hint.wav --> self explanatory, it plays to give a hint of where to make a match3
boing -->    plays when a blue arrow is popping in the tutorial
sparkle_circle --> plays with that sparkle effect is playing, in the tutorial
rock_move_flames --> plays when the ray comes to destroy a rock
spider_move_flames --> plays when the ray comes to destroy the spider
spider_explosion --> plays when a spider dies
medusa_match --> plays when a match3 of spiders happens