// c0 - view projection world matrix
// c4 - light color
// c5 - light direction
// c6 - ambient color
// c7 - material diffuse color
// c8 - material emmisive color
// c9 - world matrix

vs_1_1
dcl_position v0
dcl_texcoord0 v2

mov oPos, v0
mov oD0, c7
mov oT0.xy, v2		// copy texture coordinates to output