11110
max upgrade = 2

fog of war width = 0

start lifes = 10
start money = 30
count waves = 23

1. count enemies = 0
enemies start rate = 2.5
enemies speed = 9.0
wave time = 15.0
enemy boss = 0
count enemy types = 0
2. count enemies = 20
enemies start rate = 1.8
enemies speed = 8.0
wave time = 50.0
enemy boss = 0
count enemy types = 2
	1) scorpion; health = 15; scale = 0.7; money = 2; damage = 1
	2) wasp; health = 15; scale = 0.6; money = 2; damage = 1
3. count enemies = 15
enemies start rate = 1.9
enemies speed = 9.0
wave time = 28.0
enemy boss = 0
count enemy types = 1
	1) pangolin; health = 30; scale = 0.7; money = 2; damage = 1
4. count enemies = 25
enemies start rate = 1.8
enemies speed = 12.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 30; scale = 0.8; money = 2; damage = 1
5. count enemies = 20
enemies start rate = 1.9
enemies speed = 10.0
wave time = 30.0
enemy boss = 0
count enemy types = 1
	1) scorpion; health = 50; scale = 0.9; money = 2; damage = 1
6. count enemies = 1
enemies start rate = 1.5
enemies speed = 10.0
wave time = 45.0
enemy boss = 1
count enemy types = 1
	1) wasp; health = 150; scale = 1.5; money = 20; damage = 2
7. count enemies = 4
enemies start rate = 1.4
enemies speed = 12.0
wave time = 6.0
enemy boss = 0
count enemy types = 1
	1) pangolin; health = 130; scale = 0.9; money = 3; damage = 1
8. count enemies = 4
enemies start rate = 1.2
enemies speed = 10.0
wave time = 20.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 90; scale = 0.9; money = 3; damage = 1
9. count enemies = 15
enemies start rate = 1.8
enemies speed = 10.0
wave time = 22.5
enemy boss = 0
count enemy types = 1
	1) scorpion; health = 90; scale = 1.0; money = 3; damage = 1
10. count enemies = 15
enemies start rate = 1.8
enemies speed = 10.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) scorpion; health = 100; scale = 1.0; money = 3; damage = 1
11. count enemies = 1
enemies start rate = 0.0
enemies speed = 17.0
wave time = 50.0
enemy boss = 1
count enemy types = 1
	1) scorpion; health = 300; scale = 1.5; money = 40; damage = 2
12. count enemies = 10
enemies start rate = 1.3
enemies speed = 25.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 100; scale = 0.8; money = 3; damage = 1
13. count enemies = 20
enemies start rate = 1.1
enemies speed = 20.0
wave time = 60.0
enemy boss = 0
count enemy types = 2
	1) scorpion; health = 150; scale = 1.1; money = 3; damage = 1
	2) wasp; health = 90; scale = 1.1; money = 3; damage = 1
14. count enemies = 10
enemies start rate = 3.0
enemies speed = 10.0
wave time = 25.0
enemy boss = 0
count enemy types = 1
	1) dragon; health = 270; scale = 1.0; money = 4; damage = 1
15. count enemies = 20
enemies start rate = 1.1
enemies speed = 20.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) scorpion; health = 110; scale = 0.9; money = 3; damage = 1
16. count enemies = 15
enemies start rate = 1.2
enemies speed = 26.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 80; scale = 0.9; money = 3; damage = 1
17. count enemies = 1
enemies start rate = 1.5
enemies speed = 12.0
wave time = 60.0
enemy boss = 1
count enemy types = 1
	1) dragon; health = 750; scale = 1.5; money = 50; damage = 2
18. count enemies = 40
enemies start rate = 1.2
enemies speed = 18.0
wave time = 48.0
enemy boss = 0
count enemy types = 5
	1) spider; health = 190; scale = 1.0; money = 3; damage = 1
	2) wasp; health = 110; scale = 1.0; money = 3; damage = 1
	3) scorpion; health = 230; scale = 1.0; money = 3; damage = 1
	4) dragon; health = 230; scale = 1.0; money = 3; damage = 1
	5) pangolin; health = 210; scale = 1.0; money = 3; damage = 1
19. count enemies = 40
enemies start rate = 1.1
enemies speed = 18.0
wave time = 80.0
enemy boss = 0
count enemy types = 5
	1) spider; health = 210; scale = 1.1; money = 3; damage = 1
	2) wasp; health = 130; scale = 1.1; money = 3; damage = 1
	3) scorpion; health = 250; scale = 1.1; money = 3; damage = 1
	4) dragon; health = 150; scale = 1.1; money = 3; damage = 1
	5) pangolin; health = 230; scale = 1.1; money = 3; damage = 1
20. count enemies = 30
enemies start rate = 0.7
enemies speed = 20.0
wave time = 30.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 130; scale = 0.7; money = 3; damage = 1
21. count enemies = 30
enemies start rate = 0.7
enemies speed = 20.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 140; scale = 0.9; money = 3; damage = 1
22. count enemies = 1
enemies start rate = 0.7
enemies speed = 15.0
wave time = 2.0
enemy boss = 1
count enemy types = 1
	1) wasp; health = 1700; scale = 1.5; money = 50; damage = 1
23. count enemies = 1
enemies start rate = 0.7
enemies speed = 15.0
wave time = 100.0
enemy boss = 1
count enemy types = 1
	1) spider; health = 1900; scale = 1.5; money = 50; damage = 1

