Initialize engine version: 5.1.3p3 (f0a33a6ef422)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce 405   (ID=0x10c5)
    Vendor:   NVIDIA
    VRAM:     466 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\80 Days\80 Days_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\EasyThreading.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\EasyThreading.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\GoogleAnalytics.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\GoogleAnalytics.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\IUnified_Core.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\IUnified_Core.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\JsonDotNet.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\JsonDotNet.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Parse.Unity.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Parse.Unity.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\TouchConsolePro.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\TouchConsolePro.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Opencoding.CommandHandlers.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Opencoding.CommandHandlers.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Opencoding.Console.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Opencoding.Console.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Opencoding.LogHistory.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Opencoding.LogHistory.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Opencoding.Shared.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Opencoding.Shared.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Testomatic_Core.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Testomatic_Core.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\Testomatic_NUnit.dll (this message is harmless)
Loading D:\80 Days\80 Days_Data\Managed\Testomatic_NUnit.dll into Unity Child Domain
Platform assembly: D:\80 Days\80 Days_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.086 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\80 Days\80 Days_Data\Managed\System.dll (this message is harmless)
Using logfile: C:/Users/Administrator/AppData/LocalLow/Inkle Studios/80 Days\80 Days.log
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Splash screen SplashScreen.SplashScreen beginning startup sequence
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Splash screen fade in begin...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 92c -> priority: 1 
Splash screen fade in complete, triggering async load of 'game' scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Shader '80 Days/Globe/LandmarkImage': fallback shader 'Sprites-Default' not found
Build version: 1.02s (Win) @ 29/09/2015 7:19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Platform assembly: D:\80 Days\80 Days_Data\Managed\System.Xml.dll (this message is harmless)
MapData read 181 cities.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

MapData read 507 journeys.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

MapData initialisation took 0.31357503 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ConversationData read 313 characters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ConversationData initialisation took 0.03613162 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ItemData read 248 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ItemData read 20 item sets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ItemData initialisation took 0.029241562 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FactData read 156 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FactData initialisation took 0.004574776 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

User data stored in: C:/Users/Administrator/AppData/LocalLow/Inkle Studios/80 Days\user.data
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Seed string is currently: I:- IN WHICH PHILEAS FOGG AND PASSEPARTOUT ACCEPT EACH OTHER, THE ONE AS MASTER, THE OTHER AS MAN
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Initiating Async Multiplayer Login
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

AutomaticUserCreation: Parse already logged in as expected user (UNITY_7215f24a-e062-4d88-94e9-9913397ac9f4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Game scene load complete.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

StoreWrapper: Initialising Backend Store (Steam)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Store_Steam: Initialising Steam store
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

No save file present.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GameController: Setting up new trip
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeView: Hiding 2DLayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeController: Globe Interaction enabled.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Splash screen begin fade out
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Splash screen fade out complete, destroying self.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SettingsView: CREDITS button clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

CreditsView: Close button clicked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SettingsView: SETTINGS button clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Showing settings subview.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Settings Subview: Toggling Fullscreen mode setting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Settings Subview: Adjusting volume setting to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Hiding settings subview.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SettingsView: RESTART button clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FullScreenQuestionView: Restart option selected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SettingsView: RESTARTING GAME!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Deleting save game
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
CustomCursor: Setting cursor to normal mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

UnloadTime: 21.623621 ms
Build version: 1.02s (Win) @ 29/09/2015 7:19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

MapData read 181 cities.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

MapData read 507 journeys.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

MapData initialisation took 0.152038574 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ConversationData read 313 characters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ConversationData initialisation took 0.024505616 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ItemData read 248 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ItemData read 20 item sets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ItemData initialisation took 0.019165039 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FactData read 156 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FactData initialisation took 0.003372192 secs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Seed string is currently: I:- IN WHICH PHILEAS FOGG AND PASSEPARTOUT ACCEPT EACH OTHER, THE ONE AS MASTER, THE OTHER AS MAN
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 5313.
Total: 15.337658 ms (FindLiveObjects: 0.255954 ms CreateObjectMapping: 0.314422 ms MarkObjects: 13.828990 ms  DeleteObjects: 0.936114 ms)

Initiating Async Multiplayer Login
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

AutomaticUserCreation: Parse already logged in as expected user (UNITY_7215f24a-e062-4d88-94e9-9913397ac9f4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

StoreWrapper: Initialising Backend Store (Steam)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Store_Steam: Initialising Steam store
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

No save file present.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GameController: Setting up new trip
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeView: Hiding 2DLayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeController: Globe Interaction enabled.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

It would seem... clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

StoryView continue clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

StoryView continue clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

StoryView continue clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

StoryView continue clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeController: Globe Interaction disabled.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeView: Hiding multiplayer layer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeView: Showing 2DLayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

London selected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GlobeView: Hiding 2DLayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Settings Cog Clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SettingsView: EXIT button clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FullScreenQuestionView: Yes option selected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SettingsView: EXITING GAME!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

CustomCursor: Setting cursor to normal mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

