#
# Toy2 - Level 1, The House.
#

DETAIL_STATS
LOGFILE

#Define the PSX scene file.

#Define the PSX texture file.
TEXTURE_FILE level1.raw

#BMP_FILE entries replace the raw file tpage with the specified BMP file
BMP_FILE \pcscreens\800x600\token256.bmp 40
BMP_FILE \pcscreens\800x600\game_over256.bmp 41

BMP_FILE \pcscreens\txtr\all_pickups.bmp 3
BMP_FILE \pcscreens\txtr\levcomp1.bmp 18
BMP_FILE \pcscreens\txtr\levcomp2.bmp 19
BMP_FILE \pcscreens\txtr\loadfont.bmp 31

#Define the final output file.
OUTPUT_FILE levelt1.ngn

CREATUREFILE ..\creatures.cfg

