// Score per fish
$FishAScore = 25;
$FishBScore = 50;
$FishCScore = 200;
$FishDScore = 250;
$FishEScore = 125;
$FishFScore = 50;
$FishGScore = 10;
$FishHScore = 80;
$FishIScore = 75;
$FishJScore = 75;
$FishRareScore = 1000;

// helium per fish
$FishAHelium = 1;
$FishBHelium = 2;
$FishCHelium = 6;
$FishDHelium = 7;
$FishEHelium = 4;
$FishFHelium = 1;
$FishGHelium = 0.4;
$FishHHelium = 1;
$FishIHelium = 3;
$FishJHelium = 3;
$FishRareHelium = 0;

// bubbles speeds per fish (inside and outside elevators)
$FishABubbleSpeed = 360;      $FishABubbleSpeedElevator = 400;
$FishBBubbleSpeed = 200;      $FishBBubbleSpeedElevator = 400;
$FishCBubbleSpeed = 100;      $FishCBubbleSpeedElevator = 400;
$FishDBubbleSpeed = 90;       $FishDBubbleSpeedElevator = 400;
$FishEBubbleSpeed = 90;       $FishEBubbleSpeedElevator = 400;
$FishFBubbleSpeed = 300;      $FishFBubbleSpeedElevator = 400;
$FishGBubbleSpeed = 300;      $FishGBubbleSpeedElevator = 400;
$FishHBubbleSpeed = 150;      $FishHBubbleSpeedElevator = 400;
$FishIBubbleSpeed = 75;       $FishIBubbleSpeedElevator = 400;
$FishJBubbleSpeed = 100;      $FishJBubbleSpeedElevator = 400;
$FishRareBubbleSpeed = 50;   $FishRareBubbleSpeedElevator = 400;

// boat speeds
$BoatASpeed = 0.35;
$BoatBSpeed = 0.6;
$BoatCSpeed = 0.2;
$BoatDSpeed = 0.25;
$BoatESpeed = 0.31;
$BoatFSpeed = 0.7;
$BoatGSpeed = 0.42;
$BoatHSpeed = 0.18;
$BoatISpeed = 0.48;
$BoatJSpeed = 0.46;

// enemies constants (speed, waveSpeed, waveAmplitude, heliumCost)
$EnemyASpeed = 0.3;  $EnemyAWaveSpeed=2.0;   $EnemyAWaveAmp=25.0; $EnemyAHelium=4;
$EnemyBSpeed = 0.2;  $EnemyBWaveSpeed=1.0;   $EnemyBWaveAmp=17.0; $EnemyBHelium=6;
$EnemyCSpeed = 0.4;  $EnemyCWaveSpeed=2.0;   $EnemyCWaveAmp=25.0; $EnemyCHelium=4;
$EnemyDSpeed = 0.5;  $EnemyDWaveSpeed=1.0;   $EnemyDWaveAmp=10.0; $EnemyDHelium=4;
$EnemyESpeed = 0.5;  $EnemyEWaveSpeed=1.0;   $EnemyEWaveAmp=10.0; $EnemyEHelium=4;
$EnemyFSpeed = 0.3;  $EnemyFWaveSpeed=2.0;   $EnemyFWaveAmp=25.0; $EnemyFHelium=4;
$EnemyGSpeed = 0.3;  $EnemyGWaveSpeed=2.0;   $EnemyGWaveAmp=25.0; $EnemyGHelium=4;

// level defaults
$PowerupProbability = 0.2;
   
$TimePowerupProbability = 1;
$ScorePowerupProbability = 1;
$HeliumPowerupProbability = 1;
$FlashPowerupProbability = 1;
$FemalePowerupProbability = 1;

// 5 ... 7 minutes!
$DiscoBallTime = 10;

$FishASpawnMin = 200;
$FishASpawnMax = 450;
$FishATimeMin = 800;
$FishATimeMax = 1500;

$FishBSpawnMin = 200;
$FishBSpawnMax = 350;
$FishBTimeMin = 2000;
$FishBTimeMax = 2200;

$FishCSpawnMin = 250;
$FishCSpawnMax = 350;
$FishCTimeMin = 500;
$FishCTimeMax = 1500;

$FishDSpawnMin = 250;
$FishDSpawnMax = 500;
$FishDTimeMin = 800;
$FishDTimeMax = 1500;

$FishESpawnMin = 250;
$FishESpawnMax = 400;
$FishETimeMin = 800;
$FishETimeMax = 1200;

$FishFSpawnMin = 180;
$FishFSpawnMax = 550;
$FishFTimeMin = 400;
$FishFTimeMax = 700;

$FishGSpawnMin = 200;
$FishGSpawnMax = 550;
$FishGTimeMin = 200;
$FishGTimeMax = 400;

$FishHSpawnMin = 350;
$FishHSpawnMax = 550;
$FishHTimeMin = 2000;
$FishHTimeMax = 3000;

$FishISpawnMin = 250;
$FishISpawnMax = 550;
$FishITimeMin = 4000;
$FishITimeMax = 6000;

$FishJSpawnMin = 450;
$FishJSpawnMax = 550;
$FishJTimeMin = 1500;
$FishJTimeMax = 2500;

$FishRareSpawnMin = 300;
$FishRareSpawnMax = 550;
$FishRareTimeMin = 20000;
$FishRareTimeMax = 30000;



$cursorDisabledTime = 0.2;

$MusicMenu = 0;
$MusicAnc = 13;
$MusicSub = 40;
$MusicVul = 6;
$MusicIce = 0;
$MusicRiv = 23;
$MusicPon = 30;
$MusicCor = 0;
$MusicDisco = 22;
