<levels>
	<level name="level 1" background="movieClips/backgrounds/background-ship.swf" mayor="movieClips/mayors/sunkenshipSteward.swf">
		<sublevel forSale="0" sdebris="0" time="15" golden="8" ldebris="0" clams="10000" coral="1000" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Hello and welcome to the sunken shipyard. My name is Don Garro and I need help making this ravaged locale into a thriving Aquapolis!  You came highly recommended to me but let me warn you, the Ocean is not an easy place to make a name for yourself.  Having said that, let's get started!" goldmsg="Good job you have finished the goals well before the deadline good job. Keep up the good work and soon you will have the Key to this Aquapolis." winmsg="You have passed the first Tutorial the Next One will teach you more of the basics to be successful in helping these Aquapolis' grow and thrive." losemsg="Your Deadline to make this Aquapolis grow and thrive has passed. keep your eye on the deadline timer at the top of the screen to make sure this doesn't happen again.">
			<location x="527.2" y="270.8" />
			<location x="471.2" y="511.8" />
			<location x="653.2" y="511.8" />
			<location x="709.2" y="289.8" />
			<location x="881.2" y="297.8" />
			<location x="835.2" y="511.8" />
			<building owned="1" sale="0" upgrades="0" scale="50" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="50" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="50" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="clear debris in a XXXX lots : 1" value="clean_lots:1:" />
			<task label="Build Homes - Shell Shack X 4 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_shellShack:4:::false:false:false" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="15" golden="8" ldebris="0" clams="15000" coral="1000" workers="3" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Now that you have learned how to build basic houses, we will work on raising your income by helping you buy and upgrade your houses. Let's get started" goldmsg="" winmsg="You have passed the second Tutorial the Next One will teach you more of the basics to be successful in helping these Aquapolis' grow and thrive." losemsg="Your Deadline to make this Aquapolis grow and thrive has passed. keep your eye on the deadline timer at the top of the screen to make sure this doesn't happen again.">
			<location x="494.8" y="241.8" />
			<location x="149.6" y="223.8" />
			<location x="825.2" y="439" />
			<location x="464.2" y="421.8" />
			<location x="319.2" y="233.8" />
			<location x="645.2" y="434.6" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Buy XXXX buildings : 1" value="buy_buildings:1:" />
			<task label="Get a XXXX of Rent : 800" value="get_rent:800:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="15" golden="8" ldebris="0" clams="10000" coral="100" workers="3" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Every time you build or upgrade a house, certain materials are used. In Aquapolis, we use fine Coral to build our growing communities! Eventually, you will run out of Coral and will need to buy more. I'll show you how to buy more Coral. After you have learned how to buy Coral, I'll show you how to sell a few houses and earn a nice profit." goldmsg="" winmsg="You have passed the third Tutorial the Next One will teach you more of the basics to be successful in helping these Aquapolis' grow and thrive." losemsg="Your Deadline to make this Aquapolis grow and thrive has passed. keep your eye on the deadline timer at the top of the screen to make sure this doesn't happen again.">
			<location x="247.2" y="241.8" />
			<location x="79.2" y="231.8" />
			<location x="418.4" y="247.3" />
			<location x="587.5" y="257.8" />
			<location x="857.2" y="497.8" />
			<location x="510.7" y="485.8" />
			<location x="683.6" y="493.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="sell XXXX buildings : 2" value="sell_buildings:2:" />
			<task label="build XXXX of Buildings : 2" value="build_buildings:2:" />
			<task label="Get a XXXX of Clams : 20000" value="get_clams:20000:" />
		</sublevel>
	</level>
	<level name="level 2" background="movieClips/backgrounds/background-atlantis.swf" mayor="movieClips/mayors/atlanSteward.swf">
		<sublevel forSale="0" sdebris="0" time="15" golden="10" ldebris="0" clams="10000" coral="1000" workers="3" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome to Atlantis! My name is Princess Ashra and I am the Steward of this ancient place. You have come highly recommended from Don Garro of the Sunken Shipyard.  You can start your work here by building two Crabbin’ Cabins for my new neighborhood. Please note that you will need to purchase a Treasure Map of the building before you can build it." goldmsg="Great Job you earned a Gold Badge! Soon the Key to the Atlantis Aquapolis will be Yours! Keep up the good work and make the Atlantis Aquapolis the Grandist in the whole Ocean!" winmsg="The new Cabins look fantastic! Keep this up and I will have the best looking Aquapolis under the sea! If you are having troubles in getting the Coral needed to build more Crabbin Cabins try Selling a house to get a lump sum of Clams. When you finish the Goals before the first deadline you earn a Gold Badge Try getting Gold Badges on the Atlantis Locations and you will earn the Key to the Atlantis Aquapolis." losemsg="You missed the second deadline! Keep your eye on how much Time you have left. If you need more Clams for Coral or Sharks try selling more Houses. This will give you a lump sum of Clams for you to use. You can also send Sharks to Two or More sites at the same time. Click REPLAY to try again, this time work faster and don’t miss the deadline!!">
			<location x="619.6" y="341.8" />
			<location x="141.3" y="169.8" />
			<location x="897.3" y="175.8" />
			<location x="319.3" y="171.8" />
			<location x="81.3" y="342.8" />
			<location x="275.3" y="340.8" />
			<location x="713.2" y="169.8" />
			<location x="799.2" y="337.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="Build Homes - Crabbin' Cabin X 2 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_crabbinCabin:2:::false:false:false" />
			<task label="clear debris in a XXXX lots : 1" value="clean_lots:1:" />
			<task label="Get a XXXX of Rent : 1500" value="get_rent:1500:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="15" golden="10" ldebris="0" clams="12000" coral="1300" workers="3" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Atlantis is definitely heading down the right stream! As we build more houses for our fishy friends we need to keep the community clean. One way to boost cleanliness is by giving a house a filter. Let’s improve this Aquapolis by providing three more houses and achieving a cleanliness rating of at least +20." goldmsg="Great Job with those Crabbin Cabins you built those very fast.  I have never seen so many clean houses! Keep it up and finish all the other locations this fast and the Key to the Atlantis Aquapolis will be Yours! " winmsg="Great Job! This Aquapolis is really starting to shine! Those Cabins are looking wonderful. Keep your eye on the timer bar and try to Build or Upgrade Multiple buildings at the same time and you should earn the Gold Badge for this location." losemsg="Oh No, you have missed the Final Deadline. Keep your eye on that Timer Bar. Try doing more tasks at the same time, also Selling Buildings gives you a nice lump sum of Clams that you can spend.">
			<location x="185.2" y="161.8" />
			<location x="463.3" y="179.8" />
			<location x="755.2" y="203.8" />
			<location x="909.2" y="205.8" />
			<location x="343.3" y="390.8" />
			<location x="181.3" y="378.8" />
			<location x="501.2" y="400.8" />
			<location x="755.2" y="449.8" />
			<location x="911.2" y="463.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<task label="Get XXXX of Cleanliness : 20" value="get_cleanliness:20:" />
			<task label="Own XXXX buildings with Filters : 4" value="own_buildings_with_filters:4:" />
			<task label="Get a XXXX of Rent : 1800" value="get_rent:1800:" />
			<task label="clear debris in a XXXX lots : 1" value="clean_lots:1:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="15" golden="10" ldebris="0" clams="15000" coral="1500" workers="3" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="With all the new fish moving in, it’s finally time to provide them with a garden. Gardens are a place for our citizens to relax, but more importantly, the extra green space increases the cleanliness of the neighborhood." goldmsg="That Kelp Garden is Perfect, Great Job!!!! This has put Atlantis back on the Ocean Map. With the extra Cleanliness Atlantis is looking Great. Keep up the Good Work and the Creatures of Atlantis will award your efforts with the Key to the Atlantis Aquapolis." winmsg="All the new citizens love the new Garden you built! It has really added value to our community. Try Selling some Homes for extra Clams instead of waiting for the Rent to come in." losemsg="Your Final Deadline has come and gone. Remember that you can do more than one thing at a time. Try Building two homes at the same time or Upgrade a House and Sell it for Big Clams.">
			<location x="265.3" y="497.8" />
			<location x="467.3" y="299.8" />
			<location x="549.2" y="507.8" />
			<location x="87.3" y="497.8" />
			<location x="903.2" y="507.8" />
			<location x="305.3" y="297.8" />
			<location x="799.2" y="297.8" />
			<location x="727.2" y="505.8" />
			<location x="633.2" y="297.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<task label="Build Gardens - Kelp X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:gardens_kelp:1:::false:false:false" />
			<task label="Get XXXX of Cleanliness : 30" value="get_cleanliness:30:" />
			<task label="Get a XXXX of Clams : 35000" value="get_clams:35000:" />
		</sublevel>
	</level>
	<level name="level 3" background="movieClips/backgrounds/background-galapagos.swf" mayor="movieClips/mayors/galaSteward.swf">
		<sublevel forSale="0" sdebris="0" time="18" golden="10" ldebris="0" clams="20000" coral="1500" workers="4" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Greetings! My name is Sammy the Turtle and I am the Steward of the Galapagos. I just found out what you did with Atlantis and it’s nothing but good news. My citizens have expressed a desire for homes that fit better with the natural beauty of the Galapagos so I want you to build 3 new Drown Houses." goldmsg="Those Drown Houses is what the Galapagos needed. The Galapagos is starting to become cleaner with the Filters and Gardens you have constructed here. Keep it up and you will have yourself the Key to the Galapagos Aquapolis in no time." winmsg="Nice job! Those Drown Houses look great and fit in better with the rest of the community. Make sure you Upgrade your Homes and add a Filter to add more Cleanliness to them." losemsg="Darn just a few Goals left to do. Try starting off with Building a smaller House instead of going for the bigger ones at the start. Sometimes it is a good idea to build a small house and upgrade it fast and than sell it for Big Clams.">
			<location x="941.2" y="171.8" />
			<location x="241.2" y="511.8" />
			<location x="83.2" y="511.8" />
			<location x="101.2" y="255.8" />
			<location x="253.2" y="269.8" />
			<location x="567.2" y="307.8" />
			<location x="727.2" y="311.8" />
			<location x="885.2" y="511.8" />
			<location x="567.2" y="511.8" />
			<location x="725.2" y="511.8" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Build Homes - Drown House X 3 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_drownHouse:3:::false:false:false" />
			<task label="Build Homes - Drown House X 2 (S: C:10 Fi:0 Fe:0 I:0)" value="build:homes_drownHouse:2::10:false:false:false" />
			<task label="Get a XXXX of Rent : 4000" value="get_rent:4000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="10" ldebris="0" clams="20000" coral="2000" workers="4" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="I have been living under the sea all my life and I have learned over the years that businesses provide good income for the owners. Keeping that in mind, I would like you to build 1 Prawn Shop that will help you raise 50,000 Clams for this community." goldmsg="That new Prawn Shop is going to make alot of Clams here. The Galapagos is full of Debris that the Prawn Shop will trade you some Coral for. Keep up your hard work And that Key is all yours. Remember that you need all gold in an area for you to get the Key." winmsg="That is one money making Prawn Shop! The 20,000 Clams that you raised will really keep all of our houses and gardens clean and looking fresh." losemsg="Oh No, you were so close in finishing those Goals. The Prawn Shop will give you Coral when you have it before you Clear the Derbris, it also lowers the required Sharks to clear it.">
			<location x="277.2" y="307.8" />
			<location x="437.2" y="309.8" />
			<location x="595.2" y="309.8" />
			<location x="97.2" y="165.8" />
			<location x="943.2" y="495.8" />
			<location x="103.2" y="479.8" />
			<location x="259.2" y="485.8" />
			<location x="421.2" y="493.8" />
			<location x="755.2" y="307.8" />
			<location x="775.2" y="495.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Get a XXXX of Rent : 3500" value="get_rent:3500:" />
			<task label="Build Shops - Prawn Shop X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:shops_convinience:1:::false:false:false" />
			<task label="Get a XXXX of Clams : 50000" value="get_clams:50000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="9" ldebris="0" clams="20000" coral="2400" workers="4" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Schools lower your labor cost and allow you to train sharks at a cheaper rate. I want you to build 1 School and train at least 8 sharks to keep up with our current growth. Be careful where you build your School because it has a negative cleanliness effect on nearby houses." goldmsg="Great Job!!!! The Galapagos needed more workers and now we have them thanks to you. Keep up the Great work you are doing, and the Key to the Galapagos Aquapolis is yours." winmsg="Well Done! All of the houses look fantastic and the new school really adds to the community. Remember that Industrial Buildings like the School have a negative effect on the Cleanliness of the Ocean. It is best to try to build these buildings away from Homes because they will effect them as well." losemsg="What a Shame, you were doing so well. Try selling homes to earn some extra Clams so that you can buy those Sharks. Remember that the School Decreases the Cost of Sharks. It is best to build the School before you buy lots of Sharks. ">
			<location x="91.2" y="267.8" />
			<location x="243.2" y="293.8" />
			<location x="551.2" y="497.8" />
			<location x="391.2" y="269.8" />
			<location x="779.2" y="259.8" />
			<location x="619.2" y="275.8" />
			<location x="933.2" y="277.8" />
			<location x="881.2" y="497.8" />
			<location x="715.2" y="491.8" />
			<location x="95.2" y="499.8" />
			<location x="249.2" y="491.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<task label="Build Industrial - School X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:industrial_school:1:::false:false:false" />
			<task label="Get XXXX of workers : 8" value="get_workers:8:" />
			<task label="Get XXXX of Cleanliness : 40" value="get_cleanliness:40:" />
			<task label="Get a XXXX of Rent : 4000" value="get_rent:4000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="9" ldebris="0" clams="18000" coral="2400" workers="4" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Worker sharks are very hard to come by these days. You will notice that every so often a Blue Shark will swim by on the screen. Once the Shark swims by on the screen, simply click on him and he will become yours! This is a great way to gain a helping hand when you really need it." goldmsg="Great Work, we have lots of Clams now that we can thrive and grow faster now. It is nice to see that you Demolished those old Buildings so that we could build newer nicer Homes. I see you made some New Friends, I have a feeling you will See more of them as you Progress through the Ocean." winmsg="Wow great job! With the community cleanliness that high this is sure to be the most popular Aquapolis in the entire ocean! Watch for those New Friends they are very helpful and will fill the gaps in your SharkForce. Remember that the best way to get Lots of Clams is to Sell buildings." losemsg="Almost you were so close to finishing those Goals. Next time try to Sell some buildings so that you have lots of Clams. Don't be afriad to Demolish older Buildings so you can build bigger better Buildings.">
			<location x="459.2" y="285.8" />
			<location x="629.2" y="301.8" />
			<location x="789.2" y="291.8" />
			<location x="945.2" y="291.8" />
			<location x="297.2" y="301.8" />
			<location x="677.2" y="501.8" />
			<location x="95.2" y="197.8" />
			<location x="509.2" y="497.8" />
			<location x="247.2" y="511.8" />
			<location x="93.2" y="511.8" />
			<location x="927.2" y="487.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<task label="Collect a XXXX of new Friends : 2" value="collect_new_friends:2:" />
			<task label="Demolish XXXX buildings : 3" value="demolish_buildings:3:" />
			<task label="Get a XXXX of Clams : 60000" value="get_clams:60000:" />
			<task label="Get XXXX of Cleanliness : 40" value="get_cleanliness:40:" />
		</sublevel>
	</level>
	<level name="level 4" background="movieClips/backgrounds/background-heat.swf" mayor="movieClips/mayors/heatSteward.swf">
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3000" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="My name is Luciano Crustini and let me be the first to welcome you to the The Heat Vents. You will notice a decrease in Coral around these parts. To constantly keep a steady flow we need to establish a Coral Depot. A Coral Depot allows you to buy Coral at a discounted price and also gives any of your Gardens the ability to generate Coral on a regular basis. Beware of your Houses become broken." goldmsg="Alright a brand new Coral Depot, now we have Coral for cheap here. Those Drown Houses are very nice with all of their Upgrades. With this Stock pile of Coral we should be able to build some impressive things down here. So the Key to the Heat Vents will be yours." winmsg="Amazing! The construction of the new Coral Depot is really aiding to the Coral shortage. Thank you for your hard work! Remember that Coral is cheap after you build the Coral Depot, so it is a good idea to Buy most of your Coral after it is built." losemsg="You missed the Final Deadline. You should start out with building your Drown Houses up and maybe the Coral Depot so that you have cheap Coral for the upgrades. ">
			<location x="97.8" y="279.8" />
			<location x="245" y="271" />
			<location x="563.2" y="434.6" />
			<location x="100.1" y="478.2" />
			<location x="655.2" y="244.6" />
			<location x="935.2" y="493.8" />
			<location x="390.4" y="271.3" />
			<location x="783.2" y="495.8" />
			<location x="798" y="252.6" />
			<location x="941.2" y="235.8" />
			<location x="252.1" y="466.6" />
			<location x="403.4" y="448.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Build Industrial - Coral Depot X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:industrial_coralDepot:1:::false:false:false" />
			<task label="Build Homes - Drown House X 3 (S:3 C: Fi:0 Fe:0 I:0)" value="build:homes_drownHouse:3:3::false:false:false" />
			<task label="clear debris in a XXXX lots : 2" value="clean_lots:2:" />
			<task label="Get a XXXX of Coral : 6000" value="get_coral:6000:" />
			<task label="Get XXXX of Cleanliness : 30" value="get_cleanliness:30:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3000" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Now that we have built a Coral Depot, the large amount of Coral will allow us to build a new House for our growing Aquapolis. I want you to build a Villa De Aqua to show the citizens that the Heat Vents have some of the most beautiful homes under the sea!" goldmsg="Wow I didn't realize how Big and Beautiful those Villa De Aquas are. I see you have alot of buildings here to good job. You are working towards a great prize if you keep up this pace." winmsg="Thank you so much for helping our Aquapolis with that Villa. The citizens seem to love the new look and keep asking for more! Any Building counts, but remember that Industrial Buildings carry a Negative Cleanliness, and Gardens carry a Positive Cleanliness." losemsg="You missed the second deadline!  Try to keep Industrial Buildings away from Homes to minimize the Negative effect, and Keep those Gardens close to the Homes for a bonus in Positive Cleanliness.">
			<location x="491.2" y="321.8" />
			<location x="90" y="434.6" />
			<location x="939.2" y="329.8" />
			<location x="477.2" y="511.8" />
			<location x="943.2" y="511.8" />
			<location x="789.2" y="329.8" />
			<location x="327.2" y="151.8" />
			<location x="641.2" y="325.8" />
			<location x="787.2" y="511.8" />
			<location x="637.2" y="511.8" />
			<location x="233.2" y="436.2" />
			<location x="165" y="271.4" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Build Homes - Villa De Aqua X 2 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_villaDeAqua:2:::false:false:false" />
			<task label="Own a XXXX of houses : 8" value="own_houses:8:" />
			<task label="Get a XXXX of Rent : 8000" value="get_rent:8000:" />
			<task label="Get XXXX of Cleanliness : 40" value="get_cleanliness:40:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3200" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="As our Aquapolis is growing every day, more and more houses become damaged and need to be repaired. Construction of a School will now give your workers the ability to inspect houses to prevent any future damage! Each inspection remains effective until the house is demolished." goldmsg="Boy am I glad you showed up, those Homes were in need of Inspecting. With those Inspected buildings we no longer have to worry about them falling apart on us. Keep it up and the Key to the Heat Vents Aquapolis is soon to be yours." winmsg="Very Nice! This is the cleanest Aquapolis in the entire ocean! If you are having problems wiith broken buildings try Inspecting the House so that it won't need anymore Repairs." losemsg="Rats!!!! You missed that Final Deadline. Try building more Homes and upgrade them and don't forget that you need a School so that you can Inspect your Homes.">
			<location x="928.8" y="509.4" />
			<location x="417.5" y="511.8" />
			<location x="787.2" y="281.8" />
			<location x="933.2" y="281.8" />
			<location x="637.2" y="289.8" />
			<location x="263.8" y="511.8" />
			<location x="106.8" y="511.8" />
			<location x="244" y="324.2" />
			<location x="99.2" y="319.4" />
			<location x="388.8" y="315.8" />
			<location x="573.9" y="511.8" />
			<location x="727.2" y="511.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Inspect XXXX buildings : 5" value="inspect_buildings:5:" />
			<task label="Build Industrial - School X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:industrial_school:1:::false:false:false" />
			<task label="clear debris in a XXXX lots : 3" value="clean_lots:3:" />
			<task label="Get a XXXX of Rent : 8000" value="get_rent:8000:" />
			<task label="Get XXXX of Cleanliness : 50" value="get_cleanliness:50:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3200" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="It looks like The Heat Vents are finally getting the recognition they deserve as one of the most wonderful places to live under the sea. Today I need you to build three gardens and achieve a cleanliness rating of +60. THe Coral Upgrade allows Gardens to start Producing Coral." goldmsg="Great work now with all this Coral stock piled I have no idea what we can do with it, also now that those Gardens are making it we won't need to buy anymore. Keep up your great Work and the Key is yours." winmsg="Excellent Work! All that Coral should allow us to begin new development and increase our potential for growth. Remeber that you need to buy the Coral Upgrade at the Coral Depot before Gardens produce Coral." losemsg="You missed the Final Deadline! Gardens can only produce Coral after you have Purchased the Coral Upgrade from the Coral Depot.">
			<location x="571" y="303" />
			<location x="627.2" y="147.8" />
			<location x="265" y="313.8" />
			<location x="111.9" y="320.2" />
			<location x="725.4" y="302.6" />
			<location x="264" y="511" />
			<location x="111.7" y="511.8" />
			<location x="579.2" y="501.8" />
			<location x="874" y="301" />
			<location x="418.1" y="306.5" />
			<location x="781.2" y="147.8" />
			<location x="739.2" y="497.8" />
			<location x="897.2" y="497.8" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Own XXXX of Gardens Buildings : 3" value="own_gardens:3:" />
			<task label="clear debris in a XXXX lots : 4" value="clean_lots:4:" />
			<task label="Get XXXX of Cleanliness : 60" value="get_cleanliness:60:" />
			<task label="Get a XXXX of Coral : 10000" value="get_coral:10000:" />
			<task label="Have your gardens produce XXXX of coral : 5000" value="produce_coral:5000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3200" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="The Heat Vents are now regarded as the most popular community in the ocean. In order to boost our image even further, I want you to build 2 Coral Gardens for our citizens to enjoy. I would also like to see All of the Lots here with a building on it." goldmsg="I have never seen this site so full. I see it was easy for you, that is great cause there will be more tasks like this one all over. You are One Step Closer to getting the Key to the Heat Vents Aquapolis good work." winmsg="Nice Work! Those new Gardens are already attracting more citizens and really giving our community the development boost it needed. Remember Industrial Neagtive Cleanliness, Gardens Positive Cleanliness. Zoning a lot is still an Empty Lot." losemsg="You missed the second deadline!  Keep in mind that you have lots to do so try multi-tasking. Don't forget to Upgrade those Gardens.">
			<location x="705.2" y="148.6" />
			<location x="564.4" y="147.8" />
			<location x="648.8" y="333" />
			<location x="790" y="331.8" />
			<location x="499.2" y="491.8" />
			<location x="644.4" y="498.2" />
			<location x="932.8" y="147.8" />
			<location x="939.2" y="497.8" />
			<location x="788.8" y="497" />
			<location x="933.6" y="326.6" />
			<location x="239.8" y="324.6" />
			<location x="96.8" y="324.6" />
			<location x="381.2" y="325.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Build Gardens - Coral X 2 (S: C: Fi:0 Fe:0 I:0)" value="build:gardens_coral:2:::false:false:false" />
			<task label="Build something on all Lots : " value="build_all_lots::" />
			<task label="Get XXXX of Cleanliness : 70" value="get_cleanliness:70:" />
			<task label="Get a XXXX of Coral : 15000" value="get_coral:15000:" />
			<task label="Have your gardens produce XXXX of coral : 8000" value="produce_coral:8000:" />
		</sublevel>
	</level>
	<level name="level 5" background="movieClips/backgrounds/background-kelpforest.swf" mayor="movieClips/mayors/kelpSteward.swf">
		<sublevel forSale="0" sdebris="0" time="18" golden="9" ldebris="0" clams="30000" coral="3200" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome to the magnificent Kelp Forest! My name is Clint Seawood and I am the Steward of this Aquapolis. Our commercial properties often have a sale, and when they do, customers come pouring in! I want you to build a Prawn Shop and wait for the sale icon to appear, and then simply click on the icon to generate a faster rate of income for that business." goldmsg="Good job helping out that Prawn Shop with all of those Sales. Those Buildings look great with the Filters. Keep up the good and quick work you do. The Key to the Kelp Forest Aquapolis is within your grasp. " winmsg="Wow looking really good! The sales have really attracted all types of citizens from around the ocean. Keep up the good work! Try building more than one Prawn Shop so that you can get those sales out of the way fast." losemsg="Oh No, the Final Deadline has come and gone. Remember you need a Coral Depot for the Coral Upgrade so that you can Upgrade the Coral Garden. Having more than one Prawn Shop will help you hold those 4 Sales faster.">
			<location x="659.2" y="357.8" />
			<location x="511.2" y="357.4" />
			<location x="889.2" y="357.8" />
			<location x="605.2" y="193.8" />
			<location x="455.2" y="191.8" />
			<location x="364.8" y="357" />
			<location x="120.8" y="355.8" />
			<location x="429.2" y="511.8" />
			<location x="588.4" y="511.8" />
			<location x="272.4" y="511.8" />
			<location x="903.2" y="511.8" />
			<location x="118.8" y="511.8" />
			<location x="747.2" y="511.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<task label="Build Shops - Convenience X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:shops_prawn:1:::false:false:false" />
			<task label="Own XXXX buildings with Filters : 7" value="own_buildings_with_filters:7:" />
			<task label="Get a XXXX of Rent : 10000" value="get_rent:10000:" />
			<task label="Build Gardens - Coral X 1 (S:3 C: Fi:0 Fe:0 I:0)" value="build:gardens_coral:1:3::false:false:false" />
			<task label="Hold XXXX Sales : 4" value="hold_sales:4:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3500" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="It seems that the School is offering a new Frenzy course for your Sharks. This will help in the Speed of which they work at. To get the Frezy Upgrade for your Sharks you need to buy it from the School." goldmsg="With that Frenzy Upgrade your Sharks are really tearing up the water down here. This site has never been cleaner and thoise Gardens are just wonderful. Keep up your hard work and the Key to the Kelp Forest Aquapolis is just around the Corner." winmsg="Business is really booming! We will be the richest Aquapolis under the sea.  Thanks for your help! Remember the School has the Frenzy Upgrade, and building more than one Commercial Building will give you a better chance at finishing the Sales Event Goal." losemsg="Almost, you were so close at finishing those goals. Keep an eye on that Timer and plan ahead a bit Build up some quick turn overs so that you can earn some Big Clams to make things easier.">
			<location x="99.3" y="155" />
			<location x="244.4" y="300.6" />
			<location x="244.8" y="157.8" />
			<location x="921.2" y="453.8" />
			<location x="390.8" y="158.6" />
			<location x="927.2" y="153.8" />
			<location x="637.2" y="163.8" />
			<location x="785.2" y="153.8" />
			<location x="389.2" y="299.8" />
			<location x="171.2" y="473.8" />
			<location x="323.2" y="475.8" />
			<location x="479.2" y="475.8" />
			<location x="100" y="299.4" />
			<location x="767.2" y="447.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Get a XXXX of Rent : 15000" value="get_rent:15000:" />
			<task label="Own XXXX of Gardens Buildings : 2" value="own_gardens:2:" />
			<task label="Get XXXX of Cleanliness : 80" value="get_cleanliness:80:" />
			<task label="Hold XXXX Sales : 6" value="hold_sales:6:" />
			<task label="get the Frenzy upgrade : " value="get_frenzy::" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3500" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Now that we have a lot of money, let’s really make the place look nice and clean! I need for you to build a Filtration Center. A Filtration Center allows you to build fences around your houses.  They increase cleanliness by not letting junk float into the house’s yard." goldmsg="That Filration Centre is going help keep the Gardens Clean. Those Fence are a nice addition to the Houses as well. Keep up your Quick Work and you well have that Key in no Time." winmsg="Perfect! Those houses look very nice with those new fences, way to keep the place as clean as possible. Keep the Filtration Centre away from the Homes, cause the Negative Cleanliness it has. " losemsg="Close but still not close enough, just alittle faster and you will have it done. Try building up your Gardens so that you don't have to buy so much Coral as you go.">
			<location x="94.4" y="499" />
			<location x="781.2" y="331.8" />
			<location x="789.2" y="165.8" />
			<location x="929.2" y="167.8" />
			<location x="647.2" y="165.8" />
			<location x="637.2" y="331.8" />
			<location x="401.2" y="159.8" />
			<location x="241.1" y="320.6" />
			<location x="619.2" y="511.8" />
			<location x="387.6" y="321.8" />
			<location x="929.2" y="327.8" />
			<location x="935.2" y="511.8" />
			<location x="775.2" y="511.8" />
			<location x="93.3" y="325.8" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<task label="Build Industrial - Filtration Centre X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:industrial_filtrationCentre:1:::false:false:false" />
			<task label="Get XXXX of Cleanliness : 95" value="get_cleanliness:95:" />
			<task label="Get a XXXX of Coral : 20000" value="get_coral:20000:" />
			<task label="Build Anything -  X 4 (S: C:20 Fi:0 Fe:0 I:0)" value="build:anything_house:4::20:false:false:false" />
			<task label="Have your gardens produce XXXX of coral : 9800" value="produce_coral:9800:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="10" ldebris="0" clams="30000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="The Kelp Forest is getting a lot of praise due to the high level of cleanliness and booming business. To keep up this cleanliness, I need you build 3 Gardens and keep them clean with a Filtration Center. Every so often your beautiful gardens will get dirty and you will need to send a shark to clean it, but a Filtration Center will Auto Clean your Gardens. Your Sharks can also build a nice new Hardware Store. The Hardware Store is looking for scrap Coral form Demolished building and they are willing to buy it from you." goldmsg="Great Work in building that Hardware store. The Hardware store is always looking for Scrap Coral and they are willing to pay for it. You are another step closer in getting the Key to the Kelp Forest Aquapolis. " winmsg="Thank you for all your help in keeping our community clean. Those new Gardens look fantastic! The Hardware Store is willing to pay for any Scrap Coral that Comes from Demolished Buildings. " losemsg="You failed to finish the your Goals before the Final Deadline. Try Demolishing the Older Homes after you have built the Hardware Store. This will allow you to have extra Clams to buy Coral with.">
			<location x="443.2" y="333.8" />
			<location x="266.4" y="156.6" />
			<location x="109.6" y="158.5" />
			<location x="607.2" y="329.8" />
			<location x="279.2" y="331.8" />
			<location x="763.2" y="337.8" />
			<location x="917.2" y="341.8" />
			<location x="605.2" y="511.8" />
			<location x="763.6" y="511.8" />
			<location x="921.2" y="511.8" />
			<location x="107.2" y="331.8" />
			<location x="95.6" y="511.8" />
			<location x="913.2" y="163.8" />
			<location x="765.2" y="169.8" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="Build Shops - Hardware X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:shops_hardware:1:::false:false:false" />
			<task label="Demolish XXXX buildings : 4" value="demolish_buildings:4:" />
			<task label="Get a XXXX of Rent : 12000" value="get_rent:12000:" />
			<task label="Own XXXX buildings with fences : 4" value="own_buildings_with_fences:4:" />
			<task label="Own XXXX of Gardens Buildings : 3" value="own_gardens:3:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="10" ldebris="0" clams="30000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Things have been very good since you came along. Our Aquapolis is the fastest growing community in the ocean. For your last job here in the Kelp Forests, I need you to accumulate 400,000 Clams, Produce 12,000 Coral, Rent icome of 20,000, and achieve a cleanliness rating of +100." goldmsg="Very Nice!!! We now have lots of Clams and Coral to finish building up the Kelp Forest. Your Work hasn't gone unnoticed the Creatures of the Kelp Forest want you to keep working hard so they can give you the key to the Kelp Forest Aquapolis." winmsg="Congratulations! You have brought the Kelp Forests to a new plateau. It looks like you’re on track to produce some great developments. Keep it up! Try Selling Homes for Extra Clams and Build up Gardens and Upgrade them so they start producing Coral on thier own." losemsg="You missed the second deadline!  Since the Crabbin Cabin is a smaller home try to build that first and get that one out of the way first. Then just build up bigger house for the Clams.">
			<location x="778.4" y="147.8" />
			<location x="423.2" y="341.8" />
			<location x="409.2" y="511.8" />
			<location x="555.2" y="511.8" />
			<location x="931.6" y="511.8" />
			<location x="698" y="511.8" />
			<location x="277.2" y="342.2" />
			<location x="92.4" y="161.8" />
			<location x="129.2" y="341.4" />
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			<location x="936" y="351" />
			<location x="388.4" y="160.6" />
			<location x="637.1" y="147.8" />
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			<location x="241.2" y="161.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Build Homes - Crabbin???? Cabin X 1 (S:3 C: Fi:0 Fe:0 I:0)" value="build:homes_crabbinCabin:1:3::false:false:false" />
			<task label="Get XXXX of Cleanliness : 100" value="get_cleanliness:100:" />
			<task label="Have your gardens produce XXXX of coral : 12000" value="produce_coral:12000:" />
			<task label="Get a XXXX of Rent : 20000" value="get_rent:20000:" />
			<task label="Get a XXXX of Clams : 400000" value="get_clams:400000:" />
		</sublevel>
	</level>
	<level name="level 6" background="movieClips/backgrounds/background-shelf.swf" mayor="movieClips/mayors/shelfSteward.swf">
		<sublevel forSale="0" sdebris="0" time="18" golden="10" ldebris="0" clams="30000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome to the Continental Shelf! I’m Otto the Octopus and I’m the Steward here in The Shelf. We Shelf Dwellers are a classy bunch and we love our classy homes. I would like for you to build three Manatee Mansions to show our citizens how to live the good life!" goldmsg="Fantastic work! You have completed this contract before the first deadline! See if you can complete all the Shelf contracts this fast and earn the Key to the Aquapolis!" winmsg="Those Mansions look wonderful! Keep up this rapid development and we will have the finest Aquapolis under the sea." losemsg="Didn’t finish before the second deadline?  Try a new strategy, upgrade a building to three stars early on and then sell it to have more cash to play with.  Click REPLAY to try again, this time work faster and try not miss the deadline!!">
			<location x="149.2" y="369.8" />
			<location x="291.2" y="349.8" />
			<location x="653.2" y="359.8" />
			<location x="665.2" y="155.4" />
			<location x="791.2" y="357.8" />
			<location x="932.4" y="154.2" />
			<location x="651.2" y="511.8" />
			<location x="429.2" y="357.8" />
			<location x="440.8" y="148.6" />
			<location x="799.2" y="511.8" />
			<location x="211.2" y="511.8" />
			<location x="939.2" y="367.8" />
			<location x="355.2" y="511.8" />
			<location x="800.4" y="153.4" />
			<location x="140.1" y="152.6" />
			<location x="288" y="151.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Build Homes - Manatee Mansion X 3 (S:3 C: Fi:0 Fe:0 I:0)" value="build:homes_manateeMansion:3:3::false:false:false" />
			<task label="Build something on all Lots : " value="build_all_lots::" />
			<task label="Get XXXX of Cleanliness : 80" value="get_cleanliness:80:" />
			<task label="Own XXXX buildings with fences : 5" value="own_buildings_with_fences:5:" />
			<task label="Get a XXXX of Rent : 25000" value="get_rent:25000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="10" ldebris="0" clams="35000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="To generate revenue, we need to establish an Oyster Farm. An Oyster Farm will generate a constant cash flow for you. Once the Oyster farm has amassed enough clams it will create a pearl. You need to click on the building to acquire the pearl before it disappears." goldmsg=" Fantastic work! You have completed the second contract before the first deadline! See if you can complete all the Shelf contracts this fast and earn the Key to the Aquapolis!" winmsg="The Oyster Farm is generating a lot of resources for our growing community! Keep up the good work!" losemsg="You missed the second deadline!  Don’t forget, it’s important to multi-task or you’ll never finish on time.  Click REPLAY to try again.">
			<location x="151.2" y="351.8" />
			<location x="293.2" y="352.6" />
			<location x="88.7" y="152.8" />
			<location x="368.8" y="505" />
			<location x="477.2" y="163" />
			<location x="228.4" y="506.2" />
			<location x="87.2" y="506.6" />
			<location x="439.2" y="354.6" />
			<location x="887.2" y="511.8" />
			<location x="881.2" y="363.8" />
			<location x="733.2" y="353.8" />
			<location x="623.2" y="161.8" />
			<location x="767.2" y="163.8" />
			<location x="905.2" y="163.8" />
			<location x="586.4" y="356.6" />
			<location x="729.2" y="511.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="Build Industrial - Oyster Farm X 2 (S: C: Fi:0 Fe:0 I:0)" value="build:industrial_oysterFarm:2:::false:false:false" />
			<task label="Get XXXX of Cleanliness : 50" value="get_cleanliness:50:" />
			<task label="Collect XXXX pearls : 8" value="collect_pearls:8:" />
			<task label="Get a XXXX of Clams : 150000" value="get_clams:150000:" />
			<task label="Get a XXXX of Rent : 28000" value="get_rent:28000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="9" ldebris="0" clams="30000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Wow I can’t believe all the positive feedback we are getting from the community! To keep up the encouraging feedback, I need for you to build an Anemone Garden.  It will maintain the cleanliness in the area and double as a nice place for our residents to relax. You will need to achieve a cleanliness rating of +150 so a few gardens should do the job. Good Luck!" goldmsg="Well done!  You have completed this level before the first deadline. See if you can complete all the Shelf Contracts that fast and earn the Key to the Aquapolis!" winmsg="The Gardens you’ve built have really done a great job keeping our community clean. Now our Aquapolis has a steady flow of clams and our houses are spotless. Great job!" losemsg="You missed the second deadline!  Remember to pay attention to all of the contract requirements and don’t just focus on one task at a time.  Click REPLAY to try again, this time work faster and don’t miss the deadline!!">
			<location x="221.2" y="147.8" />
			<location x="649.2" y="147.8" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<task label="Build Gardens - Amenone X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:gardens_anemone:1:::false:false:false" />
			<task label="Collect XXXX pearls : 5" value="collect_pearls:5:" />
			<task label="Have your gardens produce XXXX of coral : 16000" value="produce_coral:16000:" />
			<task label="Get XXXX of Cleanliness : 150" value="get_cleanliness:150:" />
			<task label="Build Homes - Manatee Mansion X 5 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_manateeMansion:5:::false:false:false" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="9" ldebris="0" clams="30000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Word around the sea is that commercial buildings are real money makers these days. To continue our profitability and growth, I need for you to establish a Jewelry Store. The Jewelry store will provide a strong commitment to our development of The Shelf! The Jewelry Store will also turn the Pearls that an Oyster Farm produces into nice Rings." goldmsg="You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="The Jewelry Store has become a big attraction for our citizens. The added stream of revenue will be a big opportunity for us to further our growth." losemsg="You missed the final deadline on this contract!  Click REPLAY to try again, this time work faster and don’t miss the deadline!!">
			<location x="233.6" y="170.2" />
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			<location x="537.2" y="335.8" />
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			<location x="521.3" y="511.8" />
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			<location x="91.6" y="511.8" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
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			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Hold XXXX Sales : 5" value="hold_sales:5:" />
			<task label="Collect XXXX necklaces : 5" value="collect_necklaces:5:" />
			<task label="Get a XXXX of Clams : 400000" value="get_clams:400000:" />
			<task label="Get a XXXX of Rent : 30000" value="get_rent:30000:" />
			<task label="Get XXXX of Cleanliness : 120" value="get_cleanliness:120:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="11" ldebris="0" clams="30000" coral="3500" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Our Aquapolis is looking better and better every day and our gardens are experiencing frequent use, which will make them dirty.  You will need to send in a shark worker to clean them when this happens. Once the Garden gets dirty click on it and then click the CLEAN GARDEN button, a shark will then clean up the mess. A Filtration Centre will Auto-Clean Gardens. " goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Wow great job! The Continental Shelf is now one of the most beautiful locations in the ocean. Thank you for all your help and I’m sure you will be visiting us again soon!" losemsg=" You missed the final deadline on this contract!  Click REPLAY to try again, this time work faster and don’t miss the deadline!!">
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<task label="Build something on all Lots : " value="build_all_lots::" />
			<task label="Get XXXX of Cleanliness : 140" value="get_cleanliness:140:" />
			<task label="Get a XXXX of Rent : 33000" value="get_rent:33000:" />
			<task label="Own XXXX of Gardens Buildings : 4" value="own_gardens:4:" />
			<task label="Get a XXXX of Clams : 500000" value="get_clams:500000:" />
		</sublevel>
	</level>
	<level name="level 7" background="movieClips/backgrounds/background-shallows.swf" mayor="movieClips/mayors/shallowsSteward.swf">
		<sublevel forSale="0" sdebris="0" time="18" golden="11" ldebris="0" clams="30000" coral="3500" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Aloha! I am Sunny the Sunfish and I am the Steward here in the Shallows. Our goal here is to keep the Coral flowing and the development growing. First thing on the agenda, I need for you to build an Academy! The Academy will provide a significant increase in our commercial buildings income. The Academy will decrease your cleanliness rating so be sure to balance it with filters and gardens." goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Well Done! The Academy has proven to be a strong addition to our small business community, which I’m sure will draw more people to our community." losemsg=" You missed the final deadline on this contract!  Click REPLAY to try again, I’m sure you will be successful if you work a little faster and don’t miss the deadline!!">
			<location x="463.6" y="503.8" />
			<location x="929.2" y="503.8" />
			<location x="775.2" y="503.8" />
			<location x="619.2" y="503.8" />
			<location x="311.2" y="349.8" />
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			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<task label="Build Industrial - The Academy X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:industrial_theAcademy:1:::false:false:false" />
			<task label="Get a XXXX of Rent : 30000" value="get_rent:30000:" />
			<task label="Build something on all Lots : " value="build_all_lots::" />
			<task label="Hold XXXX Sales : 10" value="hold_sales:10:" />
			<task label="Have your gardens produce XXXX of coral : 30000" value="produce_coral:30000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="16" golden="8" ldebris="0" clams="30000" coral="3500" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="This task will be a little different from the previous one. I need you to focus on harvesting Coral this time.  You must grow 5,000 Coral from your Gardens and achieve a cleanliness rating of +200. No easy task, but I’m sure you’re up to the challenge." goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="I knew you could do it! The amount of Coral we collected will allow us to open a new business sector. Great job!" losemsg=" You missed the final deadline on this contract!  Click REPLAY to try again, I’m sure you will be successful if you work a little faster and don’t miss the deadline!!">
			<location x="84" y="336.2" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<task label="Own XXXX of Gardens Buildings : 4" value="own_gardens:4:" />
			<task label="Build Homes - Manatee Mansion X 4 (S: C:25 Fi:0 Fe:0 I:0)" value="build:homes_manateeMansion:4::25:false:false:false" />
			<task label="Get XXXX of Cleanliness : 200" value="get_cleanliness:200:" />
			<task label="Get a XXXX of Coral : 500000" value="get_coral:500000:" />
			<task label="Have your gardens produce XXXX of coral : 100000" value="produce_coral:100000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="10" ldebris="0" clams="30000" coral="3500" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Our small business community is growing so fast that I think it’s time to open up a new one! The Clothing Store is a great way to attract citizens from all over the sea, especially when it has a sale!  Build a Clothing Store and hold 10 sale events to maximize our sales revenue." goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Wow! That Clothing Store has been the biggest attraction to the Shallows since the development of our beachfront property, way to go!" losemsg=" You missed the final deadline on this contract!  Click REPLAY to try again, I’m sure you will be successful if you work a little faster!">
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<task label="Build Shops - Clothing X 1 (S: C: Fi:0 Fe:0 I:0)" value="build:shops_clothing:1:::false:false:false" />
			<task label="Get a XXXX of Coral : 150000" value="get_coral:150000:" />
			<task label="Get XXXX of Cleanliness : 150" value="get_cleanliness:150:" />
			<task label="Get XXXX of workers : 40" value="get_workers:40:" />
			<task label="Hold XXXX Sales : 10" value="hold_sales:10:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="19" golden="11" ldebris="0" clams="30000" coral="3500" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="We need to Bring Fish for all over to our little Aquapolis. We need 12 Sales Events to show that the Shallows is the Place where Fish can spend their Clams. We also need you raise 700,000 Clams and have a Rental Income of 33,000. For all these Buildings we need you to produce 24,000 Coral, with all that Extra Coral you will have build Buildings on All of the Lots." goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Those Villas are looking fantastic! Citizens are flocking to the new development and we are sure to attract new buyers!" losemsg=" You missed the final deadline on this contract!  Click REPLAY to try again, I’m sure you will be successful if you work a little faster!">
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			<task label="Build something on all Lots : " value="build_all_lots::" />
			<task label="Get a XXXX of Rent : 33000" value="get_rent:33000:" />
			<task label="Get a XXXX of Clams : 700000" value="get_clams:700000:" />
			<task label="Hold XXXX Sales : 12" value="hold_sales:12:" />
			<task label="Have your gardens produce XXXX of coral : 24000" value="produce_coral:24000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="20" golden="12" ldebris="0" clams="30000" coral="4000" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="With so many new citizens, thanks to our new developments, cleanliness has become an issue in our Aquapolis. I need for you to construct a few Gardens of your choice and up our cleanliness rating to a staggering +150! Think you can do it? I’m positive you’re up to the task!" goldmsg="You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Well you have done an outstanding job here in the Shallows! I will spread word of your fine work all around this Vast Ocean and perhaps you will become the most successful deep sea developer of all time." losemsg=" You missed the final deadline on this contract!  Try selling upgraded residences to make some quick cash!  Click REPLAY to try again.">
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<task label="Get a XXXX of Rent : 35000" value="get_rent:35000:" />
			<task label="Get XXXX of Cleanliness : 150" value="get_cleanliness:150:" />
			<task label="Hold XXXX Sales : 10" value="hold_sales:10:" />
			<task label="Have your gardens produce XXXX of coral : 30000" value="produce_coral:30000:" />
			<task label="Get a XXXX of Clams : 1000000" value="get_clams:1000000:" />
		</sublevel>
	</level>
	<level name="level 8" background="movieClips/backgrounds/background-reef.swf" mayor="movieClips/mayors/reefSteward.swf">
		<sublevel forSale="0" sdebris="0" time="20" golden="13" ldebris="0" clams="30000" coral="4000" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome! I’m Jimbo the Jellyfish and I run the show around here in the Great Barrier Reef. I will have a number of tasks for you to accomplish while you are here. The first building I need for you to construct is a brand new Fish Castle. The Castle will attract only affluent citizens to our Aquapolis and will generate the income needed to sustain this thriving community." goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Those Fish Castles have really drawn a crowd! Keep up this development and we will have the finest Aquapolis in the ocean." losemsg=" You missed the final deadline on this contract!!  Click REPLAY to try again.">
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			<task label="Build Homes - Fish Castle X 2 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_fishCastle:2:::false:false:false" />
			<task label="Get a XXXX of Rent : 40000" value="get_rent:40000:" />
			<task label="Collect XXXX necklaces : 4" value="collect_necklaces:4:" />
			<task label="Get XXXX of Cleanliness : 150" value="get_cleanliness:150:" />
			<task label="Build something on all Lots : " value="build_all_lots::" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="18" golden="12" ldebris="0" clams="30000" coral="5000" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Another new building I want to introduce is the Multi-Garden. You will need to build a few of these Gardens because I need our cleanliness rating to be +250. Now this won’t be an easy task but I know you can do it!" goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="I knew you could it! I have never seen such a clean Aquapolis, great job!" losemsg=" You missed the final deadline on this contract!!  Some tasks take a long time to complete.  Complete some of the easier ones while you are waiting for the difficult one to be finished.  Click REPLAY to try again.">
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="Build Gardens - Multi-Garden X 2 (S: C: Fi:0 Fe:0 I:0)" value="build:gardens_multiGarden:2:::false:false:false" />
			<task label="Get XXXX of Cleanliness : 250" value="get_cleanliness:250:" />
			<task label="Get a XXXX of Clams : 400000" value="get_clams:400000:" />
			<task label="Get a XXXX of Coral : 200000" value="get_coral:200000:" />
			<task label="Get a XXXX of Rent : 60000" value="get_rent:60000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="19" golden="11" ldebris="0" clams="30000" coral="5000" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Now that we have established the quality Gardens and homes of the Reef, I need you to construct 4 Fish Castle’s, 4 Villas, 4 Commercial Buildings, and 4 Mansions to provide our diverse citizenry with a variety of properties." goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Those houses look great! They really bring up the property value for all of the citizens in the Reef." losemsg="You missed the second deadline!  Click REPLAY to try again, this time work faster and don’t miss the deadline!!">
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			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.fishCastle" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<task label="Get XXXX of Cleanliness : 300" value="get_cleanliness:300:" />
			<task label="Build Homes - Villa De Aqua X 4 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_villaDeAqua:4:::false:false:false" />
			<task label="Build Homes - Manatee Mansion X 4 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_manateeMansion:4:::false:false:false" />
			<task label="Build Homes - Fish Castle X 4 (S: C: Fi:0 Fe:0 I:0)" value="build:homes_fishCastle:4:::false:false:false" />
			<task label="Own a XXXX of Commerical Buildings : 4" value="own_commercial:4:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="20" golden="12" ldebris="0" clams="30000" coral="5000" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Today I need you to focus on income. Open up a few commercial buildings, hold a few sales events and improve the revenue of our growing Aquapolis." goldmsg=" You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis!" winmsg="Wow those commercial buildings have been gathering a giant crowd! Keep up the good work and you will be rewarded handsomely!" losemsg="You missed the second deadline!  Click REPLAY to try again, this time work faster and don’t miss the deadline!!">
			<location x="79.2" y="147.8" />
			<location x="213.2" y="147.8" />
			<location x="348.8" y="147.8" />
			<location x="482" y="147.8" />
			<location x="617.6" y="147.8" />
			<location x="751.6" y="147.8" />
			<location x="885.2" y="147.8" />
			<location x="79.2" y="327.8" />
			<location x="215.2" y="329" />
			<location x="350.8" y="323.3" />
			<location x="487.2" y="323.3" />
			<location x="624" y="325" />
			<location x="759.2" y="325.8" />
			<location x="893.7" y="328.6" />
			<location x="85.2" y="501.8" />
			<location x="222.4" y="497.8" />
			<location x="358" y="499.8" />
			<location x="493.6" y="497.8" />
			<location x="630" y="497.8" />
			<location x="764" y="497.8" />
			<location x="897.2" y="497.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.fishCastle" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.fishCastle" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<task label="Own a XXXX of Commerical Buildings : 5" value="own_commercial:5:" />
			<task label="Hold XXXX Sales : 20" value="hold_sales:20:" />
			<task label="Have your gardens produce XXXX of coral : 40000" value="produce_coral:40000:" />
			<task label="Get a XXXX of Rent : 80000" value="get_rent:80000:" />
			<task label="Get a XXXX of Clams : 1200000" value="get_clams:1200000:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="20" golden="15" ldebris="0" clams="30000" coral="5000" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="In this last neighborhood, I need your help making this the best and most exclusive Aquapolis in whole ocean. I want you to amass a wealth of 2 million Clams and 1 million Coral!  Then we will be the grandest paradise under the sea!" goldmsg="You have completed this contract before the first deadline! See if you can complete all the contracts this quickly and I’ll give you the Key to the Aquapolis! Congratulations You have finished the Last Level of Aquapolis, All the Keys you have acquired will open up Bonus levels for their Aquapolis. Go to the Keys to the Aquapolis Menu to see your Keys." winmsg="Congratulations! This will allow the Great Barrier Reef to prosper into the greatest Aquapolis under the sea...and it was all thanks to you! Thank you for all your help and remember that you are always welcome here and in any of the other communities you have traveled to. You have finished the Last Level of Aquapolis, All the Keys you have acquired will open up Bonus levels for their Aquapolis. Go to the Keys to the Aquapolis Menu to see your Keys." losemsg="You missed the second deadline!  Click REPLAY to try again, I know you can do it!!">
			<location x="119.2" y="497.8" />
			<location x="254.8" y="499.8" />
			<location x="389.2" y="503.8" />
			<location x="527.2" y="497.8" />
			<location x="664" y="501.8" />
			<location x="799.7" y="507.8" />
			<location x="935.2" y="507.8" />
			<location x="905.6" y="319.7" />
			<location x="766.5" y="320.6" />
			<location x="629.2" y="321.8" />
			<location x="492.9" y="320.9" />
			<location x="355.6" y="320.6" />
			<location x="220.4" y="320.2" />
			<location x="85.3" y="318.6" />
			<location x="941.2" y="149.8" />
			<location x="133.2" y="147.8" />
			<location x="269.2" y="147.8" />
			<location x="409.2" y="147.8" />
			<location x="542.2" y="147.8" />
			<location x="676.7" y="147.8" />
			<location x="811.2" y="147.8" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.fishCastle" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="1" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="Build something on all Lots : " value="build_all_lots::" />
			<task label="Get a XXXX of Rent : 100000" value="get_rent:100000:" />
			<task label="Get a XXXX of Clams : 2000000" value="get_clams:2000000:" />
			<task label="Get a XXXX of Coral : 1000000" value="get_coral:1000000:" />
			<task label="Build Anything -  X 15 (S: C:10 Fi:0 Fe:0 I:0)" value="build:anything_undefined:15::10:false:false:false" />
		</sublevel>
	</level>
	<level name="level 9" background="movieClips/backgrounds/background-bonus.swf" mayor="movieClips/mayors/reefSteward.swf">
		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="2000" workers="4" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Sunken Ship! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Sunken Ship Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Sunken Ship Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
			<location x="585.2" y="151.8" />
			<location x="757.2" y="147.8" />
			<location x="931.2" y="147.8" />
			<location x="455.2" y="335.8" />
			<location x="615.2" y="333.8" />
			<location x="789.2" y="329.8" />
			<location x="949.2" y="329.8" />
			<location x="529.2" y="511.8" />
			<location x="851.2" y="511.8" />
			<location x="687.2" y="511.8" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<task label="Get a XXXX of Clams : 250000" value="get_clams:250000:" />
			<task label="Get XXXX of Cleanliness : 50" value="get_cleanliness:50:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="2500" workers="4" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Atlantis! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Atlantis Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Atlantis Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
			<location x="106.8" y="313.4" />
			<location x="264.4" y="309.1" />
			<location x="79.2" y="511.8" />
			<location x="231.2" y="511.8" />
			<location x="385.2" y="511.8" />
			<location x="609.2" y="311.4" />
			<location x="769.2" y="310.2" />
			<location x="926.8" y="313.4" />
			<location x="921.2" y="511.8" />
			<location x="769.2" y="511.8" />
			<location x="619.2" y="511.8" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<task label="Get a XXXX of Clams : 500000" value="get_clams:500000:" />
			<task label="Get XXXX of Cleanliness : 60" value="get_cleanliness:60:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="2500" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Galapagos! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Galapagos Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Galapagos Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
			<location x="937.2" y="177.8" />
			<location x="85.2" y="247.8" />
			<location x="233.2" y="247.8" />
			<location x="545.6" y="313" />
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			<location x="813.6" y="314.9" />
			<location x="89.2" y="511.8" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<task label="Get a XXXX of Clams : 1000000" value="get_clams:1000000:" />
			<task label="Get XXXX of Cleanliness : 70" value="get_cleanliness:70:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="3000" workers="5" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Heat Vents ! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Heat Vents Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Heat Vents Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
			<location x="942.8" y="242.2" />
			<location x="941.2" y="495.8" />
			<location x="791.2" y="495.8" />
			<location x="792.8" y="240.2" />
			<location x="644.8" y="237.8" />
			<location x="177.6" y="365" />
			<location x="497.2" y="236.3" />
			<location x="351.2" y="233.4" />
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			<location x="243.2" y="511.8" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<task label="Get a XXXX of Clams : 2000000" value="get_clams:2000000:" />
			<task label="Get XXXX of Cleanliness : 80" value="get_cleanliness:80:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="3000" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Kelp Forest! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Kelp Forest Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Kelp Forest Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
			<location x="388" y="173" />
			<location x="521.6" y="173.4" />
			<location x="131.6" y="323" />
			<location x="892" y="321.8" />
			<location x="376" y="327.4" />
			<location x="515.6" y="325.4" />
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			<location x="157.2" y="511.8" />
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			<location x="885.2" y="511.8" />
			<location x="739.2" y="511.8" />
			<location x="591.2" y="511.8" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.debris.large" />
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			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.crabbinCabin" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.villaDeAqua" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.drownHouse" />
			<task label="Get a XXXX of Clams : 4000000" value="get_clams:4000000:" />
			<task label="Get XXXX of Cleanliness : 90" value="get_cleanliness:90:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Continental Shelf! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Continental Shelf Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Continental Shelf Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
			<location x="203.2" y="159.8" />
			<location x="347.2" y="155.8" />
			<location x="631.2" y="163.8" />
			<location x="766.4" y="162.6" />
			<location x="900" y="163.8" />
			<location x="236.5" y="347" />
			<location x="202.6" y="498.6" />
			<location x="646.8" y="359" />
			<location x="373.2" y="349.4" />
			<location x="928.4" y="363" />
			<location x="789.6" y="361.5" />
			<location x="340" y="500.6" />
			<location x="624.8" y="511.8" />
			<location x="759.6" y="511.8" />
			<location x="894" y="511.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
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			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<task label="Get a XXXX of Clams : 6000000" value="get_clams:6000000:" />
			<task label="Get XXXX of Cleanliness : 100" value="get_cleanliness:100:" />
		</sublevel>
		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="3500" workers="6" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Shallows ! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Shallows Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Shallows Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
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			<location x="243.6" y="179.3" />
			<location x="630.8" y="177.8" />
			<location x="764.2" y="180.8" />
			<location x="900" y="182.2" />
			<location x="101.6" y="346.7" />
			<location x="234.8" y="345.8" />
			<location x="266.2" y="511.8" />
			<location x="420.6" y="511.8" />
			<location x="574.3" y="511.8" />
			<location x="733.6" y="511.8" />
			<location x="891" y="511.8" />
			<location x="943.2" y="357.8" />
			<location x="803.2" y="353.4" />
			<location x="664.8" y="353.8" />
			<location x="527.4" y="353.8" />
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			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<task label="Get a XXXX of Clams : 8000000" value="get_clams:8000000:" />
			<task label="Get XXXX of Cleanliness : 120" value="get_cleanliness:120:" />
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		<sublevel forSale="0" sdebris="0" time="10000" golden="0" ldebris="0" clams="30000" coral="4000" workers="7" empty="0" rzones="0" czones="0" izones="0" ezones="0" openmsg="Welcome Back!!!! To the Great Barrier Reef! Enjoy this relaxed Location within this Aquapolis." goldmsg="Nice Job you finished the Great Barrier Reef Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." winmsg="Nice Job you finished the Great Barrier Reef Bonus Level. Try unlocking more Keys for more Bonus Levels. You must have Gold in all of the Levels in an Aquapolis to get a Key." losemsg="">
			<location x="77.2" y="185.4" />
			<location x="223.2" y="185" />
			<location x="371.2" y="185.1" />
			<location x="517.6" y="184.2" />
			<location x="663.2" y="185.8" />
			<location x="808.8" y="182.2" />
			<location x="831.2" y="355" />
			<location x="682.4" y="357.8" />
			<location x="532" y="359" />
			<location x="381.6" y="360.3" />
			<location x="233.2" y="357.4" />
			<location x="79.6" y="355.4" />
			<location x="91.2" y="511.8" />
			<location x="237.2" y="511.8" />
			<location x="389.2" y="511.8" />
			<location x="535.2" y="511.8" />
			<location x="689.2" y="511.8" />
			<location x="835.2" y="507.8" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.emptyLot" />
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			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
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			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="1" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.shellShack" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.fishCastle" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.fishCastle" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
			<building owned="0" sale="0" upgrades="0" scale="0" type="gameplay.buildings.basic.manateeMansion" />
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			<task label="Get a XXXX of Clams : 10000000" value="get_clams:10000000:" />
			<task label="Get XXXX of Cleanliness : 150" value="get_cleanliness:150:" />
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	</level>
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	<blueprint building="gameplay.buildings.industrial.school" level="3" sublevel="3" lvl="9"/>
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