//====================================================================
//
// Megapolis Language File
//
// Notes:
// Strings following the double slash (//) are comments and are not
// displayed in the game. They serve only as supporting documentation.
//
// Strings enclosed in square brackets ([sid]) are tags serving as
// identifiers. Don't modify them.
//
// Text following the identifier is the actual game text. It can be
// on multiple lines and each line break affects formatting.
// So a three line text will be displayed as the same three line text
// in the game. There may be also blank lines separating paragraphs
// within one text.
//
// There are some recommendations for the text lenght mentioned in
// the comments through this file. Generaly you should follow these
// recommenditions, however a few characters over the limit won't
// make any harm. The game will automatically scale the character size
// to fit all the text in the place.
//
//====================================================================

[sidGameTitle]
Megapolis


[sidDefaultPlayerName]
Player


[sidThousandsSeparator]
,


[sidCurrencySymbol]
$


[sidWelcome]
Welcome


[sidWrongProfile]
(if this is not you, click here)


[sidSkipTutorial]
(click here to turn off tutorial messages)


//====================================================================
// Various labels
//====================================================================

[sidButtonOK]
OK


[sidButtonCancel]
CANCEL


[sidButtonYes]
YES


[sidButtonNo]
NO


[sidButtonContinue]
CONTINUE


[sidButtonSelect]
SELECT SCENARIO


[sidButtonNew]
NEW


[sidButtonNewScenario]
NEW SCENARIO


[sidButtonDelete]
DELETE


[sidButtonClose]
CLOSE


[sidButtonOptions]
OPTIONS


[sidButtonAbout]  // show info about authors
ABOUT


[sidButtonStart]
START


[sidButtonHelp]
HELP


[sidButtonCampaign]
CAMPAIGN


[sidButtonSandbox]  // free play game mode (some kind of map editor)
SANDBOX


[sidButtonQuit]
QUIT


[sidButtonEasy]  // difficulty level
EASY


[sidButtonNormal]  // difficulty level
NORMAL


[sidButtonHard]  // difficulty level
HARD


[sidButtonDeadlineOff]  // option to turn off level deadline
DEADLINE OFF


[sidButtonDeadlineOn]  // option to turn on level deadline
DEADLINE ON


[sidButtonFullScreen]  // display mode
FULL SCREEN


[sidButtonWindowed]  // display mode
WINDOWED


[sidButtonSetDeadline]
SET DEADLINE


[sidButtonAddGoal]
ADD GOAL


[sidButtonRemoveGoal]
REMOVE GOAL


[sidButtonPrevMap]
PREVIOUS MAP


[sidButtonNextMap]
NEXT MAP


[sidLabelDifficulty]
Difficulty


[sidLabelDisplayMode]
Display mode


[sidLabelSfxVolume]
SFX volume


[sidLabelMusicVolume]
Music volume


[sidLabelVersion]
Version


[sidLabelPage]
Page


[sidLabelTime]  // don't forget about colon where it's present
Time:


[sidLabelGoal]
Goal:


[sidLabelGoals]
Goals:


[sidLabelMoney]
Money:


[sidLabelCost]
Cost:


[sidLabelPower]  // electric power
Power:


[sidLabelPowerCons]
Power consumption: 


[sidLabelMaterial]
Material:


[sidLabelRecoveredMaterial]  // material retrieved from clearing debris
Recovered material:


[sidLabelMaterialDeliveryExtra] 
Extra delivered material:


[sidLabelWorkers]
Workers:


[sidLabelWorkerTrainingDiscount]
Worker training discount:


[sidLabelAssignedWorkers]
Assigned workers:


[sidLabelMaxWorkers]
Maximum workers:


[sidLabelAffect]
Affect surroundings:


[sidLabelIncome]
Income:


[sidLabelResidents]
Residents:


[sidLabelHappiness]
Happiness:


[sidLabelEcology]
Ecology:


[sidLabelCommerce]
Commerce:


[sidLabelHealthcare]
Healthcare:


[sidLabelCulture]
Culture:


[sidLabelNeeds]  // what services the building needs
Needs:


[sidLabelTrophyGoal]
Trophy:


[sidLabelStarTime]  // e.g. Gold star until 15:00
Gold star until


[sidLabelDeadline]  // e.g. Deadline at 35:00
Deadline at


[sidLabelYouHave]  // e.g. you have 3 (houses already built)
you have


[sidLabelMaterialRecovering]
You will recover material from debris


[sidLabelWorkerSpeedUp]
Workers will work 10% faster


[sidLabelNoWorkers]
No available workers


[sidLabelMaxWorkersAssigned]
Maximum workers assigned


[sidLabelPreventDamage]
Preventing damage when low on power


[sidLabelPaused]  // game time can be running or paused
PAUSED


[sidLabelSelectGoal]
SELECT GOAL TO ADD


[sidLabelBlueprints]
BLUEPRINTS


[sidLabelLicenses]
LICENSES


[sidLabelOwned]  // when you own this blueprint or license
OWNED


[sidLabelLocked]  // when this blueprint or license is unavailable
LOCKED


[sidLabelProfiles]
PROFILES


[sidLabelChooseProfile]
CHOOSE A PROFILE



//====================================================================
// Names for game objects (houses, plots, etc.)
// single line, max 40 chars
//====================================================================

[sidPaneNameBuildingPlot]
Building plot


[sidPaneNameBlock1]
Small apartment block


[sidPaneNameBlock2]
Medium apartment block


[sidPaneNameBlock3]
Large apartment block


[sidPaneNameBlock4]
Very large apartment block


[sidPaneNameBlock5]
Huge apartment block


[sidPaneNameService1]
Office center


[sidPaneNameService2]
Education center


[sidPaneNameService3]
Shopping center


[sidPaneNameService4]
Healthcare center


[sidPaneNameService5]
Entertainment center


[sidPaneNamePark]
Park


[sidPaneNamePowerPlant]
Power plant


[sidPaneNameWarehouse]
Warehouse


[sidPaneNameWorkshop]
Workshop


[sidPaneNameOldBlock]
Old apartment block


[sidPaneNameSpecial1]
Bus station


[sidPaneNameSpecial2]
Aquapark


[sidPaneNameSpecial3]
Fire station


[sidPaneNameSpecial4]
Stadium


[sidPaneNameDecor1]
Exhibition center


[sidPaneNameDecor2]
City hall


[sidPaneNameDecor3]
Monument


[sidPaneNameFactory]
Factory


[sidPaneNameDebris]
Debris


[sidPaneNameForest]
Forest


[sidPaneNameGrass]
Grass field


[sidPaneNameLake]
Lake


[sidPaneNameRiver]
River



//====================================================================
// Hints for game objects
// single line, max 60 chars
//====================================================================

[sidPaneHintDamaged]
damaged


[sidPaneHintBuildingPlot]
you can construct buildings here


[sidPaneHintBuildingPlotSpecial1]
you have to construct a bus station here


[sidPaneHintBuildingPlotSpecial2]
you have to construct an aquapark here


[sidPaneHintBuildingPlotSpecial3]
you have to construct a fire station here


[sidPaneHintBuildingPlotSpecial4]
you have to construct a stadium here


[sidPaneHintBlock]
apartment blocks are affected by their surroundings


[sidPaneHintService]
services are key to people happiness


[sidPaneHintPark]
everyone's happy with park nearby


[sidPaneHintIndustry]
keep apartments away from industrial buildings


[sidPaneHintOldBlock]
we don't want this old block anymore


[sidPaneHintDebris]
you should clear this ugly place


[sidPaneHintForest]
you can cut this forest down



//====================================================================
// Names for actions (jobs)
// single line, max 40 chars
//====================================================================

[sidActionNamePause]
Play/Pause game


[sidActionNameRestart]
Restart the current scenario


[sidActionNameHelp]
Show help


[sidActionNameOptions]
Show options


[sidActionNameExit]
Exit to main menu


[sidActionNameDocuments]
Open documents window


[sidActionNameCollecting]
Collecting income


[sidActionNameContractPower]
Contract 50 units of power


[sidActionNameOrderMaterial]
Order 150 units of material


[sidActionNameTrainWorker]
Train one additional worker


[sidActionNameAssignWorker]
Assign additional worker


[sidActionNameConstructBlock1]
Construct small apartment block


[sidActionNameConstructBlock2]
Construct medium apartment block


[sidActionNameConstructBlock3]
Construct large apartment block


[sidActionNameConstructBlock4]
Construct very large apartment block


[sidActionNameConstructBlock5]
Construct huge apartment block


[sidActionNameConstructService1]
Construct office center


[sidActionNameConstructService2]
Construct education center


[sidActionNameConstructService3]
Construct shopping center


[sidActionNameConstructService4]
Construct healthcare center


[sidActionNameConstructService5]
Construct entertainment center


[sidActionNameConstructPark]
Construct park


[sidActionNameConstructPowerPlant]
Construct power plant


[sidActionNameConstructWarehouse]
Construct warehouse


[sidActionNameConstructWorkshop]
Construct workshop


[sidActionNameConstructSpecial1]
Construct bus station


[sidActionNameConstructSpecial2]
Construct aquapark


[sidActionNameConstructSpecial3]
Construct fire station


[sidActionNameConstructSpecial4]
Construct stadium


[sidActionNameDemolish]
Demolish


[sidActionNameClear]  // clear debris or forest
Clear


[sidActionNameRepair]
Repair


[sidActionNameUpgradeBlockA]
Upgrade: extra rooms


[sidActionNameUpgradeBlockB]
Upgrade: luxury furniture


[sidActionNameUpgradeBlockC]
Upgrade: solar panels


[sidActionNameUpgradeBlockD]
Upgrade: eco appliances


[sidActionNameUpgradeServiceA]
Upgrade: emergency power generator


[sidActionNameUpgradeServiceC1]
Upgrade: bank


[sidActionNameUpgradeServiceC2]
Upgrade: digital library


[sidActionNameUpgradeServiceC3]
Upgrade: restaurant


[sidActionNameUpgradeServiceC4]
Upgrade: policlinic


[sidActionNameUpgradeServiceC5]
Upgrade: 3D cinema


[sidActionNameUpgradeParkA]
Upgrade: attractions


[sidActionNameUpgradeParkB]
Upgrade: natural environment


[sidActionNameUpgradeParkC]
Upgrade: playgrounds


[sidActionNameUpgradePowerPlantA]
Upgrade: additional power generator


[sidActionNameUpgradePowerPlantB]
Upgrade: eco operation


[sidActionNameUpgradeWarehouseA]
Upgrade: underground storage


[sidActionNameUpgradeWarehouseB]
Upgrade: recycling station


[sidActionNameUpgradeWorkshopA]
Upgrade: laboratory


[sidActionNameUpgradeWorkshopB]
Upgrade: coordination center



//====================================================================
// Hints for actions (jobs)
// single line, max 60 chars
//====================================================================

[sidActionHintPause]
orders can be issued even when the game is paused


[sidActionHintRestart]
you can always try again if things aren't going very well...


[sidActionHintHelp]
learn some more about the game's rules


[sidActionHintOptions]
you can change options, including the game's difficulty level


[sidActionHintExit]
your game will be saved, so you can continue next time you play


[sidActionHintDocuments]
documents include blueprints and licenses


[sidActionHintCollecting]
income from rent is collected for you


[sidActionHintContractPower]
only available when you are low on power


[sidActionHintOrderMaterial]
click multiple times to order more units


[sidActionHintTrainWorker]
click multiple times to train more workers


[sidActionHintAssignWorker]
more workers will get the job done faster


[sidActionHintConstructBlock]
apartment blocks are your source of income


[sidActionHintConstructService]
services keep the residents content


[sidActionHintConstructPark]
parks near apartment blocks make people happy


[sidActionHintConstructPowerPlant]
cheapest way to get enough power


[sidActionHintConstructWarehouse]
get more material for less money 


[sidActionHintConstructWorkshop]
manage your workers more efficiently


[sidActionHintDemolish]
demolish this building


[sidActionHintClear]
clear this plot to make it suitable for construction


[sidActionHintRepair]
repair this building to restore its benefits


[sidActionHintUpgrade]
upgrade is the easy way to enhance existing buildings



//====================================================================
// Hints for action (job) in progress
// single line, max 60 chars
//====================================================================

[sidActionProgressNameConstruct]
constructing


[sidActionProgressNameDemolish]
demolishing


[sidActionProgressNameClear]
clearing


[sidActionProgressNameRepair]
repairing


[sidActionProgressNameUpgrade]
upgrading



//====================================================================
// Blueprints and licenses names
// single line, max 40 chars
//====================================================================

[sidLicenseNameBlock2]
Medium apartment block blueprint


[sidLicenseNameBlock3]
Large apartment block blueprint


[sidLicenseNameBlock4]
Very large apartment block blueprint


[sidLicenseNameBlock5]
Huge apartment block blueprint


[sidLicenseNameService1]
Office center blueprint


[sidLicenseNameService2]
Education center blueprint


[sidLicenseNameService3]
Shopping center blueprint


[sidLicenseNameService4]
Healthcare center blueprint


[sidLicenseNameService5]
Entertainment center blueprint


[sidLicenseNamePark]
Park blueprint


[sidLicenseNamePowerPlant]
Power plant blueprint


[sidLicenseNameWarehouse]
Warehouse blueprint


[sidLicenseNameWorkshop]
Workshop blueprint


[sidLicenseNameStandardUpgrade]
Standard upgrade license


[sidLicenseNameAdvancedUpgrade]
Advanced upgrade license


[sidLicenseNameComplexUpgrade]
Complex upgrade license


//====================================================================
// Names for scenario goals
// single line, max 48 chars
//====================================================================


[sidGoalNameBalance]
balance


[sidGoalNamePowerConsBelow]
Power consumption below


[sidGoalNamePower]
total power


[sidGoalNameMaterial]
material in stock


[sidGoalNameWorkers]
workers


[sidGoalNameIncome]
monthly income


[sidGoalNameHappiness]
total happiness


[sidGoalNameResidents]
residents


[sidGoalNameEcology]
overall ecology


[sidGoalNameCommerce]
overall commerce


[sidGoalNameHealthcare]
overall heathcare


[sidGoalNameCulture]
overal culture


[sidGoalNameNoOldBlocks]
No old apartment blocks


[sidGoalNameModernBlocks]
modern apartment blocks


[sidGoalNameBlocks1]
small apartment blocks


[sidGoalNameBlocks2]
medium apartment blocks


[sidGoalNameBlocks3]
large apartment blocks


[sidGoalNameBlocks4]
very large apartment blocks


[sidGoalNameBlocks5]
huge apartment blocks


[sidGoalNameService1]
An office center


[sidGoalNameService2]
An education center


[sidGoalNameService3]
A shopping center


[sidGoalNameService4]
A healthcare center


[sidGoalNameService5]
An entertainment center


[sidGoalNamePark]
A park


[sidGoalNamePowerPlant]
A power plant


[sidGoalNameWarehouse]
A warehouse


[sidGoalNameWorkshop]
A workshop


[sidGoalNameSpecial1]
A bus station


[sidGoalNameSpecial2]
An aquapark


[sidGoalNameSpecial3]
A fire station


[sidGoalNameSpecial4]
A stadium


[sidGoalNameBlocksUpgradeA]
blocks with the extra room upgrade


[sidGoalNameBlocksUpgradeB]
blocks with the luxury furniture upgrade



//====================================================================
// Hint in the profile screen
// max 4 lines, 62 chars per line
//====================================================================

[sidHelpProfiles]
User profiles allow multiple users to save their games and
settings on a single computer. Click on an existing profile
to activate it, or click "NEW" to create a new profile.



//====================================================================
// Integrated help
// max 19 lines, 62 chars per line
// First line is caption and is displayed in larger font.
//====================================================================

[sidHelpRules1]
OVERVIEW AND GOALS
Megapolis is a strategy game where you make money by
constructing apartment blocks and various other buildings,
and collecting an income from them. Your task is to build
a fully-functional city zone and complete certain goals
set by the city mayor.

In each scenario, you will be issued up to three goals.
You can only complete each scenario by meeting each goal.
It's possible for a goal to return to "incomplete" status
should the necessary conditions no longer be met.

In some scenarios you may also get an optional goal, called
a Trophy Goal, for which you will be awarded a trophy.
It's up to you whether you choose to complete this optional
goal or not, but you should know that it works the same way
as standard goals- you must meet the necessary conditions
and then hold them until the end of the scenario,
or your precious trophy will be taken away!


//--------------------------------------------------------------------

[sidHelpRules2]
MONEY AND INCOME
Money is the key element in the game; you can't do much
without it. You will need money in order to purchase
material, train workers, contract more power, buy
blueprints and licenses or perform various special tasks.

You will get money from the rental income of your apartment
blocks. The income is collected every couple of seconds,
representing one month in-game. The amount of income you
receive depends on number and quality of your buildings and
their current state. For example, damaged buildings don't
contribute to your income, nor do they contribute when your
workers are currently performing some sort of task on them,
such as upgrades.

You can raise your income by constructing additional blocks,
upgrading your current ones or by improving the level of
happiness within each block.


//--------------------------------------------------------------------

[sidHelpRules3]
HAPPINESS AND RESIDENTS
Each residential building has a happiness value, representing
how happy or unhappy the residents living there are. Happy
people pay you more rent, while unhappy people will pay less.

Keeping residents happy isn't always an easy task. The first
thing you should do is to ensure that they have access to
all the services they need, such as Office center, Shopping
center or Entertainment center, because each missing service
generates a degree of unhappiness. Note that larger blocks
need more services than smaller ones.

Happiness is largely affected by the location where the block
stands. Each building affects its surroundings in some
way, so watch closely where they're constructed.
For example, industrial buildings  have a negative effect
on apartment blocks, while parks will have a positive effect.


//--------------------------------------------------------------------

[sidHelpRules4]
MATERIAL AND WORKERS
You'll need an awful lot of material to not only construct
your buildings, but also for repairs and upgrades. You
can order a delivery of materials any time, providing
you have enough money to pay for it.

Even more important than materials are the workers- they
are needed for every job you will do, and each job requires
a specific minimum number of workers before it can be
undertaken. If you don't have enough workers, you'll
need to pay to train someone up.

When you start a job, the minimum number of required workers
will be assigned to it. You can choose to assign additional
workers up to the maximum should you wish, which will ensure
the job will be completed sooner. All workers return to your
pool of available staff, once the assigned job is complete,
leaving them available for the next job.


//--------------------------------------------------------------------

[sidHelpRules5]
BLUEPRINTS AND LICENSES
You can only construct buildings for which you own the
corresponding blueprints. The cost of blueprints varies
depending on the type of building, but generally they're
pretty expensive. Bear in mind, though, that you only
need to purchase each blueprint once, as they'll be
automatically carried over to the next scenario.

Licenses are similar to blueprints; they're needed to
upgrade any of your current buildings. Each license is
only valid during the current scenario- you'll have to
buy it again for each scenario you play.


//--------------------------------------------------------------------

[sidHelpRules6]
CONSTRUCTING AND UPGRADING
Buildings can only be constructed on building plots- just
select the plot and click on the icon of building you wish
to construct. It sounds simple, but there's much more
you need to do before construction...

First, you must have enough material in stock.
Second, you must have enough available workers,
and thirdly, you must have the corresponding blueprint.
Only after you have all these things are you ready to
construct a new building...

Similarly, you can upgrade your current buildings in order
to increase your income, or for other benefits. Upgrades
don't require blueprints, but you do need a license
for some of them.


//--------------------------------------------------------------------

[sidHelpRules7]
POWER AND DAMAGE
Each building needs certain amout of power to operate.
You can get more power for your zone either by constructing
a power plant, or by contracting power from other city.

Buildings tend to suffer damage whenever the zone is low on
power. When this occurs,  you will see an exclamation mark
over the building, indicating it needs immediate repair.

Damaged buildings don't provide any income and can't have
a positive happiness value. What's more, damaged service
buildings (such as an Office center) stop providing their
services, which will a have negative impact
on the entire zone.

Clearly, it's to your advantage to manage enough
power for the zone and to repair any damaged
buildings as quickly as possible.


//--------------------------------------------------------------------

[sidHelpRules8]
DEMOLISHING AND CLEARING
Sometimes, you'll come to the decision that you no longer need
one of your buildings. No problem- you can simply pull it down.
Demolition requires only a few workers and a little time,
but keep in mind that the resulting debris won't magically
disappear. It also looks really ugly, and has a negative
effect on your residents' happiness.

To get rid of debris you need to clear the land, which
will cost you a contribution to the recycling fund.

You can also clear some forest to get more space for construction,
although this sort of thing is frowned upon, so it can't be done
without big fat contribution to the environmental fund...


//--------------------------------------------------------------------

[sidHelpRules9]
USEFUL TIPS
Invest your money into ways of raising your income. Either
construct new blocks or upgrade your current ones.

Keep levels of happiness in your blocks as high as possible. Place
buildings where they will benefit most from their surroundings.

Assign more workers to a single job, or do more jobs at the same
time. Don't leave your workers waiting without anything to do.

Always try to manage enough power for you zone to avoid
unnecessary damage to your buildings. Repairs are costly.

Don't worry if you've chosen a poor strategy- you can
restart the scenario and try it again at any time.

If you have difficulties completing a scenario within the given
time, try lowering the difficulty level in the options menu.
This will raise your income by 25%.


//--------------------------------------------------------------------

[sidHelpSandbox1]
SANDBOX
Welcome to the sandbox! Here, you can create your own scenario
to play. In the custom scenario you always start with limited
money, material and workers, and you also don't own any
blueprints or licenses. You have to acquire all these
things step by step during play.

Follow these steps to create a custom scenario:

1. Select a map

2. Add goals

3. Set a deadline

Here's a brief description of what each step entails...


//--------------------------------------------------------------------

[sidHelpSandbox2]
SELECT A MAP
The first step in creating a custom scenario is to select
the map in which your scenario will be played. Use
the "PREVIOUS MAP" and "NEXT MAP" buttons
to cycle between all available maps.

Beside aesthetics, the main difference between the maps
is the space available for construction. Typically, every
plot near a road is available for construction.

Each map has its own challenges, so
it's up to you which one you pick...


//--------------------------------------------------------------------

[sidHelpSandbox3]
ADDING GOALS
After selecting a map, you can then add of goals which
you'll have to accomplish. You can add up to three
different goals using the "ADD GOAL" button.

Some goals have an associated "count", which you'll have to
specify. Be careful when entering a goal's count, because
it's all too easy to set goals that will wind up being
too difficult for you. Also, when entering a count for
buildings, be sure that there is enough space to
construct them all on the current map...

You can remove a goal simply by using
the "REMOVE GOAL" button.

Note that you don't need to add any goals whatsoever
if you so wish, leaving you able to play about purely
for your own pleasure.


//--------------------------------------------------------------------

[sidHelpSandbox4]
SETTING A DEADLINE
The last thing you need to do is to set a deadline. This is
simply a time limit within which you have to complete
the scenario. You can set it by using
the "SET DEADLINE" button.

As with goals, be careful when setting a deadline.
Remember, you are starting with limited resources
so it'll take a fair bit of time to set things up.

Often, the best thing to do is to play without any
deadline whatsoever. Setting a deadline is entirely
optional, so you can play without the restrictions
of a time limit.



//====================================================================
// Messages from Mayor displayed before scenario
// max 7 lines, 54 chars per line
//====================================================================

[sidScenarioStart1]
Greetings, architect. The city of Megapolis has
great need of your services, there is much
work to do in this zone...


//--------------------------------------------------------------------

[sidScenarioStart2]	
Good day to you. Your services are required again
by the city of Megapolis. Let's improve this zone...


//--------------------------------------------------------------------

[sidScenarioStart3]
Hello there, we have to discuss your next job.
The city of Megapolis needs you to rebuild
this zone...



//====================================================================
// Messages from Mayor displayed after scenario
// max 7 lines, 54 chars per line
//====================================================================

[sidScenarioEnd1]
Excellent job, I'm surprised! This zone is perfect
now. Many thanks for all you've done!


//--------------------------------------------------------------------

[sidScenarioEnd2]
Brilliant! I have to admit you've helped improve this
zone greatly. Thank you for your assistance!


//--------------------------------------------------------------------

[sidScenarioEnd3]
Good job! I'm really pleased with your performance.
Feedback from the zone is extremely positive.



//====================================================================
// Tutorial messages
// max 7 lines, 54 chars per line
//====================================================================

[sidStageTutorial1_1]
Welcome, our new architect. I was assigned as your
assistant to teach you how to play Megapolis. The mayor
has requested that you improve this zone. The state
of any current goals is displayed up there at the top
right-hand corner of the screen.


//--------------------------------------------------------------------

[sidStageTutorial1_2]
Let's not go wasting any time, and get straight into
construction. First, select the building plot, where
you're going to construct your first apartment block.


//--------------------------------------------------------------------

[sidStageTutorial1_3]
Nicely done. Now click on the "small apartment block"
icon and construction will start.


//--------------------------------------------------------------------

[sidStageTutorial1_4]
You can see how your workers are progressing with
the construction job. As soon as it's done, residents
will start moving in and, more importantly, they'll
start paying you rent.


//--------------------------------------------------------------------

[sidStageTutorial1_5]
You can see how much money you've got in the
bottom resources panel. Your income will grow
with more - and better quality - blocks.


//--------------------------------------------------------------------

[sidStageTutorial1_6]
So then... let's construct ourselves another block.
First, select the building plot.


//--------------------------------------------------------------------

[sidStageTutorial1_7]
Perfect. Now click on the appropriate icon and
construction of the second block will begin.


//--------------------------------------------------------------------

[sidStageTutorial1_8]
Note that construction takes certain number of workers.
The total number of your workers, as well as the number
of currently available workers, is displayed at
the bottom right-hand corner of the screen.


//--------------------------------------------------------------------

[sidStageTutorial1_9]
Ah, nuts. One of your blocks is damaged. This sort
of thing happens when the zone is low on power.
While the block is damaged, it won't provide you
with any income whatsoever, so you should repair
it as soon as possible. Select the damaged block.


//--------------------------------------------------------------------

[sidStageTutorial1_10]
That's right. Now click on the spanner icon,
and your workers will start the repair job.


//--------------------------------------------------------------------

[sidStageTutorial1_11]
Each building consumes amount of power. As you can
see, this zone is currently low on power which may
cause a damage to the buildings. You have to
prevent it either by constructing a power plant or
by contracting more power from neighbor cities.


//--------------------------------------------------------------------

[sidStageTutorial1_12]
Constructing a power plant is beyond our current
resources. For this moment you should take the easier
way: make a power contract. Let's spend some money
to get more power for this zone. Click on the
highlighted icon.


//--------------------------------------------------------------------

[sidStageTutorial1_13]
Perfect! Each time you construct or repair something,
it will cost you a certain amount of material.
The current amount of material you have in stock
is displayed in the bottom resources panel.


//--------------------------------------------------------------------

[sidStageTutorial1_14]
As you can see, your material stock is practically empty.
You need to order in more material before you can
continue with any construction jobs. Do that now
by clicking on the highlighted icon. Note that this
will cost you funds from your overall balance.


//--------------------------------------------------------------------

[sidStageTutorial1_15]
That material delivery is now in progress.
In the meantime, you can select the plot
for your next block...


//--------------------------------------------------------------------

[sidStageTutorial1_16]
That's right. Now, construct the last block. I think
the mayor's going to be more than satisfied with
your performance.


//--------------------------------------------------------------------

[sidStageTutorial2_1]
Here we go again. Before you start, take a quick look
at your goals. As you can see, there's much more to
do than last time. Ready?


//--------------------------------------------------------------------

[sidStageTutorial2_2]
It's a good idea to construct one modern block right
away in order to ensure a steady income. You already
know how to construct a block, so select building plot
and start the job.


//--------------------------------------------------------------------

[sidStageTutorial2_3]
Your next blocks should be the larger ones, because
that's what the mayor's after. However, you're going
to need a corresponding blueprint in order to build
a medium apartment block.


//--------------------------------------------------------------------

[sidStageTutorial2_4]
Fortunately, you've got enough money, so you can buy
that blueprint right away. Open the "Documents"
window, and buy the "Medium apartment block
blueprint".


//--------------------------------------------------------------------

[sidStageTutorial2_5]
Great! You've now got the option to construct the new,
larger block. Of course, that's only if you have
enough material and workers... which I'm afraid to
say you don't. Never mind, I'll run you through
how to address this problem...


//--------------------------------------------------------------------

[sidStageTutorial2_6]
You need sixteen workers in order to construct the
medium aparment block, but at the moment you have
only fourteen. So first we're going to train two
additional workers. It'll cost you some cash,
but hey- you need to spend money
to make money, right?


//--------------------------------------------------------------------

[sidStageTutorial2_7]
While you're waiting for your new workers' training to
finish, you should make use of that precious time
to order some additional materials. Also make
a contract for more power; you would need it,
that's for sure.


//--------------------------------------------------------------------

[sidStageTutorial2_8]
We've got everything we need for construction
of medium apartment blocks now. Select
the plot and start the job.


//--------------------------------------------------------------------

[sidStageTutorial2_9]
Great! Before you start the next construction,
it won't hurt to improve your income by upgrading
your current blocks. Select one of your block.


//--------------------------------------------------------------------

[sidStageTutorial2_10]
Next, click on the highlighted icon and your
workers will start the upgrade job.


//--------------------------------------------------------------------

[sidStageTutorial2_11]
Remember, while work is being carried out on any
block, it won't be contributing to your income.


//--------------------------------------------------------------------

[sidStageTutorial2_12]
Great job! The block has been upgraded and it's now
providing more rental income. Each block can have
up to four different upgrades.


//--------------------------------------------------------------------

[sidStageTutorial2_13]
Upgrade the second block too. This'll
complete one of your goals.


//--------------------------------------------------------------------

[sidStageTutorial2_14]
Great! Now, all you need to do is to construct another
two medium class aprartment blocks. I'm sure you
can get that done just fine without any help from me.


//--------------------------------------------------------------------

[sidStageTutorial3_1]
Nice to see you again! Let's talk about your residents'
happiness. As you can see, it's one of your goals.


//--------------------------------------------------------------------

[sidStageTutorial3_2]
Each apartment block has a "happiness level", which
can be either positive or negative. Happy people pay you
more rent, while unhappy pay less. Makes sense, right?
In order to keep the cash flowing in, it's important to
manage as high a level of happiness as possible.


//--------------------------------------------------------------------

[sidStageTutorial3_3]
The happiness level is shown above each block. Take
a quick look at this block- the residents here seem
a little unhappy, which is a shame. Select
the block and I'll tell you why.


//--------------------------------------------------------------------

[sidStageTutorial3_4]
The reason for all the unhappiness in this block is
pretty straightforward: the residents desperately
need a local Office center. So let's build them one.

//--------------------------------------------------------------------

[sidStageTutorial3_5]
You don't have the blueprint needed for the
Office center yet, you'll have to buy one...


//--------------------------------------------------------------------

[sidStageTutorial3_6]
An Office center is somewhat complicated structure
than a block, so you'll need more workers for the job.
Train two additional workers, so you'll have
total of 14.


//--------------------------------------------------------------------

[sidStageTutorial3_7]
Don't forget to order some additional materials.
I reckon two deliveries should be sufficient for
now - we can always order more if we need it.


//--------------------------------------------------------------------

[sidStageTutorial3_8]
Select the plot where you're going
to construct your Office center.


//--------------------------------------------------------------------

[sidStageTutorial3_9]
You should start construction as soon as
your workers and material are ready.


//--------------------------------------------------------------------

[sidStageTutorial3_10]
Let's take another look at our grumpy block...


//--------------------------------------------------------------------

[sidStageTutorial3_11]
Notice that as soon as construction of the Office
center is complete, unhappiness levels will even
out and income will raise. Remember, larger
blocks will need more services readily at hand.


//--------------------------------------------------------------------

[sidStageTutorial3_12]
Great! You've manage to increase happiness a little.
That isn't quite enough, though: you need to raise
happiness to positive level, which will not only raise
your income, but also fulfil one of your goals.


//--------------------------------------------------------------------

[sidStageTutorial3_13]
One important thing you should be aware of is that
that certain buildings affect their surrounding in
some way. For example, a park increases
happiness in all surrounding blocks.
People like having nice surroundings. 


//--------------------------------------------------------------------

[sidStageTutorial3_14]
Put simply, when you construct a park close to blocks,
their residents will be happier. Let's give it a try-
select an adjacent plot and construct a park there.


//--------------------------------------------------------------------

[sidStageTutorial3_15]
Amazing. Notice how the happiness increases once
that park is complete. Let's now construct another
block in the vicinity of our new park,
so it too can benefit.


//--------------------------------------------------------------------

[sidStageTutorial3_16]
As you can see, happiness raises in blocks with nice
surroundings. Beware, however- there are also some
buildings that have negative effects on happiness
levels, such as industrial structures.


//--------------------------------------------------------------------

[sidStageTutorial3_17]
The total happiness throughout the zone is displayed
in the top left-hand corner of the screen.
It represents the happiness level in each individual
block. As you can see, you haven't quite hit
the level required by the mayor just yet...


//--------------------------------------------------------------------

[sidStageTutorial3_18]
Construct another few blocks near the current ones.
That should be just about enough to fulfil your goal.
I'm sure you can manage this without
any assistance from me.


//--------------------------------------------------------------------

[sidStageTutorial4_1]
So you've got yet another task- look carefully at your
goals. Looks to me like it's quite a lot of work, but
don't worry I'll help you through it...


//--------------------------------------------------------------------

[sidStageTutorial4_2]
The mayor's requested that you increase the number of
residents to at least 1,000. The total number of residents
is displayed at the top left-hand corner of the screen.
This value is the sum of all residents living in each
individual block throughout the zone.


//--------------------------------------------------------------------

[sidStageTutorial4_3]
The larger the block, the more residents you'll
have living there, so we're not going to construct
any small block this time. Let's construct
the larger ones.


//--------------------------------------------------------------------

[sidStageTutorial4_4]
As soon as construction work on the block is complete,
you'll notice that the people are quite unhappy there.
It's because they don't have access to an Office
center or an Education center.


//--------------------------------------------------------------------

[sidStageTutorial4_5]
You can't construct an Education center just yet, so
construct an Office center at least. You should also
construct a beautiful park to further raise
the happiness. It's one of your goals,
so it's worth doing right away. 


//--------------------------------------------------------------------

[sidStageTutorial4_6]
You should continue with the construction of the blocks.
Unfortunately, there aren't any free building plots here,
but you can demolish one of those old blocks.
Select the old block.


//--------------------------------------------------------------------

[sidStageTutorial4_7]
Click on the demolish icon and your
workers will start demolishing it.


//--------------------------------------------------------------------

[sidStageTutorial4_8]
When your workers are done demolishing, there'll be
some debris on the plot where the block once stood.
Debris looks really ugly, which will have a negative
effect on the happiness levels throughout the zone.


//--------------------------------------------------------------------

[sidStageTutorial4_9]
You should get your workers to clear the debris
out of the plot- in doing this, you'll have to
pay a contribution into the city's recycling
fund for debris removal.


//--------------------------------------------------------------------

[sidStageTutorial4_10]
Perfect. As soon as your workers are done with clearing
the land, you will have a brand new building plot ready
for construction. Another way to get a plot of land
to build on is to clear a section of forest.


//--------------------------------------------------------------------

[sidStageTutorial4_11]
Select the forest and get it cut down. You'll have
to pay a contribution into the city's environmental
fund for each section of forest you clear.


//--------------------------------------------------------------------

[sidStageTutorial4_12]
When you've sorted out enough space for construction,
order more materials and build another couple of blocks.


//--------------------------------------------------------------------

[sidStageTutorial4_13]
You've now got three modern blocks, just like mayor
requested. However, they don't have the luxury
furniture upgrade yet. You'll need a license for this
kind of upgrade- buy the license just like you've
bought blueprints before.


//--------------------------------------------------------------------

[sidStageTutorial4_14]
Remember- that license is non-transferable, which
means you'll have to buy it again if you need it
in later scenarios.


//--------------------------------------------------------------------

[sidStageTutorial4_15]
Perform a luxury furniture upgrade
on all three blocks.


//--------------------------------------------------------------------

[sidStageTutorial4_16]
You're doing really well - almost all your goals are
complete. There's only one remaining, and that's to
provide living space for 1,000 residents. It's nothing
too complicated, all you need to do is to construct
additional apartment blocks.


//--------------------------------------------------------------------

[sidStageTutorial4_17]
You can manage that without my help, I should think.
All you need to do is to put what you've learned
from me into practice...


//--------------------------------------------------------------------

[sidStageTutorial5_1]
In most scenarios there's a special trophy up for grabs
if you complete bonus "optional" goals. The optional
goal is displayed at the top left-hand corner
of the screen.


//--------------------------------------------------------------------

[sidStageTutorial5_2]
In this scenario you can get the trophy for attaining
a certain level of commerce in the zone. That level
is shown on the left-hand side of the screen.


//--------------------------------------------------------------------

[sidStageTutorial5_3]
You can rise levels of commerce by constructing Office
centers and Shopping centers. In this case you need to
build at least two Office centers to reach a commerce
level of 5, or you can build only one, but add
the bank upgrade.


//--------------------------------------------------------------------

[sidStageTutorial5_4]
It's up to you whether you go for the trophy or not.
It is an extra challenge for you. Good luck!


//--------------------------------------------------------------------

[sidStageTutorial6_1]
There's a deadline in most scenarios within which you
have to complete your goals. The time limit is shown
at the top left-hand corner of the screen, so be
mindful of it and hurry up...!


//--------------------------------------------------------------------

[sidStageTutorial6_2]
Please note, you can always turn off "deadline"
in the options menu if you'd rather play
without a little extra challenge...!



//====================================================================
// Award messages
// 54 chars per line
//====================================================================

[sidAwardStar]
Congratulations, you have been awarded with
a gold star for your excellent performance!


[sidAwardTrophy1]
Congratulations, you have acquired a trophy!


[sidAwardTrophy2]
Well done! You've acquired a trophy!


[sidCompletedStars]
Well done! You have acquired all gold stars!


[sidCompletedTrophies]
Brilliant! You have acquired all trophies!


[sidComletedCampaign]
Excellent! You have completed Megapolis campaign!



//====================================================================
// Input dialog messages
// max 3 lines, 50 chars per line
//====================================================================

[sidInputName]
Enter your name


//--------------------------------------------------------------------

[sidInputDeadline]
Enter deadline time (in minutes)
Leave empty to turn off deadline


//--------------------------------------------------------------------

[sidInputGoalCount]
(enter value in the range specified above)



//====================================================================
// Dialog messages
// max 6 lines, 50 chars per line
//====================================================================

[sidMsgTooManyProfiles]
All of the available profile spots are currently
filled. Please delete an existing profile before
creating a new one.


//--------------------------------------------------------------------

[sidMsgProfileAlreadyExists]
A profile with the same name already exists.


//--------------------------------------------------------------------

[sidMsgCantDeleteProfile]
You cannot delete the only user profile.


//--------------------------------------------------------------------

[sidMsgFailed]
You have failed to complete your
goals within the required time.

Try again!


//--------------------------------------------------------------------

[sidMsgSandboxSuccess]
Congratulations!

You have successfully completed the sandbox
scenario. Remember, you can always create
a new, more challenging one!



//--------------------------------------------------------------------

[sidQueryDeleteProfile]
Are you sure you want to delete this profile?

All saved game data and settings
for this profile will be lost.


//--------------------------------------------------------------------

[sidQueryEnterSandbox]
Sandbox is an advanced game mode where you can
create and play your own scenarios. It requires at
least a basic understanding of the game rules.

Do you want to enter sandbox now?


//--------------------------------------------------------------------

[sidQueryQuitGame]
Are you sure you want to quit the game?


//--------------------------------------------------------------------

[sidQueryRestart]
Are you sure you want to restart the current scenario?


//--------------------------------------------------------------------

[sidQueryExit]
Do you want to exit to the Main Menu?

Your game will be saved.


//--------------------------------------------------------------------

[sidQuerySelectScn]
Are you sure you want to select another campaign
scenario to play?

If you start playing another campaign scenario,
progress in the current one will be lost.


//--------------------------------------------------------------------

[sidQueryNewSandbox]
Are you sure you want to create a new sandbox scenario?

If you start playing a new sandbox scenario,
progress in the current one will be lost.



//====================================================================
// Credits screen
// max 14 lines, 52 chars per line
// You can replace localization paragraph with appropriate data
// for this localization (language name, team members)
//====================================================================

[sidCredits]
Programming
Jaroslav Kurcik

Graphic
Tomas Kurcik

English localization
Dan Marshall

Music
Opuzz Music Library


//====================================================================
// Demo messages
// max 6 lines, 50 chars per line
//====================================================================

[sidDemo]
DEMO


[sidDemoButtonOrder]
ORDER NOW


//--------------------------------------------------------------------

[sidDemoLimitCampaign]
You can only play the first eight
scenarios in the demo version.


//--------------------------------------------------------------------

[sidDemoLimitSandbox]
Sandbox is an advanced game mode where you
can create and play your own scenarios. 

Sandbox is not available in the demo version.


//--------------------------------------------------------------------

[sidDemoNag]
Order full version now and get...
 * All 24 varied campaign scenarios set in diverse environments. 
 * Dozens of blocks, structures and other buildings. 
 * Your own custom scenarios.