11111
max upgrade = 5

fog of war width = 0

start lifes = 10
start money = 30
count waves = 25

1. count enemies = 0
enemies start rate = 2.5
enemies speed = 9.0
wave time = 15.0
enemy boss = 0
count enemy types = 0
2. count enemies = 20
enemies start rate = 2.0
enemies speed = 9.0
wave time = 65.0
enemy boss = 0
count enemy types = 2
	1) lavademon; health = 18; scale = 0.6; money = 2; damage = 1
	2) gargoyle; health = 18; scale = 0.6; money = 2; damage = 1
3. count enemies = 20
enemies start rate = 1.4
enemies speed = 16.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) fiend; health = 25; scale = 0.6; money = 2; damage = 1
4. count enemies = 20
enemies start rate = 2.0
enemies speed = 15.0
wave time = 60.0
enemy boss = 0
count enemy types = 1
	1) dragon; health = 35; scale = 0.6; money = 2; damage = 1
5. count enemies = 2
enemies start rate = 2.0
enemies speed = 15.0
wave time = 60.0
enemy boss = 1
count enemy types = 4
	1) dragon; health = 180; scale = 1.0; money = 25; damage = 2
	2) lavademon; health = 180; scale = 1.0; money = 25; damage = 2
	3) gargoyle; health = 180; scale = 1.0; money = 25; damage = 2
	4) fiend; health = 180; scale = 1.0; money = 25; damage = 2
6. count enemies = 30
enemies start rate = 2.0
enemies speed = 9.0
wave time = 100.0
enemy boss = 0
count enemy types = 2
	1) lavademon; health = 120; scale = 1.0; money = 4; damage = 1
	2) gargoyle; health = 120; scale = 1.0; money = 4; damage = 1
7. count enemies = 10
enemies start rate = 2.0
enemies speed = 15.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1) demon; health = 140; scale = 1.0; money = 4; damage = 1                
8. count enemies = 15
enemies start rate = 2.0
enemies speed = 12.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1)dragon; health = 140; scale = 1.0; money = 4; damage = 1
9. count enemies = 10
enemies start rate = 2.0
enemies speed = 14.0
wave time = 80.0
enemy boss = 0
count enemy types = 4
	1) dragon; health = 200; scale = 1.0; money = 4; damage = 1
	2) lavademon; health = 200; scale = 1.0; money = 4; damage = 1
	3) gargoyle; health = 200; scale = 1.0; money = 4; damage = 1
	4) fiend; health = 200; scale = 1.0; money = 4; damage = 1
10. count enemies = 1
enemies start rate = 2.0
enemies speed = 10.0
wave time = 80.0
enemy boss = 1
count enemy types = 2
	1)dragon; health = 1300; scale = 1.4; money = 50; damage = 2
               2) lavademon; health = 1300; scale = 1.4; money = 50; damage = 2
11. count enemies = 10
enemies start rate = 2.0
enemies speed = 15.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1) demon; health = 200; scale = 1.2; money = 4; damage = 1 
12. count enemies = 10
enemies start rate = 2.0
enemies speed = 15.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1) gargoyle; health = 200; scale = 1.2; money = 4; damage = 1 
13. count enemies = 20
enemies start rate = 1.0
enemies speed = 17.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) lavademon; health = 150; scale = 1.2; money = 4; damage = 1
14. count enemies = 30
enemies start rate = 1.0
enemies speed = 17.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1) fiend; health = 170; scale = 1.2; money = 4; damage = 1
15. count enemies = 1
enemies start rate = 1.0
enemies speed = 10.0
wave time = 70.0
enemy boss = 1
count enemy types = 1
	1) dragon; health = 2000; scale = 1.6; money = 40; damage = 2
16. count enemies = 30
enemies start rate = 2.0
enemies speed = 17.0
wave time = 80.0
enemy boss = 0
count enemy types = 4
	1) dragon; health = 260; scale = 1.3; money = 4; damage = 1
	2) lavademon; health = 260; scale = 1.3; money = 4; damage = 1
	3) gargoyle; health = 260; scale = 1.3; money = 4; damage = 1
	4) fiend; health = 260; scale = 1.3; money = 4; damage = 1
17. count enemies = 6
enemies start rate = 2.0
enemies speed = 10.0
wave time = 30.0
enemy boss = 0
count enemy types = 1
	1) fiend; health = 600; scale = 1.4; money = 4; damage = 1
18. count enemies = 6
enemies start rate = 2.0
enemies speed = 10.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) gargoyle; health = 600; scale = 1.4; money = 4; damage = 1
19. count enemies = 15
enemies start rate = 2.0
enemies speed = 20.0
wave time = 100.0
enemy boss = 0
count enemy types = 1
	1) lavademon; health = 300; scale = 1.4; money = 4; damage = 1
20. count enemies = 1
enemies start rate = 2.0
enemies speed = 15.0
wave time = 56.0
enemy boss = 1
count enemy types = 1
	1) fiend; health = 2500; scale = 2.0; money = 60; damage = 2
21. count enemies = 10
enemies start rate = 2.0
enemies speed = 15.0
wave time = 40.0
enemy boss = 0
count enemy types = 1
	1) demon; health = 400; scale = 1.4; money = 5; damage = 1      
22. count enemies = 10
enemies start rate = 2.0
enemies speed = 15.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1) dragon; health = 400; scale = 1.4; money = 5; damage = 1      
23. count enemies = 30
enemies start rate = 2.0
enemies speed = 17.0
wave time = 80.0
enemy boss = 0
count enemy types = 4
	1) dragon; health = 460; scale = 1.3; money = 5; damage = 1
	2) lavademon; health = 460; scale = 1.3; money = 5; damage = 1
	3) gargoyle; health = 460; scale = 1.3; money = 5; damage = 1
	4) fiend; health = 460; scale = 1.3; money = 5; damage = 1
24. count enemies = 20
enemies start rate = 1.0
enemies speed = 15.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) lavademon; health = 500; scale = 1.2; money = 5; damage = 1
25. count enemies = 1
enemies start rate = 1.0
enemies speed = 17.0
wave time = 100.0
enemy boss = 1
count enemy types = 1
	1) demon; health = 4000; scale = 2.2; money = 0; damage = 2