//-------------------------- 11/28/2013 -- 16:23:46 -----

--------- Initializing Common ---------
Loading compiled script common/preferences/defaultPrefs.cs.
common/preferences/defaultPrefs.cs (0): Unable to find function initDisplayDeviceInfo
Compiling common/preferences/prefs.cs...
Loading compiled script common/preferences/prefs.cs.
Loading compiled script common/gameScripts/common.cs.
Loading compiled script common/gameScripts/audio.cs.
Loading compiled script common/gameScripts/canvas.cs.
Loading compiled script common/gameScripts/cursor.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the D3D display device...
Setting screen mode to 800x600x32 (fs)...
Changing the display settings to 800x600x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 0 depth bits, 0 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Microsoft Corp.
  Renderer: Direct3D
  Version: 1.1
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 2)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_fog_coord
OpenGL Init: Disabled Extensions
  EXT_blend_color
  EXT_blend_minmax
  EXT_paletted_texture
  NV_vertex_array_range
  EXT_packed_pixels
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic
  WGL_EXT_swap_control

Max Texture Size reported as: 8192
OpenAL Driver Init:
   Failed to initialize driver.
Loading compiled script common/gui/profiles.cs.
Loading compiled script common/gui/cursors.cs.
Loading compiled script common/gui/messageBoxOk.gui.
Loading compiled script common/gui/messageBoxYesNo.gui.
Loading compiled script common/gui/messageBoxOKCancel.gui.
Loading compiled script common/gui/messageBoxOKCancelDetailsDlg.gui.
Loading compiled script common/gui/messagePopup.gui.
Loading compiled script common/gui/options.gui.
Loading compiled script common/gui/remap.gui.
Loading compiled script common/gui/console.gui.
Loading compiled script common/gui/startServer.gui.
Loading compiled script common/gui/joinServer.gui.
Loading compiled script common/gui/waitingForServer.gui.
Loading compiled script common/gui/helpDlg.gui.
Loading compiled script common/gui/messageBox.cs.
Loading compiled script common/gui/help.cs.
Loading compiled script common/gui/chatGui.gui.
Loading compiled script common/gameScripts/screenshot.cs.
Loading compiled script common/gameScripts/metrics.cs.
Loading compiled script common/Gui/FrameOverlayGui.gui.
Loading compiled script common/gameScripts/scriptDoc.cs.
Loading compiled script common/gameScripts/keybindings.cs.
Loading compiled script common/gameScripts/options.cs.
Loading compiled script common/gameScripts/levelManagement.cs.
Loading compiled script common/gameScripts/projectManagement.cs.
Loading compiled script common/gameScripts/projectResources.cs.
Loading compiled script common/gameScripts/client/client.cs.
Loading compiled script common/gameScripts/client/message.cs.
Loading compiled script common/gameScripts/client/serverConnection.cs.
Loading compiled script common/gameScripts/client/chatClient.cs.
Loading compiled script common/gameScripts/server/server.cs.
Loading compiled script common/gameScripts/server/message.cs.
Loading compiled script common/gameScripts/server/clientConnection.cs.
Loading compiled script common/gameScripts/server/kickban.cs.
Loading compiled script common/gameScripts/server/chatServer.cs.

--------- Initializing MOD: Aquapark ---------
Loading compiled script Fish/gameScripts/game.cs.
Loading compiled script Fish/gameScripts/initializeT2D.cs.
Loading compiled script Fish/gameScripts/Constants.cs.
Loading compiled script Fish/gameScripts/Fish.cs.
Loading compiled script Fish/gameScripts/Boat.cs.
Loading compiled script Fish/gameScripts/Enemy.cs.
Loading compiled script Fish/gameScripts/FishA.cs.
Loading compiled script Fish/gameScripts/FishB.cs.
Loading compiled script Fish/gameScripts/FishC.cs.
Loading compiled script Fish/gameScripts/FishD.cs.
Loading compiled script Fish/gameScripts/FishE.cs.
Loading compiled script Fish/gameScripts/FishF.cs.
Loading compiled script Fish/gameScripts/FishG.cs.
Loading compiled script Fish/gameScripts/FishH.cs.
Loading compiled script Fish/gameScripts/FishI.cs.
Loading compiled script Fish/gameScripts/FishJ.cs.
Loading compiled script Fish/gameScripts/FishRare.cs.
Loading compiled script Fish/gameScripts/BoatA.cs.
Loading compiled script Fish/gameScripts/BoatB.cs.
Loading compiled script Fish/gameScripts/BoatC.cs.
Loading compiled script Fish/gameScripts/BoatD.cs.
Loading compiled script Fish/gameScripts/BoatE.cs.
Loading compiled script Fish/gameScripts/BoatF.cs.
Loading compiled script Fish/gameScripts/BoatG.cs.
Loading compiled script Fish/gameScripts/BoatH.cs.
Loading compiled script Fish/gameScripts/BoatI.cs.
Loading compiled script Fish/gameScripts/BoatJ.cs.
Loading compiled script Fish/gameScripts/EnemyA.cs.
Loading compiled script Fish/gameScripts/EnemyB.cs.
Loading compiled script Fish/gameScripts/EnemyC.cs.
Loading compiled script Fish/gameScripts/EnemyD.cs.
Loading compiled script Fish/gameScripts/EnemyE.cs.
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #8 for animation (CEnemyEFlashAnim) using imageMap (CEnemyEFlashImageMapDatablock) which only has frame(s) #0 to #7!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #9 for animation (CEnemyEFlashAnim) using imageMap (CEnemyEFlashImageMapDatablock) which only has frame(s) #0 to #7!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #10 for animation (CEnemyEFlashAnim) using imageMap (CEnemyEFlashImageMapDatablock) which only has frame(s) #0 to #7!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #11 for animation (CEnemyEFlashAnim) using imageMap (CEnemyEFlashImageMapDatablock) which only has frame(s) #0 to #7!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #12 for animation (CEnemyEFlashAnim) using imageMap (CEnemyEFlashImageMapDatablock) which only has frame(s) #0 to #7!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #13 for animation (CEnemyEFlashAnim) using imageMap (CEnemyEFlashImageMapDatablock) which only has frame(s) #0 to #7!
Loading compiled script Fish/gameScripts/EnemyF.cs.
Loading compiled script Fish/gameScripts/EnemyG.cs.
Loading compiled script Fish/gameScripts/Shark.cs.
Loading compiled script Fish/gameScripts/Octopus.cs.
Loading compiled script Fish/gameScripts/Squid.cs.
Loading compiled script Fish/gameScripts/PowerUp.cs.
Loading compiled script Fish/gameScripts/Elevator.cs.
Loading compiled script Fish/gameScripts/level.cs.
Loading compiled script Fish/gameScripts/aquarium.cs.
Loading compiled script Fish/gameScripts/menu.cs.
Loading compiled script Fish/gameScripts/LevelScript.cs.
Loading compiled script Fish/gameScripts/FemaleFish.cs.
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #22 for animation (CFemaleClosedAnim) using imageMap (CFemaleImageMapDatablock) which only has frame(s) #0 to #14!
t2dAnimationController::calculateAnimation() - Invalid t2dAnimationDatablock datablock (CFemaleClosedAnim) - Animation has no valid frames!
Fish/gameScripts/FemaleFish.cs (0): Register object failed for object CFemaleClosedAnim of class t2dAnimationDatablock.
Loading compiled script Fish/gameScripts/ScoreEffect.cs.
Loading compiled script Fish/gameScripts/MouseInk.cs.
Loading compiled script Fish/gameScripts/hud.cs.
Loading compiled script Fish/gameScripts/CompileFiles.cs.
Loading compiled script Fish/gameScripts/DynamicImageLoader.cs.
Loading compiled script Fish/gameScripts/ThemeEffects.cs.
Loading compiled script Fish/gameScripts/FishDatablocks.cs.
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #6 for animation (COctopusLoseLevelAnim) using imageMap (COctopusLoseLevel) which only has frame(s) #0 to #5!
Loading compiled script Fish/gui/datablocks/FishTutorialsCommon.gui.
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
Loading compiled script Fish/gui/datablocks/StartMenuDatablocks.gui.
Loading compiled script Fish/gui/datablocks/AquariumDatablocks.gui.
Loading compiled script Fish/gui/MessageBox/RTSMessageBox.cs.
Loading compiled script Fish/gui/MessageBox/RTSMessageBoxOK.gui.
<input> (0): Unable to find function profilerEnable
Loading compiled script Fish/gui/MessageBox/RTSMessageBoxYesNo.gui.
Loading compiled script Fish/gui/MessageBox/RTSMessagePopup.gui.
Loading compiled script Fish/gui/TutorialWindow/RtsTutorialWindow.cs.
Loading compiled script Fish/gui/TutorialWindow/TutorialWindow.gui.
Loading compiled script Fish/gui/GameplayStartWindow/GameplayStartWindow.cs.
Loading compiled script Fish/gui/GameplayStartWindow/GameplayStartWindowGui.gui.
Loading compiled script Fish/gui/FishGameplayGui.gui.
<input> (0): Unable to find function profilerEnable
Loading compiled script Fish/gui/FishPermanentGui.gui.
Loading compiled script Fish/gui/FishSplashScreen1.gui.
Loading compiled script Fish/gui/FishStartMenuGui.gui.
Loading compiled script Fish/gui/FishOptionsGui.gui.
Loading compiled script Fish/gui/FishCreditsGui.gui.
Loading compiled script Fish/gui/FishTutorialGui.gui.
Loading compiled script Fish/gui/FishTutorialContinuousGui.gui.
Loading compiled script Fish/gui/FishAquariumGui.gui.
Loading compiled script Fish/gui/FishProfiles.gui.
Loading compiled script Fish/gui/FishScoresGui.gui.
Loading compiled script Fish/gui/StoryScreens/Story1Gui.gui.
<input> (0): Unable to find function profilerEnable
Loading compiled script Fish/gui/StoryScreens/Story2Gui.gui.
Loading compiled script Fish/gui/StoryScreens/Story3Gui.gui.
Loading compiled script Fish/gui/FishAquariumUnlockGui.gui.
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #7 for animation (particlesFireworksAnim) using imageMap (particlesFireworks) which only has frame(s) #0 to #6!
Loading compiled script Fish/gui/FishNewThemeGui.gui.
Loading compiled script Fish/gui/FishPublisherSplash.gui.
1845
Loading compiled script Fish/data/Levels/MenuScene.cs.
T2D Engine (v1.1.0) initialized...
0
<input> (0): Unknown command fadeoutCompleted.
  Object FishPublisherSplash(1845) FishPublisherSplash -> RTSFadeToBlackControl -> GuiControl -> SimGroup -> SimSet -> SimObject
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
<input> (0): Unable to find function profilerEnable
Exporting TGB preferences.
