<Config>

<Application>
<!-- here we define screen resolution -->
<ScreenResolution	width="1024" height="768" bitDepth="32" />
<WindowCaption		name="DRG - MemoryClinic" />
</Application>

<!-- here we define save game folder and name for the save game file -->
<Savegame	folder="MemoryClinic" filename="MCSAVE.SAV" />
<!-- active language codes EN = ENGLISH, DE = GERMAN, FR = FRENCH, SP = SPANISH, IT = ITALIAN, JP = JAPANESE, RU = RUSSIAN, HR = CROATIAN -->
<Language	active="EN" labels="content/messages/GameMessages.xml" />

<LogoScreens>
	<!-- type can be set to 
		- IMAGE - not supported yet
		- ANIMATION - works fine
		
		When screen is of IMAGE type, then under filename has to be provided full image filename.
		If screen is of ANIMATION type, then under filename has to be provided animation XML filename.
	-->

	<Screen		type="ANIMATION"	folder="content/legals/portal/"	filename="DistributorLogo.xml"		/> 
	<Screen		type="ANIMATION"	folder="content/legals/drg/"	filename="DRGLogo.xml"		/>
	<Screen		type="ANIMATION"	folder="content/legals/ocean/"	filename="scene.xml"	/>

</LogoScreens>

<MouseCursors	folder = "content/cursors/" >
	<Cursor	id="0" 	imageFile="PointerNormal.jpg" /> 			<!-- NORMAL -->
	<Cursor	id="1" 	imageFile="PointerNormal.jpg" />			<!-- TEXT INPUT -->
	<Cursor	id="2" 	imageFile="MousePointerEmpty.jpg" />		<!-- EMPTY -->
	<Cursor	id="3" 	imageFile="PointerNormal.jpg" />			<!-- HAND -->
	<Cursor	id="4" 	imageFile="PointerNormal.jpg" />			<!-- MOVE OMNI -->
	<Cursor	id="5" 	imageFile="PointerNormal.jpg" />			<!-- MOVE HORIZONTAL -->
	<Cursor	id="6" 	imageFile="PointerNormal.jpg" />			<!-- MOVE VERTICAL -->
</MouseCursors>

</Config>
