items {
	
	i = 24
	rem = "-------------------------------------------------------------------------------"
	rem = "									STAGE 1                                       "
	rem = "-------------------------------------------------------------------------------"
	item1 {
		id = 1
		rem = "Peacefull Cottage"
		icon = "gfx/gui/landScreen/icons/item-house.png"
		puzzle = 1
		obj = 13
		name = 2
		description = 3
		action = 4
		stage = 1
		res1 = 20
	}
	item2 {
		id = 2
		rem = "Fishing Hut"
		icon = "gfx/gui/landScreen/icons/item-fishhut.png"
		puzzle = 2
		obj = 12
		name = 6
		description = 7
		action = 8
		stage = 1
		res0 = 150
		res1 = 100
		res2 = 50
	}
	item3 {
		id = 3
		rem = "Blacksmith"
		icon = "gfx/gui/landScreen/icons/item-smithy.png"
		puzzle = 3
		obj = 10
		name = 10
		description = 11
		action = 12
		stage = 1
		res0 = 200
		res1 = 150
		res2 = 250
		res3 = 50
	}
	item4 {
		id = 4
		rem = "Townhall"
		icon = "gfx/gui/landScreen/icons/item-townhall.png"
		puzzle = 4
		obj = 7
		name = 14
		description = 15
		action = 16
		stage = 1
		res0 = 350
		res1 = 300
		res2 = 250
		res3 = 200
	}
	rem = "-------------------------------------------------------------------------------"
	rem = "									STAGE 2                                       "
	rem = "-------------------------------------------------------------------------------"
	item5 {
		id = 5
		rem = "Lumberjack Hut"
		icon = "gfx/gui/landScreen/icons/item-house-2.png"
		puzzle = 5
		obj = 14
		name = 18
		description = 19
		action = 20
		stage = 2
		res0 = 500
		res1 = 300
		res2 = 400
		res3 = 250
	}
	item6 {
		id = 6
		rem = "Watermill"
		icon = "gfx/gui/landScreen/icons/item-waterworks.png"
		puzzle = 6
		obj = 2
		name = 22
		description = 23
		action = 24
		stage = 2
		res0 = 550
		res1 = 500
		res2 = 550
		res3 = 400
	}
	item7 {
		id = 7
		rem = "Farm"
		icon = "gfx/gui/landScreen/icons/item-farm.png"
		puzzle = 7
		obj = 8
		name = 26
		description = 27
		action = 28
		stage = 2
		res0 = 650
		res1 = 600
		res2 = 450
		res3 = 500
	}
	item8 {
		id = 8
		rem = "Tavern"
		icon = "gfx/gui/landScreen/icons/item-tavern.png"
		puzzle = 8
		obj = 9
		name = 30
		description = 31
		action = 32
		stage = 2
		res0 = 800
		res1 = 600
		res2 = 500
		res3 = 550
	}	
	rem = "-------------------------------------------------------------------------------"
	rem = "									STAGE 3                                       "
	rem = "-------------------------------------------------------------------------------"
	item9 {
		id = 9
		rem = "Stonemasons Hut"
		icon = "gfx/gui/landScreen/icons/item-stonemayson.png"
		puzzle = 9
		obj = 15
		name = 34
		description = 35
		action = 36
		stage = 3
		res0 = 750
		res1 = 650
		res2 = 600
		res3 = 700
	}
	item10 {
		id = 10
		rem = "Roads"
		icon = "gfx/gui/landScreen/icons/item-roads.png"
		puzzle = 10
		obj = 1
		name = 38
		description = 39
		action = 40
		stage = 3
		res0 = 950
		res1 = 700
		res2 = 700
		res3 = 700
	}
	item11 {
		id = 11
		rem = "Sheepranch"
		icon = "gfx/gui/landScreen/icons/item-sheepranch.png"
		puzzle = 11
		obj = 3
		name = 42
		description = 43
		action = 44
		stage = 3
		res0 = 1200
		res1 = 750
		res2 = 850
		res3 = 800
	}
	item12 {
		id = 12
		rem = "Townhall upgrade"
		icon = "gfx/gui/landScreen/icons/item-townhall-2.png"
		puzzle = 12
		obj = 7
		upgrade = 1
		name = 46
		description = 47
		action = 48
		stage = 3
		res0 = 1350
		res1 = 800
		res2 = 900
		res3 = 750
	}	
	rem = "-------------------------------------------------------------------------------"
	rem = "									STAGE 4                                       "
	rem = "-------------------------------------------------------------------------------"
	item13 {
		id = 13
		rem = "Lumberjack Hut upgrade"
		icon = "gfx/gui/landScreen/icons/item-house-2-upgraded.png"
		puzzle = 13
		obj = 14
		upgrade = 1
		name = 50
		description = 51
		action = 52
		stage = 4
		res0 = 1300
		res1 = 850
		res2 = 900
		res3 = 900
	}
	item14 {
		id = 14
		rem = "Chickenranch"
		icon = "gfx/gui/landScreen/icons/item-chickenranch.png"
		puzzle = 14
		obj = 4
		name = 54
		description = 55
		action = 56
		stage = 4
		res0 = 1200
		res1 = 1000
		res2 = 900
		res3 = 800
	}
	item15 {
		id = 15
		rem = "Blacksmith upgrade"
		icon = "gfx/gui/landScreen/icons/item-smithy-2.png"
		puzzle = 15
		obj = 10
		upgrade = 1
		name = 58
		description = 59
		action = 60
		stage = 4
		res0 = 1350
		res1 = 1150
		res2 = 1000
		res3 = 900
	}
	item16 {
		id = 16
		rem = "Bakery"
		icon = "gfx/gui/landScreen/icons/item-bakery.png"
		puzzle = 16
		obj = 6
		name = 62
		description = 63
		action = 64
		stage = 4
		res0 = 1200
		res1 = 1200
		res2 = 1100
		res3 = 1000
	}	
	rem = "-------------------------------------------------------------------------------"
	rem = "									STAGE 5                                       "
	rem = "-------------------------------------------------------------------------------"
	item17 {
		id = 17
		rem = "Stonemasons Hut Upgrade"
		icon = "gfx/gui/landScreen/icons/item-stonemayson-upgraded.png"
		puzzle = 17
		obj = 15
		upgrade = 1
		name = 66
		description = 67
		action = 68
		stage = 5
		res0 = 1500
		res1 = 1200
		res2 = 1000
		res3 = 1100
	}
	item18 {
		id = 18
		rem = "Tailor"
		icon = "gfx/gui/landScreen/icons/item-tailor.png"
		puzzle = 18
		obj = 11
		name = 70
		description = 71
		action = 72
		stage = 5
		res0 = 1600
		res1 = 1300
		res2 = 1150
		res3 = 1250
	}
	item19 {
		id = 19
		rem = "Peacefull Cottage upgrade"
		icon = "gfx/gui/landScreen/icons/item-house-upgraded.png"
		puzzle = 19
		obj = 13
		upgrade = 1
		name = 74
		description = 75
		action = 76
		stage = 5
		res0 = 1600
		res1 = 1200
		res2 = 1300
		res3 = 1300
	}
	item20 {
		id = 20
		rem = "Slautherhouse"
		icon = "gfx/gui/landScreen/icons/item-slaughterhouse.png"
		puzzle = 20
		obj = 5
		name = 78
		description = 79
		action = 80
		stage = 5
		res0 = 1700
		res1 = 1300
		res2 = 1350
		res3 = 1400
	}	
	rem = "-------------------------------------------------------------------------------"
	rem = "									STAGE 6                                       "
	rem = "-------------------------------------------------------------------------------"
	item21 {
		id = 21
		rem = "Tailor upgrade"
		icon = "gfx/gui/landScreen/icons/item-tailor-2.png"
		puzzle = 21
		obj = 11
		upgrade = 1
		name = 82
		description = 83
		action = 84
		stage = 6
		res0 = 1750
		res1 = 1100
		res2 = 1300
		res3 = 1500
	}
	item22 {
		id = 22
		rem = "Upgrade Bakery"
		icon = "gfx/gui/landScreen/icons/item-bakery-2.png"
		puzzle = 22
		obj = 6
		upgrade = 1
		name = 86
		description = 87
		action = 88
		stage = 6
		res0 = 1800
		res1 = 1250
		res2 = 1400
		res3 = 1400
	}
	item23 {
		id = 23
		rem = "Upgrade Farm"
		icon = "gfx/gui/landScreen/icons/item-farm-2.png"
		puzzle = 23
		obj = 8
		upgrade = 1
		name = 90
		description = 91
		action = 92
		stage = 6
		res0 = 1500
		res1 = 1300
		res2 = 1500
		res3 = 1400
	}
	item24 {
		id = 24
		rem = "Upgrade Tavern"
		icon = "gfx/gui/landScreen/icons/item-tavern-2.png"
		puzzle = 24
		obj = 9
		name = 94
		upgrade = 1
		description = 95
		action = 96
		stage = 6
		res0 = 1700
		res1 = 1600
		res2 = 1600
		res3 = 1600
	}			
}
