GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3345]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\MaterialAnimatorLite.dll (this message is harmless)
Loading F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\MaterialAnimatorLite.dll into Unity Child Domain
- Completed reload, in  0.118 seconds
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: F:\fxxzjc1\game\LKYLK\rock(W)reck_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1433. Operation took 9.150160 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1433. Operation took 8.836816 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 860. Operation took 6.380737 ms.
