Creating window: 1920x1080
Wroom initialization started...
- Version: 1.17
OpenGL information:
- Vendor: Intel
- Renderer: Intel(R) HD Graphics 2500
- Version: 4.0.0 - Build 10.18.10.3345
Initializing sound system...
Attempting to allocate 256 OpenAL sources...
Successfully allocated 256 OpenAL sources
Loading sound sample 'Jump.wav'
- Size: 31232
- Frequency: 44100
- Channels: 1
- Bits: 16
- Duration: 0.354104
Loading sound sample 'Star.wav'
- Size: 256200
- Frequency: 44100
- Channels: 2
- Bits: 16
- Duration: 1.452381
Loading sound sample 'WaterSplash.wav'
- Size: 176400
- Frequency: 44100
- Channels: 1
- Bits: 16
- Duration: 2.000000
Loading sound sample 'Winner.wav'
- Size: 1283248
- Frequency: 44100
- Channels: 2
- Bits: 16
- Duration: 7.274649
Loading sound sample 'Game1.ogg'
- Size: 9596160
- Frequency: 44100
- Channels: 2
- Bits: 16
- Duration: 54.400002
Loading sound sample 'Game2.ogg'
- Size: 9596160
- Frequency: 44100
- Channels: 2
- Bits: 16
- Duration: 54.400002
Loading sound sample 'Game3.ogg'
- Size: 5080320
- Frequency: 44100
- Channels: 2
- Bits: 16
- Duration: 28.799999
Loading sound sample 'Menu.ogg'
- Size: 4838400
- Frequency: 44100
- Channels: 2
- Bits: 16
- Duration: 27.428572
Creating sound effect descriptor from file 'Data/Sound/Descriptors/Game1.txt'
Creating sound effect descriptor from file 'Data/Sound/Descriptors/Game2.txt'
Creating sound effect descriptor from file 'Data/Sound/Descriptors/Game3.txt'
Creating sound effect descriptor from file 'Data/Sound/Descriptors/Jump.txt'
- Attack sample: 'Jump.wav'
Creating sound effect descriptor from file 'Data/Sound/Descriptors/Menu.txt'
Creating sound effect descriptor from file 'Data/Sound/Descriptors/Star.txt'
Creating sound effect descriptor from file 'Data/Sound/Descriptors/WaterSplash.txt'
- Attack sample: 'WaterSplash.wav'
Creating sound effect descriptor from file 'Data/Sound/Descriptors/Winner.txt'
- Attack sample: 'Winner.wav'
Initializing physics system...
Initializing menu system...
Initializing object system...
Loading object StreetLight...
Loading object Bush01...
Loading object Bush02...
Loading object Bush03...
Loading object OakTree01...
Loading object OakTree02...
Loading object Mailbox...
Loading object Bench01...
Loading object Trashcan...
Loading object Bulrush...
Loading object Stone01...
Loading object Stone02...
Loading object Stone03...
Loading object Boat...
Loading object WaterPhysics...
Loading object Mill_Wheel...
Loading object Mill_Body...
Loading object Wheat...
Loading object Sheaf...
Loading object Podium...
Loading object Girder...
Loading object Flag01...
Loading object Star...
Loading object mine_girder...
Loading object mine_cart...
Loading object mine_wheel...
Loading object mine_thread...
Loading object mine_pulley...
Loading object Water02...
Initializing cars...
Loading textures...
Loading level file information...
Loading misc sounds...
Initializing input system...
Initializing particle systems...
Graphics card supports point sprites (GL_ARB_point_parameters)
Unloading level...
Turning off force feedback
Activate/Deactivate cars
Entering queued music mode 1 (prev 0)
Wroom is initialized
Unloading level...
Activate/Deactivate cars
Touched effector with ID = 21 (straight)
Touched effector with ID = 27 (straight)
Touched effector with ID = 9 (straight)
Touched effector with ID = 22 (straight)
Touched effector with ID = 32 (straight)
Touched effector with ID = 37 (straight)
Touched effector with ID = 33 (straight)
Touched effector with ID = 37 (straight)
Touched effector with ID = 31 (straight)
Touched effector with ID = 33 (straight)
Touched effector with ID = 37 (straight)
Touched effector with ID = 5 (straight)
Touched effector with ID = 8 (straight)
Touched effector with ID = 21 (straight)
Touched effector with ID = 9 (straight)
Touched effector with ID = 27 (straight)
Touched effector with ID = 23 (straight)
