<!-- 

Each <Item> represents one localizable text in the game.

Each <Item> has two MANDATORY tags:
 - <key> must not be changed under any circumstances - it must remain the same for all language mutations as it is now.
 - <value> represents the text itself which will be used in the game - this is the text which should be localized. Please note that it will be used as written in this .xml file. See examples below.

Each <Item> has following OPTIONAL tags:
 - <baseFontSize> defines the absolute size of the font. It overrides the absolute size of the font defined by the developers. Do not use if absolute sizes are not necessary. Use <fontSizeMult> instead - it is relative - it is much more easier to adjust font sizes in relative way. Usual values are 30, 45, 28, ...
 - <fontSizeMult> defines the relative size of the font. Font's absolute size (defined either by developer or your overriding <baseFontSize>) is multiplied by this number. It is probably the most useful tag of all. Very handy for font size tweaking. Usual values are .5, .9, 1.1, 1.5, ...
 - <xScale> defines the horizontal scale of the word/sentence. It can be used for shortening the word/sentence. However letters become non-uniformely scaled (deformed). Usual values are .7, .9, 1.1, 1.3, ...
 - <xOffset> defines the offset of the text along the x-axis. 0 means no change. -1 means shift to the left by one unit. 1 means shift to the right by one unit. Usual values are -80, 20, 55, 240, ...
 - <yOffset> defines the offset of the text along the y-axis. 0 means no change. -1 means shift to the bottom by one unit. 1 means shift to the top by one unit. Usual values are -80, 20, 55, 240, ...
 - <zOffset> defines the offset of the text along the z-axis. 0 means no change. -1 means shift frontward by one unit. 1 means shift backward by one unit. Usual values are -2, -1, 1, ...
 - <hidden> defines whether this text will be shown or not. If true then the text will not be visible at all. It can be used in situations where certain languages needs different word order. In such cases two or more texts are created to satisfy all possible word orders of all languages. Then only one correct word order is shown while the others are all hidden.

You can use any of these optional tags or none. If optional tag is not used then some default value is used.



Example #1
<Item>
<key>reallyReplay</key>
<value>Do you really want to
reset all progress
in this chapter?</value>
</Item>

Example #2
<Item>
<key>reallyReplay</key>
<value>
Do you really want to
reset all progress
in this chapter?
</value>
</Item>

Example #1 is correct because in Example #2 there will be 5 rows in game instead of 3. That is because of one NewLine symbol right after <value> and one right before </value>. Both of these NewLine symbols will be used in the game.
This, however, can be in some cases exploited for shifting text lower or higher. Although tag <yOffset> is preferred because it can give you arbitrary precision.


******ADVANCED******
- Global tweaking
Special key '_Global' can be used for global modification. It has only two usefull tags - <fontSizeMult> and <xScale>. These number affects all other texts. E.g. if <fontSizeMult> of '_Global' is set to 0.9, then all texts will be at 90% of their size. So if there is a text with its own <fontSizeMult> set at 0.5 then this particular text's font size will be 0.45 (= 0.5 * 0.9).
This global tweaking is rarely necessary. Usually leave it as it is.

- Font tinting
Localized text in <value> tag can be tinted by arbitrary color. Colors are put right into the text in '[' , ']' in hexadecimal code.
For hexadecimal color codes see	: http://html-color-codes.com/

Example: 
<value>Do you [FF0000]really[-] want 
to delete player?</value>

In this example word 'really' will be red while the rest of the sentence will be left untouched. 
Symbol [-] ends the color change started by symbol [FF0000]

You can even nest these symbols like following: 
[FF0000]red word[00FF00]green word[-]red word[-]original color word
But that is probably useless anyway
 -->


<LanguageDataPool>
<items>


<!-- START Setup - DO NOT TRANSLATE -->
<Item>
<key>_Global</key>
<value>_Global</value>
<fontSizeMult>1</fontSizeMult><!-- FontSizeMult of all texts are multiplied by this number-->
<xScale>1</xScale>
</Item>
<!-- END Setup - DO NOT TRANSLATE -->

<!-- START MM -->
<Item>
<key>mm_play</key>
<value>Play</value>
</Item>
<Item>
<key>mm_options</key>
<value>Options</value>
</Item>
<Item>
<key>mm_exit</key>
<value>Exit</value>
</Item>

<Item>
<key>mm_welcome</key>
<value>Welcome</value>
</Item>
<Item>
<key>mm_changePlayer</key>
<value>(Change player)</value>
</Item>

<Item>
<key>mm_title_options</key>
<value>Options</value>
</Item>

<Item>
<key>mm_option_apply</key>
<value>Apply</value>
</Item>

<Item>
<key>mm_options_music</key>
<value>Music</value>
</Item>

<Item>
<key>mm_options_sounds</key>
<value>Sounds</value>
</Item>

<Item>
<key>mm_options_fullscreen</key>
<value>Fullscreen</value>
</Item>
<Item>
<key>mm_options_tutorial</key>
<value>Show tutorial</value>
</Item>


<Item>
<key>mm_credits</key>
<value>Credits</value>
</Item>

<Item>
<key>mm_credits_title</key>
<value>Credits</value>
</Item>
<Item>
<key>mm_credits_back</key>
<value>Back</value>
</Item>

<Item>
<key>mm_credits_jh</key>
<value>(Art)</value>
</Item>
<Item>
<key>mm_credits_mh</key>
<value>(Coding)</value>
</Item>
<Item>
<key>mm_credits_hp</key>
<value>(Level logic, level design)</value>
</Item>
<Item>
<key>mm_credits_mp</key>
<value>(Level logic)</value>
</Item>
<Item>
<key>mm_credits_sch</key>
<value>(Voice over)</value>
</Item>
<Item>
<key>mm_credits_thx</key>
<value>Special thanks</value>
</Item>
<Item>
<key>mm_credits_music</key>
<value>Music</value>
</Item>

<Item>
<key>mm_selectPlayer_title</key>
<value>Choose player</value>
</Item>
<Item>
<key>mm_selectPlayer_add</key>
<value>Add</value>
</Item>
<Item>
<key>mm_selectPlayer_delete</key>
<value>Delete</value>
</Item>
<Item>
<key>mm_selectPlayer_select</key>
<value>Select</value>
</Item>

<Item>
<key>mm_newPlayer_title</key>
<value>Create new player</value>
</Item>
<Item>
<key>mm_newPlayer_create</key>
<value>Create</value>
</Item>
<Item>
<key>mm_newPlayer_error</key>
<value>Sorry, player already exists!</value>
</Item>
<Item>
<key>mm_newPlayer_name</key>
<value>*name*</value>
</Item>
<Item>
<key>mm_newPlayer_relaxed</key>
<value>Relaxed mode</value>
</Item>
<Item>
<key>mm_newPlayer_relaxedMode_on</key>
<value>Levels can be completed even after you run out of the time.</value>
</Item>
<Item>
<key>mm_newPlayer_relaxedMode_off</key>
<value>If you run out of the time, levels will end and you must repeat them in order to get further into the game.</value>
</Item>




<!-- START Player traits -->
<Item>
<key>book_player_trait_0</key>
<value>brave</value>
</Item>
<Item>
<key>book_player_trait_1</key>
<value>mighty</value>
</Item>
<Item>
<key>book_player_trait_2</key>
<value>noble</value>
</Item>
<Item>
<key>book_player_trait_3</key>
<value>knightly</value>
</Item>
<Item>
<key>book_player_trait_4</key>
<value>crazy</value>
</Item>
<Item>
<key>book_player_trait_5</key>
<value>charming</value>
</Item>
<Item>
<key>book_player_trait_6</key>
<value>courageous</value>
</Item>
<Item>
<key>book_player_trait_7</key>
<value>honourable</value>
</Item>
<Item>
<key>book_player_trait_8</key>
<value>respected</value>
</Item>
<Item>
<key>book_player_trait_9</key>
<value>foolish</value>
</Item>
<Item>
<key>book_player_trait_10</key>
<value>famous</value>
</Item>
<Item>
<key>book_player_trait_11</key>
<value>admirable</value>
</Item>
<!-- END Player traits -->

<!-- END MM -->



<!-- START Map -->
<Item>
<key>Map_Back</key>
<value>Back</value>
</Item>
<Item>
<key>Map_Play</key>
<value>Play</value>
</Item>
<Item>
<key>Map_Shop</key>
<value>Salon</value>
</Item>

<Item>
<key>Map_ClickHere</key>
<value>Click here</value>
</Item>

<Item>
<key>chapter1_title</key>
<value>Chapter I: Homeland</value>
</Item>
<Item>
<key>chapter2_title</key>
<value>Chapter II: The Elven Forrest</value>
</Item>
<Item>
<key>chapter3_title</key>
<value>Chapter III: The Dark Mountain</value>
</Item>
<Item>
<key>chapter4_title</key>
<value>Chapter IV: The Green Highlands</value>
</Item>

<Item>
<key>Map_lowPerformance</key>
<value>Game runs slow on your computer. Setting lower details automatically for better performance.</value>
</Item>

<Item>
<key>Map_developers_time</key>
<value>Developers' best time</value>
</Item>

<Item>
<key>Map_player_time</key>
<value>Your best time</value>
</Item>

<!-- END Map -->

<!-- START LoadingMap -->
<Item>
<key>LoadingMap_loading</key>
<value>Loading..</value>
</Item>
<!-- END LoadingMap -->

<!-- START Salon -->
<Item>
<key>Salon_gui_back</key><!-- Context: go BACK to map-->
<value>Back</value>
</Item>
<Item>
<key>Salon_gui_revert</key><!-- Context: revert all changes made in salon-->
<value>Revert</value>
</Item>
<Item>
<key>Salon_newLabel</key>
<value>New</value>
</Item>
<Item>
<key>Salon_tooltipStarsUnlock</key>
<value>Flowers to unlock :</value>
</Item>

<Item>
<key>Salon_gemlin_head</key><!-- Context: Title of the equipment category in salon-->
<value>Head</value>
</Item>
<Item>
<key>Salon_gemlin_shoulders</key><!-- Context: Title of the equipment category in salon-->
<value>Shoulders</value>
</Item>
<Item>
<key>Salon_gemlin_skin</key><!-- Context: Title of the equipment category in salon-->
<value>Skin</value>
</Item>
<Item>
<key>Salon_gemlin_walk</key><!-- Context: Title of the equipment category in salon-->
<value>Walk</value>
</Item>

<Item>
<key>Salon_troll_head</key><!-- Context: Title of the equipment category in salon-->
<value>Head</value>
</Item>
<Item>
<key>Salon_troll_back</key><!-- Context: Title of the equipment category in salon-->
<value>Back</value>
</Item>
<Item>
<key>Salon_troll_hands</key><!-- Context: Title of the equipment category in salon-->
<value>Hands</value>
</Item>
<Item>
<key>Salon_troll_skin</key><!-- Context: Title of the equipment category in salon-->
<value>Skin</value>
</Item>


<Item>
<key>speechBubble_gremlin_0</key>
<value>Wow.. I look great!</value>
</Item>
<Item>
<key>speechBubble_gremlin_1</key>
<value>Amazing outfit!</value>
</Item>
<Item>
<key>speechBubble_gremlin_2</key>
<value>Prettiest gremlin in the house.. Yeah, that's me!</value>
</Item>
<Item>
<key>speechBubble_gremlin_3</key>
<value>Look at me! I look awesome!</value>
</Item>
<Item>
<key>speechBubble_gremlin_4</key>
<value>I've always wanted to look this good!</value>
</Item>
<Item>
<key>speechBubble_gremlin_5</key>
<value>That's what I call the fashion!</value>
</Item>
<Item>
<key>speechBubble_gremlin_6</key>
<value>Now, I've got style!</value>
</Item>

<Item>
<key>speechBubble_troll_0</key>
<value>These clothes rock!</value>
</Item>
<Item>
<key>speechBubble_troll_1</key>
<value>Pretty, pretty, pretty!</value>
</Item>
<Item>
<key>speechBubble_troll_2</key>
<value>I feel great in these clothes!</value>
</Item>
<Item>
<key>speechBubble_troll_3</key>
<value>Finally something which suits me!</value>
</Item>
<Item>
<key>speechBubble_troll_4</key>
<value>I am a really pretty troll now.</value>
</Item>
<Item>
<key>speechBubble_troll_5</key>
<value>These clothes make me feel great!</value>
</Item>
<Item>
<key>speechBubble_troll_6</key>
<value>That looks surprisingly good!</value>
</Item>

<!-- END Salon -->

<!-- START Tutorial -->
<!-- START Salon -->
<Item>
<key>tutorial_salon_welcome</key>
<value>Welcome to the salon!
Here you can try various outfits for your gremlins and shaman troll.</value>
</Item>
<Item>
<key>tutorial_clickGremlin</key>
<value>Click on the gremlin to check out the new gremlin stuff you've got.</value>
</Item>
<Item>
<fontSizeMult>1</fontSizeMult>
<key>tutorial_tryNewGear</key>
<value>Look! You've got a new hat for gremlins! Try it out now.</value>
</Item>
<Item>
<key>tutorial_rotateGremlin</key>
<value>Great!
You can [FF3000]click and drag[-] on the gremlin to rotate him, to see how elegant it looks.</value>
</Item>
<Item>
<fontSizeMult>1</fontSizeMult>
<key>tutorial_unlock</key>
<value>Excellent! As you can see, most of the items are locked to start. You can unlock them by getting more [0060FF]Flowers[-] from the levels you play.</value>
</Item>
<Item>
<fontSizeMult>.9</fontSizeMult>
<key>tutorial_visualOnly</key>
<value>All changes here are just visual and have no additional effects on your team's productivity, but looking cool is never a bad thing.</value>
</Item>
<Item>
<fontSizeMult>1</fontSizeMult>
<key>tutorial_tutorialDone</key>
<value>So this is it. Now you can go back to the map, or click on the gremlin again to look around here a little bit more.</value>
</Item>

<!-- End Salon -->
<!-- START Level1 -->
<Item>
<key>tutorial_info</key>
<value>This is the tutorial. You can disable it in the Options menu.</value>
</Item>
<Item>
<key>tutorial_collectMeat</key>
<value>So the first thing to know is that gremlins are extremly hungry creatures. Without food, they refuse to work. Click on this meat to collect some food.</value>
</Item>
<Item>
<key>tutorial_removeGold</key>
<value>Now the second important thing: Gremlins are also very social creatures. They like to work in groups. Remove this gold debris to rescue the blocked gremlin behind it. You’ll not only get a second gremlin, but some gold as well!</value>
</Item>
<Item>
<key>tutorial_collectBlueBerry</key>
<value>Now try collecting some blueberries. Gremlins love them!</value>
</Item>
<Item>
<key>tutorial_collectPumpkin</key>
<value>Good job! Now try collecting a pumpkin. Gremlins can't get enough of these, either!</value>
</Item>
<Item>
<key>tutorial_mineGold</key>
<value>Well done! Now mine some gold, so we can remove those rocks down there.</value>
</Item>
<Item>
<key>tutorial_removeStone</key>
<value>Great! Now we have enough food and gold to remove this stone. Send a gremlin to do it.</value>
</Item>
<Item>
<key>tutorial_removeOgre</key>
<value>Well.. now let’s go have a word with that yeti. I'll negotiate a passageway for us.. one way or another.</value>
</Item>
<Item>
<key>tutorial_questBoard</key>
<value>Also, notice that here are goals which must be met in order to finish each level.</value>
</Item>
<Item>
<key>tutorial_timer</key>
<value>And here, you can see the timer. If you manage to complete a level fast enough you will be rewarded with a [0080FF]Flower[-]. [0080FF]Flowers[-] are used to unlock things in the salon.</value>
</Item>
<Item>
<key>tutorial_altar</key>
<value>This is an altar. Send a gremlin here to pray for some mana. I need mana to charm those skeletons away.</value>
</Item>
<Item>
<key>tutorial_house</key>
<value>Superb! We’ve finally made it to the house. Building a house will give you another gremlin. Some houses, like this one, can be upgraded further to acquire even more gremlins. Upgrade this house twice to meet one the goals.</value>
</Item>

<!-- END Level1 -->		
<!-- START Level2 -->		
<Item>
<key>tutorial_globalSelection</key>
<value>Press and hold [FF0000]Spacebar[-] to see all existing tasks. Green ones can be completed right now, while red ones mean you do not have enough resources for them.
</value>
</Item>
<Item>
<key>tutorial_meetCorruptedFarm</key>
<value>Good.. now, look at this farm. Right now, it’s corrupted. Pumpkins can't be grown there until we cleanse it. Do this as soon as possible so we can start harvesting pumpkins there.</value>
</Item>
<Item>
<key>tutorial_bandit</key>
<value>Beware! A mummy is going to steal some of our resources. Send me now to deal with it.</value>
</Item>
<Item>
<key>tutorial_repairCorruptedFarm</key>
<value>Great! Now we have enough wood to cleanse this corrupted farm. Go ahead and do it now.</value>
</Item>
<Item>
<key>tutorial_buildTavern</key>
<value>You can build a tavern here. A tavern will produce food over time once it is built. If you find yourself in need of more food, you should definitely build one.</value>
</Item>
<Item>
<key>tutorial_tavernUpgrades</key>
<value>Remember that taverns can be sometimes upgraded to produce even more food over time.</value>
</Item>
<!-- END Level2 -->	
<!-- START Level3 -->		
<Item>
<key>tutorial_letsDoMagic</key>
<value>Finally, let's do some real magic! Gather enough mana from these altars, so I can cast some cool spells.</value>
</Item>
<Item>
<key>tutorial_treeRejuSpell</key>
<value>This spell will rejuvenate all chopped-down trees. As you can imagine, It’s most useful when you do not have any trees left to chop down.</value>
</Item>
<Item>
<key>tutorial_accSpell</key>
<value>This spell makes all your gremlins run faster. It lasts only a limited time, though, so make the most of it.</value>
</Item>

<!-- END Level3 -->		
<!-- START Level4 -->		
<Item>
<key>tutorial_harvestSpell</key>
<value>This spell makes all your pumpkins grow faster. Be prepared for some rich crops!</value>
</Item>
<Item>
<key>tutorial_gameSpeed</key>
<value>If you feel the game is too slow or too fast for you, you can change the overall pace of the game here.</value>
</Item>
<!-- END Level4 -->		
<!-- START Level7 -->		
<Item>
<key>tutorial_woodcutter</key>
<value>Here you can build a woodcutter; it produces wood over time, just like how the tavern produces food over time. Build and upgrade it if you need more wood.</value>
</Item>
<Item>
<key>tutorial_cheaperSpell</key>
<value>This spell reduces the requirements of all tasks. Like the gremlin speed spell, it is only active for a limited amount of time so be sure to make the most of it.</value>
</Item>
<!-- END Level7 -->		
<!-- START Level8 -->		
<Item>
<key>tutorial_natureSpell</key>
<value>This spell creates roots that will catch each and every enemy. Usethis spell wisely in order to slow down a huge wave of enemies that’s attacking your main building.</value>
</Item>
<Item>
<key>tutorial_goldMine</key>
<value>Here, you can build a gold mine. It is similar to the tavern or Woodcutter, but produces gold. Build and upgrade it if you need more gold.</value>
</Item>
<!-- END Level8 -->		
<!-- START Level10 -->		
<Item>
<key>tutorial_tower</key>
<value>We must build a tower here. It takes a long time to build. However, you can send up to three gremlins to work on it to speed up the construction. You can also send individual gremlins off by clicking on them.
</value>
</Item>
<!-- END Level10 -->
	
		
<!-- END Tutorial -->



<!-- START GUI -->
<Item>
<key>GUI_menu</key>
<value>Menu</value>
</Item>

<Item>
<key>GUI_tapToPlay</key>
<value>Click to Play</value>
</Item>

<Item>
<key>GUI_summary_title</key>
<value>Summary</value>
</Item>

<Item>
<key>GUI_summary_nowTime</key>
<value>Time spent:</value>
</Item>

<Item>
<key>GUI_summary_bestTime</key>
<value>Best time:</value>
</Item>

<Item>
<key>GUI_summary_devTime</key>
<value>Developer's time:</value>
</Item>

<Item>
<key>GUI_summary_close</key>
<value>Close</value>
</Item>

<Item>
<key>GUI_infoTable_continue</key>
<value>(Click to continue)</value>
</Item>

<Item>
<key>GUI_hint_ready</key>
<value>Hint</value>
</Item>

<Item>
<key>GUI_hint_not_ready</key>
<value>Wait</value>
</Item>

<Item>
<key>GUI_timer_paused</key>
<value>Paused</value>
</Item>

<Item>
<key>GUI_devTimeBeaten</key>
<value>Beaten!</value>
</Item>

<Item>
<key>GUI_timeIsUp</key>
<value>Time is up!</value>
</Item>
<Item>
<key>GUI_timeIsUp_considerRelaxed</key>
<value>(Consider relaxed mode)</value>
</Item>

<Item>
<key>GUI_menu_exitToMap</key>
<value>Exit to map</value>
</Item>
<Item>
<key>GUI_menu_backToGame</key>
<value>Continue playing</value>
</Item>
<Item>
<key>GUI_menu_restart</key>
<value>Restart level</value>
</Item>

<Item>
<key>GUI_skip</key>
<value>Skip</value>
</Item>


<!-- END GUI -->

<!-- START ToolTips -->
<Item>
<key>tooltip_income</key>
<value>Income:</value>
</Item>
<Item>
<key>tooltip_need</key>
<value>Need:</value>
</Item>

<Item>
<key>tooltip_developersTime</key>
<value>Developer:</value>
</Item>

<Item>
<key>tooltip_title_bestTimes</key>
<value>Level</value>
</Item>
<Item>
<key>tooltip_title_pumpkin</key>
<value>Pumpkin</value>
</Item>
<Item>
<key>tooltip_title_berries</key>
<value>Blue Berries</value>
</Item>		
<Item>
<key>tooltip_title_meat</key>
<value>Meat</value>
</Item>		
<Item>
<key>tooltip_title_goldBag</key>
<value>Gold Bag</value>
</Item>
<Item>
<key>tooltip_title_goldChest</key>
<value>Gold Chest</value>
</Item>
<Item>
<key>tooltip_title_wood</key>
<value>Wood</value>
</Item>
<Item>
<key>tooltip_title_gate</key>
<value>Gate</value>
</Item>		
<Item>
<key>tooltip_title_iglo</key>
<value>Igloo</value>
</Item>		
<Item>
<key>tooltip_title_tree</key>
<value>Tree</value>
</Item>
<Item>
<key>tooltip_title_altar</key>
<value>Altar</value>
</Item>
<Item>
<key>tooltip_title_goldStone</key>
<value>Gold</value>
</Item>
<Item>
<key>tooltip_title_stone</key>
<value>Stone</value>
</Item>
<Item>
<key>tooltip_title_smallBridge</key>
<value>Small Bridge</value>
</Item>
<Item>
<key>tooltip_title_largeBridge</key>
<value>Large Bridge</value>
</Item>		
<Item>
<key>tooltip_title_manaPotion</key>
<value>Mana Potion</value>
</Item>
<Item>
<key>tooltip_title_corruptedFarm</key>
<value>Corruped Farm</value>
</Item>
<Item>
<key>tooltip_title_buildHouse</key>
<value>House</value>
</Item>	
		
<Item>
<key>tooltip_title_buildMint</key>
<value>Gold Mine</value>
</Item>	
<Item>
<key>tooltip_title_buildTavern</key>
<value>Tavern</value>
</Item>			
<Item>
<key>tooltip_title_buildWoodcutter</key>
<value>Woodcutter</value>
</Item>		
<Item>
<key>tooltip_title_upgradeHouse</key>
<value>House</value>
</Item>
<Item>
<key>tooltip_title_tower</key>
<value>Tower</value>
</Item>
<Item>
<key>tooltip_title_shrine</key>
<value>Shrine</value>
</Item>
<Item>
<key>tooltip_title_ShroomVillage</key>
<value>Mushroom Village</value>
</Item>		
<Item>
<key>tooltip_title_DamnedKing</key>
<value>Damned King</value>
</Item>		
<Item>
<key>tooltip_title_portal</key>
<value>Portal of Life</value>
</Item>		
<Item>
<key>tooltip_title_bandit_plant</key>
<value>Evil Plant</value>
</Item>
<Item>
<key>tooltip_title_bandit_frog</key>
<value>Poisonous Frog</value>
</Item>		
<Item>
<key>tooltip_title_bandit_spiderweb</key>
<value>Evil Spider</value>
</Item>		
<Item>
<key>tooltip_title_bandit_turtle</key>
<value>Hungry Turtle</value>
</Item>		
<Item>
<key>tooltip_title_bandit_golem</key>
<value>Golem</value>
</Item>
<Item>
<key>tooltip_title_bandit_cocon</key>
<value>Spider Cocon</value>
</Item>		
<Item>
<key>tooltip_title_bandit_skeleton</key>
<value>Skeleton</value>
</Item>		
<Item>
<key>tooltip_title_bandit_slime</key>
<value>Evil Slime</value>
</Item>	
<Item>
<key>tooltip_title_bandit_Ogre</key>
<value>Cave Ogre</value>
</Item>			
<Item>
<key>tooltip_title_bandit_raptor</key>
<value>Raptor</value>
</Item>			
<Item>
<key>tooltip_title_bandit_wasp</key>
<value>Wasp</value>
</Item>	
<Item>
<key>tooltip_title_bandit_spider</key>
<value>Spider</value>
</Item>			

<Item>
<key>tooltip_title_bandit_yeti</key>
<value>Yeti</value>
</Item>	
<Item>
<key>tooltip_title_bandit_pumpkinman</key>
<value>Pumpkin Man</value>
</Item>		
<Item>
<key>tooltip_title_bandit_mummy</key>
<value>Mummy</value>
</Item>	
<Item>
<key>tooltip_title_bandit_greater_mummy</key>
<value>Greater Mummy</value>
</Item>		
<Item>
<key>tooltip_title_bandit_evilGuardian</key>
<value>Evil Guardian</value>
</Item>		
<Item>
<key>tooltip_title_bandit_swampy</key>
<value>Swampy</value>
</Item>	
<Item>
<key>tooltip_title_bandit_zombie</key>
<value>Zombie</value>
</Item>		


<Item>
<key>tooltip_title_spell_fastHarvest</key>
<value>Fast Harvest
Spell</value>
</Item>
<Item>
<key>tooltip_title_spell_motherNatureAid</key>
<value>Mother Nature
Aid Spell</value>
</Item>
<Item>
<key>tooltip_title_spell_acceleration</key>
<value>Acceleration
Spell</value>
</Item>
<Item>
<key>tooltip_title_spell_rejuvenation</key>
<value>Tree rejuvenation
Spell</value>
</Item>		
<Item>
<key>tooltip_title_spell_resources</key>
<value>Cheaper resources
Spell</value>
</Item>		

<Item>
<key>tooltip_title_elementAir</key>
<value>Air element</value>
</Item>			
<Item>
<key>tooltip_title_elementWater</key>
<value>Water element</value>
</Item>			
<Item>
<key>tooltip_title_elementFire</key>
<value>Fire element</value>
</Item>			
<Item>
<key>tooltip_title_elementEarth</key>
<value>Earth element</value>
</Item>	

<Item>
<key>tooltip_title_magicBerry</key>
<value>Magic berry</value>
</Item>			
<Item>
<key>tooltip_title_magicVial</key>
<value>Magic vial</value>
</Item>	
		
<!-- END ToolTips -->

<!-- START Level Goals -->
<Item>
<key>goal_collect100food</key>
<value>Collect 100 food</value>
</Item>
<Item>
<key>goal_collect170food</key>
<value>Collect 170 food</value>
</Item>
<Item>
<key>goal_collect200food</key>
<value>Collect 200 food</value>
</Item>
<Item>
<key>goal_collect220food</key>
<value>Collect 220 food</value>
</Item>
<Item>
<key>goal_collect250food</key>
<value>Collect 250 food</value>
</Item>
<Item>
<key>goal_collect270food</key>
<value>Collect 270 food</value>
</Item>
<Item>
<key>goal_collect300food</key>
<value>Collect 300 food</value>
</Item>	
<Item>
<key>goal_collect350food</key>
<value>Collect 350 food</value>
</Item>	
<Item>
<key>goal_collect400food</key>
<value>Collect 400 food</value>
</Item>		
<Item>
<key>goal_collect500food</key>
<value>Collect 500 food</value>
</Item>
<Item>
<key>goal_collect600food</key>
<value>Collect 600 food</value>
</Item>
<Item>
<key>goal_collect650food</key>
<value>Collect 650 food</value>
</Item>
<Item>
<key>goal_collect900food</key>
<value>Collect 900 food</value>
</Item>
<Item>
<key>goal_collect1000food</key>
<value>Collect 1000 food</value>
</Item>
<Item>
<key>goal_collect1300food</key>
<value>Collect 1300 food</value>
</Item>		
<Item>
<key>goal_collect100gold</key>
<value>Collect 100 gold</value>
</Item>
<Item>
<key>goal_collect150gold</key>
<value>Collect 150 gold</value>
</Item>
<Item>
<key>goal_collect200gold</key>
<value>Collect 200 gold</value>
</Item>
<Item>
<key>goal_collect250gold</key>
<value>Collect 250 gold</value>
</Item>				
<Item>
<key>goal_collect300gold</key>
<value>Collect 300 gold</value>
</Item>		
<Item>
<key>goal_collect350gold</key>
<value>Collect 350 gold</value>
</Item>			
<Item>
<key>goal_collect500gold</key>
<value>Collect 500 gold</value>
</Item>	
<Item>
<key>goal_collect1000gold</key>
<value>Collect 1000 gold</value>
</Item>	
<Item>
<key>goal_collect1300gold</key>
<value>Collect 1300 gold</value>
</Item>	
<Item>
<key>goal_collect2300gold</key>
<value>Collect 2300 gold</value>
</Item>			
<Item>
<key>goal_collect100wood</key>
<value>Collect 100 wood</value>
</Item>	
<Item>
<key>goal_collect150wood</key>
<value>Collect 150 wood</value>
</Item>			
<Item>
<key>goal_collect200wood</key>
<value>Collect 200 wood</value>
</Item>	
<Item>
<key>goal_collect250wood</key>
<value>Collect 250 wood</value>
</Item>		
<Item>
<key>goal_collect300wood</key>
<value>Collect 300 wood</value>
</Item>	
<Item>
<key>goal_collect350wood</key>
<value>Collect 350 wood</value>
</Item>
<Item>
<key>goal_collect400wood</key>
<value>Collect 400 wood</value>
</Item>	
<Item>
<key>goal_collect1000wood</key>
<value>Collect 1000 wood</value>
</Item>	
<Item>
<key>goal_collect500wood</key>
<value>Collect 500 wood</value>
</Item>			
<Item>
<key>goal_collect1500wood</key>
<value>Collect 1500 wood</value>
</Item>			
<Item>		
<key>goal_collect100mana</key>
<value>Collect 100 mana</value>
</Item>
<Item>		
<key>goal_collect200mana</key>
<value>Collect 200 mana</value>
</Item>
<Item>		
<key>goal_collect300mana</key>
<value>Collect 300 mana</value>
</Item>				

	
<Item>
<key>goal_have3workers</key>
<value>Have 3 workers</value>
</Item>
<Item>
<key>goal_have4workers</key>
<value>Have 4 workers</value>
</Item>
<Item>
<key>goal_have5workers</key>
<value>Have 5 workers</value>
</Item>
<Item>
<key>goal_have6workers</key>
<value>Have 6 workers</value>
</Item>
<Item>
<key>goal_have7workers</key>
<value>Have 7 workers</value>
</Item>		
<Item>
<key>goal_have8workers</key>
<value>Have 8 workers</value>
</Item>
<Item>			
<key>goal_have7workers</key>
<value>Have 7 workers</value>
</Item>

<Item>
<key>goal_build1house</key>
<value>Build 1 house</value>
</Item>
<Item>
<key>goal_build2houses</key>
<value>Build 2 houses</value>
</Item>
<Item>
<key>goal_build3houses</key>
<value>Build 3 houses</value>
</Item>
<Item>
<key>goal_build4houses</key>
<value>Build 4 houses</value>
</Item>
<Item>
<key>goal_build5houses</key>
<value>Build 5 houses</value>
</Item>

<Item>
<key>goal_purge1evilLand</key>
<value>Cast zombie out</value><!-- Purge evil land -->
</Item>		
<Item>
<key>goal_purge2evilLands</key>
<value>Cast 2 zombies out</value>
</Item>
<Item>
<key>goal_purge3evilLands</key>
<value>Cast 3 zombies out</value>
</Item>
<Item>
<key>goal_purge4evilLands</key>
<value>Cast 4 zombies out</value>
</Item>
<Item>
<key>goal_purge5evilLands</key>
<value>Cast 5 zombies out</value>
</Item>
<Item>
<key>goal_cleanseWater</key>
<value>Cleanse water supply</value>
</Item>			

<Item>
<key>goal_buildTower</key>
<value>Build a tower</value>
</Item>
<Item>
<key>goal_buildShrine</key>
<value>Restore Shrine</value>
</Item>

<Item>
<key>goal_build2Towers</key>
<value>Build 2 towers</value>
</Item>		

<Item>		
<key>goal_buryKing</key>
<value>Bury the Damned King</value>
</Item>			


<Item>
<key>goal_rescue1worker</key>
<value>Rescue 1 worker</value>
</Item>
<Item>
<key>goal_rescue2workers</key>
<value>Rescue 2 workers</value>
</Item>
<Item>
<key>goal_rescue3workers</key>
<value>Rescue 3 workers</value>
</Item>
<Item>
<key>goal_rescue4workers</key>
<value>Rescue 4 workers</value>
</Item>
<Item>
<key>goal_rescue5workers</key>
<value>Rescue 5 workers</value>
</Item>
<Item>
<key>goal_rescue6workers</key>
<value>Rescue 6 workers</value>
</Item>		

<Item>
<key>goal_upg1HouseLvl2</key>
<value>Upgrade 1 house (lvl 2)</value>
</Item>
<Item>
<key>goal_upg1HouseLvl3</key>
<value>Upgrade 1 house (lvl 3)</value>
</Item>
<Item>
<key>goal_upg2HousesLvl2</key>
<value>Upgrade 2 houses (lvl 2)</value>
</Item>
<Item>
<key>goal_upg3HousesLvl2</key>
<value>Upgrade 3 houses (lvl 2)</value>
</Item>
<Item>
<key>goal_upg4HousesLvl2</key>
<value>Upgrade 4 houses (lvl 2)</value>
</Item>

<Item>
<key>goal_upg2HousesLvl3</key>
<value>Upgrade 2 houses (lvl 3)</value>
</Item>
<Item>
<key>goal_upg3HousesLvl3</key>
<value>Upgrade 3 houses (lvl 3)</value>
</Item>
<Item>
<key>goal_upg4HousesLvl3</key>
<value>Upgrade 4 houses (lvl 3)</value>
</Item>

<Item>
<key>goal_mint</key>
<value>Build gold mine</value>
</Item>
<Item>
<key>goal_woodcutter</key>
<value>Build woodcutter</value>
</Item>
<Item>
<key>goal_tavern</key>
<value>Build tavern</value>
</Item>


<Item>
<key>goal_upg1MintLvl2</key>
<value>Upgrade gold mine (lvl2)</value>
</Item>
<Item>
<key>goal_upg1MintLvl3</key>
<value>Upgrade gold mine (lvl3)</value>
</Item>
<Item>
<key>goal_upg2MintsLvl2</key>
<value>Upgrade 2 gold mines (lvl2)</value>
</Item>
<Item>
<key>goal_upg2MintsLvl3</key>
<value>Upgrade 2 gold mines (lvl3)</value>
</Item>
<Item>
<key>goal_upg3MintsLvl2</key>
<value>Upgrade 3 gold mines (lvl2)</value>
</Item>
<Item>
<key>goal_upg1WoodcutterLvl2</key>
<value>Upgrade woodcutter (lvl2)</value>
</Item>
<Item>
<key>goal_upg1WoodcutterLvl3</key>
<value>Upgrade woodcutter (lvl3)</value>
</Item>
<Item>
<key>goal_upg1TavernLvl2</key>
<value>Upgrade tavern (lvl2)</value>
</Item>
<Item>
<key>goal_upg1TavernLvl3</key>
<value>Upgrade tavern (lvl3)</value>
</Item>
<Item>
<key>goal_upg2TavernsLvl3</key>
<value>Upgrade 2 taverns (lvl3)</value>
</Item>



<Item>
<key>goal_purge1corruptedFarm</key>
<value>Purge 1 corrupted farm</value>
</Item>
<Item>
<key>goal_purge2corruptedFarms</key>
<value>Purge 2 corrupted farms</value>
</Item>
<Item>
<key>goal_purge3corruptedFarms</key>
<value>Purge 3 corrupted farms</value>
</Item>
<Item>
<key>goal_purge4corruptedFarms</key>
<value>Purge 4 corrupted farms</value>
</Item>
<Item>
<key>goal_purge5corruptedFarms</key>
<value>Purge 5 corrupted farms</value>
</Item>
<Item>
<key>goal_purge9corruptedFarms</key>
<value>Purge 9 corrupted farms</value>
</Item>

<Item>
<key>goal_find1MagicBerry</key>
<value>Find 1 magic berry</value>
</Item>
<Item>
<key>goal_find2MagicBerries</key>
<value>Find 2 magic berries</value>
</Item>
<Item>
<key>goal_find3MagicBerries</key>
<value>Find 3 magic berries</value>
</Item>
<Item>
<key>goal_find4MagicBerries</key>
<value>Find 4 magic berries</value>
</Item>
<Item>
<key>goal_find5MagicBerries</key>
<value>Find 5 magic berries</value>
</Item>
<Item>
<key>goal_find1MagicVial</key>
<value>Find 1 magic vial</value>
</Item>
<Item>
<key>goal_find2MagicVials</key>
<value>Find 2 magic vials</value>
</Item>
<Item>
<key>goal_find3MagicVials</key>
<value>Find 3 magic vials</value>
</Item>
<Item>
<key>goal_find4MagicVials</key>
<value>Find 4 magic vials</value>
</Item>
<Item>
<key>goal_find5MagicVials</key>
<value>Find 5 magic vials</value>
</Item>

<!-- END Level Goals -->

<!-- START LoadingScreen -->
<Item>
<key>loadingLevelPlayKey</key>
<value>PLAY</value>
<baseFontSize>55</baseFontSize>
<fontSizeMult>1</fontSizeMult>
<xScale>1</xScale>
<xOffset>0</xOffset>
<yOffset>0</yOffset>
<zOffset>0</zOffset>
<hidden>false</hidden>
</Item>

<Item>
<key>loadingTip_1</key>
<value>TIP: Press [FF0000]Spacebar[-] on your keyboard to see all accessible spots.</value>
</Item>

<Item>
<key>loadingTip_2</key>
<value>TIP: Use Mouse [FF0000]Right-Click[-] to cancel tasks given to gremlins.</value>
</Item>

<Item>
<key>loadingTip_3</key>
<value>TIP: Keep your gremlins busy to achieve a gold star!</value>
</Item>



<!-- END LoadingScreen -->

<!-- START Cinematics -->
<Item>
<key>cinematic_subtitle1</key>
<value>The Shrine of Compassion. One of the 5 holy shrines scattered around the kingdom which give hope to those who fall into despair.</value>
</Item>

<Item>
<key>cinematic_subtitle2</key>
<value>The Shrine of Compassion could heal diseases and mortal wounds, or even resurect the dead.</value>
</Item>

<Item>
<key>cinematic_subtitle3</key>
<value>Every day, dozens of strangers came to the shrine and and its holy water, hoping for a miracle.</value>
</Item>

<Item>
<key>cinematic_subtitle4</key>
<value>The guardian of the Shrine, the Elven Qeen Lady Ginevra, observed the growing number of visitors with increasing concern.</value>
</Item>

<Item>
<key>cinematic_subtitle5</key>
<value>She feared that the shrine would be depleted, and that soon enough there would be no holy water left for her Elven Kingdom.
</value>
</Item>

<Item>
<key>cinematic_subtitle6</key>
<value>One day, Lady Ginevra ordered the guards to forbid the common people from having access to the shrine.</value>
</Item>

<Item>
<key>cinematic_subtitle7</key>
<value>Stating that only those with permission from the Elven Qeen may enter.</value>
</Item>

<Item>
<key>cinematic_subtitle8</key>
<value>The Shrine soon felt the misery, despair, and tears of people who could no longer gain access to the healing water… and began to change.</value>
</Item>

<Item>
<key>cinematic_subtitle10</key>
<value>The water turned from vital and lucid…  to smelly, green, and poisonous – a swamp as poisonous as a snakebite. Thus the shrine summoned its new Guardian.</value>
</Item>

<Item>
<key>cinematic_subtitle11</key>
<value>The Necromancer</value>
</Item>

<Item>
<key>cinematic_subtitle12</key>
<value>Wandering about the Elven Kingdom, the Necromancer started to siphon life from every living being.</value>
</Item>

<Item>
<key>cinematic_subtitle13</key>
<value>Instead of giving life, the Shrine began to spread death.</value>
</Item>

<Item>
<key>cinematic_subtitle14</key>
<value>Fortunately the Troll, Keeper of the forest, and his Gremlins rushed in to help.</value>
</Item>

<Item>
<key>cinematic_subtitle15</key>
<value>He knew right away what to do. He had to find the 4 remaining Shrines, and take a sample from each of them.</value>
</Item>

<Item>
<key>cinematic_subtitle16</key>
<value>Then he could use the combined power from the water of remaining shrines and heal the poisoned one, now known as The Shrine of Death.</value>
</Item>

<Item>
<key>cinematic_subtitle17</key>
<value>After the Troll and his fellow gremlins found all 4 magic vials they poured them into the Shrine of Death.</value>
</Item>

<Item>
<key>cinematic_subtitle18</key>
<value>After a few seconds the Shrine began to heal itself until it was as pure as before!</value>
</Item>

<Item>
<key>cinematic_subtitle19</key>
<value>The Necromancer vanished and The Shrine chose its new Guardian once again.</value>
</Item>

<Item>
<key>cinematic_subtitle20</key>
<value>To no one’s surprise, it chose the Troll for its new Guardian...and, of course, a few dozen gremlins with him...</value>
</Item>


<!-- END Cinematics -->

<!-- START Funny talk -->

<!-- START Level1 -->
<Item>
<key>funnytalk_subtitle1</key>
<value>Seems like the Necromancer’s minions already plagued this peaceful land. Let’s get to work!</value>
</Item>
<Item>
<key>funnytalk_subtitle2</key>
<value>I have to wonder though… how could you be so sure that getting samples from those other 4 shrines will heal the poisoned one?</value>
</Item>
<Item>
<key>funnytalk_subtitle3</key>
<value>My little friend. That is a basic formula that every Troll is taught in the elementary school.... 1 bad shrine + 4 good shrines = 1 healed shrine.</value>
</Item>
<Item>
<key>funnytalk_subtitle4</key>
<value>Ohhh…ok, seems sound enough to me!.</value>
</Item>
<!-- END Level1 -->
<!-- START Level3 -->
<Item>
<key>funnytalk_subtitle5</key>
<value>Is it halloween time already? You see that mummy and the zombie with a pumpkin head, right?!</value>
</Item>
<Item>
<key>funnytalk_subtitle6</key>
<value>Who knows, maybe they are peaceful.</value>
</Item>
<Item>
<key>funnytalk_subtitle7</key>
<value>You can’t look peaceful with a pumpkin for a head. Trust me, I’ve already tried that plenty of times.</value>
</Item>
<Item>
<key>funnytalk_subtitle8</key>
<value>Hmm…that explains why the yield from our pumpkin farms is so low.</value>
</Item>
<!-- END Level3 -->
<!-- START Level6 -->
<Item>
<key>funnytalk_subtitle9</key>
<value>Oh no, I can remember these spider cocoons.</value>
</Item>
<Item>
<key>funnytalk_subtitle10</key>
<value>Me too. I was inside one of ‘em!</value>
</Item>
<Item>
<key>funnytalk_subtitle11</key>
<value>Oh my poor gremlin. I hope you don’t have a terrible memory from that horrid experience.</value>
</Item>
<Item>
<key>funnytalk_subtitle12</key>
<value>Horrid experience? Nah, not at all! I actually liked it. Lying there peacefully… doing nothing… sleeping like a baby in a mother’s womb...</value>
</Item>
<Item>
<key>funnytalk_subtitle13</key>
<value>Yes, that is your natural state through the day anyway. I was suspicious that you were using those spider cocoons as sleeping bags.</value>
</Item>
<Item>
<key>funnytalk_subtitle14x</key>
<value>Ehh, can you blame me? Now come on!</value>
</Item>

<!-- END Level6 -->
<!-- START Level8 -->
<Item>
<key>funnytalk_subtitle14</key>
<value>If we cut that huge tree down we’ll have enough wood for the rest of our journey. Even just a part of it would give us more wood than we could ever dream of!</value>
</Item>
<Item>
<key>funnytalk_subtitle15</key>
<value>Okay then, cut it down. But remember that you will have to carry all the wood as we travel.</value>
</Item>
<Item>
<key>funnytalk_subtitle16</key>
<value>Awww…I was hoping you’d have some spell up your sleeve that could help.</value>
</Item>
<Item>
<key>funnytalk_subtitle17</key>
<value>No, I do not. I just have this big whip…but I could use THAT if you wish.</value>
</Item>
<!-- END Level8 -->
<!-- START Level41 -->
<Item>
<key>funnytalk_subtitle18</key>
<value>Finally, we are here. There must be a Shrine of Valor somewhere. The first of the four we are looking for.</value>
</Item>
<Item>
<key>funnytalk_subtitle19</key>
<value>Muahhahaha!</value>
</Item>
<Item>
<key>funnytalk_subtitle20</key>
<value>Seems I can hear a subtle evil laugh.</value>
</Item>
<Item>
<key>funnytalk_subtitle21</key>
<value>Oh no! There it is…and it’s been destroyed by the Necromancer! Its over. We can’t finish our goal! Y-Your mathematical equation doesn’t work anymore!</value>
</Item>
<Item>
<key>funnytalk_subtitle22</key>
<value>HaHa...Ha</value>
</Item>
<Item>
<key>funnytalk_subtitle23</key>
<value>Hmm, not good. But the spring is still there; we just need to rebuild the shrine!</value>
</Item>
<Item>
<key>funnytalk_subtitle24</key>
<value>Ha?</value>
</Item>
<Item>
<key>funnytalk_subtitle25</key>
<value>Great! Let's get to work then - it won't be a problem for us.</value>
</Item>
<Item>
<key>funnytalk_subtitle26</key>
<value>....Doh!!..</value>
</Item>
<!-- END Level41 -->
<!-- START Level29 -->
<Item>
<key>funnytalk_subtitle27</key>
<value>Oh no, the Necromancer is summoning his deadly minion. The Skeleton! A Big one!</value>
</Item>
<Item>
<key>funnytalk_subtitle28</key>
<value>Ok, so just use your abrakadabra-gobbeldegook on him and we are done.</value>
</Item>
<Item>
<key>funnytalk_subtitle29</key>
<value>Well I am afraid that my powers will not help here. It is up to you, my brave little gremlins</value>
</Item>
<Item>
<key>funnytalk_subtitle30</key>
<value>Why this does not surprise me...</value>
</Item>
<!-- END Level29 -->
<!-- START Level31 -->
<Item>
<key>funnytalk_subtitle31</key>
<value>Oh no, it’s that big hairy creature again. It’s so… big! And hairy! It’s disgusting.</value>
</Item>
<Item>
<key>funnytalk_subtitle32</key>
<value>Do you have something against fur? What about my fur? Is it also disgusting?!</value>
</Item>
<Item>
<key>funnytalk_subtitle33</key>
<value>Er, no, not at all. I love fur! I always dreamed of having a fur....</value>
</Item>
<Item>
<key>funnytalk_subtitle34</key>
<value>Ok, fine.</value>
</Item>
<Item>
<key>funnytalk_subtitle35</key>
<value>...in front of my fireplace...</value>
</Item>
<!-- END Level31 -->
<!-- START Level34 -->
<Item>
<key>funnytalk_subtitle36</key>
<value>I can’t bealive it!</value>
</Item>
<Item>
<key>funnytalk_subtitle36b</key>
<value>What?</value>
</Item>
<Item>
<key>funnytalk_subtitle37</key>
<value>Can you see that gremlin stuck behind a line of trees?! How did he get there?</value>
</Item>
<Item>
<key>funnytalk_subtitle38</key>
<value>Well, probably went for a really long morning walk and....well, after few dozen  years.....the way back got covered by trees.</value>
</Item>
<Item>
<key>funnytalk_subtitle39</key>
<value>Is it common for gremlins to get caught off guard by the tree growth rate?
</value>
</Item>
<Item>
<key>funnytalk_subtitle40</key>
<value>Yep, I hate them. You never know when they’ll get you. They can show up anywhere, anytime!</value>
</Item>
<Item>
<key>funnytalk_subtitle41</key>
<value>*facepalm*</value>
</Item>
<!-- END Level34 -->
<!-- START Level37 -->
<Item>
<key>funnytalk_subtitle42</key>
<value>OooOOoo, misty mist, why are you so dense. Everyone inside of you is losing all their sense.</value>
</Item>
<Item>
<key>funnytalk_subtitle43</key>
<value>Nice poem. Yes, we should keep a distance from that mist, otherwise we could get lost.</value>
</Item>
<Item>
<key>funnytalk_subtitle44</key>
<value>What? What mist? Where? I’m just drunk and can't see anything.</value>
</Item>
<Item>
<key>funnytalk_subtitle45</key>
<value>Again? I told ya not to eat those overripe berries.</value>
</Item>
<!-- END Level37 -->
<!-- START Level39 -->
<Item>
<key>funnytalk_subtitle46</key>
<value>Ugh, I’m tired.Where’s the next shrine? And what’s its name?</value>
</Item>
<Item>
<key>funnytalk_subtitle47</key>
<value>Do not worry my little pumpkinhead, we are getting close. The next Shrine is the Shrine of Honor.
</value>
</Item>
<Item>
<key>funnytalk_subtitle48</key>
<value>Shrine of Honor. Pff. I would rather see the Shrine of Chocolate.</value>
</Item>
<Item>
<key>funnytalk_subtitle49</key>
<value>Well that one exists as well, of course.</value>
</Item>
<Item>
<key>funnytalk_subtitle50</key>
<value>Really?!!</value>
</Item>
<Item>
<key>funnytalk_subtitle51</key>
<value>No.</value>
</Item>
<!-- END Level39 -->
<!-- START Level44 -->
<Item>
<key>funnytalk_subtitle52</key>
<value>Aaa, Finally another Shrine!</value>
</Item>
<Item>
<key>funnytalk_subtitle53</key>
<value>Welcome, you strange creatures. There seems to be a lot of life force in your bodies</value>
</Item>
<Item>
<key>funnytalk_subtitle54</key>
<value>Thanks for the compliment...even though it’s a little bit spooky.</value>
</Item>
<Item>
<key>funnytalk_subtitle55</key>
<value>Can I perhaps taste a little bit of your life force?</value>
</Item>
<Item>
<key>funnytalk_subtitle56</key>
<value>Life force? You mean our famous Gremlin beer - The Eyepopper? Why not! Lets drink together, my friend!</value>
</Item>
<Item>
<key>funnytalk_subtitle57</key>
<value>Psst! I don’t think he wants to taste your beer. He would rather taste your blood ...</value>
</Item>
<Item>
<key>funnytalk_subtitle58</key>
<value>Well, that’s usually the same. Especialy after our midnight drunkfest parties...</value>
</Item>
<!-- END Level44 -->
<!-- START Level2 -->
<Item>
<key>funnytalk_subtitle59</key>
<value>AAaaaaA!</value>
</Item>
<Item>
<key>funnytalk_subtitle60</key>
<value>What happened?</value>
</Item>
<Item>
<key>funnytalk_subtitle61</key>
<value>I’m scared of this place! It stinks like a rotting corpse!</value>
</Item>
<Item>
<key>funnytalk_subtitle62</key>
<value>Yes, it reminds me of some other place I visited last Wednesday.</value>
</Item>
<Item>
<key>funnytalk_subtitle63</key>
<value>Really? Which?</value>
</Item>
<Item>
<key>funnytalk_subtitle64</key>
<value>Your house.</value>
</Item>
<Item>
<key>funnytalk_subtitle65</key>
<value>Well… you came uninvited. Not my fault.</value>
</Item>
<!-- END Level2 -->
<!-- START Level21 -->
<Item>
<key>funnytalk_subtitle66</key>
<value>Gold! So much gold! I love gold! Lets mine!</value>
</Item>
<Item>
<key>funnytalk_subtitle67</key>
<value>No so fast, I will give you something better than Gold.</value>
</Item>
<Item>
<key>funnytalk_subtitle68</key>
<value>What? What could possibly be better?</value>
</Item>
<Item>
<key>funnytalk_subtitle69</key>
<value>Friendship. Do you want some in exchange for gold?</value>
</Item>
<Item>
<key>funnytalk_subtitle70</key>
<value>Haaahaha.. That was a good one. I have one myself too. An Ogre, a Witch and an Elf came to...</value>
</Item>
<Item>
<key>funnytalk_subtitle71</key>
<value>Well ok, no time for more jokes.. we have to hurry.</value>
</Item>
<!-- END Level21 -->
<!-- START Level25 -->
<Item>
<key>funnytalk_subtitle72</key>
<value>Looks like those zombie guys are having a party over there.</value>
</Item>
<Item>
<key>funnytalk_subtitle73</key>
<value>They might be zombies now, but they used to be Gremlins just like me.</value>
</Item>
<Item>
<key>funnytalk_subtitle74</key>
<value>Really? Curse you Necromancer. We will avenge them!</value>
</Item>
<Item>
<key>funnytalk_subtitle75</key>
<value>Yeah yeah, we can make him pay later. Right now, I’d rather see about starting a water polo tournament in these green ponds....</value>
</Item>
<!-- END Level25 -->
<!-- START Level43 -->
<Item>
<key>funnytalk_subtitle76</key>
<value>Well,well,well…as you can see, there is no shrine here. I’m *so* sorry.</value>
</Item>
<Item>
<key>funnytalk_subtitle77</key>
<value>What’re you talkin’ about? It’s over there - I can see it even from here!</value>
</Item>
<Item>
<key>funnytalk_subtitle78</key>
<value>Well,well,well, maybe there is a shrine over there… but the path is blocked!</value>
</Item>
<Item>
<key>funnytalk_subtitle79</key>
<value>You really must not be paying any attention then. Removing blocked paths? Thats what we do best!</value>
</Item>
<Item>
<key>funnytalk_subtitle80</key>
<value>Well, well, well, maybe you can remove blocked paths… but my minions won't let you in!</value>
</Item>
<Item>
<key>funnytalk_subtitle81</key>
<value>*Yawn*....gremlins, get to work. He is obviously stalling for time.</value>
</Item>
<Item>
<key>funnytalk_subtitle82</key>
<value>Well, well, well, maybe I’m stalling for time, but what is…time?...Drat.</value>
</Item>
<!-- END Level43 -->
<!-- START Level11 -->
<Item>
<key>funnytalk_subtitle83</key>
<value>So, the last shrine is waiting for us. Where’re we goin’?</value>
</Item>
<Item>
<key>funnytalk_subtitle84</key>
<value>Just follow me.</value>
</Item>
<Item>
<key>funnytalk_subtitle85</key>
<value>O..kay… and how d’you know where to go?</value>
</Item>
<Item>
<key>funnytalk_subtitle86</key>
<value>Simple! I am just following him.</value>
</Item>
<Item>
<key>funnytalk_subtitle87</key>
<value>Uh…Who?</value>
</Item>
<Item>
<key>funnytalk_subtitle88</key>
<value>Him!</value>
</Item>
<Item>
<key>funnytalk_subtitle89</key>
<value>But that’s me!</value>
</Item>
<Item>
<key>funnytalk_subtitle90</key>
<value>Really? Ah, I forgot to put on my glasses! Hold on a moment.....aaa, there we go, you are back a single one. Now, on to the 4th Shrine!</value>
</Item>
<Item>
<key>funnytalk_subtitle91</key>
<value>I can’t believe you managed to find 3 of them.</value>
</Item>
<!-- END Level11 -->
<!-- START Level13 -->
<Item>
<key>funnytalk_subtitle92</key>
<value>Aww man, so much debris to remove… I’m getting suspicious that we work way more than you.
</value>
</Item>
<Item>
<key>funnytalk_subtitle93</key>
<value>Well, maybe.</value>
</Item>
<Item>
<key>funnytalk_subtitle93b</key>
<value>I’m serious! You just…cast some spell from time to time or use your mojo on evil guys, and you’re done.</value>
</Item>
<Item>
<key>funnytalk_subtitle94</key>
<value>Do not forget that I am the only one who knows the formula we need to heal the Shrine of Death.</value>
</Item>
<Item>
<key>funnytalk_subtitle95</key>
<value>I find it hard to believe that you just combine all the vials together and pour them into the poisoned one.</value>
</Item>
<Item>
<key>funnytalk_subtitle96</key>
<value>Well, well, well… maybe, my little Mr. Know-it-all. But do not use your brain too much, otherwise there won't be any cheap working power left. And now, let us get back to work.</value>
</Item>
<!-- END Level13 -->
<!-- START Level15 -->
<Item>
<key>funnytalk_subtitle97</key>
<value>So, know any other poems about mist?</value>
</Item>
<Item>
<key>funnytalk_subtitle98</key>
<value>Of course I do. Ehh.. Mist, is like a Fist...but more.. misty.</value>
</Item>
<Item>
<key>funnytalk_subtitle99</key>
<value>Ehm, that one was...definitely more like a poem out of a Gremlin brain. Thats for sure.</value>
</Item>
<!-- END Level15 -->
<!-- START Level17 -->
<Item>
<key>funnytalk_subtitle100</key>
<value>I can’t wait until we get to the last shrine. What do you think it will look like?</value>
</Item>
<Item>
<key>funnytalk_subtitle101</key>
<value>Well, I think it will be like the others, but with a different color?</value>
</Item>
<Item>
<key>funnytalk_subtitle102</key>
<value>And what color would that be?</value>
</Item>
<Item>
<key>funnytalk_subtitle103</key>
<value>Who knows? Maybe Raspberry red with a little hue of Sangria, and brightness like a Byzantium combined with Amaranth ?</value>
</Item>
<Item>
<key>funnytalk_subtitle104</key>
<value>That just sounds like something I created on the toilet 2 minutes ago...</value>
</Item>
<Item>
<key>funnytalk_subtitle104b</key>
<value>If those were the colors it was, then I am worried for you…</value>
</Item>
<!-- END Level17 -->
<!-- START Level42 -->
<Item>
<key>funnytalk_subtitle105</key>
<value>I am the Necromancer. The Guardian of the Shrine of Death. You cannot defeat me!</value>
</Item>
<Item>
<key>funnytalk_subtitle106</key>
<value>Well that’s okay, we don’t *want* to fight with you! We just want to heal the shrine.</value>
</Item>
<Item>
<key>funnytalk_subtitle107</key>
<value>But I am the Guardian - I won't let you!</value>
</Item>
<Item>
<key>funnytalk_subtitle108</key>
<value>Ok Ok, calm down. In that case, may I just take a gulp from your shrine?</value>
</Item>
<Item>
<key>funnytalk_subtitle109</key>
<value>Of course you can! Finally, someone who wants to drink from my shrine!</value>
</Item>
<Item>
<key>funnytalk_subtitle110</key>
<value>Aww, Look at his smile, he’s just like a baby! C’mere, my little Necro! Give me a hug!</value>
</Item>
<Item>
<key>funnytalk_subtitle111</key>
<value>*whisper* Shut up! I am trying to win his trust, so he will let me get closer to the Shrine.
</value>
</Item>
<Item>
<key>funnytalk_subtitle112</key>
<value>Hurry and get there quickly! If you bring some of the water back with you, I can make us some special tea!</value>
</Item>
<Item>
<key>funnytalk_subtitle113</key>
<value>Yes, I’m sure it’s delicious. Just let me finish my work here, and I will come with a bottle of special wine!</value>
</Item>
<Item>
<key>funnytalk_subtitle114</key>
<value>Great! I can't wait! See you soon!</value>
</Item>
<Item>
<key>funnytalk_subtitle115</key>
<value>Hmm, well, that was rather easy.  Now I kinda feel sorry for that poor Necro. Ah well, perfect ending...</value>
</Item>
<!-- END Level42 -->
<!-- END Funny talk -->
</items>
</LanguageDataPool>