7" npc_id="-1" next_dialog_id="-1" def_x="337" def_y="314" get_pos_from_field_npc_id="0" invert_time_pause="0" w="500" h="300" autoexpand_height="1" />
      <activates qty="2">
        <acti_0 dial_id="36000" type="4" param_0="0" param_1="5" param_2="14" param_3="0" param_4="1" />
        <acti_1 dial_id="36005" type="4" param_0="0" param_1="5" param_2="12" param_3="1" param_4="2" />
      </activates>
    </dialogs>
  </chain_match>
  <butterfly mask_img="content/texture/game_field/level_bg/036/butterfly_mask.png" butterfly_qty="10" butterfly_on="0" />
  <tutorial_flags t0="1" t1="1" t2="1" t3="1" t4="1" t5="1" t6="1" t7="1" t8="1" t9="0" t10="0" t11="0" t12="0" t13="0" t14="0" t15="0" t16="0" t17="0" t18="0" t19="0" t20="0" t21="0" t22="0" t23="0" />
</root>