11/28/2013 11:18:56
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[ MainThread ] Client MainThread successfully registered.
[ MainThread ] Chainz 2 Relinked 1.0.5.12 S
[ MainThread ] CommandLine Arguments:
[ MainThread ]    
[ MainThread ] Memory: Allocated heap: Main Memory [624621]
[ MainThread ] Memory: Allocated heap: Image Memory [7484384]
[ MainThread ] Memory: Allocated heap: Graphics Memory [1384958]
[ MainThread ] Memory: Allocated hunk: Scene Graph Blt Pool [1225516]
[ MainThread ] Memory: Allocated hunk: Graphics Events [16352]
[ MainThread ] Memory: Allocated hunk: DX8 Command Stream [118465]
[ MainThread ] Memory: Allocated hunk: Particle System Memory [1231407]
[ MainThread ] Memory: Allocated heap: Sound Memory [67128]
[ MainThread ] Memory: Allocated hunk: Music Memory [32]
[ MainThread ] Memory: Allocated heap: UI Memory [874839]
[ MainThread ] Memory: Allocated heap: 3d Sound Memory [15728640]
[ MainThread ] Memory: Allocated heap: Game Memory [60045]
[ MainThread ] Memory: Allocated heap: Game Dynamic Memory [802]
[ MainThread ] Total Memory Allocated: [28817189]
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Intel Corporation
[ MainThread ] ...Processor: Pentium III Xeon
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] ......SSE2
[ MainThread ] Ending CPU Detection
[ MainThread ] 
[ MainThread ] Beginning Main Loop...
[ MainThread ] Testing for Hardware Acceleration...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] Hardware Acceleration Found!
[ MainThread ] 
[ MainThread ] ...RegisterClass(): Success!
[ MainThread ] ...CreateWindow(): Success!
[ MainThread ] Touching Memory: 5 ms
[ MainThread ] 
[ MainThread ] Initializing DirectX Graphics 8...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] .....Description: Intel(R) HD Graphics
[ MainThread ] ........Driver: igdumdim32.dll
[ MainThread ] ........Version: 10.18.10.3282
[ MainThread ] ........Desktop: 1920x1080x32 60 hz
[ MainThread ] ........GetAdapterModeCount(): 78
[ MainThread ] ...GetDesktopInfo( 1920x1080x32 )
[ MainThread ] ...TestMode( 800, 600, 32, fullscreen ): 75 hzSuccess!
[ MainThread ] ...CreateDevice( HAL ): Success!
[ MainThread ] ...Estimated Texture Memory: 1621098496
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A8R8G8B8 ): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A4R4G4B4 ): Success!
[ MainThread ] ...CreateVertexBuffer( 4000 ): Success!
[ MainThread ] DirectX Graphics 8 Initialized!
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Initializing FMOD...
[ MainThread ] ...FSOUND_SetOutput(): Success!
[ MainThread ] ...FSOUND_SetDriver( 0 ): Success!
[ MainThread ] ...FSOUND_GetDriverName(): Ö÷ÉùÒôÇý¶¯³ÌÐò
[ MainThread ] ...FSOUND_SetMixer(): Success!
[ MainThread ] ...FSOUND_SetMemorySystem(): Success!
[ MainThread ] ...FSOUND_SetMinHardwareChannels( 32 ): Success!
[ MainThread ] ...FSOUND_Init( 44100, 64 ): Success!
[ MainThread ] ...IDirectSound::GetCaps(): Success!
[ MainThread ] ...Min Sample Rates: 100 200000
[ MainThread ] FMOD Initialized!
[ MainThread ] 
[ MainThread ] loadSoundLibrary(  data/music/music.sl3 )
[ WorkerHS ] Client WorkerHS successfully registered.
[ WorkerMain ] Client WorkerMain successfully registered.
[ WorkerMain ] Thread WorkerMain successfully registered
[ WorkerMain ] loadSoundLibrary(  data/sound/sounds.sl3 )
[ WorkerMain ] ...Creating Sample( data/sound/link_rotate.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/link_collapse.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/link_collide.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/link_connect.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/invalid.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/ghost_link_spawn.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/link_rumble.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_x2.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_x3.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_x5.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_x7.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_x10.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_clock.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_lightning.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_bomb.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_freezer.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/letter_fly.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/letter_flash_c.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/letter_flash_h.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/letter_flash_a.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/letter_flash_i.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/letter_flash_n.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/letter_flash_z.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/star_fly.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/star_flash.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/lock_break.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/scrambler_active.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/scrambler_activated.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/chainz_bonus.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/button_highlight.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/button_click.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/banner_gameover.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/banner_goal.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/banner_intro.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/banner_nomoves.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/banner_timeout.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/dialog_in.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/dialog_out.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/game_win.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/stage_intro.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/stage_complete.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/tile_flip_in.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/tile_flip_out.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/warning.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/hint.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/high_score.ogg ): Success
[ WorkerMain ] Thread WorkerMain successfully unregistered
[ MainThread ] 
[ MainThread ] Shutting Down DirectX Graphics 8...
[ MainThread ] ...Release( s_polyVertexBuffer ): Success!
[ MainThread ] ...Release( IDirect3DDevice8 ): Success(0)
[ MainThread ] ...GetCount( IDirect3D8 ): 1
[ MainThread ] ...Release( IDirect3D8 ): Success!
[ MainThread ] DirectX Graphics 8 Terminated!
[ MainThread ] 
[ MainThread ] ...DestroyWindow(): Success!
[ MainThread ] ...UnregisterClass(): Success!
[ MainThread ] ...Releasing Sample( data/sound/high_score.ogg )
[ MainThread ] ...Releasing Sample( data/sound/hint.ogg )
[ MainThread ] ...Releasing Sample( data/sound/warning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/tile_flip_out.ogg )
[ MainThread ] ...Releasing Sample( data/sound/tile_flip_in.ogg )
[ MainThread ] ...Releasing Sample( data/sound/stage_complete.ogg )
[ MainThread ] ...Releasing Sample( data/sound/stage_intro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/game_win.ogg )
[ MainThread ] ...Releasing Sample( data/sound/dialog_out.ogg )
[ MainThread ] ...Releasing Sample( data/sound/dialog_in.ogg )
[ MainThread ] ...Releasing Sample( data/sound/banner_timeout.ogg )
[ MainThread ] ...Releasing Sample( data/sound/banner_nomoves.ogg )
[ MainThread ] ...Releasing Sample( data/sound/banner_intro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/banner_goal.ogg )
[ MainThread ] ...Releasing Sample( data/sound/banner_gameover.ogg )
[ MainThread ] ...Releasing Sample( data/sound/button_click.ogg )
[ MainThread ] ...Releasing Sample( data/sound/button_highlight.ogg )
[ MainThread ] ...Releasing Sample( data/sound/chainz_bonus.ogg )
[ MainThread ] ...Releasing Sample( data/sound/scrambler_activated.ogg )
[ MainThread ] ...Releasing Sample( data/sound/scrambler_active.ogg )
[ MainThread ] ...Releasing Sample( data/sound/lock_break.ogg )
[ MainThread ] ...Releasing Sample( data/sound/star_flash.ogg )
[ MainThread ] ...Releasing Sample( data/sound/star_fly.ogg )
[ MainThread ] ...Releasing Sample( data/sound/letter_flash_z.ogg )
[ MainThread ] ...Releasing Sample( data/sound/letter_flash_n.ogg )
[ MainThread ] ...Releasing Sample( data/sound/letter_flash_i.ogg )
[ MainThread ] ...Releasing Sample( data/sound/letter_flash_a.ogg )
[ MainThread ] ...Releasing Sample( data/sound/letter_flash_h.ogg )
[ MainThread ] ...Releasing Sample( data/sound/letter_flash_c.ogg )
[ MainThread ] ...Releasing Sample( data/sound/letter_fly.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_freezer.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_bomb.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_lightning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_clock.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_x10.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_x7.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_x5.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_x3.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_x2.ogg )
[ MainThread ] ...Releasing Sample( data/sound/link_rumble.ogg )
[ MainThread ] ...Releasing Sample( data/sound/ghost_link_spawn.ogg )
[ MainThread ] ...Releasing Sample( data/sound/invalid.ogg )
[ MainThread ] ...Releasing Sample( data/sound/link_connect.ogg )
[ MainThread ] ...Releasing Sample( data/sound/link_collide.ogg )
[ MainThread ] ...Releasing Sample( data/sound/link_collapse.ogg )
[ MainThread ] ...Releasing Sample( data/sound/link_rotate.ogg )
[ MainThread ] 
[ MainThread ] Shutting Down FMOD...
[ MainThread ] ...Allocated Memory: 0
[ MainThread ] ...Current Memory Usage: 87428
[ MainThread ] ...Peak Memory Usage: 8813129
[ MainThread ] ...FSOUND_Close(): Success!
[ MainThread ] FMOD Terminated!
[ MainThread ] 
[ MainThread ] Ending Main Loop...
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[1400] Frees:[1400] Overflow:[0]Peak:[589088] Largest:[624621] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Image Memory Allocs:[415] Frees:[415] Overflow:[4]Peak:[7665024] Largest:[7484384] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Graphics Memory Allocs:[3405] Frees:[3405] Overflow:[0]Peak:[1353696] Largest:[1384958] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Sound Memory Allocs:[275] Frees:[275] Overflow:[0]Peak:[66048] Largest:[67128] Size:[0] Frag:[0.00] OK
[ MainThread ] ...UI Memory Allocs:[2838] Frees:[2838] Overflow:[0]Peak:[874144] Largest:[874839] Size:[0] Frag:[0.00] OK
[ MainThread ] ...3d Sound Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[15728640] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Game Memory Allocs:[228] Frees:[228] Overflow:[0]Peak:[50880] Largest:[60045] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Game Dynamic Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[802] Size:[0] Frag:[0.00] OK
[ MainThread ] Hunk Memory:
[ MainThread ] ...Scene Graph Blt Pool Peak:[13344] Size:[0]
[ MainThread ] ...Graphics Events Peak:[0] Size:[0]
[ MainThread ] ...DX8 Command Stream Peak:[4640] Size:[0]
[ MainThread ] ...Particle System Memory Peak:[1105920] Size:[0]
[ MainThread ] ...Music Memory Peak:[0] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[8561] Frees:[8561] Peak:[11722784] Size:[0]
